# Agility

Jump to: navigation, search
 This article has a calculator here.Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.
This article is about the Agility skill. For information on training Agility, see Agility training.
For a list of all requirements and unlockables within the Agility skill, see Agility/Level up table.

Agility is a members-only skill which gives access to various shortcuts around RuneScape. Other benefits of the skill include faster run energy restoration and the ability to obtain the graceful outfit. Note that the faster energy restore rate also applies in free-to-play worlds.[1]

Agility level up
The music that plays when levelling up.

## Agility Training Areas

Agility Training Areas are identified with a running figure icon on the world map. These areas contain an Agility course that players will need to complete to train their Agility. An Agility course is completed by successfully passing all obstacles. It is, however, possible to fail an obstacle, which will result in the character taking small amounts of damage. Therefore, it is advised to bring some food when planning on training Agility at lower Agility and Hitpoints levels.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, falling into the lava might cause 12 points of damage in the Wilderness course if at full Hitpoints, but only 6 if there are just 20 Hitpoints left.

For the best experience rates, it is required to continually keep running around the courses. This might result in quickly draining the character's run energy, therefore it can be helpful to bring some energy potions, super energy potions or stamina potions, or to wear weight-reducing clothing while training Agility:

Contrary to popular belief, weight does not affect the chance of success for most obstacles.[2] However, there are a few obstacles which were differently coded for certain quests and activities, such as the Zip line from the the Werewolf Agility Course.[3]

Course Category Experience per hour [d 1] Notes
1 Gnome Stronghold Agility Course Regular Course 9,250
1 Brimhaven Agility Arena Special Course 67,000 Some obstacles in the arena require level 20 or 40 Agility to pass.
10 Draynor Village Rooftop Course Rooftop Agility Course 10,000
20 Al Kharid Rooftop Course Rooftop Agility Course 10,000
30 Agility Pyramid Special Course 44,750
30 Varrock Rooftop Course Rooftop Agility Course 13,000
30 Penguin Agility Course Regular Course 30,000 Access to this course requires completion of Cold War.
35 Barbarian Outpost Agility Course Regular Course 18,200 Access to this course requires completion of Alfred Grimhand's Barcrawl.
40 Canifis Rooftop Course Rooftop Agility Course 19,200 Access to this course requires completion of Priest in Peril.
48 Ape Atoll Agility Course Regular Course 53,300 Access to this course requires completion of Chapter 2 of Monkey Madness I.
50 Falador Rooftop Course Rooftop Agility Course 27,200
52 Wilderness Agility Course Regular Course 47,500 Level 52 is required to access the course. However, only level 49 is required to pass all obstacles.
60 Werewolf Agility Course Regular Course 69,500 Access to this course requires completion of Creature of Fenkenstrain.
60 Seers' Village Rooftop Course Rooftop Agility Course 45,600 Experience rates increase up to 58,900 with the hard tier of Kandarin Diary completed.
70 Dorgesh-Kaan Agility Course Special Course 63,000 Access to this course requires completion of Death to the Dorgeshuun.
70 Pollnivneach Rooftop Course Rooftop Agility Course 52,300
75 Prifddinas Agility Course Regular Course 66,000 Access to this course requires completion of Song of the Elves.
80 Rellekka Rooftop Course Rooftop Agility Course 55,000
90 Ardougne Rooftop Course Rooftop Agility Course 62,300
1. These are the highest possible experience per hour rates, assuming perfect laps, often only achievable at higher Agility levels. So expect to get (slightly) lower rates, depending on Agility level and concentration.

## Regular courses

These course consist of completing a circuit of obstacles.

### Gnome Stronghold Agility Course

The Gnome Stronghold Agility Course is the Agility course that most players will start at when planning on training their Agility. This course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any food. However, some energy potions, super energy potions or stamina potions may be helpful for faster training.

This course is located near the Grand Tree in the Tree Gnome Stronghold, north-west of Ardougne.

A lap will take a minimum of 34 seconds to complete. Therefore, the average experience per hour will be around 8,000-9,250, depending on the player's concentration.

### Penguin Agility Course

This Agility course requires level 30 Agility and is located on the Iceberg, which requires completion of Cold War to access. To get to the course, players need to transform into a penguin, which can be done by talking to Larry with a clockwork suit in the inventory and choosing the Tuxedo time option.

Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At higher levels expect to be able to complete around 55 laps per hour, resulting in 29,500-30,000 Agility experience per hour.

This course has the highest base chance to receive the giant squirrel. At level 99 Agility, it would take an average of 130 hours to get the giant squirrel.

### Barbarian Outpost Agility Course

The Barbarian Outpost Agility Course requires level 35 Agility and completion of Alfred Grimhand's Barcrawl to access. This course is a lap-based obstacle course consisting of eight obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 32 seconds per lap, it is possible to get upwards of 17,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 11,000-14,000 Agility experience per hour, depending on concentration levels.

