|Released||26 January 2005 (Update)|
|Examine||A very smelly ghost.|
14 (without a nose peg)
|Slayer XP||90 xp|
|Not immune to poison||Not immune to venom|
Aberrant spectres are Slayer monsters that require level 60 Slayer to kill. They frequently drop large amounts of grimy herbs and herb seeds. Because of this, bringing a herb sack and seed box when killing them is recommended.
Locations[edit | edit source]
|Slayer Tower (1st floor[UK]2nd floor[US])||96||14||Maplink||Morytania✓|
|Stronghold Slayer Cave||96||13||Maplink||Kandarin✓|
Strengths and weaknesses[edit | edit source]
A nose peg or slayer helmet is required when fighting aberrant spectres; if you do not, they will use a special attack which will always hit, even through Protection Prayers, and drain your combat stats extremely quickly. Boosts cannot be used to equip a nose peg so level 60 Slayer or a slayer helmet is required.
They attack using Magic, so the Protect from Magic prayer can be helpful, or magic resistant armour such as dragonhide. As an undead monster the Salve amulet or Salve amulet (e) can be worn for a damage and accuracy bonus when fighting them. The bonus from the salve amulet does not stack with a slayer helmet/black mask and when both are worn only the salve amulet effect applies.
It's possible to safespot in the Slayer Tower by standing on the brick pile just west of the Agility chain shortcut and pulling spectres just in front of the suit of armour from the room south of the shortcut. A crossbow's rapid attack style will be able to target aberrant spectres from this distance, making it a very useful spot. It is also possible to wait out the 10 minute hostility period with minimal risk by hiding beside the table in the northwest corner. You may be attacked occasionally, but it won't be often. This works well in connection with the safespotting /trapping process.
It is also possible to safespot one of the aberrant spectres by using the south-eastern corner of the wall of the staircase-room. This only works with Ranged or Magic, as there has to be at least six spaces between the player and the aberrant spectre before the player gets out of the spectre's attack range. It's not possible to use halberds or thrown weapons such as throwing knives and throwing axes without getting hit as their attack range is not long enough. In addition, the safespots are only usable when the spectres are non-aggressive due to nearby spectres attacking the player and preventing them from killing the trapped spectre.
Drops[edit | edit source]
Drop rates estimated based on 820,736 kills from the Drop Rate Project, unless otherwise cited.
The average Aberrant spectre kill is worth 1,978.88.
The average Aberrant spectre kill while on a Konar task is worth 3,106.61.
Weapons and armour[edit | edit source]
|Rune full helm||1||1/128||20,687||21,120|
|Mystic robe bottom (dark)||1||1/512||48,349||48,000|
Herbs[edit | edit source]
There is a 78/128 chance of rolling the herb drop table. When the drop table is rolled, there is an 11/26 chance of dropping 1 herb, 11/26 chance of dropping 2 herbs and a 4/26 chance of dropping 3 herbs, leading to an average of 1.73 herbs per roll.
|Grimy guam leaf||1–3||1/6.6||19–57||7–21|
|Grimy ranarr weed||1–3||1/19.1||6,355–19,065||18–54|
|Grimy irit leaf||1–3||1/26.3||581–1,743||10–30|
|Grimy dwarf weed||1–3||1/70||501–1,503||14–42|
Seeds[edit | edit source]
There is a 19/128 chance of rolling the rare seed drop table.
|Poison ivy seed||1||1/72.3||25||99|
|Potato cactus seed||1||1/106||16||84|
|Snape grass seed||3||1/397.5||3,729||168|
|Dwarf weed seed||1||1/530||95||3|
Coins[edit | edit source]
Other[edit | edit source]
Gem drop table[edit | edit source]
There is a 5/128 chance of rolling the gem drop table.
|Nothing||N/A||1/51.29; Never[d 1]||N/A||N/A|
|Uncut sapphire||1||1/102.4; 1/52[d 2]||412||15|
|Uncut emerald||1||1/204.8; 1/104[d 2]||651||30|
|Uncut ruby||1||1/409.6; 1/208[d 2]||1,249||60|
|Chaos talisman||1||1/1,092.27; 1/554.67[d 2][d 3]||468||2|
|Nature talisman||1||1/1,092.27; 1/554.67[d 2][d 3]||656||2|
|Uncut diamond||1||1/1,638.4; 1/832[d 2]||2,625||120|
|Loop half of key||1||1/3,276.8; 1/1,664[d 2]||11,005||60|
|Tooth half of key||1||1/3,276.8; 1/1,664[d 2]||11,123||60|
|Rune javelin||5||1/3,276.8; 1/1,664[d 2]||800||1,200|
|Rune spear||1||1/52,428.8; 1/3,120[d 2][d 4]||11,942||12,480|
|Shield left half||1||1/104,857.6; 1/6,240[d 2][d 4]||65,215||66,000|
|Dragon spear||1||1/139,810.13; 1/8,320[d 2][d 4]||37,786||37,440|
- The "nothing" drop is removed while wearing a ring of wealth.
- The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
- The talisman dropped depends on where the monster is located: monsters above ground level drop the nature talisman, and monsters below ground level drop the chaos talisman.
- Only dropped if Legends' Quest has been finished; if not, a talisman is dropped instead.
Tertiary[edit | edit source]
|Clue scroll (elite)||1||Always[d 1]||Not sold||12|
|Reward casket (elite)||1||Always[d 1]||Not sold||30|
|Brimstone key||1||1/82[d 2]||Not sold||N/A|
|Clue scroll (hard)||1||1/128||Not sold||12|
- Jagex. Mod Ash's Twitter account. 23 March 2020. (Archived from the original on 23 March 2020.) Mod Ash: "Salve effects override the Slayer helm / black mask effects (because they're either identical or bigger). So you'll get bonuses for Void, then multiplied up by the Salve effect, then multiplied up again for the dragonbane bonus."