Ape Atoll Agility Course

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Ape Atoll Agility Course
Ape Atoll Agility Course.png
Released15 March 2006 (Update)
LocationApe Atoll
Advanced data
Typeagility course

The Ape Atoll Agility course is an Agility training area located near Marim, available to players with level 48 Agility (cannot be boosted). Access to this course requires completion of Chapter 2 of Quest points Monkey Madness I. To access the Agility course, the player has to wear a Ninja or Kruk monkey greegree.

The Agility course rewards 580 Agility experience per completed lap. With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels expect to get around 40,000-50,000 Agility experience per hour, depending on concentration levels.

Introduction[edit | edit source]

The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Quest points Monkey Madness I to access. The Agility course consists of six obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap. All of the obstacles can be failed by the player, resulting in small amounts of damage. Failed obstacles have to be tried again before going for the next obstacle, in order to become eligible for the bonus experience at the end of the lap. Players with higher Agility have a higher success rate at passing the obstacles. After reaching level 75 Agility, obstacles on the course can not be failed.

It takes 20,387 laps of the course to reach level 99 Agility from level 75, with no failures of obstacles due to a 100% success rate from level 75 and above. That is equal to more than 9 complete days of non-stop training at this course.

Getting there[edit | edit source]

There are several different methods for travelling to the Ape Atoll Agility Course. The best options, ordered from fast to slow, are:

Strategies[edit | edit source]

Clothing[edit | edit source]

Inventory[edit | edit source]

Tips[edit | edit source]

One reasonably popular method of training on this course is to take a large number of Summer pies or Agility potions (at levels 70 and 72, respectively) to maintain a constant Agility level of at least 75, because the player will never fail an obstacle at this level. Doing this ensures that the player can obtain the maximum hourly experience rate starting at a level well below 75. However, if a player starts this at the minimum level, the boost will only last a minute before requiring another stat boost. Therefore, it is recommended to have at least level 72 to use summer pies and 73 for agility potions, so that the boost can be profited from a little longer.

Also, players with a pool to restore run energy in their player-owned house as well as a fairy ring in their house can use the fairy ring code DIQ to quickly restore run energy, thereby saving money on potions.

Note: Laps will only count towards the backpack total if all obstacles have been passed in the lap. The most recent obstacle passed will be remembered if a player teleports mid lap. Players looking to restore energy should teleport from hill with the fairy ring to get credit for the half completed lap when they return to the course.

The course[edit | edit source]

The route taken to complete the course.
Image Obstacle Experience
Ape Atoll Agility Course (1).png Stepping stone 40
Ape Atoll Agility Course (2).png Tropical tree 40
Ape Atoll Agility Course (3).png Monkeybars 40
Ape Atoll Agility Course (4).png Skull slope 60
Ape Atoll Agility Course (5).png Rope 100
Ape Atoll Agility Course (6).png Tropical tree 100
N/A Course Completion Bonus 200
Total 580

Experience rates[edit | edit source]

Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At level 75 and higher expect to be able to complete a maximum of 95 laps per hour (63 ticks per lap), resulting in 55,800 Agility experience per hour.

At lower Agility levels expect to get around 40,000-45,000 Agility experience per hour.

Monkey backpacks[edit | edit source]

After completion of Monkey Madness II, players can obtain a Monkey which they can equip on their back. The monkey can be transformed into six other variants by completing laps at the agility course. Note that laps will only begin to be tracked upon completion of Monkey Madness II; Bobawu can tell players how many laps they've completed.

Monkey Laps
Karamjan monkey (item).png Karamjan 100
Zombie monkey (item).png Zombie 250
Maniacal monkey (item).png Maniacal 500
Skeleton monkey (item).png Skeleton 1,000
Kruk jr.png Kruk jr 1,500
Princely monkey.png Princely 2,000

Changes[edit | edit source]

Date Changes
3 August 2022

The click-zone of the skull slope has been expanded.

2 July 2015
(update | poll)

Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness and Daero's training.

Trivia[edit | edit source]

  • Upon its release, the Ape Atoll Agility Course gave the fastest experience from level 70 to 99 Agility. The release of the Dorgesh-Kaan Agility Course, released in March 2007, took this title for the fastest experience from around level 80 to 99 Agility.
  • If attempting this agility course whilst in human form, the character will slip off and a message will appear in the chatbox that says "...you're not monkey enough to try this!"
  • If attempting this agility course while not a small or a medium ninja monkey, a message will appear saying "Only the stealthiest and most agile monkey can use this!"
  • Attempting to use a boost to access this course results in the message "Your Agility boost won't help you here."