|Released||13 June 2005 (Update)|
|Teleports||Mage of Zamorak|
The Abyss is a special region that requires completion of Enter the Abyss and provides access to all the runecrafting altars without the need for a talisman, with the exception of astral runes and wrath runes. The Abyss consists of two rings: a dangerous outer ring in a multiway combat zone and a safe inner ring with rifts leading to the runecrafting altars. In appearance, it seems to be oddly organic, with eyes, boils, and strange-looking tendrils. Aside from the abyssal monsters inhabiting it, using the Abyss is also dangerous because players who enter the Abyss will have their Prayer points drained to 0 and be immediately given a skull, although an abyssal bracelet can be worn to prevent the player from getting automatically skulled.
The dwarf multicannon can be used in the Abyss, though its use was prohibited until a recent update.
Perhaps the most dangerous aspect of using the Abyss is the fact that players have to travel through part of the low-level Wilderness to reach the Mage of Zamorak, who teleports the player to the Abyss. This causes a risk of being attacked by the occasional player killer, though with quick reactions their attacks are often avoidable.
Inside the Abyss[edit | edit source]
The interior of the Abyss is roughly circular, with an 'inner' and 'outer' ring. After the player is teleported into the outer ring, they will have to find a way through to the inner ring where the rifts leading to the runecrafting altars are located.
Outer ring[edit | edit source]
The outer ring contains a large number of Abyssal monsters:
- Abyssal walker (melee, combat level: 81)
- Abyssal guardian (melee + magic, combat level: 59)
- Abyssal leech (melee, combat level: 41)
These monsters can hit over 12 (with the exception of the leeches, which hit a maximum of 2), although they often miss if the player has a decent Defence level (65+) and wears adequate armour such as dragonhide. However, the abyssal monsters should still not be underestimated as, due to their large numbers, a player in the Abyss may take several hits per second. Players take no damage from the monsters while attempting to pass through to the inner ring. Minimising the time between attempts thus increases a player's chances of survival.
Players access the inner ring by attempting one of five skill-based obstacles:
- Chopping away tendrils using an axe.
- Mining through rock using a pickaxe.
- Distracting eyes (Thieving skill needed, but no object needed).
- Squeezing through gaps (Agility skill needed, but no object needed). This option can be the fastest due to the fact that clicking "squeeze" again whilst the animation is occurring puts the player in the inner ring instantly.
- Burning away boils using a tinderbox.
The chances of passing the obstacle increase with the player's level in the corresponding skill. Each attempt has a level+1 percent chance of success, meaning that the player reaches a 100% success rate at level 99. Passing an obstacle grants 25 experience in the corresponding skill.
Upon entering the Abyss, the player always appears near the mining obstacle or the agility obstacle. With a high Mining or Agility level, this can be used to one's advantage to train more efficiently. An alternative to the agility obstacle is to proceed past the agility obstacle and pass via the thieving obstacle. Yet another alternative to the mining obstacle is to proceed past the mining obstacle and pass via the woodcutting obstacle.
These obstacles have randomly generated locations upon a player's arrival in the Abyss and can be in different locations for different players at the same time.
At the southern central area of this outer ring lies a small opening, which provides one-way passage to the Abyssal Nexus.
Inner ring[edit | edit source]
There are no monsters in the inner ring of the Abyss. There are rifts leading to every runecrafting altar (except the Astral and wrath altars) there, which makes the Abyss useful for crafting a lot of different types of runes very quickly. Talismans or tiaras are not needed to access the altars via the rifts. The following restrictions still apply:
- The rift to the Cosmic altar cannot be accessed until the Lost City quest has been completed.
- No weapons, armour, impling jars with dangerous goods, supply crates or other prohibited equipment with these items on their loot table can be taken through to the rift to the law altar, as it is located on Entrana. This includes pickaxes and axes.
- The death altar requires the quest Mourning's End Part II to be completed.
There is a rift for the soul altar and the blood altar, but the player must use a dark essence block on the rift to access the altar. This only has to be done once; however, the player must have crafted the respective type of rune before. Despite the true blood altar now existing in-game, the rift cannot take the player there.
Changes[edit | edit source]
|26 June 2014
(update | poll)
Click zone increase for abyssal rifts.