Agility

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This article is about the Agility skill. For information on training Agility, see Agility training.
For a list of all requirements and unlockables within the Agility skill, see Agility/Level up table.
Agility.png

Agility is a members-only skill which gives access to various shortcuts around RuneScape. Other benefits of the skill include: faster run energy restoration, obtaining the graceful outfit and fighting Commander Zilyana.

Audio options icon.png
Agility level up
The music that plays when levelling up.

Agility Training Areas[edit | edit source]

Agility Training Areas are identified with a running figure Agility training icon.png icon on the world map. These areas contain an Agility course that players will need to complete to train their Agility. An Agility course is completed by successfully passing all obstacles. It is, however, possible to fail an obstacle, which will result in the character taking small amounts of damage. Therefore, it is advised to bring some food when planning on training Agility at lower Agility and Hitpoints levels.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, falling into the lava might cause 12 points of damage in the Wilderness course if at full Hitpoints, but only 6 if there are just 20 Hitpoints left.

For the best experience rates, it is required to continually keep running around the courses. This might result in quickly draining the character's run energy, therefore it can be helpful to bring some energy potions, super energy potions or stamina potions, or to wear weight-reducing clothing while training Agility:


Contrary to popular belief, weight does not affect the chance of success for most obstacles.[1] However, there are a few obstacles which were differently coded for certain quests and activities, such as the Zip line from the the Werewolf Agility Course.[2]

Agility Course Category Experience per hour [d 1] Notes
1 Swamp toad (item).png Gnome Stronghold Agility Course Regular Course 9,250
1 Agility arena ticket.png Brimhaven Agility Arena Special Course 67,000 Some obstacles in the arena require level 20 or 40 Agility to pass.
10 Mark of grace.png Draynor Village Rooftop Course Rooftop Agility Course 10,000
20 Mark of grace.png Al Kharid Rooftop Course Rooftop Agility Course 10,000
30 Pyramid top.png Agility Pyramid Special Course 44,750
30 Mark of grace.png Varrock Rooftop Course Rooftop Agility Course 13,000
30 Clockwork suit.png Penguin Agility Course Regular Course 30,000 Access to this course requires completion of Quests Cold War.
35 Steel battleaxe.png Barbarian Outpost Agility Course Regular Course 17,000 Access to this course requires completion of Quests Alfred Grimhand's Barcrawl.
40 Mark of grace.png Canifis Rooftop Course Rooftop Agility Course 19,200 Access to this course requires completion of Quests Priest in Peril.
48 Monkey greegree.png Ape Atoll Agility Course Regular Course 53,300 Access to this course requires completion of Chapter 2 of Quests Monkey Madness I.
50 Mark of grace.png Falador Rooftop Course Rooftop Agility Course 27,200
52 Skull (item).png Wilderness Agility Course Regular Course 47,500 Level 52 is required to access the course. However, only level 49 is required to pass all obstacles.
60 Stick (item).png Werewolf Agility Course Regular Course 69,500 Access to this course requires completion of Quests Creature of Fenkenstrain.
60 Mark of grace.png Seers' Village Rooftop Course Rooftop Agility Course 45,600 Experience rates increase up to 58,900 with the hard tier of Kandarin Diary completed.
70 Bullseye lantern (lit).png Dorgesh-Kaan Agility Course Special Course 63,000 Access to this course requires completion of Quests Death to the Dorgeshuun.
70 Mark of grace.png Pollnivneach Rooftop Course Rooftop Agility Course 52,300
75 Crystal shard.png Prifddinas Agility Course Regular Course 66,000 Access to this course requires completion of Quests Song of the Elves.
80 Mark of grace.png Rellekka Rooftop Course Rooftop Agility Course 55,000
90 Mark of grace.png Ardougne Rooftop Course Rooftop Agility Course 62,300
  1. These are the highest possible experience per hour rates, assuming perfect laps, often only achievable at higher Agility levels. So expect to get (slightly) lower rates, depending on Agility level and concentration.

Regular courses[edit | edit source]

These course consist of completing a circuit of obstacles.

Gnome Stronghold Agility Course[edit | edit source]

The Gnome Stronghold Agility Course is the Agility course that most players will start at when planning on training their Agility. This course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any food. However, some energy potions, super energy potions or stamina potions may be helpful for faster training.

This course is located near the Grand Tree in the Tree Gnome Stronghold, north-west of Ardougne.

A lap will take a minimum of 34 seconds to complete. Therefore, the average experience per hour will be around 8,000-9,250, depending on the player's concentration.

Penguin Agility Course[edit | edit source]

Clockwork suit detail.png

This Agility course requires level 30 Agility and is located on the Iceberg, which requires completion of Quests Cold War to access. To get to the course, players need to transform into a penguin, which can be done by talking to Larry with a clockwork suit in the inventory and choosing the Tuxedo time option.

Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At higher levels expect to be able to complete around 55 laps per hour, resulting in 29,500-30,000 Agility experience per hour.

This course has the highest base chance to receive the giant squirrel. At level 99 Agility, it would take an average of 130 hours to get the giant squirrel.

Barbarian Outpost Agility Course[edit | edit source]

The Barbarian Outpost Agility Course requires level 35 Agility and completion of Quests Alfred Grimhand's Barcrawl to access. This course is a lap-based obstacle course consisting of eight obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 32 seconds per lap, it is possible to get upwards of 17,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 11,000-14,000 Agility experience per hour, depending on concentration levels.

