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Released24 August 2022 (Update)
Combat level337
ExamineA manifestation of vengeance.
Combat info
Max hit55
Attack styleMelee, Magic, Ranged
Attack speedMonster attack speed 6.png
Combat icon.png Combat stats
Hitpoints icon.pngAttack icon.pngStrength icon.pngDefence icon.pngMagic icon.pngRanged icon.png
Attack icon.png Aggressive stats
Monster attack bonusMonster strength bonusMagic icon.pngMonster magic strength bonusRanged icon.pngMonster ranged strength bonus
Defence icon.png Defensive stats
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
ThrallsNot immune
Advanced data
Monster ID11789,11790,11791,11792,11793,11794,11795,11796

Akkha is a large human warrior encountered at the end of the Path of Het, within the Tombs of Amascut raid. Once a warrior who dedicated himself to the god Het,[1] Akkha eventually believed that the god had abandoned him, leading him to join the Children of Rebirth, a cult dedicated to the goddess of rebirth - the original form of Amascut prior to her corruption into the Devourer.[2] The cult believed that, in order for her to rebirth them in perfect form, achieving a perfect death was essential.[3]

When the time came for the cult to initiate their rebirth, they performed a ritual and called upon Amascut, sacrificing themselves in her name by imbibing a lethal poison.[4] While the rest of the cult perished, the poison failed to kill Akkha, leaving him on the verge of death. Amascut would soon arrive and seal him in a sarcophagus, trapping him in a tormented state between life and death.[5]

With Akkha in tow, Amascut performed a ritual to lure Het to her. Though Het was well aware that it was a trap, he had a sense of duty to the warrior who had once dedicated his life to him.[6] However, instead of facing Amascut, he faced the manifestation of a vengeful Akkha, and was distracted long enough for Amascut to imprison Het.[7]

An adventurer would later defeat Akkha in order to free Het, who would leave some unusual ashes behind. The adventurer collected them and brought them to the High Priest of Sophanem, asking them to cremate the ashes in order to give him a proper send-off.

Mechanics[edit | edit source]

A player fighting Akkha, the Guardian of Het.

Akkha will always have protection prayers active against two attack styles, so players may only attack him with the remaining style. At set intervals, he will switch protection prayers and attack styles. Including the Stay Vigilant invocation, Akkha will always cycle his attack styles in the following pattern: melee, range, and magic, and will always swap his attack style. Without Stay Vigilant active, he will do this after every special attack, which takes seven auto-attacks to perform. He will also do this if he cannot attack his target for a minute.

Akkha's attacks cannot be fully blocked by prayer similarly to Kephri. His melee attacks hit the hardest, can cleave onto nearby secondary targets next to his primary target and can also hit secondary targets if they're under him while he tries to chase his primary target.

After reaching 80% of his health, Akkha will generate four shadows of himself in the four corners of the arena. Once one of these four shadows are dispelled, Akkha must be lured to the quadrant of the dispelled shadow to be damaged, as he will channel immunity from his shadows otherwise. This will be repeated at 60%, 40% and 20% intervals.

Akkha has a number of special attacks that he uses:

  • Detonate - Akkha will mark all players for detonation. The damage from this attack can be avoided by not standing in the same row or column as another player, as the player will detonate in a + shaped pattern. This attack can also be negated by having every player stand on the same tile.
  • Memory Blast - Akkha will disappear, and the symbols of the four sections of the arena will glow in a certain order. Players must remember this order and stand in those sections to avoid the blast that occurs throughout the rest of the arena. Alternatively, a skilled player can run/walk past the blast to take no damage.
  • Trailing Orbs - Akkha will summon orbs in a trail behind players as they move around the arena. Stepping on an orb will cause it to explode and deal damage to the player. This attack can be avoided by simply standing still, as no orbs will be able to spawn behind you, or by simply avoiding stepping on any of the orbs.

Upon having his health depleted, Akkha will make his final stand, restoring 20% of his maximum health before merging into one of the shadows in the four corners of the arena, with Protect from Magic and Missiles active, making melee the only option against him. He will launch numerous orbs around the arena that will damage players on impact should they touch them. After three successful hits, Akkha will swap places with another shadow, repeating until the encounter ends in success or failure.

Drops[edit | edit source]

Item Quantity Rarity Price High Alch
Het's capture.png: Akkha drops Het's capture with rarity Always in quantity 1Het's capture1Always[d 1]Not soldN/A
Eldritch ashes.png: Akkha drops Eldritch ashes with rarity Always in quantity 1Eldritch ashes1Always[d 2]Not soldN/A
  1. ^ Only received if players do not have it stored in their bank.
  2. ^ Only received if players dealt the most damage to Akkha.

Gallery[edit | edit source]

Changes[edit | edit source]

Date Changes
30 August 2023
(update | poll)

Akkha, during his enrage phase, will now teleport after a certain number of successful hits from the player themselves, rather than a fixed number of hits that previously included missed hits and thrall damage.

14 September 2022

Players will now stop attacking when Akkha changes attack styles/protection prayers.

1 September 2022
  • Unstable Orbs will now only damage one player.
  • Reduced the amount of unstable orbs that spawn. To compensate, they will deal increased damage, up to a max of 25.
  • Akkha will change combat styles and prayers if he has not done so after 60 seconds.
26 August 2022

Unstable Orbs now spawn consistently.

Trivia[edit | edit source]

  • His name appears to be a portmanteau of Akh and Ka, two different aspects of the soul from Egyptian mythology.

References[edit | edit source]

  1. ^ "Het's capture". Old School RuneScape. "Like many of his fellow cultists, Akkha's life prior to the cult was as a soldier dedicated to Het."
  2. ^ "Het's capture". Old School RuneScape. "The Children of Rebirth was a cult of former warriors dedicated to the Devourer's original form, Amascut - the goddess of rebirth."
  3. ^ "Het's capture". Old School RuneScape. "They were firm in their belief that they must achieve a perfect death, so that Amascut would allow them to be reborn in perfected form."
  4. ^ "Het's capture". Old School RuneScape. "When the day of their supposed rebirth came, they performed a ritual to Amascut and poisoned themselves in her name."
  5. ^ "Het's capture". Old School RuneScape. "With Amascut long gone, the ritual instead called out to the Devourer and she arrived to find Akkha as the sole survivor among the many dead. His poison had failed, but he was on the verge of death. The Devourer took Akkha and sealed him in a sarcophagus, trapping him between life and death."
  6. ^ "Het's capture". Old School RuneScape. "She then performed a ritual of her own, calling out to Het. While Het almost certainly realised it was a trap, he was unable to ignore the call. Like many of his fellow cultists, Akkha's life prior to the cult was as a soldier dedicated to Het, and so the god felt he had a duty to help his former acolyte."
  7. ^ "Het's capture". Old School RuneScape. "Het arrived expecting to face the Devourer, but was faced with a manifestation of Akkha himself. Fueled by vengeance against the god who had abandoned him, this manifestation gave the Devourer the distraction she needed to capture Het."