Armour/Highest bonuses

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This page lists the items with the highest specific bonuses for each slot.

Note that you can not directly compare weapons since they all have different speeds. For instance a weapon with a strength bonus of 50 and a speed of 4 should have a damage output roughly equal to a weapon with strength 75 and speed 6. In other words don't consider the weapons listed on this page to be "best" just because they have the highest bonuses, often that means these weapons are also very slow.

To compare weapons you should ideally use a DPS calculator, but a reasonable alternative is to use Calculator:Armoury and toggle Normalize.

Members[edit | edit source]

Attack bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot.png Fighter hat.png Fighter hat +5 Requires Defence 45 to wear. Must also have 275 Honour points in each role from the Barbarian Assault minigame.
Worn Equipment#Neck slot.png Amulet of torture.png Amulet of torture +15 Requires Hitpoints 75 to wear.
Worn Equipment#Boots slot.png Boots of brimstone.png Boots of brimstone +3 Requires Ranged 70 , Defence 70 , Magic 70 and Slayer 44 to wear.
Worn Equipment#Cape slot.png Ardougne cloak 4.png Ardougne cloak 4 +6 Requires completion of the Elite Ardougne Diary.
Worn Equipment#Shield slot.png Avernic defender.png Avernic defender +30 Requires a dragon defender and avernic defender hilt, Attack 70 and Defence 70 .
Worn Equipment#Hands slot.png Ferocious gloves.png Ferocious gloves +16 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot.png Treasonous ring (i).png Treasonous ring (i) +8 The treasonous ring initially gives +4 stab bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Ghrazi rapier.png Ghrazi rapier +94 Requires Attack 80 to wield.
Worn Equipment#Two-handed items.png Zamorakian spear.png Zamorakian spear +85 Requires Attack 70 to wield.
TOTAL +177 +138 if using a Zamorakian spear.

The tradeable items would cost 88,386,061 coins if using a Zamorakian spear, or 241,542,072 coins if using a Ghrazi rapier and an Avernic defender.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot.png Warrior helm.png Warrior helm +5 Requires Defence 45 and completion of The Fremennik Trials. The fighter hat from Barbarian Assault gives the same slash attack bonus, increases stab and crush attack, but has lower Defence bonuses.
Worn Equipment#Neck slot.png Amulet of torture.png Amulet of torture +15 Requires Hitpoints 75 to wear.
Worn Equipment#Boots slot.png Primordial boots.png Primordial boots +2 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +4 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Avernic defender.png Avernic defender +29 Requires a dragon defender and avernic defender hilt, Attack 70 and Defence 70 .
Worn Equipment#Hands slot.png Ferocious gloves.png Ferocious gloves +16 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot.png Warrior ring (i).png Warrior ring (i) +8 The warrior ring initially gives +4 slash bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Blade of saeldor.png Blade of saeldor +94 Requires Attack 75 to wield.
Worn Equipment#Two-handed items.png Godsword.png Godsword +132 All of the godswords provide the same slash attack bonus. Requires Attack 75 to wield.
TOTAL +182 +173 if using a blade of Saeldor and an Avernic defender.

The tradeable items would cost 109,462,520 coins if using a Zamorak godsword, or 302,820,940 coins if using a blade of Saeldor and an Avernic defender.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot.png Inquisitor's great helm.png Inquisitor's great helm +8 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Neck slot.png Amulet of torture.png Amulet of torture +15 Requires Hitpoints 75 to wear.
Worn Equipment#Body slot.png Inquisitor's hauberk.png Inquisitor's hauberk +12 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Legs slot.png Inquisitor's plateskirt.png Inquisitor's plateskirt +12 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Boots slot.png Primordial boots.png Primordial boots +2 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Mythical cape.png Mythical cape +6 Requires completion of the Dragon Slayer II quest.
Worn Equipment#Shield slot.png Avernic defender.png Avernic defender +28 Attack 70 and Defence 70 to wield.
Worn Equipment#Hands slot.png Ferocious gloves.png Ferocious gloves +16 Requires Attack 80 and Defence 80 to wear and the completion of Dragon Slayer II.
Worn Equipment#Ring slot.png Tyrannical ring (i).png Tyrannical ring (i) +8 The Tyrannical ring initially gives +4 crush bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Inquisitor's mace.png Inquisitor's mace +95 Requires Attack 75 to wield. The dragon warhammer has an identical crush bonus, but has less strength bonus and is slower.
Worn Equipment#Two-handed items.png Elder maul.png Elder maul +135 Requires Attack 75 and Strength 75 to wield.
TOTAL +214 +202 if using an inquisitor's mace and an avernic defender.

