|Released||6 July 2016 (Update)|
|He may be old, but you made him mad.|
|+0||+0||+0||+0%||Not immune||Not immune|
Ancient Wizards appear when doing master clue scrolls when the player digs for a clue directed by the strange device or coordinates, in multicombat areas. Each wizard uses a different attack style and can hit fairly high, requiring players to be prepared for a three-on-one fight.
Strategy[edit | edit source]
The wizards are much stronger than their combat levels suggest, as most of their combat levels are due to their offensive stat levels. Together, they are comparable in damage output to a God Wars Dungeon main boss. The goal should be to kill them as quickly as possible. Especially if there are no obstacles to get two of three wizards stuck behind, super sets, bossing food such as sharks or tuna potatoes, and food for tick-eating such as karambwan and/or pineapple pizza are highly advisable.
Ancient Wizards have low Defence, so melee or Ranged is advised. Magic is not advised as they are resistant due to their high Magic level. It is worth noting the melee-using wizard has a significantly higher maximum hit than the rest of the wizards, so activating Protect from Melee is highly recommended while under attack by this wizard. Armour such as dragonhide armour is recommended.
If available, the player should make use of nearby obstacles to limit the number of wizards able to attack the player at once. The other wizards cannot be used to safespot the melee wizard, he will simply walk through them. It is advised to kill the wizards in this order: Melee (if he cannot be safespotted), Ranged, and finally Magic, using the equivalent protection Prayer matching the style of the target wizard each time.
A form of antipoison is recommended as the melee-using wizard is capable of poisoning the player.
For Ancient Wizards fought in the Wilderness, bring items you are prepared to lose.
Drops[edit | edit source]
100%[edit | edit source]
Item Quantity Rarity GE market price Bones 1 Always 72
Runes and ammunition[edit | edit source]
Item Quantity Rarity GE market price Air rune 5–24 Common 25–120 Fire rune 15–21 Common 75–105 Death rune 5–23 Uncommon 1,195–5,497 Runite bolts 1–5 Uncommon 322–1,610
Herbs[edit | edit source]
Item Quantity Rarity GE market price Grimy guam leaf 1 Uncommon 17 Grimy marrentill 1 Uncommon 14 Grimy harralander 1 Uncommon 706 Grimy irit leaf 1 Uncommon 897 Grimy ranarr weed 1 Uncommon 7,938 Grimy cadantine 1 Uncommon 1,298
Other[edit | edit source]
Item Quantity Rarity GE market price Coins 71–225 Common Not sold Prayer potion(4) 1 Common 10,755 Pure essence 25 (noted) Common 100 Potato seed 1 Common 1 Strawberry seed 1 Common 26 Staff of fire 1 Uncommon 992 Fire battlestaff 1 Uncommon 9,048 Runite crossbow (u) 1 Uncommon 9,433 Looting bag 1 Uncommon (1/30) Not sold
- Only dropped by those found in the Wilderness.
Trivia[edit | edit source]
- Interestingly, the poison inflicted by the melee-using Ancient Wizard who uses a poisoned dragon dagger starts at 8, which is more than a dragon dagger (p++) available to players, which starts at 6.