# Agility

For a list of all requirements and unlockables within the Agility skill, see Agility/Level up table.

Agility is a members only skill which gives access to various shortcuts around RuneScape. Apart from the shortcuts, Agility also has several other uses, such as obtaining the graceful outfit and fighting Commander Zilyana.

A higher Agility level allows for faster run energy restoration. At level 1 Agility, a player recovers 1% of their run energy every 7.5 seconds. At level 50 Agility, a player recovers the same amount in only 4 seconds.

Agility level-up music
The music that plays when levelled up.

## Training areas

Agility training courses are identified with a running figure icon on the map. It is helpful in almost all agility courses to take food in case you fail, and energy or super energy potions made using the Herblore skill. This allows you to keep running continually around the courses and gaining experience faster without having to take breaks to heal up. For each course you normally receive an amount of experience per obstacle completed, and a bonus reward for completing the entire course.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, falling into the lava might cause 12 points of damage in the Wilderness course if you have full Hitpoints, but only 6 if you have 20 Hitpoints left.

It is also recommended that you wear:

### Gnome Stronghold course

Gnome Agility Arena
Obstacle XP Gain
Log Balance 7.5
Net Climb 7.5
Branch Climb 5
Balancing Rope 7.5
Net Climb 7.5
Tunnel 7.5
Agility Bonus 39
Total Gain 86.5

As it has no requirements, it is recommended that new Agility trainers begin here. It is located near the Grand Tree in the Tree Gnome Stronghold, northwest of Ardougne.

It is impossible to fail any of the obstacles at this course so it is not necessary to bring any food, though some energy potions may be helpful for faster training.

### Brimhaven Agility Arena

The Brimhaven Agility Arena is different from other Agility training spots. In the arena players have to tag pillars separated by agility obstacles. Every time players enter the arena, they must tag the pillar with the flashing arrow above it, and upon every consecutive time they manage to tag the right pillar, they will receive a ticket, which is redeemable by Pirate Jackie the Fruit for various rewards, including Agility experience.

### Agility Pyramid

Main article: Agility Pyramid

The Agility Pyramid is located in the Kharidian Desert and is available for players with a minimum of level 30 Agility. As it is located in the desert (where the desert heat effect is present) any player planning to stay there for any extended period of time should bring waterskins and wear desert robes to make the waterskins last longer. Failing the obstacles tends to be quite damaging, so players best fill their inventory with good food as well. The experience this course gives is somewhat generous regarding the level that the course requires. This course is popular amongst medium-level ironmen as it is a great source of coins (200k+/hr with decent Agility).

Along with the primary goal of completing the circuit for experience, players can also complete a secondary task of retrieving the artefact at the top of the pyramid for Simon Templeton, which rewards 10,000 coins when turned in.

### Penguin course

Only available to players after they have completed Cold War (level 30 Agility) and are in a penguin suit. This course offers some of the best Agility experience in the game. Players with low Hitpoints may find this course useful as minimal damage is received upon failure.

Obstacle XP Gain
Platform Jump 80
Icicles 40x4
Ice Slope 180
Ramp jumps 0
Agility Bonus 65
Total Gain 540

Hint: When the crushers come, click on the minimap. The platform jump is the easiest or hardest. This one depends on your Agility level. When doing icicles, there is no real easy way. If you avoid clicking on "tread softly" on the wrong icicles, you will always get hurt. Finally, for the ice slope, you must click on the ice when it is not sparkling. If you do it too late or too slowly, you will get sent back with 2 points of damage. If you click on it when it is plain without sparkles, you should make it through without losing a single hitpoint.

### Barbarian Outpost

Main article: Barbarian Outpost
Obstacle XP Gain
Rope Swing 22
Balance Log 13.5
Net 8
Balance Ledge 22
Wall climb 13.5
Agility Bonus 46.5
Total Gain 152.5

Squeezing through the entrance (Obstacle pipe, requires 35 Agility) yields 10 Agility XP.

