# Arceuus spellbook

The Arceuus spellbook.

The Arceuus spellbook, sometimes referred to as the necromancy spellbook, is a spellbook that players can access upon gaining 60% favour with Arceuus in Great Kourend. Like the standard spellbook, it has a variety of combat and utility spells at its disposal, unlike the Lunar spellbook, which is primarily focused on utility spells, and the Ancient Magicks, which is heavily combat-oriented.

Making extensive use of blood, nature and soul runes, the spellbook makes use of reanimation spells used in prayer training, and possesses an array of teleportation spells to the mainland, which primarily teleports players to locations associated with death, such as graveyards and dungeons with undead. Alongside the reanimation and teleport spells, a larger set of combat and utility spells are accessible to players who have completed the quest A Kingdom Divided.

Because of the low supply of law runes within the kingdom, the study of teleportation magicks has always been very limited throughout Great Kourend's history, with Xeric being the only known user of teleportation spells. However, with a larger wave of visitors from the mainland arriving to Great Kourend, a steady supply of law runes became available, allowing Arceuus to create teleportation spells to the mainland.

## Switching spellbooks

Players may speak with Tyss to switch to the Arceuus spellbook. Tyss can be found near the Dark Altar on the north end of Arceuus. Alternatively, players can switch back to the normal spellbook by visiting Tyss again and choosing the "I would like to stop using your Spellbook now" option, and he will lift dark magicks from your mind. You will notice your spellbook returning to the normal spellbook immediately.

Players can use the games necklace to teleport to the Wintertodt Camp and run south-west until they exit the snowy area, then east afterwards. Another method to get there is using the fairy ring code CIS. However, it first needs to be unlocked by speaking to the nearby NPC, Trossa, for a one time fee of 80,000.

Players who have level 80 Construction can build a dark altar within their Achievement Gallery, allowing them to freely switch between the standard and Arceuus spellbooks without having to travel to the real Dark Altar.

## Teleportation spells

A player uses a teleport spell from the Arceuus spellbook.

Players are free to use all teleportation spells upon unlocking the Arceuus spellbook; completion of A Kingdom Divided is not required.

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Spell Level Runes XP Notes
Arceuus Home Teleport 1 None 0 Teleports players to the Dark Altar.
Arceuus Library Teleport 6 2 1 9 Teleports players north of the Arceuus Library.
Draynor Manor Teleport 17 1 1 1 16 Teleports players to Draynor Manor.
Battlefront Teleport 23 1 1 1 19 Teleports players to the ancient grave just outside the Battlefront.
Mind Altar Teleport 28 1 2 22 Teleports players to the Mind altar.
Respawn Teleport 34 1 1 27 Teleports players to their respawn point.
Salve Graveyard Teleport 40 1 2 30 Teleports players to the ghoul area by the entrance to Mort Myre Swamp. Requires completion of Priest in Peril.
Fenkenstrain's Castle Teleport 48 1 1 1 50 Teleports players to Fenkenstrain's Castle. Requires completion of Priest in Peril.
West Ardougne Teleport 61 2 2 68 Teleports players to West Ardougne. Requires completion of Biohazard.
Harmony Island Teleport 65 1 1 1 74 Teleports players to Harmony Island. Requires completion of The Great Brain Robbery.
Cemetery Teleport 71 1 1 1 82 Teleports players to The Forgotten Cemetery in the Wilderness.
Barrows Teleport 83 1 2 2 90 Teleports players to the Barrows.
Ape Atoll Teleport 90 2 2 2 100 Teleports players to the Ape Atoll Dungeon. Requires completion of Monkey Madness I, including having received Daero's training

## Combat spells

The combat spells of the Arceuus spellbook possess a mix of offensive and support spells, which includes spells to resurrect thralls, which fight alongside the player for a set amount of time.

With the exception of Ghostly Grasp and Inferior Demonbane, all combat spells in the Arceuus spellbook require completion of the quest A Kingdom Divided.