The tradeable items would cost 447,563,051 coins if using an elder maul, or 939,406,028 coins if using an inquisitor's mace and an avernic defender.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot.png Ancestral hat.png Ancestral hat +8 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage. The 3rd age mage hat provides the same bonuses and only requires Magic 65 and Defence 30 to wear, but has no Melee Defence or Magic damage bonuses.
Worn Equipment#Neck slot.png 3rd age amulet.png 3rd age amulet +15 Requires Magic 65 and Defence 30 to wear. The amulet of fury, amulet of glory, and amulet of magic are all significantly cheaper in price, and give +10 Magic attack. The occult necklace provides not only +12 Magic attack, but also +10% Magic damage that stacks with other boosting effects.
Worn Equipment#Body slot.png Ancestral robe top.png Ancestral robe top +35 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage.
Worn Equipment#Legs slot.png Ancestral robe bottom.png Ancestral robe bottom +26 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage.
Worn Equipment#Boots slot.png Eternal boots.png Eternal boots +8 Requires Magic 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png God capes#Imbuing.png Imbued god cape +15 Requires Magic 75 and completion of Mage Arena II miniquest to be worn, and gives +2% Magic damage.
Worn Equipment#Shield slot.png Arcane spirit shield.png Arcane spirit shield +20 Requires Magic 65 , Defence 75 , and Prayer 70 to be worn. Mage's book is much cheaper and provides a bonus of +15.
Worn Equipment#Hands slot.png Tormented bracelet.png Tormented bracelet +10 Requires Hitpoints 75 to wear, and gives +5% Magic damage.
Worn Equipment#Ring slot.png Seers ring (i).png Seers ring (i) +12 The seers ring initially gives +6 Magic bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +12.
Worn Equipment#Weapon slot.png Kodai wand.png Kodai wand +28 Requires Magic 80 to wield, and gives +15% Magic damage.
TOTAL +177

The tradeable items would cost 572,551,071 coins if using a 3rd age amulet, or 545,858,427 coins if using an occult necklace.

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot.png Armadyl helmet.png Armadyl helmet +10 Requires Ranged 70 and Defence 70 to wear.
Worn Equipment#Neck slot.png Necklace of anguish.png Necklace of anguish +15 Also gives +5 Ranged Strength. Requires Hitpoints 75 to use. An amulet of glory or an amulet of fury can be used as a cheaper alternative, but both only give +10 Ranged attack.
Worn Equipment#Body slot.png Armadyl chestplate.png Armadyl chestplate +33 Requires Ranged 70 and Defence 70 to wear.
Worn Equipment#Legs slot.png Armadyl chainskirt.png Armadyl chainskirt +20 Requires Ranged 70 and Defence 70 to wear.
Worn Equipment#Boots slot.png Pegasian boots.png Pegasian boots +12 Requires Ranged 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Ava's assembler.png Ava's assembler +8 Requires completion of Dragon Slayer II, Vorkath's head and Ranged 70 to wear.
Worn Equipment#Shield slot.png Twisted buckler.png Twisted buckler +18 Requires Ranged 75 and Defence 75 to wield.
Worn Equipment#Hands slot.png Zaryte vambraces.png Zaryte vambraces +18 Requires Ranged 80 and Defence 45 to wear.
Worn Equipment#Ring slot.png Archers ring (i).png Archers ring (i) +8 The archers ring initially gives +4 Ranged bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Zaryte crossbow.png Zaryte crossbow +110 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It also has a passive effect that strengthens the effects of enchanted bolts by 10%.
Worn Equipment#Two-handed items.png Bow of faerdhinen.png Bow of faerdhinen +128 Requires completion of Song of the Elves alongside Ranged 75 and Agility 70 to wield.
TOTAL +252 +252 if using a Zaryte crossbow and a twisted buckler.

The tradeable items would cost 481,436,487 coins if using a bow of faerdhinen, or 638,635,982 coins if using a Zaryte crossbow and a twisted buckler.

