Agility

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Agility
Agility icon.png
Released 12 December 2002 (Update)
Also called Agi
Members Yes
Type Support
Statistics
Players with
99
50,507
as of 1 November 2022 - update
Players with
200M XP
115
as of 19 November 2022 - update
Agility icon (detail).png

Agility is a members-only skill which gives access to various shortcuts around RuneScape. Other benefits of the skill include faster run energy restoration and the ability to obtain the graceful outfit. Note that the faster energy restore rate also applies in free-to-play worlds.[1]

Audio options icon.png
Agility level up
The music that plays when levelling up.

Agility Training Areas[edit | edit source]

Agility Training Areas are identified with a running figure Agility training icon.png icon on the world map. These areas contain an Agility course that players will need to complete to train their Agility. An Agility course is completed by successfully passing all obstacles. It is, however, possible to fail an obstacle, which will result in the character taking small amounts of damage. Therefore, it is advised to bring some food when planning on training Agility at lower Agility and Hitpoints levels.

On many courses, the amount of damage taken after failing an obstacle is based on your remaining Hitpoints, so to conserve food it is often worthwhile to wait until your Hitpoints are low before eating. For example, falling into the lava might cause 12 points of damage in the Wilderness course if at full Hitpoints, but only 6 if there are just 20 Hitpoints left.

For the best experience rates, it is required to continually keep running around the courses. This might result in quickly draining the character's run energy, therefore it can be helpful to bring some energy potions, super energy potions or stamina potions, or to wear weight-reducing clothing while training Agility:

Contrary to popular belief, weight does not affect the chance of success for most obstacles.[2] However, there are a few obstacles which were differently coded for certain quests and activities, such as the Zip line from the Werewolf Agility Course.[3]

Agility Course Category Experience per hour [d 1] Notes
1 Gnome Stronghold Agility Course inventory image Gnome Stronghold Agility Course Regular Course 9,250
1 Brimhaven Agility Arena inventory image Brimhaven Agility Arena Special Course 67,000 Some obstacles in the arena require level 20 or 40 Agility to pass.
5 Shayzien Basic Course inventory image Shayzien Basic Course Regular Course 8,750
10 Draynor Village Rooftop Course inventory image Draynor Village Rooftop Course Rooftop Agility Course 9,000
20 Al Kharid Rooftop Course inventory image Al Kharid Rooftop Course Rooftop Agility Course 9,360
30 Agility Pyramid inventory image Agility Pyramid Special Course 44,750
30 Varrock Rooftop Course inventory image Varrock Rooftop Course Rooftop Agility Course 13,000
30 Penguin Agility Course inventory image Penguin Agility Course Regular Course 30,000 Access to this course requires completion of Quest points Cold War.
35 Barbarian Outpost Agility Course inventory image Barbarian Outpost Agility Course Regular Course 18,200 Access to this course requires completion of Quest points Alfred Grimhand's Barcrawl.
40 Canifis Rooftop Course inventory image Canifis Rooftop Course Rooftop Agility Course 19,200 Access to this course requires completion of Quest points Priest in Peril.
48 Shayzien Advanced Course inventory image Shayzien Advanced Course Regular Course 28,000
48 Ape Atoll Agility Course inventory image Ape Atoll Agility Course Regular Course 53,300 Access to this course requires completion of Chapter 2 of Quest points Monkey Madness I.
50 Falador Rooftop Course inventory image Falador Rooftop Course Rooftop Agility Course 27,200
52 Wilderness Agility Course inventory image Wilderness Agility Course Regular Course 47,500 Level 52 is required to access the course. However, only level 49 is required to pass all obstacles.
52 Hallowed Sepulchre inventory image Hallowed Sepulchre Special Course 75,000

Access to this course requires completion of Quest points Sins of the Father.

Level 52 is required to access the course. However, level 92 is required to access the deepest floor.