Ape Atoll Agility Course[edit | edit source]

Monkey Archer.png

The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Quests Monkey Madness I to access. To train at this course, players need to transform into a monkey, which can be done by equipping a Ninja monkey greegree or Kruk monkey greegree. This course is a lap-based obstacle course consisting of six obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000-50,000 Agility experience per hour, depending on concentration levels.

Wilderness Agility Course[edit | edit source]

The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49. Therefore, it is a popular method to access this course by using a temporary skill boost to access the course starting at level 47, since the experience per hour at this course is far superior to other courses available to these players. The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

Since this Agility course is located deep in the Wilderness, ranging from level 50 to 56, is it possible to come across player killers while training there. Additionally, there are two level 25 skeletons roaming the Agility course that will attack any player near them.

With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000 Agility experience per hour, depending on concentration levels.

Werewolf Agility Course[edit | edit source]

Stick (item) detail.png

The Werewolf Agility Course requires level 60 Agility and completion of Quests Creature of Fenkenstrain to access. To get to the course, players need to be wearing a ring of charos. The Agility course consists of five obstacles that players can pass in return for Agility experience. If the stick is collected and turned in at the end of the lap, some bonus experience is rewarded. The only failable obstacle on this course is the notorious deathslide, which can hit over 30 damage.

This course offers the highest potential experience per hour rates of all Agility courses. However, it requires a lot more concentration than other courses offering pretty similar experience rates.

With an average time of 38 seconds per lap, it is possible to get upwards of 69,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.

Prifddinas Agility Course[edit | edit source]

Crystal shard detail.png

The Prifddinas Agility Course requires level 75 Agility and completion of Quests Song of the Elves to access. The Agility course consists of twelve obstacles that players can pass in return for Agility experience. This Agility course is unique to other courses; in that, portals can appear at various points throughout the course. Entering these portals will teleport the player one or two obstacles further, slightly decreasing the time needed to complete the course and thus increasing the experience per hour rate. Additionally, approximately 15 crystal shards can be found per hour by entering these portals.

With an average time of 72 seconds per lap, it is possible to get upwards of 66,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.

Rooftop Agility courses[edit | edit source]

Mark of grace detail.png

Rooftop Agility Courses were introduced to Old School RuneScape on 5 December 2013. A total of nine courses have been released.

The rooftop Agility courses will provide the player with marks of grace, which can be used to buy the graceful outfit and amylase packs from Grace.

Chances of obtaining marks of grace are reduced to 20% of the normal rate if the player's Agility level is 20 levels higher than the course requirement.[3] Until the player reaches that level, marks of grace will continue to spawn normally.[4]

Agility Course Obstacles Exp. per lap Lap time [d 1] Exp. per hour [d 2] Marks of grace per hour
10 Draynor Village Rooftop Course 7 120 72 t 10,000 12 [d 3]
20 Al Kharid Rooftop Course 8 180 108 t 10,000 8
30 Varrock Rooftop Course 9 238 110 t 13,000 12
40 Canifis Rooftop Course 8 240 75 t 19,200 19 [d 3]
50 Falador Rooftop Course 12 440 97 t 27,200 13
60 Seers' Village Rooftop Course 6 570 74 t
(58 t)[d 4]
46,200
(58,900)
12
(15)
70 Pollnivneach Rooftop Course 9 890 102 t 52,300 9 [d 3]
80 Rellekka Rooftop Course 7 780 85 t 55,000 14 [d 3]
90 Ardougne Rooftop Course 7 793 76 t 62,600 24 [d 3]
  1. Including running back to the first obstacle. Measured in game ticks. 1 game tick equals 0.6 seconds.
  2. These are the highest possible experience per hour rates, assuming perfect laps. So expect to get (slightly) lower rates, depending on Agility level and concentration.
  3. 3.0 3.1 3.2 3.3 3.4 Measured for one hour only.
  4. The course is significantly quicker when casting Camelot Teleport to the Seers' Village bank after completing the course. This teleport location is unlocked after completing the hard Kandarin Diary.

Other courses[edit | edit source]

These course consist of something else than just completing a circuit of obstacles.

Brimhaven Agility Arena[edit | edit source]

Agility arena ticket detail.png

The Brimhaven Agility Arena is very different to other Agility courses. Instead of running laps around obstacle courses, the Brimhaven Agility Arena sets players the objective to tag Ticket Dispensers for agility arena tickets. The Brimhaven Agility Arena consists of 25 pillars, with adjacent pillars being connected via Agility obstacles. 24 of these pillars contain a ticket dispenser. Every minute, one of these ticket dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible. When first tagging a ticket dispenser, no ticket will be rewarded. For every subsequently tagged ticket dispenser, one ticket will be reward. If not tagging a ticket dispenser in time, the next tagged dispenser will not result in a ticket.

The tickets can be traded in to Pirate Jackie the Fruit for Agility experience or a selection of items.

The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active ticket dispenser to move, making it possible to achieve experience rates upwards of 67,000 Agility experience per hour at level 99 Agility. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on Agility and concentration levels.

