Ahrim's staff

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Undamaged1007550250
Ahrim's staff
Ahrim's staff.png
Released9 May 2005 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Check
Worn optionsCheck
DestroyDrop (If you drop this item it will break. Are you sure you want to drop it?)
ExamineAhrim the Blighted's quarterstaff.
Values
Value85,000 coins
High alch51,000 coins
Low alch34,000 coins
Weight2.267 kg
Grand Exchange
Exchange145,070 coins (info)
Buy limit15
Daily volume833
Loading...
Advanced data
Item ID4710
Ahrim's staff detail.png
Ahrim's staff detail.png
Ahrim's staff detail.png
Ahrim's staff detail.png
Ahrim's staff detail.png
Ahrim's staff 0 detail.png

Ahrim's staff is a one-handed magic weapon that is part of Ahrim the Blighted's set. To wield Ahrim's staff, the player must have 70 Magic and 70 Attack. It increases Magic damage by 5%.

Being part of Ahrim's barrows set, if Ahrim's staff is wielded along with all of the other pieces of equipment in Ahrim's barrows set the player's successful magic attacks have a chance of temporarily lowering the opponent's Strength level. This is cumulative with other effects that lower strength, namely the spell Enfeeble.

It is one of the few weapons able to autocast Arceuus combat spells. Additionally, wearing Ahrim's set with an Amulet of the damned will allow players to autocast Ancient Magicks, and also grant players a 25% chance of dealing a hit with 30% increased damage.

Undamaged1007550250
Attack icon.png Attack bonusesAhrim's staff equipped male.pngAhrim's staff equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+12-1+65+15+0
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
+3+5+2+15+0
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
+68+0+5%+0List
Attack speedRange
Monster attack speed 6.png1
square

Combat styles[edit | edit source]

Category: StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Staff.pngBashCrushAccurateAttack and Hitpoints+3 Attack
PoundCrushAggressiveStrength and Hitpoints+3 Strength
FocusCrushDefensiveDefence and Hitpoints+3 Defence
SpellMagicDefensive AutocastMagic, Defence, and HitpointsNone
SpellMagicAutocastMagic and HitpointsNone

Degradation[edit | edit source]

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names, e.g. Ahrim's staff. It will become Ahrim's staff 100 the first time it's used in combat. Eventually it will degrade to Ahrim's staff 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this. As a bank note, dropping will not break the equipment.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650

Enter your smithing level here to calculate how much it would cost to repair the Ahrim's staff on an Armour stand:

template = Barrows repair/calc
form = repairForm
result = repairResult
param = price||100000|hidden
param = level|Smithing Level (1-105)|1|int|1-105

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.
SourceLevelQuantityRarity
Chest (Barrows)N/A Casket.png17 × 1/2,448

Comparison between other magic weapons[edit | edit source]

Show table →
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow inventory image Tumeken's shadow

Magic 85

+35 N/A 1,282,451,572
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Currently offers the highest magic attack bonus, and is tied with the Kodai wand for highest magic defence.
Harmonised nightmare staff inventory image Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 419,417,359
Volatile nightmare staff inventory image Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 262,532,894
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff inventory image Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 320,693,420
Sanguinesti staff inventory image Sanguinesti staff Magic 82 +25 N/A 84,152,823
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the toxic staff of the dead and trident of the swamp for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy sanguinesti staff inventory image Holy Sanguinesti staff
Kodai wand inventory image Kodai wand Magic 80 +28 +15% 81,120,429
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the second-highest magic attack bonus, and is tied with Tumeken's Shadow for highest magic defence.
Trident of the swamp inventory image Trident of the swamp Magic 78 +25 N/A 3,518,359
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for third-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) inventory image Trident of the swamp (e) 7,086,341
Toxic staff of the dead inventory image Toxic staff of the dead Magic 75 Attack +25 +15% 8,768,355
Staff of light inventory image Staff of light Magic 75 Attack +17 +15% 4,483,051
Staff of balance inventory image Staff of balance Magic 75 Attack +17 +15% 26,194,893
Staff of the dead inventory image Staff of the dead Magic 75 Attack +17 +15% 5,297,551
Trident of the seas inventory image Trident of the seas Magic 75 +15 N/A 41,595
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) inventory image Trident of the seas (e) 3,926,980
Slayer's staff (e) inventory image Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 22,273[n 1]
Nightmare staff inventory image Nightmare staff Magic 72
Hitpoints 50
+16 +15% 39,567,876
Ahrim's staff inventory image Ahrim's staff Magic 70 Attack +15 +5% 145,070
Master wand inventory image Master wand Magic 60 +20 N/A 4,083,226
Thammaron's sceptre inventory image Thammaron's sceptre Magic 60 +20 N/A 4,641,950
Saradomin staff Guthix staff Zamorak staff God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff inventory image Iban's staff Magic 50 Attack +10 N/A 200,000[n 2]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) inventory image Iban's staff (u) 400,000[n 3]
Ancient staff inventory image Ancient staff Magic 50 Attack +15 N/A 75,702
Slayer's staff inventory image Slayer's staff Magic 50
Slayer 55
+12 N/A 21,085
Void knight mace inventory image Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 4]
Mystic smoke staff inventory image Mystic smoke staff Magic 40 Attack +14 +10%[n 5] 1,743,387
Smoke battlestaff inventory image Smoke battlestaff Magic 30 Attack +12 1,704,808
Swamp lizard Orange salamander
Red salamander Black salamander
Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 223
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
189
Attack Ranged Magic 60
(Red)
112
Attack Ranged Magic 70
(Black)
323
Ancient crozier Armadyl crozier
Bandos crozier Guthix crozier
Saradomin crozier Zamorak crozier
Croziers Prayer 60 +10 N/A 8,741
Skull sceptre inventory image Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i) inventory image Skull sceptre (i)
Staff of air Staff of water
Staff of earth Staff of fire
Elemental staves Magic 1
(Basic)
+10 N/A 1,432
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
(Battlestaff)
+12 9,025
Magic 40 Attack
(Mystic staff)
+14 25,169
  1. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  2. ^ Cost to repair the broken staff.
  3. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.
  5. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.

Changes[edit | edit source]

Date Changes
5 May 2021
(update)

Ahrim's staff can now auto-cast ancient spells again whilst wearing full Ahrim's and the Amulet of the Damned.

16 November 2017
(update | poll)

Ahrim's staff is now 1-handed and also provides a 5% Magic damage increase.

16 April 2015
(update)

A "Check" option was added to see the remaining durability.

10 December 2014
(update)

The item was renamed from "Ahrims staff" to "Ahrim's staff".