The Arceuus spellbook, sometimes referred to as the necromancy spellbook, is a spellbook that players can access upon gaining 60% favour with Arceuus in Great Kourend. Like the standard spellbook, it has a variety of combat and utility spells at its disposal, unlike the Lunar spellbook, which is primarily focused on utility spells, and the Ancient Magicks, which is heavily combat-oriented.
Making extensive use of blood, nature and soul runes, the spellbook makes use of reanimation spells used in prayer training, and possesses an array of teleportation spells to the mainland, which primarily teleports players to locations associated with death, such as graveyards and dungeons with undead. Alongside the reanimation and teleport spells, a larger set of combat and utility spells are accessible to players who have completed the quest A Kingdom Divided.
Because of the low supply of law runes within the kingdom, the study of teleportation magicks has always been very limited throughout Great Kourend's history, with Xeric being the only known user of teleportation spells. However, with a larger wave of visitors from the mainland arriving to Great Kourend, a steady supply of law runes became available, allowing Arceuus to create teleportation spells to the mainland.
- 1 Switching spellbooks
- 2 Teleportation spells
- 3 Combat spells
- 4 Utility spells
- 5 Discontinued spells
- 6 Unused spells
- 7 Changes
Switching spellbooks[edit | edit source]
Players may speak with Tyss to switch to the Arceuus spellbook. Tyss can be found near the Dark Altar on the north end of Arceuus. Alternatively, players can switch back to the standard spellbook by visiting Tyss again and choosing the "I'd like to stop using your spellbook now." option, and he will lift the dark magicks from the player's mind.
Players can use the games necklace to teleport to the Wintertodt Camp and run south-west until they exit the snowy area, then east afterwards. Another method to get there is using the fairy ring code CIS. However, it first needs to be unlocked by speaking to the nearby NPC, Trossa, for a one time fee of 80,000.
Players who have level 80 Construction can build a dark altar within their Achievement Gallery, allowing them to freely switch between the standard and Arceuus spellbooks without having to travel to the real Dark Altar.
Teleportation spells[edit | edit source]
Players are free to use all teleportation spells upon unlocking the Arceuus spellbook; completion of A Kingdom Divided is not required.
|Arceuus Home Teleport||1||None||0||Teleports players to the Dark Altar.|
|Arceuus Library Teleport||6||2 1||9||Teleports players north of the Arceuus Library.|
|Draynor Manor Teleport||17||1 1 1||16||Teleports players to Draynor Manor.|
|Battlefront Teleport||23||1 1 1||19||Teleports players to the ancient grave just outside the Battlefront.|
|Mind Altar Teleport||28||1 2||22||Teleports players to the Mind altar.|
|Respawn Teleport||34||1 1||27||Teleports players to their respawn point.|
|Salve Graveyard Teleport||40||1 2||30||Teleports players to the ghoul area by the entrance to Mort Myre Swamp. Requires completion of Priest in Peril. This is the closest teleport in the game to an overworld Fairy Ring.|
|Fenkenstrain's Castle Teleport||48||1 1 1||50||Teleports players to Fenkenstrain's Castle. Requires completion of Priest in Peril.|
|West Ardougne Teleport||61||2 2||68||Teleports players to West Ardougne. Requires completion of Biohazard.|
|Harmony Island Teleport||65||1 1 1||74||Teleports players to Harmony Island. Requires completion of The Great Brain Robbery.|
|Cemetery Teleport||71||1 1 1||82||Teleports players to The Forgotten Cemetery in the Wilderness.|
|Barrows Teleport||83||1 2 2||90||Teleports players to the Barrows.|
|Ape Atoll Teleport||90||2 2 2||100||Teleports players to the Ape Atoll Dungeon. Requires completion of Monkey Madness I, including having received Daero's training|
Combat spells[edit | edit source]
The combat spells of the Arceuus spellbook possess a mix of offensive and support spells, which includes spells to resurrect thralls, which fight alongside the player for a set amount of time.
Autocasting[edit | edit source]
Offensive Arceuus spells can only be autocast with particular magic weapons:
|Staff of the dead|
|Toxic staff of the dead|
Grasp spells[edit | edit source]
Grasp spells deal damage and provide a chance to stop the target from moving for a short time. They are twice as effective on targets that are under the effects of the Mark of Darkness spell. However, if the target is under the effect of the Ward of Arceuus spell, they will only be bound in place for 0.6 seconds if successfully bound by the caster.
|Ghostly Grasp||35||4 1||22.5||12||10%||1.2|
|Skeletal Grasp||56||8 1||33||17||25%||1.8|
|Undead Grasp||79||12 1||46.5||24||50%||2.4|
Demonbane spells[edit | edit source]
Demonbane spells deal damage (with a 20% accuracy bonus) much like any other offensive spells, but can only be cast on demonic creatures. They will have an additional 25% damage and 40% accuracy bonus if cast on demons that are under the effects of the Mark of Darkness spell.
|Inferior Demonbane||44||4 1||27||16|
|Superior Demonbane||62||8 1||36||23|
|Dark Demonbane||82||12 2||43.5||30|
Corruption spells[edit | edit source]
Corruption spells provide a chance to inflict corruption on the caster's next successful hit. If a player with corruption spells active attacks an opposing player with Ward of Arceuus active, the attacker's corruption spells will remain active until the target's Ward expires, after which the next successful attack post-expiration will roll the chance for corruption.
Players cannot cast corruption spells on a player if they are currently corrupted, nor can they do so while the target is under the effects of the Ward of Arceuus spell. There is no immunity period after corruption wears off on a player.
|Lesser Corruption||64||1 2||75||33%|
|Greater Corruption||85||1 3||95||66%|
Resurrection spells[edit | edit source]
Requires having the book of the dead equipped or in the player's inventory (which is obtained upon completion of A Kingdom Divided), casting resurrection spells require prayer points in addition to runes, and will summon a thrall that attacks the same target that the player is attacking for a certain amount of time ( seconds).