Agility Pyramid[edit | edit source]

Main article: Agility Pyramid
Pyramid top detail.png

The Agility Pyramid is an Agility training area located in the Kharidian Desert available to players with level 30 Agility. On this course, players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.

Pyramid tops may be handed in to Simon Templeton in exchange for 10,000.

Level 75 Agility or higher will prevent the player from failing any of the obstacles, making it possible to complete a maximum of 26 laps per hour, which will reward a maximum of 44,700 experience per hour.

Dorgesh-Kaan[edit | edit source]

Bullseye lantern (lit) detail.png

The Dorgesh-Kaan Agility Course is an Agility training area located in Dorgesh-Kaan available to players with level 70 Agility and completion of Quests Death to the Dorgeshuun. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by Turgall. One route will focus on purely training Agility, while the other course will mainly reward Ranged experience.

With an average time of 2:36 minutes per lap, it is possible to get upwards of 63,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on concentration levels.

While having very similar experience rates per hour to the Ardougne Rooftop Course, the chance to get the giant squirrel pet is around 15% higher at the Dorgesh-Kaan Agility Course.

Other training methods[edit | edit source]

Blast Furnace[edit | edit source]

Main article: Blast Furnace

The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This rewards 1 Agility experience per game tick, for a maximum of 6,000 experience per hour. This task, however, quickly drains your run energy, so it may be difficult to reach those experience rates.

Gnome Ball[edit | edit source]

Main article: Gnome Ball

Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time the ball is thrown, while both Ranged and Agility experience are rewarded when a goal is scored. When you enter the field, you should talk to the referee to get the rules, and how to play.

Toy mouse[edit | edit source]

A toy mouse can be made on a Crafting table in a player-owned house, or rarely attracted while wearing an Ava's accumulator. Winding, releasing and catching it will reward 3 Agility experience each time.

Underwater Agility and Thieving[edit | edit source]

The Underwater Agility and Thieving activity is a skilling method that combines the Agility and Thieving skill. This activity is located in the Underwater area of Fossil Island.

In this activity, players swim around looking for opened treasure chests and giant clam shells. Searching these chests and clams will reward the player with mermaid's tears and glistening tears, which can be exchanged for several items and Agility and/or Thieving experience respectively.

The experience rates scale exponentially with the player's Agility and Thieving levels; therefore, it is not recommended to do this method at lower levels. At level 99 in both skills, the estimated experience per hour is 38,800 Agility and 142,300 Thieving experience per hour.

Werewolf Skullball[edit | edit source]

Main article: Werewolf Skullball

Skullball is played in the Werewolf agility area east of Canifis. Level 25 Agility and a ring of charos are required to access this activity.

To play, talk to the Skullball boss at the start of the course. From there, the challenge is to kick the ball through a course of 10 obstacles and score a goal. To kick the ball, right click on it and select how far to kick it. A tap advances the ball 1 space, a kick is 5 spaces, and shoot is 10 spaces. There is also an option of having the map highlighting the goal.

When successfully completing the course, an experience reward will be received, based on the completion time of the course. If it's under 4 minutes, a maximum of 750 experience will be rewarded. Any more and the experience becomes less.

Wintertodt Pillars[edit | edit source]

From level 60 Agility onwards, it is possible to train Agility by repeatedly using the gap-jump shortcut in the Wintertodt's prison. Each jump gives 18 experience, making it a good way to get a bit of Agility experience while waiting for the Wintertodt to spawn. If focusing solely on training Agility here, the player can expect experience rates of up to 21,000 Agility experience per hour. Keep in mind that the Wintertodt is a dangerous boss, so it is recommended to bring multiple pieces of warm clothing and sufficient food.

Shortcuts[edit | edit source]

Main article: Shortcuts

Shortcuts are identified with a curved green arrow icon Agility short-cut icon.png on the minimap.