60 Werewolf Agility Course inventory image Werewolf Agility Course Regular Course 69,500 Access to this course requires completion of Quest points Creature of Fenkenstrain.
60 Seers' Village Rooftop Course inventory image Seers' Village Rooftop Course Rooftop Agility Course 45,600 Experience rates increase up to 58,900 with the hard tier of Kandarin Diary completed.
70 Dorgesh-Kaan Agility Course inventory image Dorgesh-Kaan Agility Course Special Course 63,000 Access to this course requires completion of Quest points Death to the Dorgeshuun.
70 Pollnivneach Rooftop Course inventory image Pollnivneach Rooftop Course Rooftop Agility Course 52,300
75 Prifddinas Agility Course inventory image Prifddinas Agility Course Regular Course 66,000 Access to this course requires completion of Quest points Song of the Elves.
80 Rellekka Rooftop Course inventory image Rellekka Rooftop Course Rooftop Agility Course 55,000
90 Ardougne Rooftop Course inventory image Ardougne Rooftop Course Rooftop Agility Course 62,300
  1. ^ These are the highest possible experience per hour rates, assuming perfect laps, often only achievable at higher Agility levels. So expect to get (slightly) lower rates, depending on Agility level and concentration.

Regular courses[edit | edit source]

These course consist of completing a circuit of obstacles.

Gnome Stronghold Agility Course[edit | edit source]

The Gnome Stronghold Agility Course is the Agility course that most players will start at when planning on training their Agility. This course has no requirements to access and is very easy to follow. Additionally, it is impossible to fail any of the obstacles at this course, so it is not necessary to bring any food. However, some energy potions, super energy potions or stamina potions may be helpful for faster training.

This course is located near the Grand Tree in the Tree Gnome Stronghold, north-west of Ardougne.

A lap will take a minimum of 34 seconds to complete. Therefore, the average experience per hour will be around 8,000-9,250, depending on the player's concentration.

Shayzien Agility Course[edit | edit source]

Shayzien helm (5) detail.png

The Shayzien Agility Course is split into two Basic and Advanced course, with the former requiring 5 Agility and the latter requiring 48 Agility. The basic course takes around 53 seconds to complete, yields 133.2 experience, with it also being very unlikely to fail any of the course's obstacles, making the average Agility experience per hour 8,750. The advanced course takes around 49 seconds and yields 474.3 experience, making the average Agility experience per hour around 28,000.

Penguin Agility Course[edit | edit source]

Clockwork suit detail.png

This Agility course requires level 30 Agility and is located on the Iceberg, which requires completion of Quest points Cold War to access. To get to the course, players need to transform into a penguin, which can be done by talking to Larry with a clockwork suit in the inventory and choosing the Tuxedo time option.

Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At higher levels expect to be able to complete around 55 laps per hour, resulting in 29,500-30,000 Agility experience per hour.

This course has the highest base chance to receive the giant squirrel. At level 99 Agility, it would take an average of 130 hours to get the giant squirrel.

Barbarian Outpost Agility Course[edit | edit source]

The Barbarian Outpost Agility Course requires level 35 Agility and completion of Quest points Alfred Grimhand's Barcrawl to access. This course is a lap-based obstacle course consisting of eight obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 32 seconds per lap, it is possible to get upwards of 17,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 11,000-14,000 Agility experience per hour, depending on concentration levels.

Ape Atoll Agility Course[edit | edit source]

Monkey Archer.png

The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Quest points Monkey Madness I to access. To train at this course, players need to transform into a monkey, which can be done by equipping a Ninja monkey greegree or Kruk monkey greegree. This course is a lap-based obstacle course consisting of six obstacles that players can traverse in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000-50,000 Agility experience per hour, depending on concentration levels.

Wilderness Agility Course[edit | edit source]

The Wilderness Agility Course requires level 52 Agility to access. However, this level is only needed to access the course through the gates; the minimum level requirement of the obstacles is level 49. Therefore, it is a popular method to access this course by using a temporary skill boost to access the course starting at level 47, since the experience per hour at this course is far superior to other courses available to these players. The Agility course consists of five obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap.

Since this Agility course is located deep in the Wilderness, ranging from level 50 to 56, is it possible to come across player killers while training there. Additionally, there are two level 25 skeletons roaming the Agility course that will attack any player near them.

With an average time of 40 seconds per lap, it is possible to get upwards of 47,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000 Agility experience per hour, depending on concentration levels.

