Air rune

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Air rune detail.png

Air runes are one of the four elemental runes in RuneScape. Players who have completed the Rune Mysteries quest can craft air runes with a Runecraft level of 1 at the air altar (located southwest of Falador), granting 5 Runecraft experience per Rune essence or Pure essence used.

Information[edit | edit source]

Air runes are used in every missile spell as well as most teleportation spells. They are used very often, so players are recommended to purchase a Staff of air or better. Staffs of air can be bought from Zaff's Superior Staffs! shop in Varrock.

The air rune can be combined with water rune to make a mist rune, with a earth rune to make a dust rune, and with fire rune to make a smoke rune.

Another way to obtain air runes is to talk to the magic tutor in Lumbridge. She will give you 30 air and mind runes if you don't have any in your inventory, bank, or on the ground near you.

Prices[edit | edit source]

Air runes do not cost very much money, as players can craft them at a low level and there are many in the game. They are widely used in magic spells and are easy to find. Many goblins drop air runes and other types of runes. Air runes can be bought from Magic shops for 4 to 25 coins, depending on the stock. Players can buy runes from Aubury's Rune Shop in Varrock and from the store in Port Sarim. The store at the Void Knight Outpost is often full of stock so they are not as expensive as in other stores.

A popular money making technique among lower level players is to buy these runes from one of the rune shops and then sell them on the Grand Exchange for 1 or 2 coins more.

They can also be purchased from the Nightmare Zone, using 25 reward points.

Spells requiring air runes[edit source]