### Ape Atoll Agility Course

The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Monkey Madness I to access. To train at this course, players need to transform into a monkey, which can be done by equipping a Ninja monkey greegree or Kruk monkey greegree. This course is a lap-based obstacle course consisting of six obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000-50,000 Agility experience per hour, depending on concentration levels.

### Wilderness Agility Course

The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49. Therefore, it is a popular method to access this course by using a temporary skill boost to access the course starting at level 47, since the experience per hour at this course is far superior to other courses available to these players. The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

Since this Agility course is located deep in the Wilderness, ranging from level 50 to 56, is it possible to come across player killers while training there. Additionally, there are two level 25 skeletons roaming the Agility course that will attack any player near them.

With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000 Agility experience per hour, depending on concentration levels.

### Werewolf Agility Course

The Werewolf Agility Course requires level 60 Agility and completion of Creature of Fenkenstrain to access. To get to the course, players need to be wearing a ring of charos. The Agility course consists of five obstacles that players can pass in return for Agility experience. If the stick is collected and turned in at the end of the lap, some bonus experience is rewarded. The only failable obstacle on this course is the notorious deathslide, which can hit over 30 damage.

This course offers the highest potential experience per hour rates of all Agility courses. However, it requires a lot more concentration than other courses offering pretty similar experience rates.

With an average time of 38 seconds per lap, it is possible to get upwards of 69,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.

### Prifddinas Agility Course

The Prifddinas Agility Course requires level 75 Agility and completion of Song of the Elves to access. The Agility course consists of twelve obstacles that players can pass in return for Agility experience. This Agility course is unique to other courses; in that, portals can appear at various points throughout the course. Entering these portals will teleport the player one or two obstacles further, slightly decreasing the time needed to complete the course and thus increasing the experience per hour rate. Additionally, approximately 15 crystal shards can be found per hour by entering these portals.

With an average time of 72 seconds per lap, it is possible to get upwards of 66,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.

## Rooftop Agility courses

Rooftop Agility Courses were introduced to Old School RuneScape on 5 December 2013. A total of nine courses have been released.

The rooftop Agility courses will provide the player with marks of grace, which can be used to buy the graceful outfit and amylase packs from Grace.

Chances of obtaining marks of grace are reduced to 20% of the normal rate if the player's Agility level is 20 levels higher than the course requirement.[4] Until the player reaches that level, marks of grace will continue to spawn normally.[5]

Course Obstacles Exp. per lap Lap time [d 1] Exp. per hour [d 2] Marks of grace per hour
10 Draynor Village Rooftop Course 7 120 72 t 10,000 12 [d 3]
20 Al Kharid Rooftop Course 8 180 108 t 10,000 8
30 Varrock Rooftop Course 9 238 110 t 13,000 13
40 Canifis Rooftop Course 8 240 75 t 19,200 16 [d 4]
50 Falador Rooftop Course 12 440 97 t 27,200 13
60 Seers' Village Rooftop Course 6 570 74 t
(58 t)[d 5]
46,200
(58,900)
16

(19)

70 Pollnivneach Rooftop Course 9 890 102 t 52,300 9 [d 3]
80 Rellekka Rooftop Course 7 780 85 t 55,000 14 [d 3]
90 Ardougne Rooftop Course 7 793 76 t 62,600 22
1. Including running back to the first obstacle. Measured in game ticks. 1 game tick equals 0.6 seconds.
2. These are the highest possible experience per hour rates, assuming perfect laps. So expect to get (slightly) lower rates, depending on Agility level and concentration.
3. Measured for one hour only.
4. Tested from 0 - 260 marks. Total active time 16 hours and 20 minutes. Average time per mark 3 minutes and 40 seconds.
5. The course is significantly quicker when casting Camelot Teleport to the Seers' Village bank after completing the course. This teleport location is unlocked after completing the hard Kandarin Diary.

## Other courses

These courses consist of something else than just completing a circuit of obstacles.

### Brimhaven Agility Arena

The Brimhaven Agility Arena is very different to other Agility courses. Instead of running laps around obstacle courses, the Brimhaven Agility Arena sets players the objective to tag Ticket Dispensers for agility arena tickets. The Brimhaven Agility Arena consists of 25 pillars, with adjacent pillars being connected via Agility obstacles. 24 of these pillars contain a ticket dispenser. Every minute, one of these ticket dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible. When first tagging a ticket dispenser, no ticket will be rewarded. For every subsequently tagged ticket dispenser, one ticket will be reward. If not tagging a ticket dispenser in time, the next tagged dispenser will not result in a ticket.

The tickets can be traded in to Pirate Jackie the Fruit for Agility experience or a selection of items.

The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active ticket dispenser to move, making it possible to achieve experience rates upwards of 67,000 Agility experience per hour at level 99 Agility. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on Agility and concentration levels.