Werewolf Agility Course[edit | edit source]

Stick (item) detail.png

The Werewolf Agility Course requires level 60 Agility and completion of Quest points Creature of Fenkenstrain to access. To get to the course, players need to be wearing a ring of charos. The Agility course consists of five obstacles that players can pass in return for Agility experience. If the stick is collected and turned in at the end of the lap, some bonus experience is rewarded. The only failable obstacle on this course is the notorious deathslide, which can hit over 30 damage.

This course offers the highest potential experience per hour rates of all Agility courses. However, it requires a lot more concentration than other courses offering pretty similar experience rates.

With an average time of 38 seconds per lap, it is possible to get upwards of 69,500 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.

Prifddinas Agility Course[edit | edit source]

Crystal shard detail.png

The Prifddinas Agility Course requires level 75 Agility and completion of Quest points Song of the Elves to access. The Agility course consists of twelve obstacles that players can pass in return for Agility experience. This Agility course is unique to other courses; in that, portals can appear at various points throughout the course. Entering these portals will teleport the player one or two obstacles further, slightly decreasing the time needed to complete the course and thus increasing the experience per hour rate. Additionally, approximately 15 crystal shards can be found per hour by entering these portals.

With an average time of 72 seconds per lap, it is possible to get upwards of 66,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 60,000 Agility experience per hour, depending on concentration levels.

Rooftop Agility courses[edit | edit source]

Mark of grace detail.png

Rooftop Agility Courses were introduced to Old School RuneScape on 5 December 2013. A total of nine courses have been released.

The rooftop Agility courses will provide the player with marks of grace, which can be used to buy the graceful outfit and amylase packs from Grace.

Chances of obtaining marks of grace are reduced to 20% of the normal rate if the player's Agility level is 20 levels higher than the course requirement.[4] Until the player reaches that level, marks of grace will continue to spawn normally.[5]


Agility Course Obstacles Exp. per lap Lap time[n 1] Exp. per hour[n 2] Mark of grace inventory imageMarks of grace per hour Profit per hour[n 3]
10 Draynor Village Rooftop Course 7 120 72 t / 43.2 sec 10,000 12[n 4] 116,160
20 Al Kharid Rooftop Course 8 180 108 t / 64.8 sec 10,000 8 77,440
30 Varrock Rooftop Course 9 238 108 t[n 5] /64.8 sec 13,200 13 125,840
40 Canifis Rooftop Course 8 240 75 t / 45 sec 19,200 16[n 6] 154,880
50 Falador Rooftop Course 12 440 97 t / 58.2 sec 27,200 13 125,840
60 Seers' Village Rooftop Course 6 570 74 t / 44.4 sec 46,200 16 154,880
58 t[n 7] / 34.8 sec 58,900 19 183,920
70 Pollnivneach Rooftop Course 9 890 102 t / 61.2 sec 52,300 11[n 8] 106,480
80 Rellekka Rooftop Course 7 780 85 t / 51 sec 55,000 13[n 9] 125,840
90 Ardougne Rooftop Course 7 793 76 t / 45.6 sec 62,600 22[n 10] 212,960
  1. ^ Including running back to the first obstacle. Measured in game ticks. 1 game tick equals 0.6 seconds.
  2. ^ These are the highest possible experience per hour rates, assuming perfect laps. So expect to get (slightly) lower rates, depending on Agility level and concentration.
  3. ^ If marks of grace are used to buy amylase crystals.
  4. ^ Measured for one hour only.
  5. ^ You can save 2 game ticks by running diagonally towards the 2nd gap obstacle after the wall obstacle.
  6. ^ 260 marks recorded over 16.33 hours (~15.9 / hour).
  7. ^ The course is significantly quicker when casting Camelot Teleport to the Seers' Village bank after completing the course. This teleport location is unlocked after completing the hard Kandarin Diary.
  8. ^ 174 marks recorded over 15.5 hours (~11.2 / hour).
  9. ^ 282 marks recorded over 21.66 hours.
  10. ^ After completion of the elite tier of the Ardougne Diary.

Other courses[edit | edit source]

These courses consist of something else than just completing a circuit of obstacles.