The Barbarian Outpost Agility Training Area is available to players with level 35 Agility who have completed Alfred Grimhand's Barcrawl miniquest. This course is a lap-based obstacle course, similar to the Gnome Stronghold agility course. The rope swing, the balance log, and the balance ledge can be failed, resulting in lost hitpoints. Failed obstacles should be repeated in order to receive the lap bonus of 46.5 XP. A completed lap yields 152.5 Agility experience.

### Wilderness course

Obstacle XP
Pipe 12.5
Ropeswing 20
Stepping stones 20
Log balance 20
Climb up rocks 0
Lap bonus 498.9
Total 571.4

The wilderness course requires level 52 Agility to enter. A temporary agility boost (e.g. with an Agility potion) is sufficient to enter the course, however level 49 agility is required to use the obstacles. It is one of the fastest agility experience gaining methods. Its only problem is the location in level 50-56 Wilderness. Training here can be fairly dangerous and the course can be difficult to get to. You will be attacked by Skeletons as you go around the course, but these are only level 25 and should not do you much harm. It's recommended that you take plenty of food such as cakes, and energy potions if you can afford to lose them. The easiest method to get to the course is to use either the ancients or lunar teleport to the Ice Plateau. If this method is unavailable to you, use the Ardougne teleport lever behind the castle, which teleports to deep wilderness east of the Mage Arena. In the wilderness, a knife is needed to slash a web to exit the peninsula with the teleport lever. After slashing the web, it is recommended to go south to the fence before travelling west to the entrance of the agility course. This route avoids the northern side of the Mage Arena which is a popular PK location. If you die, a quick way to get back is to bank and grab Ardougne teleport runes, steal some cakes and quickly return to the course using the wilderness teleport lever. World hopping may help in avoiding PKers. Make sure not to bring more items than you are willing to risk.

You receive 571 Agility experience per lap.

It is possible to fall on the ropeswing and the log, if the player fails these obstacles they will be damaged and placed in a small dungeon, with 4 bone spawns and several skeletons. The ladder to escape is in the north-eastern part of this dungeon.

### Werewolf course

The werewolf course is located between Port Phasmatys and Canifis in the swamps. It's almost directly east of Canifis bank, but you'll have to go around to get to it. You must have completed the Creature of Fenkenstrain quest to gain access to this course through the use of the ring of charos. The werewolf course requires level 60 Agility.

When you start the course (jump on to the stepping stones), the nearby trainer will throw a stick. Carry on over the jumps and through the pipe and pick up the stick. You will get an additional 380 experience if you return the stick to the trainer at the bottom of the death-slide.

The only obstacle you can fail on this course is the death-slide, but be warned, you can be hit for over 30 damage if you fail this obstacle, and you can quite easily die if you're running around with low hitpoints. The higher your Strength, the less likely you are to fail this obstacle, so using the dragon battleaxe special every now and again on your laps can really help. A low weight also is highly effective, so take any weight reducing equipment if possible. Consider bringing low weight food items (e.g. baskets of strawberries) and Super energy potions.

You will gain 350 experience for a successful lap, plus another 380 experience if you retrieved the stick for a total of 720 experience per lap.

Though this course has higher minimum Agility requirements than the wilderness course, the experience is slightly worse, and you take significantly more damage from falling so you have to return to the bank more often. However, this course lacks the dangerous player-killers who sometimes plague the Wilderness course.

At level 72 Agility, players will fail the death-slide so infrequently that food is no longer necessary. From level 93 Agility onwards the death-slide will always be successful, though by that point Agility experts should already be training at Ape Atoll anyway.

### Ape Atoll

The Ape Atoll agility course is available to players with Agility level of 48 or higher who have completed the Monkey Madness I quest. To use this course, a Ninja greegree is required. This course is a lap-based obstacle course. One completed lap gives 580 experience. You will not fail any obstacles on the course if you have 75 Agility or higher.

### Dorgesh-Kaan

 (unf) This section or article is incomplete and could do with improvement.Reason: Needs mapYou can discuss this issue on the talk page or edit this page to improve it.