Defence bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot.png Justiciar faceguard.png Justiciar faceguard +60 Requires Defence 75 to be worn.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15
Worn Equipment#Body slot.png Justiciar chestguard.png Justiciar chestguard +132 Requires Defence 75 to be worn.
Worn Equipment#Legs slot.png Justiciar legguards.png Justiciar legguards +95 Requires Defence 75 to be worn.
Worn Equipment#Boots slot.png Guardian boots.png Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Ancient wyvern shield.png Ancient wyvern shield (fully charged) +72 Requires Defence 75 and Magic 75 to wield.
Worn Equipment#Hands slot.png Barrows gloves.png Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Zaryte crossbow.png Zaryte crossbow +14 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It also has a passive effect that strengthens the effects of enchanted bolts by 10%.
Worn Equipment#Two-handed items.png Dinh's bulwark.png Dinh's bulwark +141 Requires Attack 75 and Defence to wield.
TOTAL +519 +464 if using a Zaryte crossbow and an ancient wyvern shield.

The tradeable items would cost 74,508,702 coins if using Dinh's bulwark, or 393,065,776 coins if using a Zaryte crossbow and an ancient wyvern shield.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot.png Justiciar faceguard.png Justiciar faceguard +63 Requires Defence 75 to be worn.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15
Worn Equipment#Body slot.png Justiciar chestguard.png Justiciar chestguard +130 Requires Defence 75 to be worn.
Worn Equipment#Legs slot.png Justiciar legguards.png Justiciar legguards +92 Requires Defence 75 to be worn.
Worn Equipment#Boots slot.png Guardian boots.png Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Ancient wyvern shield.png Ancient wyvern shield (fully charged) +80 Requires Defence 75 and Magic 75 to wield.
Worn Equipment#Hands slot.png Barrows gloves.png Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Zaryte crossbow.png Zaryte crossbow +14 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It also has a passive effect that strengthens the effects of enchanted bolts by 10%.
Worn Equipment#Two-handed items.png Dinh's bulwark.png Dinh's bulwark +145 Requires Attack 75 and Defence to wield.
TOTAL +521 +470 if using the Zaryte crossbow and Ancient wyvern shield

The tradeable items would cost 74,508,702 coins if using Dinh's bulwark, or 393,065,776 coins if using a Zaryte crossbow and an ancient wyvern shield.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot.png Justiciar faceguard.png Justiciar faceguard +59 Requires Defence 75 to be worn.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15 The gnome amulet (+13) is an accessible alternative.
Worn Equipment#Body slot.png Justiciar chestguard.png Justiciar chestguard +117 Requires Defence 75 to be worn.
Worn Equipment#Legs slot.png Justiciar legguards.png Justiciar legguards +93 Requires Defence 75 to be worn.
Worn Equipment#Boots slot.png Guardian boots.png Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Elysian spirit shield.png Elysian spirit shield +75 Requires Defence 75 and Prayer 75 to wield. The Ancient wyvern shield also gives gives +75 crush defence when fully charged.
Worn Equipment#Hands slot.png Barrows gloves.png Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Maple blackjack(d).png Maple blackjack(d) +24 Requires Defence 30 and Thieving 30 to be equipped.
Worn Equipment#Two-handed items.png Dinh's bulwark.png Dinh's bulwark +145 Requires Attack 75 and Defence to wield.
TOTAL +505 +459 if using a maple blackjack(d) and an Elysian spirit shield.

The tradeable items would cost 74,508,702 coins if using Dinh's bulwark, or 928,492,309 coins if using a maple blackjack(d) and an Elysian spirit shield.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot.png Halos.png Halos +11 The Armadyl helmet (+10) can be used as a tradeable alternative, though it requires Defence 70 and Ranged to wear; a Slayer helmet (i) also provides +10 magic defence.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15 The amulet of defence (+7), amulet of power (+6) and amulet of glory (+3) can be used as cheaper alternatives.
Worn Equipment#Body slot.png Armadyl chestplate.png Armadyl chestplate +70 Requires Defence 70 and Ranged to wear.
Worn Equipment#Legs slot.png Armadyl chainskirt.png Armadyl chainskirt +40 Requires Defence 70 and Ranged to wear.
Worn Equipment#Boots slot.png Eternal boots.png Eternal boots +8 Requires Magic 75 and Defence 75 to wear. A cheap alternative is the Silly jester boots. While they only offer +5 magical defence, they are completely free to replace.
Worn Equipment#Cape slot.png God capes#Imbuing.png Imbued god cape +15 Requires Magic 75 and completion of Mage Arena II miniquest to be worn.
Worn Equipment#Shield slot.png Spectral spirit shield.png Spectral spirit shield +30 Requires Magic 65 , Defence 75 , and Prayer 70 .
A Mage's book can be used an alternative for those with lower Defence, requiring only Magic 60 and giving +15 magic defence.
An odium ward provides a +24 bonus, but requires Defence 60 .
Worn Equipment#Hands slot.png 3rd age vambraces.png 3rd age vambraces +9 Requires Ranged 65 and Defence 45 to wear. Black d'hide vambraces are much cheaper and give a +8 bonus, but require Ranged 70 to wear.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Kodai wand.png Kodai wand +20 Requires Magic 80 to wield. Other alternatives include the Staff of the dead (+17) and an Ancient staff (+15). The 3rd age wand (requires Magic 65 ) and Master wand (requires Magic 60 ) also give +20, but have lower offensive bonuses and no Melee Defence.
TOTAL +238