### Agility Pyramid

Main article: Agility Pyramid

The Agility Pyramid is an Agility training area located in the Kharidian Desert available to players with level 30 Agility. On this course, players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.

Pyramid tops may be handed in to Simon Templeton in exchange for 10,000.

Level 75 Agility or higher will prevent the player from failing any of the obstacles, making it possible to complete a maximum of 26 laps per hour, which will reward a maximum of 44,700 experience per hour.

### Dorgesh-Kaan

The Dorgesh-Kaan Agility Course is an Agility training area located in Dorgesh-Kaan available to players with level 70 Agility and completion of Death to the Dorgeshuun. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by Turgall. One route will focus on purely training Agility, while the other course will mainly reward Ranged experience.

With an average time of 2:36 minutes per lap, it is possible to get upwards of 63,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on concentration levels.

While having very similar experience rates per hour to the Ardougne Rooftop Course, the chance to get the giant squirrel pet is around 15% higher at the Dorgesh-Kaan Agility Course.

### Hallowed Sepulchre

Main article: Hallowed Sepulchre

The Hallowed Sepulchre is an Agility training area located in Darkmeyer available to players with 52 Agility and completion of Sins of the Father. Once an ancient Saradominist burial ground, the Sepulchre consists of five floors, unlocked at 52, 62, 72, 82, and 92 agility. On each floor, players must actively navigate through obstacles and reach the end before a timer expires. On each floor, the player can choose to loot coffins and receive Hallowed marks, or to continue without looting and achieve higher experience rates.

The sepulchre is a very high intensity training method, but has the potential to reward high rates of experience and gold per hour, especially at high Agility levels. It is also the only way to obtain the Dark Graceful outfit recolour and the Dark acorn.

## Other training methods

### Blast Furnace

Main article: Blast Furnace

The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This rewards 1 Agility experience per game tick, for a maximum of 6,000 experience per hour. This task, however, quickly drains your run energy, so it may be difficult to reach those experience rates.

### Gnome Ball

Main article: Gnome Ball

Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time the ball is thrown, while both Ranged and Agility experience are rewarded when a goal is scored. When you enter the field, you should talk to the referee to get the rules, and how to play.

### Toy mouse

A toy mouse can be made on a Crafting table in a player-owned house, or rarely attracted while wearing an Ava's accumulator. Winding, releasing and catching it will reward 3 Agility experience each time.

### Underwater Agility and Thieving

The Underwater Agility and Thieving activity is a skilling method that combines the Agility and Thieving skill. This activity is located in the Underwater area of Fossil Island.

In this activity, players swim around looking for opened treasure chests and giant clam shells. Searching these chests and clams will reward the player with mermaid's tears and glistening tears, which can be exchanged for several items and Agility and/or Thieving experience respectively.

The experience rates scale exponentially with the player's Agility and Thieving levels; therefore, it is not recommended to do this method at lower levels. At level 99 in both skills, the estimated experience per hour is 38,800 Agility and 142,300 Thieving experience per hour.

### Werewolf Skullball

Main article: Werewolf Skullball

Skullball is played in the Werewolf agility area east of Canifis. Level 25 Agility and a ring of charos are required to access this activity.

To play, talk to the Skullball boss at the start of the course. From there, the challenge is to kick the ball through a course of 10 obstacles and score a goal. To kick the ball, right click on it and select how far to kick it. A tap advances the ball 1 space, a kick is 5 spaces, and shoot is 10 spaces. There is also an option of having the map highlighting the goal.

When successfully completing the course, an experience reward will be received, based on the completion time of the course. If it's under 4 minutes, a maximum of 750 experience will be rewarded. Any more and the experience becomes less.

### Wintertodt Pillars

From level 60 Agility onwards, it is possible to train Agility by repeatedly using the gap-jump shortcut in the Wintertodt's prison. Each jump gives 18 experience, making it a good way to get a bit of Agility experience while waiting for the Wintertodt to spawn. If focusing solely on training Agility here, the player can expect experience rates of up to 21,000 Agility experience per hour. Keep in mind that the Wintertodt is a dangerous boss, so it is recommended to bring multiple pieces of warm clothing and sufficient food.

## Shortcuts

Main article: Shortcuts

Shortcuts are identified with a curved green arrow icon on the minimap.