Level(s) Icon Obstacle Location Notes XP
None Agility shortcut climb.png Stile Stile at Fred the Farmer's sheep field and the stile at Falador cabbage patch. (F2P) These shortcuts are available to free players, as well as members, but yield 0 XP. 0
None Agility area jump.png Stepping stone Lumbridge Swamp Caves stepping stones Stepping stones to Tears of Guthix cave. This shortcut provides varying experience for success and failure 3 (1 on failure)
None Agility area jump.png Basalt rock Lighthouse basalt rocks Basalt rocks to the south of the Lighthouse. 2
None Agility area jump.png Bridge Nature Spirit swampy bridge The bridge to the Nature Spirit cave. This shortcut provides varying experience for success and failure 15 (2 on failure)
Agility 5 Agility shortcut climb.png Crumbling wall Falador Agility Shortcut Right next to the Falador West Bank. Provides easy access to the areas south of Taverley. 0.5
Agility 8
Strength 19
Ranged 37
Agility shortcut balance.png Broken Raft (Grapple) Over the River Lum to Al Kharid South of Lumbridge. Provides slightly quicker route between Lumbridge Swamp and Al Kharid. Goes both ways. 0
Agility 10 Agility shortcut climb.png Rocks Corsair Cove shortcut Allows access to the rest of Feldip Hills. 1
Agility 10 Agility area jump.png Ropeswing Rope swing to Moss Giant Island West Brimhaven. Provides access to small island with Moss giants and a respawn of a slice of cake. 3
Agility 11
Strength 37
Ranged 19
Agility shortcut climb.png Wall (Grapple) Scale Falador wall Allows you to climb the wall north-east of Falador Park. Faster access from Falador East Bank to the north entrance of the Dwarven Mine and Barbarian Village. 0
Agility 12 Agility area jump.png Stepping stones Stepping stones in Brimhaven Dungeon A quick shortcut deeper into the dungeon. Just west of the entrance. 3
Agility 13 Agility shortcut jump.png Fence Varrock south fence jump Provides a shortcut to and from South Varrock. 0
Agility 14 Agility shortcut balance.png Wall Scale Goblin Village wall Provides a shortcut to and from Burthorpe and the Chaos Temple: located north of Falador, north-west of Goblin Village. (Requires completion of Easy Falador Diary to use). 0
Agility 15 Agility shortcut jump.png Pillar jump Corsair Cove Dungeon shortcut Provides access to the Corsair Cove Resource Area. Requires completion of Dragon Slayer to climb. 2
Agility 15 Agility area jump.png Monkey bars Monkey bars under Edgeville Provides access to the Earth warriors in Edgeville Dungeon. 20
Agility 16 Agility shortcut contortion.png Underwall tunnel Yanille Agility shortcut Near the Watchtower. Gives easy access to the west parts of Yanille from the teleport point. 0
Agility 20 Agility shortcut balance.png Log balance Coal Trucks log balance Near the Coal Trucks west of Seers' Village. Provides easier access between the Mining spot and the pickup location near Seers' Village. 8.5
Agility 21 Agility shortcut contortion.png Underwall tunnel Grand Exchange Agility shortcut North-west corner of the Grand Exchange. Gives easier access to the Grand Exchange, Edgeville, a Fairy ring, and the Canoe transport system. 0
Agility 22 Agility area contortion.png Pipe squeeze Pipe contortion in Brimhaven Dungeon Provides easier access to the Moss giants. Just west of the entrance. 8.5
Agility 23
Strength 28
Ranged 24
Agility shortcut climb.png Rocks (Grapple) Scale the Observatory cliff Outside the Observatory, requiring completion of the Observatory Quest. Provides far quicker route to the inside of the Observatory. Unlike most grapple shortcuts, players need only bring a crossbow and grapple for the first trip. 0
Agility 25 Agility shortcut climb.png Rock climb Eagles' Peak Agility shortcut Shortcut from Eagles' Peak to the area west of it. 1
Agility 26 Agility shortcut contortion.png Underwall tunnel Falador Agility shortcut South-west corner of Falador. Provides easier travel between the Falador West Bank and Rimmington, as well as the Crafting Guild. 0
Agility 28 Agility shortcut balance.png Pillar jump North-west corner of the Catacombs of Kourend Allows quicker access between brutal red dragons and steel dragons. Each pillar has to be individually clicked to jump across. 2
Agility 29 Agility shortcut climb.png Rocks Lower Mount Karuulm cliffside climb Allows slightly quicker access to the volcano's summit. 0
Agility 30 Agility shortcut climb.png Rocks Rocks in the Corsair Cove Resource Area Allows access to the rest of Feldip Hills. Requires completion of Dragon Slayer to climb. 2
Agility 30 Agility area jump.png Stepping stones Stepping stones in Brimhaven Dungeon Allows access to the Red dragons in Brimhaven Dungeon. 0
Agility 31 Agility shortcut balance.png Stepping stone Draynor Manor stones to Champions' Guild Near Draynor Manor. Allows you to cross the River Lum between the Manor and Varrock. There's a chance of taking a few points of damage when using this shortcut. 3 or 1 (if failed)
Agility 32
Strength 35
Ranged 35
Agility shortcut climb.png Rock (Grapple) Scale Catherby cliffside Useful for crossing from East Catherby to Taverley, particularly during Farming runs. One-way. 15
Agility 32 Agility shortcut climb.png Rock slide Cairn Isle rock slide climb Allows access to Cairn Isle from Karamja Island and completion of an easy task in the Karamja Achievement Diary. 0
Agility 33 Agility shortcut balance.png Log balance Ardougne log balance shortcut Allows easy passage across the river. There's a chance of taking a few points of damage when using this shortcut. 4 or 2 (if failed)
Agility 34 Agility area contortion.png Pipe squeeze Pipe contortion in Brimhaven Dungeon Allows passage between the Red dragon and Black demon rooms. 10
Agility 36
Strength 22
Ranged 39
Agility shortcut climb.png Grapple tree (Grapple) Escape from the Water Obelisk Island Allows escape from the Taverley Dungeon by crossing the water to Catherby from the Water Obelisk Island. One-way. 15
Agility 37 Agility shortcut climb.png Rocks Gnome Stronghold shortcut The Grand Tree and Tree Gnome Village quests needed. North-east of the Grand Tree. Allows easy access to Barbarian Outpost and the Lighthouse. 0
Agility 38 Agility shortcut climb.png Rocks Al Kharid mining pit cliffside scramble This shortcut is at the north end of the mine, and is useful for exiting to go north instead of going all the way around from the southern end. 0
Agility 39
Strength 38
Ranged 21
Agility shortcut climb.png Wall (Grapple) Scale Yanille wall South-west Yanille. Provides easier access to Gu'Tanoth and southern areas. 0
Agility 40 Agility shortcut balance.png Balancing ledge Yanille Agility dungeon balance ledge First obstacle into the Agility Dungeon, giving access to the Chaos druid warriors. Drops you into a pit of poison spiders if you fail. 22
Agility 40 Agility shortcut jump.png Stepping stones Kourend lake isle jump Located south-east of the Infirmary and west of Watson's house. Allows easier travel to Shayzien and Hosidius. 0
Agility 41 Agility shortcut climb.png Rocks Trollheim easy cliffside scramble Allows easier travel up and down the lower path of the west side of the hill near the Troll Stronghold. 0
Agility 42 Agility shortcut contortion.png Narrow crevice Dwarven Mine narrow crevice Provides a shortcut between the two arms of the mine. 0
Agility 42 Agility shortcut contortion.png Underwall tunnel Draynor narrow tunnel Requires completion of the Medium Lumbridge & Draynor Diary. Allows easier travel among Draynor Village and Port Sarim. 0
Agility 43 Agility shortcut climb.png Rocks Trollheim medium cliffside scramble Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. 0
Agility 44 Agility shortcut climb.png Rocks Trollheim advanced cliffside scramble Allows easier travel up and down the east side of the hill near the Troll Stronghold.

