|Combat level||30 — 55|
|Primary attack style|
|Example combat stats|
A one-defence pure is a combat pure that sacrifices training Defence to focus on maximising damage output at a lower combat level. One-defence pures are usually created for player-killing as high offensive combat stats typically provide greater leverage against low- to medium-tier armour. The levels of these accounts vary, although many are within the 50 to 90 combat level range.
One-defence pures are formidable in short fights as they rely on killing their opponent quickly but are disadvantaged in sustained fights due to taking damage more consistently. This also makes training combat skills slightly more dangerous as monsters will do more damage over time.
One-defence pures vary in combat level as players choose to obtain certain Attack, Strength, Hitpoints, Ranged, Magic, or Prayer levels. As long as the character's defence remains at level one they are considered a one-defence pure.
Starting out[edit | edit source]
When creating a one-defence pure it is important to plan from the beginning which variation will be trained. For many, the primary goal will be to create a powerful character in a certain combat bracket which may mean limiting other combat skills as well. Variations include focusing entirely on either Magic or Ranged or focusing on obtaining 50 attack for a granite maul, 60 attack for dragon weapons, or 75 attack for godswords. Players can also decide if they will obtain at least 25 Prayer for Protect Item. Players should note that if they do not train combat stats with Quests initially, they might reach a higher level in for example Attack or Prayer than they intended if certain Quests are completed at a later time.
It is recommended to consult the wiki’s combat level calculator and review quest experience rewards to ensure that you will meet your goal without compromising additional combat levels. For example, if you choose to level prayer it is best to do it through quests that also allow access to other items, spells, or areas.
Training combat stats[edit | edit source]
Magic[edit | edit source]
Magic is necessary for completing several of the quests you need, and also lets you get around quicker with teleports. 94 Magic is needed to cast Ice Barrage and 95 Magic for Fire Surge. Magic can be trained via Hitpoints (HP) methods, such as bursting, or non-HP methods, such as splashing, teleporting and alching.
Melee[edit | edit source]
Training Melee with Quests[edit | edit source]
Completing low-requirement quests will award attack and strength experience and significantly hasten early levelling. View all quest experience rewards for additional resources.
- Vampyre Slayer – 4,825 Attack exp (free-to-play)
- Tree Gnome Village – 11,450 Attack exp
- The Grand Tree – 18,400 Attack exp, 7900 Agility exp, 2,150 Magic exp
- Waterfall Quest – 13,750 Attack exp and 13,750 Strength exp
- Death Plateau – 3,000 Attack exp (also grants access to climbing boots)
- Fight Arena – 12,175 Attack exp
These quests amount to 63,600 Attack exp and 13,750 Strength exp, or level 45 attack and level 30 strength directly from level 1. More quests awarding attack and strength experience are possible to complete on a 1 defence pure, refer to the quest experience rewards page.
Safe Melee training areas[edit | edit source]
Because of the lack of effective armour for one-defence players, training areas available are limited. Hill giants and moss giants, for example, are a common melee training target with close access to a bank. However, training in these areas and many other common melee training areas is made more difficult for one-defence pures due to the constant need for food and inability to survive more than a few kills before needing to bank.
Members can AFK train at the rock crabs at Rellekka due to their low max hit and high hitpoints. Also available for AFK training are sand crabs along the southern coast in Hosidius and ammonite crabs after quest completion of Bone Voyage for access to Fossil Island.
Ranged[edit | edit source]
Ranged should be trained while safespotting to reduce damage taken. Training with the dwarf multicannon will allow for fast Ranged experience and minimum Hitpoints experience. There are many places to train Ranged so, in general, you may reference pay-to-play Ranged training. For chinning range make sure to not complete Monkey Madness I since you cant go back to Ape Atoll without gaining defence experience.
Prayer[edit | edit source]
One-defence pures sometimes opt for 1 prayer to remain low combat, and more often 44 prayer to use overheads as well as Eagle Eye, 45 prayer for Mystic Might, 52 prayer for Smite or 55 prayer for Preserve.
Training Prayer with Quests[edit | edit source]
The following are all quests that give Prayer experience and are possible to complete on a 1 defence pure:
- Rag and Bone Man I – 500 Prayer exp
- Making History – 1,000 Prayer exp
- Recruitment Drive – 1,000 Prayer exp
- The Restless Ghost – 1,125 Prayer exp
- Priest in Peril – 1,406 Prayer exp
- Mountain Daughter – 2,000 Prayer exp
- Ghosts Ahoy – 2,400 Prayer exp
- Another Slice of H.A.M. – 3,000 Prayer exp ( 25 required)
- Rag and Bone Man II – 5,000 Prayer exp
- The Great Brain Robbery – 6,000 Prayer exp ( 50 required)
- Rum Deal – 7,000 Prayer exp ( 47 required)
- Spirits of the Elid – 8,000 Prayer exp
- Swan Song – 10,000 Prayer exp
Useful quests[edit | edit source]
The following quests offer useful rewards for 1 defence pures:
See also[edit | edit source]
|Free-to-play combat pures|
|Pay-to-play combat pures|