Players can only summon one thrall at a time, and it cannot attack other players. Thralls have an attack speed of 4 (attacking every 2.4 seconds), cannot be damaged, and ignore accuracy checks when attacking.
These spells cannot be used at Basilisk Knights.
|Resurrect Lesser Ghost||38||10 1 5||55||2||Magic||1|
|Resurrect Lesser Skeleton||38||10 1 5||55||2||Ranged||1|
|Resurrect Lesser Zombie||38||10 1 5||55||2||Melee||1|
|Resurrect Superior Ghost||57||10 1 5||70||4||Magic||2|
|Resurrect Superior Skeleton||57||10 1 5||70||4||Ranged||2|
|Resurrect Superior Zombie||57||10 1 5||70||4||Melee||2|
|Resurrect Greater Ghost||76||10 5 1||88||6||Magic||3|
|Resurrect Greater Skeleton||76||10 5 1||88||6||Ranged||3|
|Resurrect Greater Zombie||76||10 5 1||88||6||Melee||3|
Other spells[edit | edit source]
|Dark Lure||50||1 1||60||Lures monsters to attack players, and stops them from retreating. Can also be cast on implings.|
|Mark of Darkness||59||1 1||70||Gives various debuffs to the target that lasts for a set amount of time.|
|Ward of Arceuus||73||1 2 4||83||Gives various buffs to oneself that lasts for a set amount of time.|
Utility spells[edit | edit source]
Reanimation spells[edit | edit source]
Reanimation spells will reanimate certain creatures whose heads still contain their souls. Killing reanimated creatures will grant Arceuus favour for each reanimated creature killed based on their toughness. Players are awarded Magic experience for casting the spell, and Prayer experience for killing the reanimated creature. A majority of reanimated creatures will have a maximum of 35 Hitpoints.
|Spell||Level||Runes||XP||Compatible ensouled heads|
|Basic Reanimation||16||4 2||32||Goblin, monkey, imp, minotaur, scorpion, bear, unicorn|
|Adept Reanimation||41||4 3 1||80||Dog, chaos druid, ogre, giant, elf, troll, horror|
|Expert Reanimation||72||1 3 2||138||Kalphite, dagannoth, bloodveld, TzHaar, demon|
|Master Reanimation||90||2 4 4||170||Aviansie, abyssal demon, dragon|
Offering spells[edit | edit source]
Offering spells convert up to three sets of remains to prayer points, granting three times the normal experience of burying or scattering remains. They take the same amount of time as offering three remains at an altar in a player-owned house chapel.
|Demonic Offering||84||1 1||175||Ashes|
|Sinister Offering||92||1 1||180||Bones|
Other spells[edit | edit source]
|Shadow Veil||47||5 5 5||58||Grants a 15% chance (36.25% if wearing the dodgy necklace) to avoid being stunned and damaged while pickpocketing NPCs for a set amount of time.|
|Vile Vigour||66||3 1||76||Converts remaining prayer points into run energy at a 1:1 ratio.|
|Degrime||70||4 2||83||Cleans all grimy herbs in the player's inventory that the player has the Herblore level to clean.|
|Resurrect Crops||78||25 8 12 8||90||Gives a chance for a dead farming patch to be brought back to life. If the spell fails, the patch is cleared out.|
|Death Charge||80||1 1 1||90||Restores 15% of the player's special attack energy upon killing a monster.|
Discontinued spells[edit | edit source]
There were formerly reanimation spells for each ensouled head, which were merged into four reanimation spells in the update. In addition, the Lumbridge Graveyard Teleport was replaced with the Arceuus Library Teleport.
|Reanimate Goblin||3||2 1||6|
|Lumbridge Graveyard Teleport||6||2 1||9|
|Reanimate Monkey||7||3 1||14|
|Reanimate Imp||12||3 2||24|
|Reanimate Minotaur||16||4 2||32|
|Reanimate Scorpion||19||1 1||38|
|Reanimate Bear||21||1 1 1||42|
|Reanimate Unicorn||22||2 1 1||44|
|Reanimate Dog||26||2 2 1||52|
|Reanimate Chaos Druid||30||3 2 1||60|
|Reanimate Giant||37||4 2 1||74|
|Reanimate Ogre||40||4 3 1||80|
|Reanimate Elf||43||2 2 2||86|
|Reanimate Troll||46||3 2 2||92|
|Reanimate Horror||52||4 2 2||104|
|Reanimate Kalphite||57||4 3 2||114|
|Reanimate Dagannoth||62||4 3 3||124|
|Reanimate Bloodveld||65||1 2 2||130|
|Reanimate TzHaar||69||1 3 2||138|
|Reanimate Demon||72||1 4 2||144|
|Reanimate Aviansie||78||1 4 3||156|
|Reanimate Abyssal Creature||85||1 4 4||170|
|Reanimate Dragon||93||2 4 4||186|
Unused spells[edit | edit source]
Some spells designs were cut from the Arceuus spellbook rework, although Mod West had still made spell icons for them and can be found within the game cache.
A spell resembling Magic Dart
Changes[edit | edit source]
|30 June 2021
|16 June 2021
(update | poll)
|28 April 2021
(update | poll)
|10 January 2019
The Battlefront Teleport spell was added.
|11 October 2018
The spellbook icons for reanimation spells were graphically updated.
|18 February 2016
The spellbook is now referred to as the "Arceuus spellbook" instead of the "Necromancy spellbook".
|29 January 2016
|28 January 2016
(update | poll)