This is useful to avoid the Troll Throwers, on the north side of the hill.

0
Agility 45 Agility shortcut jump.png Stepping stones Kourend river jump Located west of the Kourend Player-owned house portal, this allows easier travel over the Great Kourend river in Hosidius. 0
Agility 45 Agility area balance.png Log balance Tirannwn log balance Allows passage between different parts of the forest. 0
Agility 46 Agility shortcut contortion.png Narrow walkway Cosmic Temple - medium narrow walkway Provides faster travel between the bank and the Cosmic altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. 10
Agility 46 Agility shortcut contortion.png Narrow crevice Deep Wilderness Dungeon narrow shortcut Requires completion of Medium Wilderness Diary. Next to the stairs and at the end by the Fire giants in the dungeon. 0
Agility 47 Agility shortcut climb.png Rocks Trollheim hard cliffside scramble Allows easier travel up and down the higher paths of the west side of the hill near the Troll Stronghold. 8
Agility 48 Agility shortcut balance.png Log balance Log balance to Fremennik Province North of Camelot. Provides slightly faster travel to Eastern Fremennik Province. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 49 Agility area contortion.png Pipe squeeze Contortion in Yanille Dungeon small room Allows access to a room with Skeletons and the Sinister chest. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 49 Agility shortcut jump.png Boulder Arceuus essence mine boulder leap Provides a one-way shortcut to quickly return to the mine via the soul altar. 0
Agility 50 Agility shortcut jump.png Stepping stone Stepping stone into Morytania west of the Nature Grotto Allows quick access to the Nature Grotto and nearby coordinates from Treasure Trails. 0
Agility 51 Agility shortcut contortion.png Pipe squeeze Pipe from Edgeville Dungeon to Varrock Sewers Allows passage between the eastern part of the Edgeville Dungeon and the Moss giants in the Varrock Sewers. There's a chance of taking a few points of damage when using this shortcut. 10
Agility 52 Agility shortcut climb.png Rock climb Arceuus essence mine eastern scramble Shortcut on the eastern side of the Arceuus essence mine 0
Agility 53
Strength 21
Ranged 42
Agility shortcut climb.png Rock (Grapple) Karamja Volcano Provides easier travel between the Karamja Volcano area and lower Karamja. 0
Agility 54 Agility shortcut contortion.png Dark tunnel Motherlode Mine wall shortcut Requires completion of Medium Falador Diary. 0
Agility 55 Agility shortcut jump.png Stepping stone Stepping stone by Miscellania docks Requires completion of Medium Fremennik Diary. Shortcut jump from Miscellania dock to Etceteria. 0
Agility 57 Agility area jump.png Monkey bars Monkey bars under Yanille Provides access to the Chaos druids deeper in the dungeon, as well as a lockpick respawn down the nearby stairs. There's a chance of failing this shortcut and falling into a lower level crawling with poisonous spiders. 20
Agility 57 Agility shortcut climb.png Fence Rellekka east fence shortcut Provides faster travel to Rellekka from the fairy ring DKS 0
Agility 58 Agility shortcut climb.png Weathered wall Port Phasmatys Ectopool shortcut Provides faster travel down to the pool of slime. 0
Agility 59 Agility shortcut climb.png Rocks Elven Overpass (Arandar) easy cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
Agility 60 Agility shortcut climb.png Rocks Wilderness from God Wars Dungeon area climb Requires Troll Stronghold quest. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 60 Agility area contortion.png Narrow crevice Squeeze through to God Wars Dungeon surface access Allows access to the God Wars Dungeon. 0
Agility 60 Agility shortcut jump.png Stepping stone Estuary crossing on Mos Le'Harmless Requires completion of Hard Morytania Diary. Provides quicker access to the Mos Le'Harmless Cave. 0
Agility 60 Agility shortcut jump.png Gap Pillars in the Wintertodt's Prison Requires level 50 Firemaking. 18
Agility 61 Agility shortcut climb.png Spiked chain Slayer Tower medium spiked chain climb Shortcut between Crawling Hand area and Aberrant spectre area on the 1st floor[UK]2nd floor[US]. Nose peg or Slayer helmet required due to Aberrant spectres. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 62 Agility shortcut contortion.png Narrow crevice Fremennik Slayer Dungeon narrow crevice Shortcut between Basilisk area and Turoth area. 0
Agility 62 Agility shortcut climb.png Rocks Upper Mount Karuulm cliffside climb Allows quicker access to the volcano's summit. 0
Agility 63 Agility shortcut climb.png Loose railing Taverley Dungeon lesser demon fence Shortcut that leads to the lesser demons area, and subsequently the blue dragons area. 0
Agility 64 Agility shortcut climb.png Rocks Trollheim Wilderness Route Shortcut from Trollheim to level 20 Wilderness. One way. 0
Agility 64 Agility shortcut climb.png Rope Rope to the Fossil Island Volcano Quick passage between the Museum Camp and Fossil Island Volcano. 0
Agility 65 Agility shortcut climb.png Loose railing Temple on the Salve to Morytania shortcut Slightly faster way to get from east Varrock to Canifis, bypassing the underground route at the Temple. 0
Agility 65 Agility shortcut jump.png Pillar jump Revenant Caves jump (easy) Allows easier navigation around the caves. 6.5