Icon Spell Level Runes Exp Category Spell Group Notes
Wind Strike icon.png Wind Strike 1 1Mind1Air 5.5 Combat Standard Maximum of 2 damage per cast.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Opal) 4 1Cosmic2Air10Opal bolts 5.png 9 Enchantment Standard Enchants opal tipped bolts.
Water Strike icon.png Water Strike 5 1Mind1Water1Air 7.5 Combat Standard Maximum of 4 damage per cast.
Earth Strike icon.png Earth Strike 9 1Mind2Earth1Air 9.5 Combat Standard Maximum of 6 damage per cast.
Fire Strike icon.png Fire Strike 13 1Mind3Fire2Air 11.5 Combat Standard Maximum of 8 damage per cast.
Wind Bolt icon.png Wind Bolt 17 1Chaos2Air 13.5 Combat Standard Maximum of 9 damage per cast.
Water Bolt icon.png Water Bolt 23 1Chaos2Water2Air 16.5 Combat Standard Maximum of 10 damage per cast.
Varrock Teleport icon.png Varrock Teleport 25 1Law1Fire3Air 35 Teleport Standard Teleports the caster to the centre of Varrock, by the fountain near the shop.
Lvl-2 Enchant icon.png Lvl-2 Enchant 27 1Cosmic3Air 37 Enchantment Standard Enchants emerald jewellery.
Enchant Crossbow Bolt icon.png Enchant Crossbow Bolt (Emerald) 27 1Nature1Cosmic3Air10Emerald bolts 5.png 37 Enchantment Standard Enchants emerald tipped bolts.
Earth Bolt icon.png Earth Bolt 29 1Chaos3Earth2Air 19.5 Combat Standard Maximum of 11 damage per cast.
Lumbridge Teleport icon.png Lumbridge Teleport 31 1Law1Earth3Air 41 Teleport Standard Teleports the caster to the centre of Lumbridge Castle.
Telekinetic Grab icon.png Telekinetic Grab 33 1Law1Air 43 Skilling Standard Grabs an item off the ground without need for directly taking it.
Fire Bolt icon.png Fire Bolt 35 1Chaos4Fire3Air 22.5 Combat Standard Maximum of 12 damage per cast.
Falador Teleport icon.png Falador Teleport 37 1Law1Water3Air 47 Teleport Standard Teleports the caster to the centre of Falador, next to the statue of Saradomin.
Crumble Undead icon.png Crumble Undead 39 1Chaos2Earth2Air 24.5 Combat Standard Can only be cast on undead monsters. Maximum of 15 damage per cast.
Teleport to House icon.png Teleport to House 40 1Law1Earth1Air 30 Teleport Standard Teleports the caster to their player-owned house.
Wind Blast icon.png Wind Blast 41 1Death3Air 25.5 Combat Standard Maximum of 13 damage per cast.
Camelot Teleport icon.png Camelot Teleport 45 1Law5Air 55.5 Teleport Standard Teleports the caster to the entrance of the castle at Camelot.
Water Blast icon.png Water Blast 47 1Death3Water3Air 28.5 Combat Standard Maximum of 14 damage per cast.
Smoke Rush icon.png Smoke Rush 50 2Death2Chaos1Fire1Air 30 Combat Ancient Maximum of 14 damage per cast. Poisons target starting at 2 damage.
Shadow Rush icon.png Shadow Rush 52 1Soul2Death2Chaos1Air 31 Combat Ancient Maximum of 15 damage per cast. Reduces target's Attack level by 10%.
Earth Blast icon.png Earth Blast 53 1Death4Earth3Air 31.5 Combat Standard Maximum of 15 damage per cast.
Paddewwa Teleport icon.png Paddewwa Teleport 54 2Law1Fire1Air 64 Teleport Ancient Teleports the caster to the entrance of Edgeville Dungeon.
Fire Blast icon.png Fire Blast 59 1Death5Fire4Air 34.5 Combat Standard Maximum of 16 damage per cast.
Saradomin Strike icon.png Saradomin Strike 60 2Blood2Fire4Air+Saradomin staff.png 35 Combat Standard Maximum of 20 damage per cast, or 30 if under effects of the spell Charge. Successful hits will lower the opponent's prayer points by 1. Must be learned at the Mage Arena before it can be used.
Flames of Zamorak icon.png Flames of Zamorak 60 2Blood4Fire1Air+Zamorak staff.png 35 Combat Standard Maximum of 20 damage per cast, or 30 if under effects of the spell Charge. Successful hits will lower the opponent's Magic level by 5%. Must be learned at the Mage Arena before it can be used. A staff of the dead or toxic staff of the dead can also be used to cast this spell.
Claws of Guthix icon.png Claws of Guthix 60 2Blood1Fire4Air+Guthix staff.png 35 Combat Standard Maximum of 20 damage per cast, or 30 if under effects of the spell Charge. Successful hits will lower the opponent's Defence level by 5%. Must be learned at the Mage Arena before it can be used. A void knight mace can also be used to cast this spell.
Smoke Burst icon.png Smoke Burst 62 2Death4Chaos2Fire2Air 36 Combat Ancient Hits a 3x3 area around a target for up to 18 damage each. Poisons targets starting at 2 damage.
Wind Wave icon.png Wind Wave 62 1Blood5Air 36 Combat Standard Maximum of 17 damage per cast.
Shadow Burst icon.png Shadow Burst 64 2Soul2Death4Chaos1Air 37 Combat Ancient Hits a 3x3 area around a target for up to 19 damage each. Reduces targets' Attack levels by 10% each.
Water Wave icon.png Water Wave 65 1Blood7Water5Air 37.5 Combat Standard Maximum of 18 damage per cast.
Charge Air Orb icon.png Charge Air Orb 66 3Cosmic30Air1Unpowered orb.png 76 Enchantment Standard When cast at the obelisk of Air, this spell turns an unpowered orb into an air orb.
NPC Contact icon.png NPC Contact 67 1Cosmic1Astral2Air 63 Skilling Lunar Allows remote contact with Slayer masters and some other NPCs.
Earth Wave icon.png Earth Wave 70 1Blood7Earth5Air 40 Combat Standard Maximum of 19 damage per cast.
Smoke Blitz icon.png Smoke Blitz 74 2Blood2Death2Fire2Air 42 Combat Ancient Maximum of 23 damage per cast. Poisons target starting at 4 damage.
Fire Wave icon.png Fire Wave 75 1Blood7Fire5Air 42.5 Combat Standard Maximum of 20 damage per cast.
Spin Flax icon.png Spin Flax 76 2Nature1Astral5Air 75 Skilling Lunar The spell spins flax into bow strings, spinning five flax.
Shadow Blitz icon.png Shadow Blitz 76 2Soul2Blood2Death2Air 43 Combat Ancient Maximum of 24 damage per cast. Reduces target's Attack level by 15%.
Superglass Make icon.png Superglass Make 77 2Astral6Fire10Air 78 Skilling Lunar Converts all sand and soda ash (or seaweed) in the caster's inventory into molten glass.
Dareeyak Teleport icon.png Dareeyak Teleport 78 2Law3Fire2Air 88 Teleport Ancient Teleports the caster to the western ruins in the Wilderness.
Charge icon.png Charge 80 3Blood3Fire3Air 180 Combat Standard Used to empower the 3 god spells from the Mage Arena. Increases maximum damage by 50% for 7 minutes.
Wind Surge icon.png Wind Surge 81 1Wrath7Air 44.5 Combat Standard Maximum of 21 damage per cast.
Water Surge icon.png Water Surge 85 1Wrath10Water7Air 46.5 Combat Standard Maximum of 22 damage per cast.
Smoke Barrage icon.png Smoke Barrage 86 2Blood4Death4Fire5Air 48 Combat Ancient Hits a 3x3 area around a target for up to 27 damage each. Poisons targets starting at 4 damage.
Shadow Barrage icon.png Shadow Barrage 88 3Soul2Blood4Death4Air 48 Combat Ancient Hits a 3x3 area around a target for up to 28 damage each. Reduces targets' Attack levels by 15%.
Earth Surge icon.png Earth Surge 90 1Wrath10Earth7Air 48.5 Combat Standard Maximum of 23 damage per cast.
Fire Surge icon.png Fire Surge 95 1Wrath10Fire7Air 50.5 Combat Standard Maximum of 24 damage per cast.


Dropping monsters[edit | edit source]

Monster Combat level Quantity Rarity
Crystal chest N/A 50 2; Common
Reward casket (medium) N/A 50–100 2; Common
Dark wizard 7; 11; 20; 22; 23 10; 18 2; Common
Air elemental 34 15–20 2; Common
Mutated Bloodveld 123 105 2; Common
Abyssal demon 124 50 2; Common
Skeletal Wyvern 140 225 2; Common
Black demon 172 50 2; Common
Greater Nechryael 200 150 2; Common
Bandit (Wilderness) 22 10 3; Uncommon
Obor 106 300 3; Uncommon
Chaos Elemental 305 500 3; Uncommon

Trivia[edit | edit source]