Accursed sceptre

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UnchargedCharged
Accursed sceptre (u)
Accursed sceptre (u).png
Released25 January 2023 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Dismantle, Swap, Drop
Worn optionsNone (?)
ExamineA mighty sceptre from long forgotten battles, corrupted by the power of Vet'ion.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight0.198 kg
Grand Exchange
Exchange2,901,884 coins (info)
Buy limit-
Daily volume880
Loading...
Advanced data
Item ID27662
Accursed sceptre (u) detail.png
Accursed sceptre detail.png
A player using the accursed sceptre's built in spell.

The accursed sceptre is an upgraded variant of Thammaron's sceptre, requiring level 70 in Magic to wield. It is created by combining Thammaron's sceptre with the Skull of Vet'ion. This process requires level 85 Crafting; players without the required level to combine the items may ask Phabelle Bile in Ferox Enclave to do so instead, for a fee of 500,000 coins. The item counts as a Zamorakian item in the God Wars Dungeon.

The sceptre is identical in function to Thammaron's sceptre, but with increased stats and a special attack.

The sceptre also has a "Swap" option that allows players to switch it to an accursed sceptre (a), which is a variant that can autocast offensive combat spells from the standard spellbook (including Flames of Zamorak) and the Ancient Magicks.

UnchargedCharged
 Attack bonusesAccursed sceptre (u) equipped male.pngAccursed sceptre (u) equipped female.png
StabSlashCrushMagicRanged
+0+0+0+22+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+20+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerWeapon slot
+0+0+0%+0List
Base attack speedRange
Monster attack speed 4.png7
squares

Combat styles[edit | edit source]

Category: Powered StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Powered Staff.pngAccurateMagicAccurateMagic and Hitpoints+3 Magic
AccurateMagicAccurateMagic and Hitpoints+3 Magic
LongrangeMagicLongrangeMagic, Defence, and Hitpoints+1 Magic, +3 Defence, and +2 Attack range

Passive effect[edit | edit source]

When the accursed sceptre is charged with revenant ether, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. It is also applied to any combat spells cast when it is equipped, though it cannot autocast them in powered staff mode.

This effect will stack with a Slayer helmet (i) or a Salve amulet(i) and their variants, but not both simultaneously. This makes the sceptre the best magic weapon in the Wilderness, surpassing the damage output of a trident of the seas or swamp with the additional capability of attacking any hostile players, something which both tridents are incapable of doing.

Special attack[edit | edit source]

A player performing the Accursed sceptre's special attack, Condemn.

The accursed sceptre has a special attack, Condemn, which consumes 50% of the player's special attack energy and 1 revenant ether (whether it hits or not). The special attack hits an enemy with a 50% increase to max hit and accuracy, and upon a successful hit, also drains the target's Defence and Magic by 15%, regardless of the damage inflicted.[1]

However, if the target's levels are already deboosted by some amount, Condemn will only drain them up to 15%, but no further. As a result, multiple special attacks do not stack. For example, a target with level 80 Defence and Magic cannot have their stats drained lower than 68 if using Condemn.

Creation[edit | edit source]

Requirements
SkillLevelXP
Crafting Crafting85 (b)0
Members
Member icon.png
Ticks1 (0.6s)
Materials
ItemQuantityCost
Thammaron's sceptre (u).pngThammaron's sceptre (u)12,477,706
Skull of vet'ion.pngSkull of vet'ion1216,695
Total cost2,694,401
Accursed sceptre (u).pngAccursed sceptre (u)12,901,884
Profit207,483

Requirements
Members
Member icon.png
Ticks1 (0.6s)
ToolsNoneFacilitiesPhabelle Bile
Materials
ItemQuantityCost
Thammaron's sceptre (u).pngThammaron's sceptre (u)12,477,706
Skull of vet'ion.pngSkull of vet'ion1216,695
Coins 100.pngCoins500,000500,000
Total cost3,194,401
Accursed sceptre (u).pngAccursed sceptre (u)12,901,884
Profit−292,517

Charging and death[edit | edit source]

In order to use the sceptre's passive effect, it must first be activated with 1,000 revenant ether (costing 174,000 coins). The 1,000 ether used to activate the sceptre does not count towards the usage of the passive effect, thus additional ether must be added (up to 16,000) in order to increase the sceptre's damage output. The hourly cost of constantly using this weapon to cast spells is 1,200 ether or 208,800 coins, as spells can only be cast every 4 game ticks.