Level(s) Icon Obstacle Location Notes XP
None Stile Stile at Fred the Farmer's sheep field and the stile at Falador cabbage patch. (F2P) These shortcuts are available to free players, as well as members, but yield 0 XP. 0
None Stepping stone Lumbridge Swamp Caves stepping stones Stepping stones to Tears of Guthix cave. This shortcut provides varying experience for success and failure 3 (1 on failure)
None Basalt rock Lighthouse basalt rocks Basalt rocks to the south of the Lighthouse. 2
None Bridge Nature Spirit swampy bridge The bridge to the Nature Spirit cave. This shortcut provides varying experience for success and failure 15 (2 on failure)
5 Crumbling wall Falador Agility Shortcut Right next to the Falador West Bank. Provides easy access to the areas south of Taverley. 0.5
8
19
37
Broken Raft (Mith grapple) Over the River Lum to Al Kharid South of Lumbridge. Provides slightly quicker route between Lumbridge Swamp and Al Kharid. Goes both ways. 0
10 Rocks Corsair Cove shortcut Allows access to the rest of Feldip Hills. 1
10 Ropeswing Rope swing to Moss Giant Island West Brimhaven. Provides access to small island with Moss giants and a respawn of a slice of cake. 3
11
37
19
Wall (Mith grapple) Scale Falador wall Allows you to climb the wall north-east of Falador Park. Faster access from Falador East Bank to the north entrance of the Dwarven Mine and Barbarian Village. 0
12 Stepping stones Stepping stones in Brimhaven Dungeon A quick shortcut deeper into the dungeon. Just west of the entrance. 7.5
13 Fence Varrock south fence jump Provides a shortcut to and from South Varrock. 0
14 Tight-gap Scale Goblin Village wall Provides a shortcut to and from Burthorpe and the Chaos Temple: located north of Falador, north-west of Goblin Village. (Requires completion of Easy Falador Diary to use). 0
15 Pillar jump Corsair Cove Dungeon shortcut Provides access to the Corsair Cove Resource Area. Requires completion of Dragon Slayer I to climb. 2
15 Monkey bars Monkey bars under Edgeville Provides access to the Earth warriors in Edgeville Dungeon. 20
16 Underwall tunnel Yanille Agility shortcut Near the Watchtower. Gives easy access to the west parts of Yanille from the teleport point. 0
20 Log balance Coal Trucks log balance Near the Coal Trucks west of Seers' Village. Provides easier access between the Mining spot and the pickup location near Seers' Village. 8.5
21 Underwall tunnel Grand Exchange Agility shortcut North-west corner of the Grand Exchange. Gives easier access to the Grand Exchange, Edgeville, a Fairy ring, and the Canoe transport system. 0
22 Pipe Pipe contortion in Brimhaven Dungeon Provides easier access to the Moss giants. Just west of the entrance. 8.5
23
28
24
Rocks (Mith grapple) Scale the Observatory cliff Outside the Observatory, requiring completion of the Observatory Quest. Provides far quicker route to the inside of the Observatory. Unlike most grapple shortcuts, players need only bring a crossbow and grapple for the first trip. 0
25 Rocks Eagles' Peak Agility shortcut Shortcut from Eagles' Peak to the area west of it. 1
25 Rocks Wrecked ship near Port Phasmatys Navigated during Ghosts Ahoy, destination for an Elite clue scroll. 10
26 Underwall tunnel Falador Agility shortcut South-west corner of Falador. Provides easier travel between the Falador West Bank and Rimmington, as well as the Crafting Guild. 0
28 Stones North-west corner of the Catacombs of Kourend Allows quicker access between brutal red dragons and steel dragons. Each pillar has to be individually clicked to jump across. 2
29 Rocks Lower Mount Karuulm cliffside climb Allows slightly quicker access to the volcano's summit. 0
30 Rocks Rocks in the Corsair Cove Resource Area Allows access to the rest of Feldip Hills. Requires completion of Dragon Slayer I to climb. 2
30 Stepping stones Stepping stones in Brimhaven Dungeon Allows access to the Red dragons in Brimhaven Dungeon. 0
31 Stepping stone Draynor Manor stones to Champions' Guild Near Draynor Manor. Allows you to cross the River Lum between the Manor and Varrock. There's a chance of taking a few points of damage when using this shortcut. 3 or 1 (if failed)
32
35
35
Rocks (Mith grapple) Scale Catherby cliffside Useful for crossing from East Catherby to Taverley, particularly during Farming runs. One-way.
32 Rock slide Cairn Isle rock slide climb Allows access to Cairn Isle from Karamja Island and completion of an easy task in the Karamja Achievement Diary. 0
33 Log balance Ardougne log balance shortcut Allows easy passage across the river. There's a chance of taking a few points of damage when using this shortcut. 4 or 2 (if failed)
34 Pipe squeeze Pipe contortion in Brimhaven Dungeon Allows passage between the Red dragon and Black demon rooms. 10
36
22
39
Crossbow Tree (Mith grapple) Escape from the Water Obelisk Island Allows escape from the Taverley Dungeon by crossing the water to Catherby from the Water Obelisk Island. One-way. 15
37 Rocks Gnome Stronghold shortcut The Grand Tree and Tree Gnome Village quests needed. North-east of the Grand Tree. Allows easy access to Barbarian Outpost and the Lighthouse. 0
38 Rocks Al Kharid mining pit cliffside scramble This shortcut is at the north end of the mine, and is useful for exiting to go north instead of going all the way around from the southern end. 0
39
38
21
Wall (Mith grapple) Scale Yanille wall South-west Yanille. Provides easier access to Gu'Tanoth and southern areas. 0
40 Balancing ledge Yanille Agility dungeon balance ledge First obstacle into the Agility Dungeon, giving access to the Chaos druid warriors. Drops you into a pit of poison spiders if you fail. 22
40 Stepping stones Kourend lake isle jump Located south-east of the Infirmary and west of Watson's house. Allows easier travel to Shayzien and Hosidius. 0
41 Rocks Trollheim easy cliffside scramble Allows easier travel up and down the lower path of the west side of the hill near the Troll Stronghold. 0
42 Narrow crevice Dwarven Mine narrow crevice Provides a shortcut between the two arms of the mine. 0
42 Underwall tunnel Draynor narrow tunnel Requires completion of the Medium Lumbridge & Draynor Diary. Allows easier travel among Draynor Village and Port Sarim. 0
43 Rocks Trollheim medium cliffside scramble Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. 0
44 Rocks Trollheim advanced cliffside scramble Allows easier travel up and down the east side of the hill near the Troll Stronghold.

