(l) is a suffix applied to untradeable equipment that has been locked using Trouver parchment and coins via Perdu. Items with this suffix are prevented from becoming (broken) upon death beyond level 20 within the Wilderness. The one exception is the rune pouch, which when locked, will protect the item upon death.
Item
|
Lock cost
|
 |
Rune pouch (l)
|
500,000
|
 |
Fire cape (l)
|
500,000
|
 |
Infernal cape (l)
|
500,000
|
 |
Ava's assembler (l)
|
500,000
|
 |
Imbued guthix cape (l)
|
500,000
|
 |
Imbued saradomin cape (l)
|
500,000
|
 |
Imbued zamorak cape (l)
|
500,000
|
 |
Fire max cape (l)
|
500,000
|
 |
Infernal max cape (l)
|
500,000
|
 |
Assembler max cape (l)
|
500,000
|
 |
Imbued guthix max cape (l)
|
500,000
|
 |
Imbued saradomin max cape (l)
|
500,000
|
 |
Imbued zamorak max cape (l)
|
500,000
|
 |
Bronze defender (l)
|
50,000
|
 |
Iron defender (l)
|
50,000
|
 |
Steel defender (l)
|
50,000
|
 |
Black defender (l)
|
50,000
|
 |
Mithril defender (l)
|
50,000
|
 |
Adamant defender (l)
|
50,000
|
 |
Rune defender (l)
|
500,000
|
 |
Rune defender (l)(t)
|
500,000
|
 |
Dragon defender (l)
|
500,000
|
 |
Avernic defender (l)
|
500,000
|
 |
Void melee helm (l)
|
500,000
|
 |
Void mage helm (l)
|
500,000
|
 |
Void ranger helm (l)
|
500,000
|
 |
Void knight top (l)
|
500,000
|
 |
Elite void top (l)
|
500,000
|
 |
Void knight robe (l)
|
500,000
|
 |
Elite void robe (l)
|
500,000
|
 |
Void knight gloves (l)
|
500,000
|
 |
Void knight mace (l)
|
500,000
|
|
Decorative armour (gold)
|
500,000
|
 |
Decorative magic armour
|
500,000
|
 |
Decorative ranged armour
|
500,000
|
 |
Guthix halo (l)
|
500,000
|
 |
Saradomin halo (l)
|
500,000
|
 |
Zamorak halo (l)
|
500,000
|
 |
Armadyl halo (l)
|
500,000
|
 |
Bandos halo (l)
|
500,000
|
 |
Seren halo (l)
|
500,000
|
 |
Ancient halo (l)
|
500,000
|
 |
Brassica halo (l)
|
500,000
|
 |
Fighter hat (l)
|
500,000
|
 |
Ranger hat (l)
|
500,000
|
 |
Healer hat (l)
|
500,000
|
 |
Runner hat (l)
|
500,000
|
 |
Fighter torso (l)
|
500,000
|
 |
Penance skirt (l)
|
500,000
|
Upon death outside of the wilderness in PvM encounters(including instances), any locked items will stay with the player. If any of those locked items are equipped, they will stay equipped after respawning; meaning the player will not have to re-equip them. As well, the item(s) will not lose its locked status. This is very useful in certain PvM situations. For example, if one died while equipped with a full set of locked elite void, the player would respawn with the full set already equipped and the items would keep their locked status.