Amulet of torture

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Amulet of torture
Amulet of torture.png
Released6 May 2016 (Update)
Quest itemNo
ExamineA deep sense of torture burns within this powerful amulet.
Value202,000 coins
High alch121,200 coins
Low alch80,800 coins
Weight0.01 kg
Grand Exchange
Exchange14,209,385 coins (info)
Buy limit8
Daily volume5,409
Advanced data
Item ID19553
Amulet of torture detail.png

The amulet of torture is an enchanted zenyte amulet. It is purely offensive, giving the highest melee attack bonuses of any neck slot item, but with no defence bonuses. It is also tied with the amulet of strength for giving the highest strength bonus in the neck slot.

Wearing any piece of enchanted zenyte equipment requires level 75 in Hitpoints.

Players can make one by enchanting a zenyte amulet with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

Players can attach a torture ornament kit, obtained from master clue scrolls, to create an amulet of torture (or). This is only cosmetic, and does not affect the amulet's stat bonuses. It can be dismantled, returning the amulet and ornament kit.

Attack icon.png Attack bonusesAmulet of torture equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngNeck slot.png

Creation[edit | edit source]

Magic Magic93 (b)110
Member icon.png
Ticks3 (1.8s) [r 1]
Zenyte amulet.pngZenyte amulet114,703,725
Cosmic rune.pngCosmic rune1109
Soul rune.pngSoul rune203,720
Blood rune.pngBlood rune204,340
Total Cost14,711,894
Amulet of torture.pngAmulet of torture114,209,385
  1. ^ Manual casting is 3 ticks, auto-casting is 7 ticks

Products[edit | edit source]

Amulet of torture (or).pngAmulet of torture (or)
Member icon.png
  • None
  • None

Trivia[edit | edit source]

  • In the original Developer's Blog, it was proposed that zenyte jewellery, in addition to its stats, would provide a passive healing effect provided that it was charged with a cut onyx.[1] Charged zenyte jewellery equipped would have a 10% chance of healing 5% of the damage dealt to a target. This effect would last for 10,000 successful hits, which when depleted would return the zenyte jewellery to its uncharged state and would require another onyx to become charged again. This was polled in the Old School Content Poll #39, where it only received 69.1% votes in favour, 5.9% short of passing the poll.

References[edit | edit source]

  1. ^ Mod Ronan. "Dev Blog: Monkey Madness II." 22 February 2016. (Archived from the original on 16 July 2020.) Old School Announcements Forums.