The ether can be safely removed by selecting the right-click Uncharge option on the sceptre, after which the sceptre becomes tradeable again.

Upon death within the Wilderness, any revenant ether stored within the sceptre will always be dropped, even if it is one of the player's protected items. Because of this, despite the sceptre being able to store a maximum of 17,000 revenant ether, it is recommended to store the minimum amount required for a trip into the Wilderness (in addition to the 1,000 ether required to activate the weapon).

Maximum hit[edit | edit source]

The maximum hit dealt by the sceptre is dependent on the player's current Magic level. The formula is as follows:

The base maximum hit dealt by the sceptre is dependent on the player's current Magic level, starting at 17 with level 70 Magic, increasing by one at 72 and every three Magic levels thereafter, up to a maximum of 35 at level 123 (obtainable only through smelling salts in Tombs of Amascut). Both magic damage bonuses and stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. At 0 magic, the sceptre has a maximum hit of 0.

Magic Magic levels Maximum hit
Maximum hit
no bonuses
Maximum hit
Occult necklace.png
Maximum hit
Occult necklace.png+Imbued saradomin cape.png
Maximum hit
Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png
Maximum hit
Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral robe top.png

Maximum hit
Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral robe top.png+Ancestral robe bottom.png

Maximum hit
Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral hat.png+Ancestral robe top.png+Ancestral robe bottom.png

Maximum hit
Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral hat.png+Ancestral robe top.png+Ancestral robe bottom.png+Elidinis' ward.png

Maximum hit
Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral hat.png+Ancestral robe top.png+Ancestral robe bottom.png+Elidinis' ward (f).png

70-71 17 18 19 19 20 20 20 21 21
72-74 18 19 20 21 21 21 22 22 23
75-77 19 20 21 22 22 22 23 23 24
78-80 20 22 22 23 23 24 24 25 25
81-83 21 23 23 24 24 25 25 26 26
84-86 22 24 24 25 26 26 27 27 28
87-89 23 25 25 26 27 27 28 28 29
90-92 24 26 26 28 28 29 29 30 30
93-95 25 27 28 29 29 30 30 31 32
96-98 26 28 29 30 30 31 31 32 33
99-101 27 29 30 31 32 32 33 34 34
102-104[n 1] 28 30 31 32 33 33 34 35 35
105-107[n 1] 29 31 32 33 34 35 35 36 37
108-110[n 1] 30 33 33 35 35 36 36 37 38
111-113[n 1] 31 34 34 36 36 37 38 39 39
114-116[n 1] 32 35 35 37 38 38 39 40 40
117-119[n 1] 33 36 36 38 39 39 40 41 42
120-122[n 1] 34 37 38 39 40 41 41 42 43
123-125[n 1] 35 38 39 40 41 42 43 44 44

When on a Slayer task and using the Slayer helmet (i), the maximum hit is increased by a further 15%. This bonus stacks multiplicatively on top of the other magic bonuses above, but it does not stack with a Salve amulet(ei).

Magic Magic levels Maximum hit
Maximum hit
Slayer helmet (i).png
Maximum hit
Slayer helmet (i).png+Occult necklace.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued saradomin cape.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png
Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral robe top.png

Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral robe top.png+Ancestral robe bottom.png

Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral robe top.png+Ancestral robe bottom.png+Elidinis' ward.png

Maximum hit
Slayer helmet (i).png+Occult necklace.png+Imbued saradomin cape.png+Tormented bracelet.png+

Ancestral robe top.png+Ancestral robe bottom.png+Elidinis' ward (f).png

70-71 19 20 21 21 23 23 24 24
72-74 20 21 23 24 24 24 25 25
75-77 21 23 24 25 25 25 26 26
78-80 23 25 25 26 26 27 27 28
81-83 24 26 26 27 27 28 29 29
84-86 25 27 27 28 29 29 31 31
87-89 26 28 28 29 31 31 32 32
90-92 27 29 29 32 32 33 33 34
93-95 28 31 32 33 33 34 35 35
96-98 29 32 33 34 34 35 36 36
99-101 31 33 34 35 36 36 37 39
102-104[n 1] 32 34 35 36 37 37 39 40
105-107[n 1] 33 35 36 37 39 40 40 41
108-110[n 1] 34 37 37 40 40 41 42 42
111-113[n 1] 35 39 39 41 41 42 43 44
114-116[n 1] 36 40 40 42 43 43 44 46
117-119[n 1] 37 41 41 43 44 44 46 47
120-122[n 1] 39 42 43 44 46 47 48 48
123-125[n 1] 40 43 44 46 47 48 49 50