This is useful to avoid the Troll Throwers, on the north side of the hill.

0
45 Stepping stones Kourend river jump Located west of the Kourend Player-owned house portal, this allows easier travel over the Great Kourend river in Hosidius. 0
45 Log balance Tirannwn log balance Allows passage between different parts of the forest. 0
46 Narrow walkway Cosmic Temple - medium narrow walkway Provides faster travel between the bank and the Cosmic altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. 10
46 Narrow crevice Deep Wilderness Dungeon narrow shortcut Requires completion of Medium Wilderness Diary. Next to the stairs and at the end by the Fire giants in the dungeon. 0
47 Rocks Trollheim hard cliffside scramble Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. 8
48 Log balance Log balance to Fremennik Province North of Camelot. Provides slightly faster travel to Eastern Fremennik Province. There's a chance of taking a few points of damage when using this shortcut. 0
49 Pipe squeeze Contortion in Yanille Dungeon small room Allows access to a room with Skeletons and the Sinister chest. There's a chance of taking a few points of damage when using this shortcut. 0
49 Boulder Arceuus essence mine boulder leap Provides a one-way shortcut to quickly return to the mine via the soul altar. 0
50 Stepping stone Stepping stone into Morytania west of the Nature Grotto Allows quick access to the Nature Grotto and nearby coordinates from Treasure Trails. 0
51 Pipe squeeze Pipe from Edgeville Dungeon to Varrock Sewers Allows passage between the eastern part of the Edgeville Dungeon and the Moss giants in the Varrock Sewers. There's a chance of taking a few points of damage when using this shortcut. 10
52 Rocks Arceuus essence mine eastern scramble Shortcut on the eastern side of the Arceuus essence mine 0
53
21
42
Strong Tree (Mith grapple) Karamja Volcano Provides easier travel between the Karamja Volcano area and lower Karamja. 0
54 Dark tunnel Motherlode Mine wall shortcut Requires completion of Medium Falador Diary. 0
55 Stepping stone Stepping stone by Miscellania docks Requires completion of Medium Fremennik Diary. Shortcut jump from Miscellania dock to Etceteria. 0
57 Monkey bars Monkey bars under Yanille Provides access to the Chaos druids deeper in the dungeon, as well as a lockpick respawn down the nearby stairs. There's a chance of failing this shortcut and falling into a lower level crawling with poisonous spiders. 20
57 Broken Fence Rellekka east fence shortcut Provides faster travel to Rellekka from the fairy ring DKS 0
58 Weathered wall Port Phasmatys Ectopool shortcut Provides faster travel down to the pool of slime. 0
59 Rocks Elven Overpass (Arandar) easy cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
60 Rocky handholds Wilderness from God Wars Dungeon area climb Requires Troll Stronghold quest. There's a chance of taking a few points of damage when using this shortcut. 0
60 Narrow crevice Squeeze through to God Wars Dungeon surface access Allows access to the God Wars Dungeon. 0
60 Stepping stone Estuary crossing on Mos Le'Harmless Requires completion of Hard Morytania Diary. Provides quicker access to the Mos Le'Harmless Cave. 0
60 Gap Pillars in the Wintertodt's Prison Requires level 50 Firemaking. 18
61 Spikey chain Slayer Tower medium spiked chain climb Shortcut between Crawling Hand area and Aberrant spectre area on the 1st floor[UK]2nd floor[US]. Nose peg or Slayer helmet required due to Aberrant spectres. There's a chance of taking a few points of damage when using this shortcut. 0
62 Crevice Fremennik Slayer Dungeon near basilisks Shortcut between Basilisk area and Turoth area. 0
62 Rocks Upper Mount Karuulm cliffside climb Allows quicker access to the volcano's summit. 0
63 Loose railing Taverley Dungeon lesser demon fence Shortcut that leads to the lesser demons area, and subsequently the blue dragons area. 0
63 Wall Darkmeyer north-eastern wall Shortcut to and from Darkmeyer from Slepe. Must be built, requiring 2 long ropes and completion of Sins of the Father. 0
64 Rocks Trollheim Wilderness Route Shortcut from Trollheim to level 20 Wilderness. One way. 0
64 Rope Rope to the Fossil Island Volcano Quick passage between the Museum Camp and Fossil Island Volcano. 0
65 Ornate railing Temple on the Salve to Morytania shortcut Slightly faster way to get from east Varrock to Canifis, bypassing the underground route at the Temple. 0
65 Pillar Jump (Easy) Revenant Caves Allows easier navigation around the caves. 6.5