The Dorgesh-Kaan course was opened 20 March 2007. To access it requires 70 Agility, completion of the quest Death to the Dorgeshuun, and a light source. The course can be used to train Agility, Ranged, or split for both skills. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by the goblin Turgall. Either path can also be used to return an item to Turgall, who will bestow an experience bonus depending on which route the player used to depart and return. In order to train Ranged, a mithril grapple and appropriate crossbow will be required, along with 70 Strength and 70 Ranged. The course looms above the Dorgesh-Kaan South Dungeon.

To reach the course, travel to Dorgesh-Kaan and go to the very south of the city and ascend to the highest level, not far from the anvil and furnace, then ascend the southern stairs to reach the south dungeon's upper level.

Turgall is found in a well-lit generator room at the northeast corner of the cave and down some stairs. To start training, a player will need to offer to help him retrieve an item from the other generator room to the southwest. Complete the conversation in order to receive the spanner used to extract items from the other generator. He will always give a choice of two items, one delicate and one heavy. The heavy items can only be returned via the agility route, and the delicate items can only be returned via the grapple route. Using the wrong route will result in the item being destroyed.

Delicate Items Heavy Items
Capacitor Power box
Fuse Lever
Meter Cog

The player must travel to the disused southwest generator using either the agility obstacle route or the ranged grapple route and use the spanner on either the boiler (heavy items) or console (delicate items) to extract the item Turgall requested. Upon return with one of the correct items, the player is rewarded with Agility experience (2432 experience) when using the obstacle route and ranged experience (1142 experience) when using the grapple route. If both were used, half experience is given for each.

#### Agility route

 (unf) This section or article is incomplete and could do with improvement.Reason: Needs expYou can discuss this issue on the talk page or edit this page to improve it.

The path of the obstacle course is as follows:

New Generator <-> Walk-across cable (tightrope) <-> Swing Cable <-> Swing-across Ladder <-> Swing Cable <-> Squeeze-past Jutting Wall <-> Squeeze-through tunnel <-> Walk-Across cable <-> Swing-across Ladder <-> Old Generator; and reverse to return.

Total experience for a single round trip is 2750; 2432 from the end bonus, 318 from the sum of the obstacles.

The Squeeze-through Tunnel serves as the checkpoint for delicate items, destroying any carried by the player. It is possible to fail on Cables and Ladders even at level 99 Agility, but is not common even with the required minimum of level 70 Agility. A fall will drop a player to the lower level of the dungeon, causing about 10 damage and destroying any item retrieved from the generator. To return to the course, use the wall-ladder found at the north side of the dungeon near the entrance from Dorgesh-Kaan.

Having as low a weight as possible is as prudent as ever for agility training. The ""heavy item"" weighs 3kg, so running on the return will drain slightly more energy. (The heavy item originally weighed 30kg!) Running to the old generator and walking on the return will conserve energy, causing little to no energy loss over a whole lap. A typical lap time for the run-there, walk-back method is 3 minutes, 15 seconds, but can be shortened significantly by queuing up right-click menus and actions.

Dorgesh-Kaan's obstacles
Name XP Name XP
Cable balance 25 Cable swing 22
Tunnel 8 Retrieving the requested object 2432

#### Grapple route

The grapple route is much much faster than the agility route, needing only 3 obstacles to be bypassed - all grapples. A crossbow and mithril grapple is required to pass this course, and it is possible to lose the grapple whilst training, so if you use this route, bring several grapples. You receive Ranged experience for using this route, and a small amount of Agility experience. It is possible to fall whilst using this route. Carrying a "heavy item" on this route will result in falling.

#### Timings and experience

Route Time Agility Experience Ranged Experience
Agility course both ways 3.10 2750 0
Agility course there, grapple route return, or vice-versa 2.30 1444 625
Grapple route both ways 1.49 108 1250

#### Tips & tricks

• This course seems well designed - there are large "hotspots" to click on for each obstacle (as opposed to 2-pixel wide targets at other courses), it involves a little brain-work (retrieving the correct item), and an option of using two separate paths go gain either Agility or Ranged experience, or both. One downside is that if you use the agility course all the time (as no doubt people will), is that any fall means that you receive a negligible amount of experience.
• A fairy ring AJQ is present at the eastern end of the Dorgesh-Kaan South Dungeon which is just below the agility course. The ladder to the agility course is north-east of the ring.
• Mining helmet is lower weight than a lantern, and should have no chance to become extinguished by accident.
• When Turgall tells you what to retrieve, type it in public chat but don't hit return - then cross all the way to the other generator and the item you need to get is always at the bottom of the screen.