The tradeable items would cost 319,681,224 coins if using a halo, or 330,959,126 coins if using an Armadyl helmet.

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot.png Justiciar faceguard.png Justiciar faceguard +67 Requires Defence 75 to be worn.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15
Worn Equipment#Body slot.png Justiciar chestguard.png Justiciar chestguard +142 Requires Defence 75 to be worn.
Worn Equipment#Legs slot.png Justiciar legguards.png Justiciar legguards +102 Requires Defence 75 to be worn.
Worn Equipment#Boots slot.png Guardian boots.png Guardian boots +24 Requires Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Crystal shield.png Crystal shield +80 Requires Defence 70 , Agility 50 , and completion of Roving Elves to wield.
Worn Equipment#Hands slot.png Barrows gloves.png Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Zaryte crossbow.png Zaryte crossbow +16 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses.
Worn Equipment#Two-handed items.png Dinh's bulwark.png Dinh's bulwark +148 Requires Attack 75 and Defence to wield.
TOTAL +542 +490 if using a Zaryte crossbow and a crystal shield.

The tradeable items would cost 74,508,702 coins if using Dinh's bulwark, or 365,280,150 coins if using a Zaryte crossbow and a crystal shield.

Other bonuses[edit | edit source]

Strength[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Head slot.png Torva full helm.png Torva full helm +8 Requires Defence 80 to wear. A Neitiznot faceguard gives +6 Strength bonus and requires The Fremennik Exiles completion and Defence 70 . A helm of neitiznot gives +3, and requires the completion of The Fremennik Isles and Defence 55 . A Berserker helm also gives +3, and requires only Defence 45 and the completion of The Fremennik Trials. An obsidian helm also gives +3, requiring Defence 60 only. A serpentine helm is the next best in slot providing +5 strength bonus.
Worn Equipment#Neck slot.png Amulet of torture.png Amulet of torture +10 Requires Hitpoints 75 to wear.
The Amulet of strength also gives +10, but lacks the +15 to stab, slash, and crush attack as well as +2 Prayer bonuses. However, the amulet of strength is significantly less expensive.
Worn Equipment#Body slot.png Torva platebody.png Torva platebody +6 Requires Defence 80 to wear. A Bandos chestplate gives +4 Strength bonus and requires Defence 65 to wear. A Fighter torso can be obtained through Barbarian Assault, which also gives a +4 bonus and requires only Defence 40 .
Worn Equipment#Legs slot.png Torva platelegs.png Torva platelegs +4 Requires Defence 80 to wear. Bandos tassets give +2 Strength bonus and require Defence 65 to wear.
Worn Equipment#Boots slot.png Primordial boots.png Primordial boots +5 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +8 Requires completion of the Inferno. Fire cape gives +4 but is significantly easier to obtain.
Worn Equipment#Shield slot.png Avernic defender.png Avernic defender +8 Requires Attack 70 and Defence 70 to wield.
Worn Equipment#Hands slot.png Ferocious gloves.png Ferocious gloves +14 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot.png Berserker ring (i).png Berserker ring (i) +8 The berserker ring initially gives +4 Strength bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Leaf-bladed battleaxe.png Leaf-bladed battleaxe +92 Requires Attack 65 and Slayer 55 to wield.
Worn Equipment#Two-handed items.png Elder maul.png Elder maul +147 Requires Attack 75 and Strength 75 to wield.
TOTAL +210 +163 if using the Leaf-bladed battleaxe and Avernic defender.