66 Narrow walkway Cosmic Altar advanced narrow walkway Much faster travel between the bank and the Cosmic altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. 10
66 Stepping stone Lumbridge Swamp to Kharidian Desert Requires completion of Hard Lumbridge & Draynor Diary. Provides quicker access to the Kalphite Lair 0
67 Crevice Heroes' Guild tunnel Requires completion of Hard Falador Diary. Provides quicker access to the Fountain of Heroes. 0
67 Pile of rubble Yanille Dungeon's rubble climb Access to an area with 4 Chaos druids and Salarin the twisted. 6
68 Rocks Elven Overpass (Arandar) medium cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
69 Rocks Arceuus essence mine northern scramble Shortcut on the north side of the Arceuus essence mine 0
70 Obstacle pipe Taverley Dungeon pipe squeeze to Blue dragon lair Quick passage between the entrance and the Blue dragon area. Bypasses need for the Dusty key. There's a chance of taking a few points of damage when using this shortcut. 10
70 Hole Fossil Island hardwood shortcut Quick passage between the Museum Camp and the hardwood tree patches. 0
70 Rock Rope descent to Saradomin's Encampment Access to the Saradomin section of God Wars Dungeon. 6
70 Big window/Broken wall Al Kharid Palace southern window Requires completion of Hard Desert Diary. Quick passage between the Al Kharid Palace and the Shantay Pass. 0
71 Spikey chain Slayer Tower advanced spiked chain climb Shortcut between Infernal Mages area on the 1st floor[UK]2nd floor[US] and Nechryael area on the 2nd floor[UK]3rd floor[US]. There's a chance of taking a few points of damage when using this shortcut. 0
71 Crumbling wall Eastern Gu'Tanoth Requires completion of the Watchtower Quest. 0
72 Tunnel Stronghold Slayer Cave narrow tunnel Shortcut between hellhound area and aberrant spectre area. 0
73 Rocks Troll Stronghold wall-climb Requires My Arm's Big Adventure and completion of Hard Fremennik Diary. Shortcut to get to Trollheim farming patch above Troll Stronghold. 0
73 Rocks Arceuus essence mine western descent Provides a one-way shortcut to quickly return to the mine via the blood altar. 0
74 Stepping stone Lava Dragon Isle jump Requires completion of Hard Wilderness Diary. 0
75 Strange floor Forthos Dungeon jump Leads to the red dragons. Failing this jump will cause 1-5 damage. 10 (5 on fail)
75 Pillar Jump (Medium) Revenant Caves Allows easier navigation around the caves. 7.5
76 Stepping stone Island crossing near Zul-Andra Requires completion of Regicide. 0
77 Stepping stone Shilo Village stepping stones over the river Shortcut allows you to cross the river in Shilo Village, making it useful for fly fishing. Requires completion of Medium Karamja Diary. 1.25
78 Tight gap Iorwerth Dungeon northern shortcut Allows quicker access to Waterfiends, Nechryaels, Elves and Dark Beasts. 1
79 Vine Kharazi Jungle vine climb Requires completion of Legends' Quest. Found east of Shilo Village entrance. Bypasses the need for a machete and axe to access the Kharazi Jungle. 0
80 Strange floor Taverley Dungeon Shortcut between the entrance and the Poison spider area. Bypasses need for the Dusty key. 12.5
81 Strange floor Fremennik Slayer Dungeon near pyrefiends Shortcut between the Cave crawler area and the Pyrefiend area. There's a chance of taking a few points of damage when using this shortcut. 5 × 2
82 Stepping stone Lava Maze northern jump Requires completion of Hard Wilderness Diary. Allows quick access to the muddy chest and Lava Maze Dungeon. 0
83 Stepping stones Brimhaven Dungeon eastern stepping stones Requires completion of Elite Karamja Diary. 0
84 Tight gap Iorwerth Dungeon southern shortcut Shortcut between the Mutated Bloodveld area and the Nechryael area. 1.5
85 Rocks Elven Overpass (Arandar) advanced cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
86 Crevice Kalphite Lair wall shortcut Requires completion of the Elite Desert Diary. 0
87 Vine Brimhaven Dungeon vine to baby green dragons Allows players to reach the baby green dragons quicker. 0
88 Mysterious pipe Karuulm Slayer Dungeon Allows players to reach the Alchemical Hydra lair safely. 0
89 Pillar Jump (Hard) Revenant Caves Allows players to quickly reach the southern part of the revenant's area. 9
91 Rock Viyeldi Caves cliff climb Allows players to instantly reach the bottom of the cliff in the bottom level of the Viyeldi Caves. Players require completion of Legends' Quest, as well as one long rope to attach to the rock (this rope is not consumed on use).