## Rooftop Agility Courses

Rooftop Agility Courses were introduced to Old School RuneScape on 5 December 2013. A total of nine courses have been released.

### Draynor Village

10 Agility or higher is needed for this course.

Obstacle XP Gain
Climb Rough Wall 5
Cross Tightrope 1 8
Cross Tightrope 2 7
Balance Narrow Wall 7
Jump-up Wall 10
Jump Gap 4
Climb-down Crate 79
TOTAL 120

### Al Kharid

20 Agility or higher is needed for this course.

Obstacle XP Gain
Climb Rough Wall 10
Cross Tightrope 1 30
Swing-across Cable 40
Teeth-grip Zip Line 40
Swing-across Tropical Tree 10
Climb Roof top beams 5
Cross Tightrope 2 15
Jump Gap 30
TOTAL 180

### Varrock

30 Agility or higher is needed for this course.

Obstacle XP Gain
Climb Rough Wall 12
Cross Clothes Line 21
Leap Gap 17
Balance Wall 25
Leap Gap 9
Leap Gap 22
Leap Gap 4
Hurdle Ledge 3
Jump-off Edge 125
TOTAL 238

### Canifis

40 Agility or higher is needed for this course.

Obstacle XP Gain
Climb Tall Tree 10
Jump Gap 1 8
Jump Gap 2 8
Jump Gap 3 10
Jump Gap 4 8
Pole Vault 10
Jump Gap 5 11
Final Jump 175
TOTAL 240

50 Agility or higher is needed for this course.

Obstacle XP Gain
Wall Climb 8
Rope Crawl 1 17
Ledge Crawl 45
Roof Jump 1 20
Rope Crawl 2 20
Rope Crawl 3 45
Roof Jump 2 40
Roof Jump 3 25
Roof Jump 4 10
Roof Jump 5 10
Roof Jump 6 10
Roof Jump 7 10
Complete Course 180
Total 440

### Seers' Village

60 Agility or higher is needed for this course.

Obstacle XP Gain
Climb-up Wall 45
Jump Gap 1 20
Cross Tightrope 20
Jump Gap 2 35
Jump Gap 3 15
Jump Edge 435
Total 570

### Pollnivneach

70 Agility or higher is needed for this course.

Obstacle XP Gain
Jump-on Market Stall 45
Grab Banner 65
Leap Gap 35
Climb Rough wall 5
Cross Monkeybars 55
Jump-on Tree 60
Jump-to Drying line 540
Total 890

### Rellekka

80 Agility or higher is needed for this course.

Obstacle XP Gain
Climb Rough wall 20
Jump Gap 1 30
Walk Tightrope 1 40
Jump Gap 2 + Wall Walk + Walk Tightrope 2 85
Jump Gap 3 25
Walk Tightrope 3 105
Jump on Pile of Fish 475
Total 780

### Ardougne

90 Agility or higher is needed for this course.

Obstacle XP Gain
Climb-Up Wooden Beams 46
Jump Gap 1 65
Walk-On Plank 50
Jump Gap 2 21
Jump Gap 3 28
Balance-Across Steep Roof 57
Jump Gap 4 529
Total 793

## Other training

### Werewolf Skullball

Main article: Werewolf Skullball

Skull ball is played in the Werewolf agility area east of Canifis. You need to be wearing the Ring of charos gained through the Creature of Fenkenstrain quest. You must also have a minimum of level 25 Agility.

To play, talk to the Skullball boss at the start of the course. From there, you must kick the ball through a course of 10 obstacles. To kick the ball, right click on it and select how far you want to kick it. A tap advances the ball 1 space away from you, a kick is 5 spaces, and shoot is 10 spaces. You also have the option of having the map highlight the goal.

When you successfully get the ball through the final obstacle, you will get a reward based on your time. If it's under 4 minutes, you will gain the maximum 750 experience. Any more and the experience becomes less.