Brimhaven Agility Arena[edit | edit source]

Agility arena ticket detail.png

The Brimhaven Agility Arena is very different to other Agility courses. Instead of running laps around obstacle courses, the Brimhaven Agility Arena sets players the objective to tag Ticket Dispensers for agility arena tickets. The Brimhaven Agility Arena consists of 25 pillars, with adjacent pillars being connected via Agility obstacles. 24 of these pillars contain a ticket dispenser. Every minute, one of these ticket dispensers will be activated, and the player should try to find their way to this activated dispenser by traversing the Agility obstacles as quickly as possible. When first tagging a ticket dispenser, no ticket will be rewarded. For every subsequently tagged ticket dispenser, one ticket will be reward. If not tagging a ticket dispenser in time, the next tagged dispenser will not result in a ticket.

The tickets can be traded in to Pirate Jackie the Fruit for Agility experience or a selection of items.

The best experience per hour rates will be achieved by non-stop completing Agility obstacles during the waiting time for the active ticket dispenser to move, making it possible to achieve experience rates upwards of 67,000 Agility experience per hour at level 99 Agility. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on Agility and concentration levels.

Agility Pyramid[edit | edit source]

Pyramid top detail.png

The Agility Pyramid is an Agility training area located in the Kharidian Desert available to players with level 30 Agility. On this course, players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Before reaching the top, players will have to successfully traverse each of the five layers of the pyramid. These layers are filled with obstacles however, forcing the player back to the previous layer upon failing to pass them.

Pyramid tops may be handed in to Simon Templeton in exchange for 10,000.

Level 75 Agility or higher will prevent the player from failing any of the obstacles, making it possible to complete a maximum of 26 laps per hour, which will reward a maximum of 44,700 experience per hour.

Dorgesh-Kaan[edit | edit source]

Bullseye lantern (lit) detail.png

The Dorgesh-Kaan Agility Course is an Agility training area located in Dorgesh-Kaan available to players with level 70 Agility and completion of Quest points Death to the Dorgeshuun. The basic premise of the course is to cross obstacles using one of two routes to retrieve an item requested by Turgall. One route will focus on purely training Agility, while the other course will mainly reward Ranged experience.

With an average time of 2:36 minutes per lap, it is possible to get upwards of 63,000 Agility experience per hour from this course. At lower Agility levels, expect to get around 50,000-60,000 Agility experience per hour, depending on concentration levels.

While having very similar experience rates per hour to the Ardougne Rooftop Course, the chance to get the giant squirrel pet is around 15% higher at the Dorgesh-Kaan Agility Course.

Hallowed Sepulchre[edit | edit source]

Hallowed symbol detail.png

The Hallowed Sepulchre is an Agility training area located in Darkmeyer available to players with 52 Agility and completion of Quest points Sins of the Father. Once an ancient Saradominist burial ground, the Sepulchre consists of five floors, unlocked at 52, 62, 72, 82, and 92 agility. On each floor, players must actively navigate through obstacles and reach the end before a timer expires. On each floor, the player can choose to loot coffins and receive Hallowed marks, or to continue without looting and achieve higher experience rates.

The sepulchre is a very high intensity training method, but has the potential to reward high rates of experience and gold per hour, especially at high Agility levels. It is also the only way to obtain the Dark graceful outfit recolour and the dark acorn.

Other training methods[edit | edit source]

Blast Furnace[edit | edit source]

The multiplayer Blast Furnace minigame has a facility to operate a belt to transport ores into the furnace. This rewards 1 Agility experience per game tick, for a maximum of 6,000 experience per hour. This task, however, quickly drains your run energy, so it may be difficult to reach those experience rates.

Gnome Ball[edit | edit source]

Gnome Ball is a small members only minigame in which one or more players aim to score goals against gnomes. This is done by throwing the gnome ball into the goal. Ranged experience is gained each time the ball is thrown, while both Ranged and Agility experience are rewarded when a goal is scored. When you enter the field, you should talk to the referee to get the rules, and how to play.

Toy mouse[edit | edit source]

A toy mouse can be made on a Crafting table in a player-owned house, or rarely attracted while wearing an Ava's accumulator. Winding, releasing and catching it will reward 3 Agility experience each time.