The tradeable items would cost 1,042,471,388 coins if using an elder maul, or 1,068,713,929 coins if using a leaf-bladed battleaxe and an Avernic defender.

Ranged strength[edit | edit source]

Slot Image Item Ranged strength
bonus
Notes
Worn Equipment#Neck slot.png Necklace of anguish.png Necklace of anguish +5 Requires Hitpoints 75 to wear.
Worn Equipment#Cape slot.png Ava's assembler.png Ava's assembler +2 Requires Ranged 70 to wear, and the completion of Dragon Slayer II and Vorkath's head to make.
Worn Equipment#Hands slot.png Zaryte vambraces.png Zaryte vambraces +2 Requires Ranged 80 and Defence 45 to wear.
Worn Equipment#Ammo slot.png Dragon javelin.png Dragon javelin +150 Can only be used with ballistae.
Worn Equipment#Two-handed items.png Heavy ballista.png Heavy ballista +15 Requires Ranged 75 and the completion of Monkey Madness II to wield.
Worn Equipment#Ammo slot.png Onyx dragon bolts (e).png Onyx dragon bolts (e) +122 Highest strength bonus for ammo used by one-handed weapons is +122 for any dragon bolts, used by crossbows above rune.
Worn Equipment#Weapon slot.png Black chinchompa.png Black chinchompa +30 Requires Ranged 65 to wield.
Worn Equipment#Shield slot.png Twisted buckler.png Twisted buckler +10 Requires Ranged 75 and Defence 75 to wield. Can be used with any one-handed ranged weapon, such as chinchompas and crossbows.
TOTAL +174 +49 if using black chinchompas, +141 if using a crossbow with dragon bolts.

Excluding ammo, the tradeable items would cost 176,682,206 coins if using a heavy ballista, or 194,180,207 coins if using a twisted buckler with chinchompas or a crossbow.

Magic damage[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Head slot.png Ancestral hat.png Ancestral hat +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Neck slot.png Occult necklace.png Occult necklace +10% Requires Magic 70 to wear.
Worn Equipment#Body slot.png Ancestral robe top.png Ancestral robe top +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Legs slot.png Ancestral robe bottom.png Ancestral robe bottom +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Cape slot.png God capes#Imbuing.png Imbued god cape +2% Requires Magic 75 and the completion of Mage Arena II to wear.
Worn Equipment#Hands slot.png Tormented bracelet.png Tormented bracelet +5% Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Kodai wand.png Kodai wand +15% Requires Magic 80 to wield. Staff of the dead and its toxic variant also provide +15% magic damage, but with lower accuracy, lower chance to save runes, inability to autocast Ancient Magicks, and not providing infinite water runes.
TOTAL +38%

The tradeable items would cost 357,497,069 coins.

Prayer[edit | edit source]

Slot Image Item Prayer
bonus
Notes
Worn Equipment#Head slot.png Mitre.png Any mitre +5 Requires Prayer 40 and Magic 40 to be worn.
Worn Equipment#Neck slot.png Dragonbone necklace.png Dragonbone necklace +12 Requires Prayer 70 to wear. The Bonecrusher necklace has the same bonus, requirements, and prayer-restoring effect, but also acts as a Bonecrusher.
Worn Equipment#Body slot.png Proselyte hauberk.png Proselyte hauberk +8 Requires Defence 30 and Prayer 20 to be worn. The completion of The Slug Menace is also required. The 3rd age druidic robe top also gives +8 prayer bonus but it requires Prayer 65 to be worn and doesn't offer any other bonuses besides prayer.
Worn Equipment#Legs slot.png Proselyte cuisse.png Proselyte cuisse +6 Requires Defence 30 and Prayer 20 to be worn. The completion of The Slug Menace is also required. The Proselyte tasset can also be used. The zealot's robe bottom or 3rd age druidic robe bottoms also give +6 prayer bonus but don't offer any other bonuses besides prayer, though they also don't negatively affect range and magic accuracy. The 3rd age druidic robe bottoms also require Prayer 65 to be worn.
Worn Equipment#Boots slot.png Devout boots.png Devout boots +5 Requires Prayer 60 to wear.
Worn Equipment#Cape slot.png Soul cape.png Soul cape +8 Requires Prayer 70 to wear, and 2,500 Zeal Tokens from the Soul Wars Minigame to purchase.
Worn Equipment#Shield slot.png God book.png Any god book +5 Requires completion of Horror from the Deep. Broodoo shields also give the same bonus, but require Magic 25 and Defence 25 .
The Falador shield 4 gives the same Prayer bonus and requires completion of the Elite Falador Diary.
Worn Equipment#Hands slot.png Holy wraps.png Holy wraps +3 Requires Prayer 31 to wear. Cheaper alternatives include White gloves and Blessed vambraces, but they only give +1 to Prayer. A Tormented bracelet gives +2, but requires Hitpoints 75 to wear.
Worn Equipment#Ring slot.png Ring of the gods (i).png Ring of the gods (i) +8 The ring of the gods initially gives +4 Prayer bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to increase its Prayer bonuses to +8. The Ring of suffering (i) gives +4 Prayer and has significantly higher Defence bonuses, but does not give the Holy wrench effect and additionally requires Hitpoints 75 .
Worn Equipment#Weapon slot.png Crozier.png Any crozier +6 Requires Prayer 60 to wield. The Void knight mace also gives the same Prayer bonus, but requires Attack 42 , Strength , Ranged , Magic , Defence , Hitpoints , and Prayer 22 . The 3rd age druidic staff also gives +6 prayer bonus but it requires Prayer 65 and Attack 65 to wield.
Worn Equipment#Ammo slot.png Rada's blessing 4.png Rada's blessing 4 +2 Requires completion of the elite Kourend & Kebos Diary.
TOTAL +68