### Gnome Ball

Main article: Gnome Ball

Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time you throw the ball, you get Ranged and Agility experience when you score a goal too. When you enter the field, you should talk to the referee to get the rules, and how to play.

### Toy mouse

You can make a Toy mouse on a Crafting table in your house, or rarely catch it with Ava's accumulator. Winding, releasing and catching it will give you 3 Agility experience each time.

### Blast Furnace

Main article: Blast Furnace

The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This gives a modest amount of Agility experience. See the relevant page for more details.

## Shortcuts

Main article: Shortcuts

Shortcuts are identified with a curved green arrow icon on the minimap. See the Shortcuts page for a more complete list.

Level Obstacle Location Grapple? Description
1 Stile Multiple No Free players can use these, members receive 0 Agility experience (not really a shortcut).
5 Crumbling wall Falador No Right next to the west bank. Provides easy access to the areas south of Taverley.
8 Broken raft South of Lumbridge Yes[1] Provides slightly quicker route between Lumbridge Swamp and Al Kharid. Goes both ways.
10 Rope swing West Brimhaven No Provides access to small island with Moss giants and a respawn of a slice of cake.
11 Wall Falador Yes[2] Allows you to climb the wall northeast of the Park. Faster access from Falador east bank to the north entrance of the Dwarven Mine and Barbarian Village.
12 Stepping stones Brimhaven Dungeon No A quick shortcut deeper into the dungeon. Just west of the entrance.
15 Monkey bars Edgeville Dungeon No Provides access to the Earth warriors
16 Underwall tunnel Yanille No Near the Watchtower. Gives easy access to the west parts of Yanille from the teleport point.
20 Log balance West of Seers' Village No Near the coal trucks. Provides easier access between the mining spot and the pickup location near Seers' Village
21 Underwall tunnel Varrock No Northwest side of the Grand Exchange. Gives easier access to the nearby Spirit tree.
22 Pipe squeeze Brimhaven Dungeon No Provides easier access to the Moss giants. Just west of the entrance.
25 Eagles' Peak Kandarin No Shortcut on the northern side leads directly to the mountain's peak.
26 Underwall tunnel Falador No Southwest corner of Falador. Provides easier travel between the west bank and Rimmington, as well as the Crafting Guild.
29 Obstacle pipe Yanille Agility dungeon No Allows access to a room with Skeletons and the Sinister chest.
30 Stepping stones Brimhaven Dungeon No Allows access to the Red dragons.
31 Stepping stones Near Draynor Manor No Allows you to cross the River Lum between the Manor and Varrock.
32 Rock East Catherby Yes[3] Allows easier passage from Catherby to Taverley. One way. Must have completed Fishing Contest.
32 Rock slide East Cairn Isle No Allows access to Cairn Isle from Karamja island and completion of an Easy task in the Karamja Diary.
33 Log balance Ardougne No Allows easy passage across the river.
34 Pipe squeeze Brimhaven Dungeon No Allows passage between the Red dragon and Black demon rooms.
36 Rock Taverley Dungeon Yes[4] Allows escape from the Taverley Dungeon by crossing the water to Catherby from the Water obelisk island. One way.
37 Rocks Tree Gnome Stronghold No Northeast of the Grand Tree. Allows easy access to Barbarian Outpost and the Lighthouse. (Requires The Grand Tree)
38 Rocks Al Kharid No Allows easy access into the desert mining area from the north end.
39 Wall Yanille Yes[5] South-west Yanille. Provides easier access to Gu'Tanoth and southern areas.
40 Balancing ledge Yanille Agility dungeon No First obstacle into the Agility Dungeon, giving access to the Chaos druid warriors. Drops you into a pit of Poison spiders if you fail.
41 Rocks Trollheim No Easy cliffside scramble. Allows easier travel over the hill near the Troll Stronghold.
42 Narrow crevice Dwarven Mine No Provides a shortcut between the two arms of the mine.
43 Rocks Trollheim No Medium cliffside scramble. Allows easier travel over the hill near the Troll Stronghold.
