Ape Atoll Agility Course

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The Ape Atoll Agility Course

The Ape Atoll Agility course is an Agility training area located near Marim, available to players with level 48 Agility. Access to this course requires completion of Chapter 2 of Quest start icon.png Monkey Madness I. To access the Agility course, the player has to wear a Ninja or Kruk monkey greegree.

The Agility course rewards 580 Agility experience per completed lap. With an average time of 39 seconds per lap, it is possible to get upwards of 53,300 Agility experience per hour from this course. At lower Agility levels expect to get around 40,000-50,000 Agility experience per hour, depending on concentration levels.

Introduction[edit | edit source]

The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Quest start icon.png Monkey Madness I to access. The Agility course consists of six obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap. Some of the obstacles can be failed by the player, resulting in small amounts of damage. Failed obstacles have to be tried again before going for the next obstacle, in order to become eligible for the bonus experience at the end of the lap. Players with higher Agility have a higher success rate at passing the obstacles, with obstacles becoming infallible at level 75.

It takes 20,387 laps of the course to reach level 99 Agility from level 75, with no failures of obstacles due to a 100% success rate from level 75 and above. That is equal to more than 9 complete days of non-stop training at this course.

Getting there[edit | edit source]

There are several different methods for travelling to the Ape Atoll Agility Course. The best options, ordened from fast to slow, are:

Strategies[edit | edit source]

Clothing[edit | edit source]

Inventory[edit | edit source]

Tips[edit | edit source]

One reasonably popular method of training on this course is to take a large number of Summer pies or Agility potions (at levels 70 and 72, respectively) to maintain a constant Agility level of at least 75, because the player will never fail an obstacle at this level. Doing this ensures that the player can obtain the maximum hourly experience rate starting at a level well below 75. However, if a player starts this at the minimum level, the boost will only last a minute before requiring another stat boost. Therefore, it is recommended to have at least level 72 to use summer pies and 73 for agility potions, so that the boost can be profited from a little longer.

The course[edit | edit source]

The route taken to complete the course.
Image Obstacle Experience
Ape Atoll Agility Course 1.png Stepping stone 40
Ape Atoll Agility Course 2.png Tropical tree 40
Ape Atoll Agility Course 3.png Monkeybars 40
Ape Atoll Agility Course 4.png Skull slope 60
Ape Atoll Agility Course 5.png Rope 100
Ape Atoll Agility Course 6.png Tropical tree 300 [d 1]
Total 580
  1. 300 experience is only rewarded if the player completed all other obstacles on the course. When this obstacle is passed without completing all other obstacles, 100 Agility experience is rewarded.

Experience rates[edit | edit source]

Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At level 75 and higher expect to be able to complete a maximum of 92 laps per hour (65 ticks per lap), resulting in 53,300 Agility experience per hour.

At lower Agility levels expect to get around 40,000-45,000 Agility experience per hour.

Transforming back to human form[edit | edit source]

To cast a teleport or other spell, it is needed to transform back to human form. This can be done by unequipping the greegree.

Trivia[edit | edit source]

  • Upon its release, the Ape Atoll Agility Course gave the fastest experience from level 70 to 99 Agility. The release of the Dorgesh-Kaan Agility Course, released in March 2007, took this title for the fastest experience from around level 80 to 99 Agility.
  • If attempting an obstacle and removing the greegree in a quick succession, it will, if timed correctly, make a glitch happen where an archer monkey appears inside the character as they walk through the obstacle.
  • If attempting this agility course whilst in human form, the character will slip off the stepping stone and a message will appear in the chatbox that says "The rock is covered in slime and you slip into the water... ...you're not monkey enough to try this!"
  • If attempting this agility course while not a small or a medium ninja monkey, a message will appear saying "Only the stealthy and agile monkey can use this!"