Agility 66 Agility shortcut contortion.png Narrow walkway Cosmic Altar advanced narrow walkway Much faster travel between the bank and the Cosmic altar at Zanaris. If you fail, you take a small amount of damage but you still pass through. 10
Agility 66 Agility shortcut jump.png Stepping stone Lumbridge Swamp to Kharidian Desert Requires completion of Hard Lumbridge & Draynor Diary. Provides quicker access to the Kalphite Lair 0
Agility 67 Agility shortcut contortion.png Crevice Heroes' Guild tunnel Requires completion of Hard Falador Diary. Provides quicker access to the Fountain of Heroes. 0
Agility 67 Agility area climb.png Pile of rubble Yanille Dungeon's rubble climb Access to an area with 4 Chaos druids and Salarin the twisted. 6
Agility 68 Agility shortcut climb.png Rocks Elven Overpass (Arandar) medium cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
Agility 69 Agility shortcut climb.png Rock climb Arceuus essence mine northern scramble Shortcut on the north side of the Arceuus essence mine 0
Agility 70 Agility shortcut contortion.png Obstacle pipe Taverley Dungeon pipe squeeze to Blue dragon lair Quick passage between the entrance and the Blue dragon area. Bypasses need for the Dusty key. There's a chance of taking a few points of damage when using this shortcut. 10
Agility 70 Agility shortcut contortion.png Hole Fossil Island hardwood shortcut Quick passage between the Museum Camp and the hardwood tree patches. 0
Agility 70 Agility area climb.png Rock Rope descent to Saradomin's Encampment Access to the Saradomin section of God Wars Dungeon. 6
Agility 70 Agility shortcut contortion.png Big window/broken wall Al Kharid Palace southern window Quick passage between the Al Kharid Palace and the Shantay Pass. 0
Agility 71 Agility shortcut climb.png Spiked chain Slayer Tower advanced spiked chain climb Shortcut between Infernal Mages area on the 1st floor[UK]2nd floor[US] and Nechryael area on the 2nd floor[UK]3rd floor[US]. There's a chance of taking a few points of damage when using this shortcut. 0
Agility 72 Agility shortcut climb.png Tunnel Stronghold Slayer Cave narrow tunnel Shortcut between hellhound area and aberrant spectre area. 0
Agility 73 Agility shortcut climb.png Rocks Troll Stronghold wall-climb Requires My Arm's Big Adventure and completion of Hard Fremennik Diary. Shortcut to get to Trollheim farming patch above Troll Stronghold. 0
Agility 73 Agility shortcut climb.png Rock climb Arceuus essence mine western descent Provides a one-way shortcut to quickly return to the mine via the blood altar. 0
Agility 74 Agility shortcut jump.png Stepping stone Lava Dragon Isle jump Requires completion of Hard Wilderness Diary. 0
Agility 75 Agility shortcut jump.png Spiked blades Forthos Dungeon jump Leads to the red dragons. Failing this jump will cause 1-5 damage. 10 (5 on fail)
Agility 75 Agility shortcut jump.png Pillar jump Revenant Caves jump (medium) Allows easier navigation around the caves. 7.5
Agility 76 Agility shortcut jump.png Stepping stone Island crossing near Zul-Andra Requires completion of Regicide. 0
Agility 77 Agility shortcut jump.png Stepping stones Shilo Village stepping stones over the river Shortcut allows you to cross the river in Shilo Village, making it useful for fly fishing. Requires completion of Medium Karamja Diary. 1.25
Agility 78 Agility shortcut contortion.png Tight gap Iorwerth Dungeon northern shortcut Allows quicker access to Waterfiends, Nechryaels, Elves and Dark Beasts. 1
Agility 79 Agility shortcut climb.png Vine Kharazi Jungle vine climb Requires completion of Legends' Quest. Found east of Shilo Village entrance. Bypasses the need for a machete and axe to access the Khazari Jungle. 0
Agility 80 Agility shortcut jump.png Strange floor Taverley Dungeon spiked blades jump Shortcut between the entrance and the Poison spider area. Bypasses need for the Dusty key. 12.5
Agility 81 Agility shortcut jump.png Spiked blades Fremennik Slayer Dungeon chasm jump Shortcut between the Cave crawler area and the Pyrefiend area. There's a chance of taking a few points of damage when using this shortcut. 5 × 2
Agility 82 Agility shortcut jump.png Stepping stone Lava Maze northern jump Requires completion of Hard Wilderness Diary. Allows quick access to the muddy chest and Lava Maze Dungeon. 0
Agility 83 Agility shortcut jump.png Stepping stones Brimhaven Dungeon eastern stepping stones Requires completion of Elite Karamja Diary. 0
Agility 84 Agility shortcut contortion.png Tight gap Iorwerth Dungeon southern shortcut Shortcut between the Mutated Bloodveld area and the Nechryael area. 1.5
Agility 85 Agility shortcut climb.png Rocks Elven Overpass (Arandar) advanced cliffside scramble Helps when using the elven shortcut to Tirannwn. 0
Agility 86 Agility shortcut contortion.png Crevice Kalphite Lair wall shortcut Requires completion of the Elite Desert Diary. 0
Agility 87 Agility shortcut climb.png Vine Brimhaven Dungeon vine to baby green dragons Allows players to reach the baby green dragons quicker. 0
Agility 88 Agility shortcut contortion.png Mysterious pipe Karuulm Slayer Dungeon Allows players to reach the Alchemical Hydra lair safely. 0
Agility 89 Agility shortcut jump.png Pillar jump Revenant Caves jump (hard) Allows players to quickly reach the southern part of the revenant's area. 9

