Adamant pure (free-to-play)
|Also called||Addy pure, 30 def pure|
|Build type||1-vs-1, Multicombat, No honour|
|Combat level||45 — 60|
|Primary attack style|
|Uses attack styles|
|Max hit with boosts|
|Example combat stats|
At 30 defence level, adamant pures have access to the adamant armour, as well as the gold decorative boots that are necessary to achieve the highest maximum hits with all free-to-play melee weapons. In fact, 30 is the lowest defence level that allows to maximize damage with all combat styles in the free-to-play worlds.
Skills[edit | edit source]
Primary[edit | edit source]
Secondary[edit | edit source]
Adamant pures train up to 30 to be able to wear adamant armour and gold decorative boots, as well as attack up to 40 to gain access to the rune weapons. The attack level can be further increased up to 49 without affecting the overall combat level when 99 ranged level is reached.
On low combat levels, these pures might choose not to train attack, and rely on the rune warhammer insteead as the melee switch weapon since it only has a strength requirement. See the variants section for more details.
Additionally, magic can be trained to the same level as ranged without affecting the combat level to gain access to the utility spells, as well as to improve the magic defence. To minimize hitpoints experience, magic should be trained with methods such as splashing, curses, teleporting, enchanting jewellery and alchemy.
Equipment[edit | edit source]
Adamant pures can wear adamant armour, gold decorative armour and studded body. In particular, gold decorative boots give them a slight edge over accounts with lower defence levels thanks to their unique strength bonus.
Gold decorative armour pieces can be used instead of adamant armour, since they have the same bonuses, but keep in mind that they will be broken upon death in player-versus-player combat and will require 5,000 coins to repair. Additionally, they will be lost upon death beyond the 20 level of the wilderness.
1-vs-1 combat[edit | edit source]
Ranged-to-melee switch[edit | edit source]
Adamant platelegs (or adamant plateskirt) and adamant platebody might be chosen over green d'hide chaps and adamant chainbody respectively to improve the defensive bonuses at the cost of ranged attacks accuracy. This might be preferred when fighting 1 defence pures, since the ranged attacks should be very accurate anyway. Similarly, studded body and coif or adamant med helm are a few options that will allow to improve the ranged attacks accuracy at the cost of the defensive bonuses.
Every few strength levels the amulet of power will allow to achieve the same max hits on top of its accuracy and defence bonuses, but it will require more frequent strength potion dosage to maintain the maximized damage. This is especially relevant for this gear variant, as amulet of power improves the damage output of both ranged and melee attack as opposed to amulet of strength that works only on melee.
Adamant pures will usually use a maple shortbow in addition to a knockout weapon such as a rune battleaxe or a rune 2h sword, as well as an optional rune scimitar as a secondary melee weapon for quicker combos. Rune battleaxe might be preferred over rune 2h sword to due to its shorter attack delay.
Melee setup[edit | edit source]
Rune battleaxe might be preferred over rune 2h sword to keep the shield on at all times and for its shorter attack delay. Every few strength levels the amulet of power will allow to achieve the same max hits on top of its accuracy and defence bonuses, but it will require more frequent strength potion dosage to maintain the maximized damage.
No honour and multicombat[edit | edit source]
|Ranged switch||Melee switch||Magic switch|
Since the rewards from the Castle Wars minigame are lost beyond the 20 level of the wilderness, wearing gold decorative boots in the deep wilderness is risky due to their considerable cost. Leather boots or red decorative boots can be used instead due to their negligible cost. Decorative boots have higher defensive bonuses, while leather boots have no accuracy penalties.
A complete magic switch is not necessary, but it will significantly improve the accuracy of spells like Snare and Tele Block, especially against opponents in leather armour. It is also useful when using Fire Blasts against armoured opponents.
Similarly to 1-vs-1 combat, adamant plate armour pieces might be considered to improve the overall defensive bonuses, and leather armour pieces might be used for their ranged accuracy improvements.
While the green d'hide vambraces provide the best bonuses for ranged combat, their magic accuracy penalty makes them less convenient to use than the leather vambraces when using magic. Similarly, the amulet of magic and the amulet of strength provide the best magic accuracy and strength boosts respectively, but the amulet of power has better overall bonuses for all combat styles.
Training[edit | edit source]
Magic should be trained via methods that prevent from getting hitpoints experience to minimise the combat level. These methods include splashing, curses, teleporting, enchanting jewellery and alchemy.
While their slightly higher defence level allows adamant pures to train on NPCs more effectively than classic 1 defence pures, methods involving alts are still among the fastest on the free-to-play worlds.
Combat style[edit | edit source]
Depending on the used combat styles, adamant pures can employ the same techniques as ranged-melee hybrids or melee pures respectively. However, due to their defensive capabilities, they can choose to do riskier tactics and perform unexpected combos even with relatively low number of hitpoints left.
Variants[edit | edit source]
Prayer[edit | edit source]
1 prayer level is pretty common among adamant pures that want to stay in combat level range of regular 1 defence pures. Note that even though they do not have access to any strength prayers, their offensive capabilities are still improved thanks to the gold decorative boots. When wearing the boots at 99 strength level, the maximum hits with rune scimitar and rune 2h sword are increased to 23 and 28 respectively with a strength potion, as opposed to 22 and 27 achievable by accounts with a lower defence level and below 4 prayer level.
13 and 31 prayer levels are also common, since they both unlock strength boosts with significant effect on the maximum hits. 44 level additionally unlocks the best free-to-play ranged boost and all of the protection prayers, which are extremely useful in the deep wilderness.
Defence[edit | edit source]
Other similar builds involving a defence level cap include mithril pures with 20 defence and black pures with 10 defence. Note that while they do have better defensive capabilities than typical 1 defence pures, they cannot wear the gold decorative boots for the extra strength bonus.
Strength[edit | edit source]
Strength tanks are a variant of strength pures. They do not train attack and instead focus on strength with access to weapons such as event rpg and rune warhammer. In contrary to classic strength pures, strength tanks also train defence to a higher level to gain access to the gold decorative boots and better armour to make up for their low accuracy. Lack of attack and lower ranged levels allow them to stay in the combat level range of 1 defence pures.
Progression[edit | edit source]
See also[edit | edit source]
- Rune pure (free-to-play)
- Strength tank (free-to-play)
- Melee pure (free-to-play)
- Ranged-melee hybrid (free-to-play)
|Free-to-play combat pures|
|Pay-to-play combat pures|