### Autocasting

Offensive Arceuus spells can only be autocast with particular magic weapons:

 Ahrim's staff Master wand Kodai wand Skull sceptre Slayer's staff Staff of the dead

### Grasp spells

Grasp spells deal damage and provide a chance to stop the target from moving for a short time. They are twice as effective on targets that are under the effects of the Mark of Darkness spell. However, if the target is under the effect of the Ward of Arceuus spell, they will only be bound in place for 0.6 seconds if successfully bound by the caster.

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Spell Level Runes XP Damage Bind
chance
Bind time
(seconds)
Ghostly Grasp 35 4 1 22.5 12 10% 1.2
Skeletal Grasp 56 8 1 33 17 25% 1.8
Undead Grasp 79 12 1 46.5 24 50% 2.4

### Demonbane spells

Demonbane spells deal damage much like any other offensive spells, but can only be cast on demonic creatures. They will have an additional 25% damage and accuracy bonus if cast on demons that are under the effects of the Mark of Darkness spell.

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Spell Level Runes XP Damage
Inferior Demonbane 44 4 1 27 16
Superior Demonbane 62 8 1 36 23
Dark Demonbane 82 12 2 43.5 30

### Corruption spells

Corruption spells provide a chance to inflict corruption on the caster's next successful hit. If a player with corruption spells active attacks an opposing player with Ward of Arceuus active, the attacker's corruption spells will remain active until the target's Ward expires, after which the next successful attack post-expiration will roll the chance for corruption.

Players cannot cast corruption spells on a player if they are currently corrupted, nor can they do so while the target is under the effects of the Ward of Arceuus spell. There is no immunity period after corruption wears off on a player.

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Spell Level Runes XP Corruption
chance
Lesser Corruption 64 1 2 75 33%
Greater Corruption 85 1 3 95 66%

### Resurrection spells

Requiring the book of the dead to use (which is obtained upon completion of A Kingdom Divided), casting resurrection spells require prayer points in addition to runes, and will summon a thrall that attacks the same target that the player is attacking for a certain amount of time (${\displaystyle 0.6*MagicLevel}$ seconds).

Players can only summon one thrall at a time, and it cannot attack other players. Thralls have an attack speed of 4 (attacking every 2.4 seconds), cannot be damaged, and ignore accuracy checks when attacking.

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Spell Level Runes XP Prayer
points cost
Thrall
attack style
Thrall
max hit
Resurrect Lesser Ghost 38 10 1 5 55 2 Magic 1
Resurrect Lesser Skeleton 38 10 1 5 55 2 Ranged 1
Resurrect Lesser Zombie 38 10 1 5 55 2 Melee 1
Resurrect Superior Ghost 57 10 1 5 70 4 Magic 2
Resurrect Superior Skeleton 57 10 1 5 70 4 Ranged 2
Resurrect Superior Zombie 57 10 1 5 70 4 Melee 2
Resurrect Greater Ghost 76 10 5 1 88 6 Magic 3
Resurrect Greater Skeleton 76 10 5 1 88 6 Ranged 3
Resurrect Greater Zombie 76 10 5 1 88 6 Melee 3

### Other spells

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Spell Level Runes XP Description
Mark of Darkness 59 1 1 70 Gives various debuffs to the target that lasts for a set amount of time.
Ward of Arceuus 73 1 2 4 83 Gives various buffs to oneself that lasts for a set amount of time.

## Utility spells

With the exception of Resurrect Crops and reanimation spells, all utility spells in the Arceuus spellbook require completion of the quest A Kingdom Divided.

### Reanimation spells

Main article: Reanimation spells

Reanimation spells will reanimate certain creatures whose heads still contain their souls. Killing reanimated creatures will grant Arceuus favour for each reanimated creature killed based on their toughness. Players are awarded Magic experience for casting the spell, and Prayer experience for killing the reanimated creature. A majority of reanimated creatures will have a maximum of 35 Hitpoints.