Other[edit | edit source]

There are many Agility obstacles that are not identified on the world map with a Agility short-cut icon.png shortcut icon or part of an Agility course.

Agility Level Name Location Success experience Fail experience Notes
1 Bridge Nature Grotto 15 2 Must have started Nature Spirit to access Mort Myre Swamp.
10 Ropeswing North of Feldip Hills 3 (only one way) N/A Requires a rope to make the swing and will not be returned on use.
18 Trellis Watchtower building 31 (only one way) N/A Used as the starting point for the Watchtower quest.
25 Gap Gu'Tanoth 5 (only one way) N/A Must have partial completion Watchtower to gain access to Gu'Tanoth. The jump requires a cost of 20 to pay the guard each jump.
40 Crevice Miscellania Dungeon 1 (only one way) N/A Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the crevice.
40 Tunnel Miscellania Dungeon 1 (only one way) N/A Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the tunnel.

Run energy restoration[edit | edit source]

Main article: Energy

The amount of restored run energy per minute depends on the player's Agility level. Contrary to popular belief, a player's Agility level does not affect how quickly the player's run energy is depleted, just how quickly run energy is restored. The only factor that contributes to how quickly run energy is depleted is weight, where a weight of 0 kg or lower will result in the lowest rate of run energy depletion. Run energy restoration can be boosted by 30% if the complete graceful outfit is worn.

The table below presents the time it takes to restore 1% of run energy.

Players will gain run energy per second where is the player's agility level.

Agility Level Seconds per 1% Energy Ticks per 1% Energy
Default Graceful Default Graceful
0-5 7.500 6.000 12.500 10.000
6-11 6.667 5.455 11.111 9.091
12-17 6.000 4.615 10.000 7.692
18-23 5.455 4.286 9.091 7.143
24-29 5.000 4.000 8.333 6.667
30-35 4.615 3.750 7.692 6.250
36-41 4.286 3.333 7.143 5.556
42-47 4.000 3.158 6.667 5.263
48-53 3.750 3.000 6.250 5.000
54-59 3.529 2.727 5.882 4.545
60-65 3.333 2.609 5.556 4.348
66-71 3.158 2.500 5.263 4.167
72-77 3.000 2.308 5.000 3.846
78-83 2.857 2.222 4.762 3.704
84-89 2.727 2.143 4.545 3.571
90-95 2.609 2.069 4.348 3.448
96-101 2.500 1.935 4.167 3.226
102+ 2.400 1.875 4.000 3.125

Giant squirrel pet[edit | edit source]

Main article: Giant squirrel

The giant squirrel is a skilling pet that can be obtained while training at any Agility course. The chances of getting it are dependent on both the course and the player's Agility level.

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
Boost Level
increase
Visibility Other info
Agility cape.png Agility cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Spicy stew.png Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.
Elven dawn.png Elven dawn 1 Visible Heals 1 Hitpoints and reduces Strength by 1.
Agility potion.png Agility potion 3 Visible Can increase the success rate of Agility obstacles.
Agility mix.png Agility mix 3 Visible Heals 6 hitpoints per dose. See: Barbarian Training.
Summer pie.png Summer pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

Quests[edit | edit source]

Quests requiring Agility[edit | edit source]