44 Rocks Trollheim No Advanced cliffside scramble. Allows easier travel over the hill near the Troll Stronghold.
45 Log balance Tirannwn No Allows passage between different parts of the forest.
46 Narrow walkway Zanaris No Provides faster travel between the bank and the Cosmic altar.
47 Rocks Trollheim No Hard cliffside scramble. Allows easier travel over the hill near the Troll Stronghold.
48 Log balance North of Camelot No Provides slightly faster travel to eastern Fremennik province.
51 Pipe squeeze Varrock Sewers/Edgeville Dungeon No Allows passage between the eastern part of the Edgeville Dungeon and the Moss giants in the Varrock Sewers.
53 Rock Karamja Yes[6] Provides easier travel between the Karamja volcano area and lower Karamja.
57 Monkey bars Yanille Agility dungeon No Provides access to the Chaos druids deeper in the dungeon, as well as a lockpick respawn down the nearby stairs.
58 Weathered wall Ectofunctus No Provides faster travel down to the pool of slime.
59 Rocks Arandar No Easy cliffside scramble. Helps when using the elven shortcut to Tirannwn.
61 Spiked chain Slayer Tower No Shortcut between Crawling Hand area and Aberrant spectre area on the second floor.
62 Narrow crevice Slayer Dungeon No Shortcut between Basilisk area and Turoth area.
63 Loose Railing Taverley Dungeon No Shortcut to Lesser demon area.
64 Rocks Trollheim No Shortcut from Trollheim to level 20 Wilderness. One way.
64 Rope Fossil Island No Rope from Museum Camp to the Fossil Island Volcano.
65 Loose railing River Salve No Slightly faster way to get from East Varrock to Canifis, bypassing the underground route at the Temple.
66 Narrow walkway Zanaris No Much faster travel between the bank and the Cosmic altar.
67 Pile of rubble Yanille Agility dungeon No Access to an area with 4 Chaos druids and Salarin the twisted.
68 Rocks Arandar No Medium cliffside scramble. Helps when using the elven shortcut to Tirannwn.
69 Rocks Arceuus No Arceuus essence mine northern scramble.
70 Pipe squeeze Taverley Dungeon No Quick passage between the entrance and the Blue dragon area. Bypasses need for the Dusty key.
70 Cave Fossil Island No Shortcut to the three hardwood tree farming patches from the Museum Camp.
71 Spiked chain Slayer Tower No Shortcut between Infernal Mages area on the second floor and Nechryael area on the third floor.
72 Narrow Tunnel Stronghold Slayer Cave No Shortcut between entrance and Aberrant spectre area.
73 Rocks Trollheim No Shortcut to get to Trollheim farming patch above Troll Stronghold. Requires Hard Fremennik Diary.
76 Stepping Stones Zul-Andra No Shortcut to get to Zul-Andra after using fairy rings (B-J-S), requires Regicide and can be boosted. Saves money on teleport scrolls for a short running distance to Zulrah.
80 Spiked blades Taverley Dungeon No Shortcut between the entrance and the Poison spider area. Bypasses need for the Dusty key.
81 Spiked blades Slayer Dungeon No Shortcut between the Cave crawler area and the Pyrefiend area.
85 Rocks Arandar No Advanced cliffside scramble. Helps when using the elven shortcut to Tirannwn.
86 Narrow crevice Kalphite Lair No Shortcut to Kalphite Queen. Elite Desert Diary is required.
87 Vine Brimhaven Dungeon No Brimhaven Dungeon vine to baby green dragons
89 Jump Revenant Caves No Shortcut from greater demons to revenants.
1. Requires 19 Strength and 37 Ranged
2. Requires 37 Strength and 19 Ranged
3. Requires 35 Strength and 35 Ranged.
4. Requires 22 Strength and 39 Ranged
5. Requires 38 Strength and 21 Ranged
6. Requires 21 Strength and 42 Ranged

## Run energy restoration

The amount of run restored per minute depends on the level and it can be boosted by 30% if a full Graceful outfit is worn. The table below presents the restoration rate per minute and the amount of time in seconds it takes to restore 1% of run energy without a full outfit. Contrary to popular belief, a player's Agility level does not contribute to how quickly the player's run energy is depleted, only how quickly run energy is regenerated. The only factor that contributes to how quickly run energy is depleted is weight.