Underwater Agility and Thieving[edit | edit source]

The Underwater Agility and Thieving activity is a skilling method that combines the Agility and Thieving skill. This activity is located in the Underwater area of Fossil Island.

In this activity, players swim around looking for opened treasure chests and giant clam shells. Searching these chests and clams will reward the player with mermaid's tears and glistening tears, which can be exchanged for several items and Agility and/or Thieving experience respectively.

The experience rates scale quadratically with the player's Agility and Thieving levels; therefore, it is not recommended to do this method at lower levels. At level 99 in both skills, the estimated experience per hour is 38,800 Agility and 142,300 Thieving experience per hour.

Werewolf Skullball[edit | edit source]

Skullball is played in the Werewolf agility area east of Canifis. Level 25 Agility and a ring of charos are required to access this activity.

To play, talk to the Skullball boss at the start of the course. From there, the challenge is to kick the ball through a course of 10 obstacles and score a goal. To kick the ball, right click on it and select how far to kick it. A tap advances the ball 1 space, a kick is 5 spaces, and shoot is 10 spaces. There is also an option of having the map highlighting the goal.

When successfully completing the course, an experience reward will be received, based on the completion time of the course. If it's under 4 minutes, a maximum of 750 experience will be rewarded. Any more and the experience becomes less.

Wintertodt Pillars[edit | edit source]

From level 60 Agility onwards, it is possible to train Agility by repeatedly using the gap-jump shortcut in the Wintertodt's prison. Each jump gives 18 experience, making it a good way to get a bit of Agility experience while waiting for the Wintertodt to spawn. If focusing solely on training Agility here, the player can expect experience rates of up to 21,000 Agility experience per hour. Keep in mind that the Wintertodt is a dangerous boss, so it is recommended to bring multiple pieces of warm clothing and sufficient food.

Shortcuts[edit | edit source]

Shortcuts are identified with a curved green arrow icon Agility shortcut icon.png on the minimap.


Other[edit | edit source]

There are additional Agility obstacles that are not identified on the world map with a Agility shortcut icon.png shortcut icon or part of an Agility course.

Agility Level Name Location Success experience Fail experience Notes
1 Bridge Nature Grotto 15 2 Must have started Nature Spirit to access Mort Myre Swamp.
10 Ropeswing North of Feldip Hills 3 (only one way) N/A Requires a rope to make the swing and will not be returned on use.
18 Trellis Watchtower building 31 (only one way) N/A Used as the starting point for the Watchtower quest.
25 Gap Gu'Tanoth 5 (only one way) N/A Must have partial completion Watchtower to gain access to Gu'Tanoth. The jump requires a cost of 20 to pay the guard each jump.
40 Crevice Miscellania Dungeon 1 (only one way) N/A Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the crevice.
40 Tunnel Miscellania Dungeon 1 (only one way) N/A Must have started Royal Trouble to access the dungeon. Requires no level to go backwards through the tunnel.

Run energy restoration[edit | edit source]

The amount of restored run energy per minute depends on the player's Agility level. The rate of run energy restoration can be boosted by partial bonuses provided by individual graceful items, including as much as 30% if the complete graceful outfit is unlocked and worn. Contrary to popular belief, a player's Agility level does not affect how quickly the player's run energy is depleted, which is instead affected by the player's weight, the effects of stamina potions, and the passive effect of the ring of endurance.

The table below presents the time it takes to restore 1% of run energy.

Players will gain E amount of run energy per second where A is the player's agility level.