### Other

There are additional Agility obstacles that are not identified on the world map with a shortcut icon or part of an Agility course.

Level Name Location Success experience Fail experience Notes
1 Bridge Nature Grotto 15 2 Must have started Nature Spirit to access Mort Myre Swamp.
10 Ropeswing North of Feldip Hills 3 (only one way) N/A Requires a rope to make the swing and will not be returned on use.
18 Trellis Watchtower building 31 (only one way) N/A Used as the starting point for the Watchtower quest.
25 Gap Gu'Tanoth 5 (only one way) N/A Must have partial completion Watchtower to gain access to Gu'Tanoth. The jump requires a cost of 20 to pay the guard each jump.
40 Crevice Miscellania Dungeon 1 (only one way) N/A Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the crevice.
40 Tunnel Miscellania Dungeon 1 (only one way) N/A Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the tunnel.

## Run energy restoration

Main article: Energy

The amount of restored run energy per minute depends on the player's Agility level. The rate of run energy restoration can be boosted by partial bonuses provided by individual graceful items, including as much as 30% if the complete graceful outfit is unlocked and worn. Contrary to popular belief, a player's Agility level does not affect how quickly the player's run energy is depleted, which is instead affected by the player's weight, the effects of stamina potions, and the passive effect of ring of endurance.

The table below presents the time it takes to restore 1% of run energy.

Players will gain E amount of run energy per second where A is the player's agility level.

${\displaystyle E(A)={\frac {\lfloor {\frac {A}{6}}\rfloor +8}{60}}}$

Level Seconds per 1% Energy Minutes from 0% to 100% Energy Ticks per 1% Energy
Default Graceful Default Graceful Default Graceful
0-5 7.500 6.000 12:30 10:00 12.500 10.000
6-11 6.667 5.455 11:07 9:06 11.111 9.091
12-17 6.000 4.615 10:00 7:42 10.000 7.692
18-23 5.455 4.286 9:06 7:09 9.091 7.143
24-29 5.000 4.000 8:20 6:40 8.333 6.667
30-35 4.615 3.750 7:42 6:15 7.692 6.250
36-41 4.286 3.333 7:09 5:34 7.143 5.556
42-47 4.000 3.158 6:40 5:16 6.667 5.263
48-53 3.750 3.000 6:15 5:00 6.250 5.000
54-59 3.529 2.727 5:53 4:33 5.882 4.545
60-65 3.333 2.609 5:34 4:21 5.556 4.348
66-71 3.158 2.500 5:16 4:10 5.263 4.167
72-77 3.000 2.308 5:00 3:51 5.000 3.846
78-83 2.857 2.222 4:46 3:43 4.762 3.704
84-89 2.727 2.143 4:33 3:35 4.545 3.571
90-95 2.609 2.069 4:21 3:27 4.348 3.448
96-101 2.500 1.935 4:10 3:14 4.167 3.226
102+ 2.400 1.875 4:00 3:08 4.000 3.125

## Giant squirrel pet

Main article: Giant squirrel

The giant squirrel is a skilling pet that can be obtained while training at any Agility course. The chances of getting it are dependent on both the course and the player's Agility level.

## Temporary boosts

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Agility cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Elven dawn 1 Visible Heals 1 Hitpoints and reduces Strength by 1.
Agility potion 3 Visible Can increase the success rate of Agility obstacles.
Agility mix 3 Visible Heals 6 hitpoints per dose. See: Barbarian Training.
Summer pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