Players will gain ${\displaystyle {\frac {48+level}{360}}}$ run energy per second.

Level Seconds per 1% % of energy per minute
1 7.5 8%
10 6.5 9.2%
20 5.6 10.7%
30 4.9 12.2%
40 4.4 13.8%
50 4 15%
60 3.5 17%
70 3.2 19%
80 2.9 20.8%
90 2.6 22.7%
99 2.5 24.5%

## Temporary boosts

Main article: Temporary skill boost
Image Name Boost Level to obtain/use Notes
Yellow spicy stew -5 to +5 25 -5 and +5 are rare
Summer pie 5 95 Heals 22 hitpoints in two bites.
Agility potion 3 34 A standard potion.
Agility mix 3 37 Heals 6 hitpoints per dose.
Agility cape 1 99 Requires Skill mastery to equip. Equip or operate for boost.

## Quests rewarding Agility experience

Quest Experience
reward
Agility req. Other requirements
Recruitment Drive 1,000 - 12 Quest
The Depths of Despair 1,500 18 Agility 20% Hosidius favour
The Fremennik Trials 2,812 - 25 Fletching, 40 Woodcutting, 40 Crafting if crafting your own lyre
Underground Pass 3,000 - 25 Ranged, Biohazard quest
Icthlarin's Little Helper 4,000 - Gertrude's Cat quest, pet cat
Cold War 5,000 30 Agility 34 Construction, 30 Crafting, 10 Hunter
Royal Trouble 5,000 40 Agility 40 Slayer
Grim Tales 6,000 59 Agility 45 Farming, 52 Herblore, 58 Thieving, 71 Woodcutting
Cabin Fever 7,000 42 Agility 45 Crafting, 50 Smithing, 40 Ranged
Darkness of Hallowvale 7,000 26 Agility 5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength
The Grand Tree 7,900 25 Agility -
Troll Romance 8,000 28 Agility Troll Stronghold quest
Recipe for Disaster
(Awowogei subquest)
10,000 48 Agility 70 Cooking
Regicide 13,750 56 Agility Underground Pass quest
Dragon Slayer II 15,000 60 Agility 200 Quest, 75 Magic, 70 Smithing, 68 Mining, 62 Crafting, 60 Thieving, 50 Construction, 50 Hitpoints
Making Friends with My Arm 15,000 68 Agility 35 Construction, 66 Firemaking, 72 Mining
Mourning's Ends Part II 20,000 - Mourning's Ends Part I quest
Monkey Madness II 20,000 55 Agility 69 Slayer, 70 Crafting, 60 Hunter, 55 Thieving
Total 151,962

### Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 Farming, 57 Herblore
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 Crafting, 30 Construction, 50 Prayer
King's Ransom 5,000 Any skill above 50 65 Defence
Darkness of Hallowvale 2,000 three times Any skill above 30 5 Construction, 20 Mining, 22 Thieving, 32 Crafting, 33 Magic, 40 Strength
A Taste of Hope 2,500 Any skill above 35 48 Crafting, 45 Agility, 40 Attack, 40 Herblore, 38 Slayer
The Tourist Trap 4,650 twice Agility Fletching Smithing Thieving 10 Fletching, 20 Smithing
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 Prayer
One Small Favour 10,000 twice Any skill above 30 36 Agility, 25 Crafting, 18 Herblore, 30 Smithing
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 Quest, 48 Agility, 50 Mining, 53 Fishing, 53 Thieving, 25 Herblore, 59 Magic, 40 Smithing, 50 Firemaking, 40 Ranged, 40 Crafting, 10 Fletching, 10 Slayer, 36 Woodcutting
Legends' Quest 7,650 four times Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving 107 Quest, 50 Agility, 50 Crafting, 45 Herblore, 56 Magic, 52 Mining, 42 Prayer, 50 Smithing, 50 Strength, 50 Thieving, 50 Woodcutting
Total 124,700