Agility Level Seconds per 1% Energy Minutes from 0% to 100% Energy Ticks per 1% Energy
Default Graceful Default Graceful Default Graceful
0-5 7.500 6.000 12:30 10:00 12.500 10.000
6-11 6.667 5.455 11:07 9:06 11.111 9.091
12-17 6.000 4.615 10:00 7:42 10.000 7.692
18-23 5.455 4.286 9:06 7:09 9.091 7.143
24-29 5.000 4.000 8:20 6:40 8.333 6.667
30-35 4.615 3.750 7:42 6:15 7.692 6.250
36-41 4.286 3.333 7:09 5:34 7.143 5.556
42-47 4.000 3.158 6:40 5:16 6.667 5.263
48-53 3.750 3.000 6:15 5:00 6.250 5.000
54-59 3.529 2.727 5:53 4:33 5.882 4.545
60-65 3.333 2.609 5:34 4:21 5.556 4.348
66-71 3.158 2.500 5:16 4:10 5.263 4.167
72-77 3.000 2.308 5:00 3:51 5.000 3.846
78-83 2.857 2.222 4:46 3:43 4.762 3.704
84-89 2.727 2.143 4:33 3:35 4.545 3.571
90-95 2.609 2.069 4:21 3:27 4.348 3.448
96-101 2.500 1.935 4:10 3:14 4.167 3.226
102+ 2.400 1.875 4:00 3:08 4.000 3.125

Giant squirrel pet[edit | edit source]

Giant squirrel (follower).png

The Giant squirrel is a skilling pet that can be obtained while training at any Agility course. The chances of getting it are dependent on both the course and the player's Agility level.

Temporary boosts[edit | edit source]

Boost Level
increase
Visibility Other info
Agility cape inventory image Agility cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Elven dawn inventory image Elven dawn 1 Visible Heals 1 Hitpoints and reduces Strength by 1.
Agility potion inventory image Agility potion 3 Visible Can increase the success rate of Agility obstacles.
Agility mix inventory image Agility mix 3 Visible Heals 6 hitpoints per dose. See: Barbarian Training.
Spicy stew inventory image Spicy stew
(yellow spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Summer pie inventory image Summer pie 5 Visible Consists of 2 bites, restoring 11 Hitpoints per bite.

Quests[edit | edit source]

Quests requiring Agility[edit | edit source]

Quest Agility
requirement
Other requirements
The Dig Site Agility 10 Herblore 10 , Thieving 25
The Lost Tribe Agility 13 Mining 17 , Thieving 13
Troll Stronghold Agility 15 -
The Depths of Despair Agility 18 20% Hosidius favour
Mountain Daughter Agility 20 -
Death to the Dorgeshuun Agility 23 Thieving 23
The Grand Tree Agility 25 -
Watchtower Agility 25 Mining 40 , Magic 15 , Thieving 15 , Herblore 14
In Search of the Myreque Agility 25 -
Ghosts Ahoy Agility 25 Cooking 20
Darkness of Hallowvale Agility 26 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
Troll Romance Agility 28 -
Cold War Agility 30 Construction 34 , Crafting 30 , Hunter 10
Shilo Village Agility 32 Crafting 20 , Smithing 4
Horror from the Deep Agility 35 -
One Small Favour Agility 36 Crafting 25 , Herblore 18 , Smithing 30
Land of the Goblins Agility 38 Fishing 40 , Thieving 45 , Herblore 48
Royal Trouble Agility 40 Slayer 40
The Fremennik Isles Agility 40 Construction 20 , Woodcutting 56 , Crafting 46
Cabin Fever Agility 42 Crafting 45 , Smithing 50 , Ranged 40
A Taste of Hope Agility 45 Slayer 38 , Attack 40 , Herblore 40 , Crafting 48
Recipe for Disaster
(Awowogei subquest)
Agility 48 Cooking 70
Legends' Quest Agility 50 Magic 56 , Crafting 50 , Herblore 45 , Mining 52 , Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Sins of the Father Agility 52 Woodcutting 62 , Fletching 60 , Crafting 56 , Attack 50 , Slayer 50 , Magic 49
A Kingdom Divided Agility 54 Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 , Crafting 38 , Magic 35
Monkey Madness II Agility 55 Crafting 70 , Slayer 69 , Hunter 60 , Thieving 55 , Firemaking 60
Regicide Agility 56 Crafting 10
Grim Tales Agility 59 Farming 45 , Herblore 52 , Thieving 58 , Woodcutting 71
Dragon Slayer II Agility 60 Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 , Thieving 60 , Construction 50 , Hitpoints 50
Beneath Cursed Sands Agility 62 Crafting 55 , Firemaking 55
Making Friends with My Arm Agility 68 Construction 35 , Firemaking 66 , Mining 72
Song of the Elves Agility 70 Construction 70 , Farming 70 , Herblore 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70