Quest Agility
requirement
Other requirements
The Dig Site Agility 10 Herblore 10 , Thieving 25
The Lost Tribe Agility 13 Mining 17 , Thieving 13
Troll Stronghold Agility 15 -
Haunted Mine Agility 15 Crafting 35
The Depths of Despair Agility 18 20% Hosidius favour
Mountain Daughter Agility 20 -
Death to the Dorgeshuun Agility 23 Thieving 23
The Grand Tree Agility 25 -
Watchtower Agility 25 Mining 40 , Magic 15 , Thieving 15 , Herblore 14
In Search of the Myreque Agility 25 -
Ghosts Ahoy Agility 25 Cooking 20
Darkness of Hallowvale Agility 26 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
Troll Romance Agility 28 -
Cold War Agility 30 Construction 34 , Crafting 30 , Hunter 10
Shilo Village Agility 32 Crafting 20 , Smithing 4
Horror from the Deep Agility 35 -
One Small Favour Agility 36 Crafting 25 , Herblore 18 , Smithing 30
Royal Trouble Agility 40 Slayer 40
The Fremennik Isles Agility 40 Construction 20 , Woodcutting 56 , Crafting 46
Cabin Fever Agility 42 Crafting 45 , Smithing 50 , Ranged 40
Recipe for Disaster
(Awowogei subquest)
Agility 48 Cooking 70
Legends' Quest Agility 50 Magic 56 , Crafting 50 , Herblore 45 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness II Agility 55 Crafting 70 , Slayer 69 , Hunter 60 , Thieving 55
Regicide Agility 56 -
Grim Tales Agility 59 Farming 45 , Herblore 52 , Thieving 58 , Woodcutting 71
Dragon Slayer II Agility 60 Quests 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 , Thieving 60 , Construction 50 , Hitpoints 50
Making Friends with My Arm Agility 68 Construction 35 , Firemaking 66 , Mining 72
Song of the Elves Agility 70 Construction 70 , Farming 70 , Herblore 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70

Quests rewarding Agility experience[edit | edit source]

Quest Experience
reward
Agility
requirement
Other requirements
Recruitment Drive 1,000 - Quests 12
The Depths of Despair 1,500 Agility 18 20% Hosidius favour
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Underground Pass 3,000 - Ranged 25
Icthlarin's Little Helper 4,000 - -
Cold War 5,000 Agility 30 Construction 34 , Crafting 30 , Hunter 10
Royal Trouble 5,000 Agility 40 Slayer 40
Grim Tales 6,000 Agility 59 Farming 45 , Herblore 52 , Thieving 58 , Woodcutting 71
Cabin Fever 7,000 Agility 42 Crafting 45 , Smithing 50 , Ranged 40
Darkness of Hallowvale 7,000 Agility 26 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
The Grand Tree 7,900 Agility 25 -
Troll Romance 8,000 Agility 28 -
Recipe for Disaster
(Awowogei subquest)
10,000 Agility 48 Cooking 70
Regicide 13,750 Agility 56 -
Dragon Slayer II 15,000 Agility 60 Quests 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 , Thieving 60 , Construction 50 , Hitpoints 50
Making Friends with My Arm 10,000 Agility 68 Construction 35 , Firemaking 66 , Mining 72
Mourning's End Part II 20,000 - -
Monkey Madness II 20,000 Agility 55 Slayer 69 , Crafting 70 , Hunter 60 , Thieving 55
Song of the Elves 20,000 Agility 70 Construction 70 , Farming 70 , Herblore 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70
Total 171,962

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
X Marks the Spot 300 Any -
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 Farming 49 , Herblore 57
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 Crafting 16 , Construction 30 , Prayer 50
King's Ransom 5,000 Any skill above 50 Defence 65
Darkness of Hallowvale 2,000 three times Any skill above 30 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope 2,500 Any skill above 35 Crafting 48 , Agility 45 , Attack 40 , Herblore 40 , Slayer 38
The Tourist Trap 4,650 twice Agility Fletching Smithing Thieving Fletching 10 , Smithing 20
Architectural Alliance
(miniquest)
10,000 Any skill above 40 -
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need Prayer 31
One Small Favour 10,000 twice Any skill above 30 Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 Quests 175 , Agility 48 , Mining 50 , Fishing 53 , Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 , Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest 7,650 four times Attack Strength Defence Magic Hitpoints Prayer Woodcutting Crafting Smithing Herblore Agility Thieving Quests 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Total 124,700

Changes[edit | edit source]

Date Changes
23 February 2017
(update | poll)
If you've achieved level 99 Agility, you'll no longer fail any of the obstacles within the Brimhaven Agility Arena!
14 May 2015
(update)
Filtered some game messages relating to agility obstacles.
11 April 2013
(update | poll)
Multiple players can now pass through certain Agility obstacles simultaneously.

Trivia[edit | edit source]

  • Agility is the only skill in which there is only one level up jingle. All other skills have two: one for levelling up, and another when levelling up and unlocking new content.

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 14 December 2016. (Archived from the original on 25 May 2020.) Mod Ash: "Your Agility level does, your weight does not."
  2. Jagex. Mod Ash's Twitter account. 6 August 2019. (Archived from the original on 25 May 2020.) Mod Ash: "If your Agility and Strength are over 80 and your carried weight is under 2kg, it looks like the code will indeed do that."
  3. Jagex. Mod Ash's Twitter account. 3 August 2015. (Archived from the original on 25 May 2020.) Mod Ash: "If your unboosted level is 20 higher than required for the course, the rate is reduced to 20% of its normal rate."
  4. Jagex. Mod Ash's Twitter account. 4 August 2015. (Archived from the original on 25 May 2020.) Mod Ash: "The nerfage does not increase gradually. Unless you get to level 110, Ardougne isn't nerfed."