## Quests

### Quests requiring Agility

Quest Agility
requirement
Other requirements
The Dig Site 10 10 , 25
The Lost Tribe 13 17 , 13
Troll Stronghold 15 -
The Depths of Despair 18 20% Hosidius favour
Mountain Daughter 20 -
Death to the Dorgeshuun 23 23
The Grand Tree 25 -
Watchtower 25 40 , 15 , 15 , 14
In Search of the Myreque 25 -
Ghosts Ahoy 25 20
Darkness of Hallowvale 26 5 , 20 , 22 , 32 , 33 , 40
Troll Romance 28 -
Cold War 30 34 , 30 , 10
Shilo Village 32 20 , 4
Horror from the Deep 35 -
One Small Favour 36 25 , 18 , 30
Royal Trouble 40 40
The Fremennik Isles 40 20 , 56 , 46
Cabin Fever 42 45 , 50 , 40
Recipe for Disaster
(Awowogei subquest)
48 70
Legends' Quest 50 56 , 50 , 45 , 52 , 42 , 50 , 50 , 50 , 50
Sins of the Father 52 62 , 60 , 56 , 50 , 50 , 49
Monkey Madness II 55 70 , 69 , 60 , 55
Regicide 56 -
Grim Tales 59 45 , 52 , 58 , 71
Dragon Slayer II 60 200 , 75 , 70 , 68 , 62 , 60 , 50 , 50
Making Friends with My Arm 68 35 , 66 , 72
Song of the Elves 70 70 , 70 , 70 , 70 , 70 , 70 , 70

### Quests rewarding Agility experience

Quest Experience
reward
Agility
requirement
Other requirements
Recruitment Drive 1,000 - 12
The Depths of Despair 1,500 18 20% Hosidius favour
The Fremennik Trials 2,812 - 25 , 40 , 40 if crafting your own lyre
Underground Pass 3,000 - 25
Icthlarin's Little Helper 4,000 - -
Cold War 5,000 30 34 , 30 , 10
Royal Trouble 5,000 40 40
Grim Tales 6,000 59 45 , 52 , 58 , 71
Cabin Fever 7,000 42 45 , 50 , 40
Darkness of Hallowvale 7,000 26 5 , 20 , 22 , 32 , 33 , 40
The Grand Tree 7,900 25 -
Troll Romance 8,000 28 -
Recipe for Disaster
(Awowogei subquest)
10,000 48 70
Regicide 13,750 56 -
Dragon Slayer II 15,000 60 200 , 75 , 70 , 68 , 62 , 60 , 50 , 50
Making Friends with My Arm 10,000 68 35 , 66 , 72
Mourning's End Part II 20,000 - -
Monkey Madness II 20,000 55 69 , 70 , 60 , 55
Song of the Elves 20,000 70 70 , 70 , 70 , 70 , 70 , 70 , 70
Total 171,962

### Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 , 57
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 , 30 , 50
King's Ransom 5,000 Any skill above 50 65
Darkness of Hallowvale 2,000 three times Any skill above 30 5 , 20 , 22 , 32 , 33 , 40
A Taste of Hope 2,500 Any skill above 35 48 , 45 , 40 , 40 , 38
The Tourist Trap 4,650 twice 10 , 20
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31
One Small Favour 10,000 twice Any skill above 30 36 , 25 , 18 , 30
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 , 48 , 50 , 53 , 53 , 25 , 59 , 40 , 50 , 40 , 40 , 10 , 10 , 36
Legends' Quest 7,650 four times 107 , 50 , 50 , 45 , 56 , 52 , 42 , 50 , 50 , 50 , 50
Sins of the Father 15,000 three times Any skill above 60 50 , 52 , 56 , 60 , 49 , 50 , 62
Total 124,700

## Update history

Date Changes
23 February 2017
(update | poll)

If you've achieved level 99 Agility, you'll no longer fail any of the obstacles within the Brimhaven Agility Arena!

14 May 2015
(update)

Filtered some game messages relating to agility obstacles.

11 April 2013
(update | poll)

Multiple players can now pass through certain Agility obstacles simultaneously.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.

## Trivia

• Agility is the only skill in which there is only one level up jingle. All other skills have two: one for levelling up, and another when levelling up and unlocking new content.

## References

1. Jagex. Mod Ash's Twitter account. 6 February 2015. (Archived from the original on 12 February 2021.) Mod Ash: "Run energy restores faster at high Agility, including on F2P worlds. Like it was in 2007. We weren't planning to change it."
2. Jagex. Mod Ash's Twitter account. 14 December 2016. (Archived from the original on 25 May 2020.) Mod Ash: "Your Agility level does, your weight does not."
3. Jagex. Mod Ash's Twitter account. 6 August 2019. (Archived from the original on 25 May 2020.) Mod Ash: "If your Agility and Strength are over 80 and your carried weight is under 2kg, it looks like the code will indeed do that."
4. Jagex. Mod Ash's Twitter account. 3 August 2015. (Archived from the original on 25 May 2020.) Mod Ash: "If your unboosted level is 20 higher than required for the course, the rate is reduced to 20% of its normal rate."
5. Jagex. Mod Ash's Twitter account. 4 August 2015. (Archived from the original on 25 May 2020.) Mod Ash: "The nerfage does not increase gradually. Unless you get to level 110, Ardougne isn't nerfed."