Quests rewarding Agility experience[edit | edit source]

Quest Experience
reward
Agility
requirement
Other requirements
Recruitment Drive 1,000 - Quest points 12
The Depths of Despair 1,500 Agility 18 20% Hosidius favour
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Underground Pass 3,000 - Ranged 25
Icthlarin's Little Helper 4,000 - -
Cold War 5,000 Agility 30 Construction 34 , Crafting 30 , Hunter 10
Royal Trouble 5,000 Agility 40 Slayer 40
Grim Tales 6,000 Agility 59 Farming 45 , Herblore 52 , Thieving 58 , Woodcutting 71
Cabin Fever 7,000 Agility 42 Crafting 45 , Smithing 50 , Ranged 40
Darkness of Hallowvale 7,000 Agility 26 Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
The Grand Tree 7,900 Agility 25 -
Land of the Goblins 8,000 Agility 38 Fishing 40 , Thieving 45 , Herblore 48
Troll Romance 8,000 Agility 28 -
Recipe for Disaster
(Awowogei subquest)
10,000 Agility 48 Cooking 70
Regicide 13,750 Agility 56 Crafting 10
Dragon Slayer II 15,000 Agility 60 Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 , Thieving 60 , Construction 50 , Hitpoints 50
Making Friends with My Arm 10,000 Agility 68 Construction 35 , Firemaking 66 , Mining 72
Beneath Cursed Sands 20,000 Agility 62 Crafting 55 , Firemaking 55
Mourning's End Part II 20,000 - -
Monkey Madness II 20,000 Agility 55 Slayer 69 , Crafting 70 , Hunter 60 , Thieving 55
Song of the Elves 20,000 Agility 70 Construction 70 , Farming 70 , Herblore 70 , Hunter 70 , Mining 70 , Smithing 70 , Woodcutting 70
Total 179,962

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Agility. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
The Tourist Trap4,650 twiceAgility Fletching Smithing Thieving Fletching 10 , Smithing 20
A Kingdom Divided10,000Any skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
Architectural Alliance
(miniquest)
10,000Any skill above 40None
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest7,650 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Sins of the Father15,000 three timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Total197,200


Changes[edit | edit source]

Date Changes
26 October 2022
(update)

The Agility Skill Guide now shows the correct Ranged level required for a bow of Faerdhinen.

23 February 2017
(update | poll)

If you've achieved level 99 Agility, you'll no longer fail any of the obstacles within the Brimhaven Agility Arena.

14 May 2015
(update)

Filtered some game messages relating to Agility obstacles.

11 April 2013
(update | poll)

Multiple players can now pass through certain Agility obstacles simultaneously.

22 February 2013
(update)

This content was included when the Old School RuneScape servers officially launched.

Trivia[edit | edit source]

  • Agility is the only skill in which there is only one level up jingle. All other skills have two: one for levelling up, and another when levelling up and unlocking new content.

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 6 February 2015. (Archived from the original on 12 February 2021.) Mod Ash: "Run energy restores faster at high Agility, including on F2P worlds. Like it was in 2007. We weren't planning to change it."
  2. ^ Jagex. Mod Ash's Twitter account. 14 December 2016. (Archived from the original on 25 May 2020.) Mod Ash: "Your Agility level does, your weight does not."
  3. ^ Jagex. Mod Ash's Twitter account. 6 August 2019. (Archived from the original on 25 May 2020.) Mod Ash: "If your Agility and Strength are over 80 and your carried weight is under 2kg, it looks like the code will indeed do that."
  4. ^ Jagex. Mod Ash's Twitter account. 3 August 2015. (Archived from the original on 25 May 2020.) Mod Ash: "If your unboosted level is 20 higher than required for the course, the rate is reduced to 20% of its normal rate."
  5. ^ Jagex. Mod Ash's Twitter account. 4 August 2015. (Archived from the original on 25 May 2020.) Mod Ash: "The nerfage does not increase gradually. Unless you get to level 110, Ardougne isn't nerfed."