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Spell Level Runes XP Compatible ensouled heads
Basic Reanimation 16 4 2 32 Goblin, monkey, imp, minotaur, scorpion, bear, unicorn
Adept Reanimation 41 4 3 1 80 Dog, chaos druid, ogre, giant, elf, troll, horror
Expert Reanimation 72 1 3 2 138 Kalphite, dagannoth, bloodveld, TzHaar, demon
Master Reanimation 90 2 4 4 170 Aviansie, abyssal demon, dragon

### Offering spells

Offering spells convert up to three sets of remains to prayer points, granting three times the normal experience of burying or scattering remains. They take the same amount time as offering three remains at an altar in a player-owned house chapel.

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Spell Level Runes XP Remains converted
Demonic Offering 84 1 1 175 Ashes
Sinister Offering 92 1 1 180 Bones

### Other spells

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Spell Level Runes XP Description
Shadow Veil 47 5 5 5 58 Grants a 15% chance (40% if wearing the dodgy necklace) to avoid being stunned and damaged while pickpocketing NPCs for a set amount of time.
Dark Lure 50 1 1 60 Stops monsters from retreating during combat, including implings.
Vile Vigour 66 3 1 76 Converts remaining prayer points into run energy at a 1:1 ratio.
Degrime 70 4 2 83 Cleans all grimy herbs in the player's inventory that the player has the Herblore level to clean.
Resurrect Crops 78 25 8 12 8 90 Gives a chance for a dead farming patch to be brought back to life. If the spell fails, the patch is cleared out.
Death Charge 80 1 1 1 90 Restores 15% of the player's special attack energy upon killing a monster.

## Discontinued spells

The Arceuus spellbook prior to the merging of reanimation spells.

With an update on 28 April 2021, the spellbook was significantly reduced in size to prepare for the release of the quest A Kingdom Divided.

There were formerly reanimation spells for each ensouled head, which were merged into four reanimation spells in the update. In addition, the Lumbridge Graveyard Teleport was replaced with the Arceuus Library Teleport.

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Spell Level Runes XP
Reanimate Goblin 3 2 1 6
Lumbridge Graveyard Teleport 6 2 1 9
Reanimate Monkey 7 3 1 14
Reanimate Imp 12 3 2 24
Reanimate Minotaur 16 4 2 32
Reanimate Scorpion 19 1 1 38
Reanimate Bear 21 1 1 1 42
Reanimate Unicorn 22 2 1 1 44
Reanimate Dog 26 2 2 1 52
Reanimate Chaos Druid 30 3 2 1 60
Reanimate Giant 37 4 2 1 74
Reanimate Ogre 40 4 3 1 80
Reanimate Elf 43 2 2 2 86
Reanimate Troll 46 3 2 2 92
Reanimate Horror 52 4 2 2 104
Reanimate Kalphite 57 4 3 2 114
Reanimate Dagannoth 62 4 3 3 124
Reanimate Bloodveld 65 1 2 2 130
Reanimate TzHaar 69 1 3 2 138
Reanimate Demon 72 1 4 2 144
Reanimate Aviansie 78 1 4 3 156
Reanimate Abyssal Creature 85 1 4 4 170
Reanimate Dragon 93 2 4 4 186

## Unused spells

Some spells designs were cut from the Arceuus spellbook rework, although Mod West had still made spell icons for them and can be found within the game cache.

## Changes

Date Changes
28 April 2021
(update | poll)
• Reanimation spells were merged into four spells.
• The Lumbridge Graveyard Teleport spell was replaced with the Arceuus Library Teleport spell.
• Various teleport spell icons were graphically updated.
10 January 2019
(update)

The Battlefront Teleport spell was added.

11 October 2018
(update)

The spellbook icons for reanimation spells were graphically updated.

18 February 2016
(update)

The spellbook is now referred to as the "Arceuus spellbook" instead of the "Necromancy spellbook".

29 January 2016
(update)
• Teleport spells in the Arceuus spellbook now use combination runes correctly.
• Casting the Resurrect Crops spell after having used Spellbook Swap will now swap the spellbook back.
28 January 2016
(update | poll)
• Eleven teleport spells were added to the spellbook.
• The Resurrect Crops spell has been added.