Comparison between other magic weapons[edit | edit source]

Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow.png Tumeken's shadow

Magic 85

+35 N/A 1,488,099,850
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.
Harmonised nightmare staff.png Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 271,433,577
Volatile nightmare staff.png Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 119,923,711
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 205,460,514
Sanguinesti staff.png Sanguinesti staff Magic 82 +25 N/A 97,499,555
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy sanguinesti staff.png Holy Sanguinesti staff
Kodai wand.png Kodai wand Magic 80 +28 +15% 92,210,768
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.
Trident of the swamp.png Trident of the swamp Magic 78 +25 N/A 2,207,651
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e).png Trident of the swamp (e) 8,989,041
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack +25 +15% 13,466,789
Staff of light.png Staff of light Magic 75 Attack +17 +15% 7,277,283
Staff of balance.png Staff of balance Magic 75 Attack +17 +15% 20,311,719
Staff of the dead.png Staff of the dead Magic 75 Attack +17 +15% 11,109,659
Trident of the seas.png Trident of the seas Magic 75 +15 N/A 41,719
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e).png Trident of the seas (e) 5,482,228
Slayer's staff (e).png Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 24,065[n 1]
Nightmare staff.png Nightmare staff Magic 72
Hitpoints 50
+16 +15% 27,243,730
Ahrim's staff.png Ahrim's staff Magic 70 Attack +15 +5% 131,480
Ancient sceptre.png Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +5% 60,670
Accursed sceptre.png Accursed sceptre Magic 70 +22 N/A 2,901,884
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a).png Accursed sceptre (a)
Master wand.png Master wand Magic 60 +20 N/A 3,906,767
Thammaron's sceptre.png Thammaron's sceptre Magic 60 +15 N/A 2,477,706
Thammaron's sceptre (a).png Thammaron's sceptre (a)
Saradomin staff.png Guthix staff.png Zamorak staff.png God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff.png Iban's staff Magic 50 Attack +10 N/A 200,000[n 2]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u).png Iban's staff (u) 400,000[n 3]
Ancient staff.png Ancient staff Magic 50 Attack +15 N/A 60,670
Slayer's staff.png Slayer's staff Magic 50
Slayer 55
+12 N/A 22,911
Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 4]
Mystic smoke staff.png Mystic smoke staff Magic 40 Attack +14 +10%[n 5] 1,328,332
Smoke battlestaff.png Smoke battlestaff Magic 30 Attack +12 1,244,586
Swamp lizard.png Orange salamander.png
Red salamander.png Black salamander.png
Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 43
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
122
Attack Ranged Magic 60
(Red)
70
Attack Ranged Magic 70
(Black)
296
Ancient crozier.png Armadyl crozier.png
Bandos crozier.png Guthix crozier.png
Saradomin crozier.png Zamorak crozier.png
Croziers Prayer 60 +10 N/A 8,148
Skull sceptre.png Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre.png Skull sceptre (i)
Staff of air.png Staff of water.png
Staff of earth.png Staff of fire.png
Elemental staves Magic 1
(Basic)
+10 N/A 1,598
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
+12 9,040
Magic 40 Attack
(Mystic staff)
+14 25,346
  1. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  2. ^ Cost to repair the broken staff.
  3. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.
  5. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.

Used in recommended equipment[edit | edit source]

RankMethod
1Callisto/Strategies (Magic)
1Crazy archaeologist/Strategies (Magic)
1Lava dragon/Strategies (Magic)
1Scorpia/Strategies (Magic)
4Ultimate Ironman Guide/Equipment

Changes[edit | edit source]

Date Changes
3 May 2023
(update)
  • The item now prompts players to input the amount of ether they would like to add if there is another Wilderness weapon in their inventory.
  • The ‘Check’ inventory option has been replaced with ‘Wield’ when the Bank is open.
5 April 2023
(update)

Players can now check the number of charges in the Accursed sceptre while in the Bank interface, via a new ‘Check’ option.

8 February 2023
(update)

The standard attack animation is now corrected when used against players.

2 February 2023
(update)

Missing text in the accursed sceptre creation message has been restored.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • The accursed sceptre, alongside Thammaron's sceptre, are almost weightless which is unique compared to other powered staves.

References[edit | edit source]

  1. ^