The tradeable items would cost 28,323,184 coins if using a Saradomin mitre, crozier, and god book.

Weight[edit | edit source]

Slot Image Item Weight
reduction
Notes
Worn Equipment#Head slot.png Graceful hood.png Graceful hood -3 Costs 35 Mark of grace.pngMarks of grace.
Worn Equipment#Cape slot.png Spottier cape.png Spottier cape -4.5 Requires Hunter 66 to be worn.
Worn Equipment#Body slot.png Graceful top.png Graceful top -5 Costs 55 Mark of grace.pngMarks of grace.
Worn Equipment#Legs slot.png Graceful legs.png Graceful legs -6 Costs 60 Mark of grace.pngMarks of grace.
Worn Equipment#Hands slot.png Penance gloves.png Penance gloves -4.5 Costs 150 Honour points in each role from the Barbarian Assault minigame.
Worn Equipment#Boots slot.png Boots of lightness.png Boots of lightness -4.5 Found during the Temple of Ikov quest. Can obtain more by returning to the dungeon near the Legends Guild.
TOTAL -27.5 -25kg if using the entire graceful outfit. The outfit also provides additional run energy restoration per piece worn.

Valuing marks of grace by the current cost of amylase crystals, the tradeable items would cost 1,698,933 coins if using the lightest equipment, or 2,944,133 coins if using the entire graceful outfit.

F2P[edit | edit source]

Attack bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Neck slot.png Amulet of power.png Amulet of power +6
Worn Equipment#Weapon slot.png Rune sword.png
Rune longsword.png
Rune sword
Rune longsword
+38 Requires Attack 40 to wield. Both give the same stab bonus, but the Rune sword is faster.
TOTAL +44

The tradeable items would cost 14,028 coins if using a rune sword.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Neck slot.png Amulet of power.png Amulet of power +6
Worn Equipment#Two-handed items.png Rune 2h sword.png Rune 2h sword +69 Requires Attack 40 to wield.
TOTAL +75

The tradeable items would cost 39,911 coins.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Neck slot.png Amulet of power.png Amulet of power +6
Worn Equipment#Two-handed items.png Hill giant club.png Hill giant club +65 Requires Attack 40 to wield.

The Barronite Mace has higher DPS due to faster attack intervals but offers less Crush bonus and with that a lower max hit

TOTAL +71

The tradeable items would cost 548,276 coins.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot.png Blue wizard hat.png
Wizard hat.png
Blue wizard hat
Wizard hat
+2
Worn Equipment#Neck slot.png Amulet of magic.png Amulet of magic +10
Worn Equipment#Body slot.png Blue wizard robe.png
Black robe.png
Wizard robe +3
Worn Equipment#Legs slot.png Zamorak monk bottom.png Zamorak monk bottom +2
Worn Equipment#Weapon slot.png Bryophyta's staff.png Bryophyta's staff +15 Requires Attack 30 and Magic 30 to wield.
TOTAL +32

The tradeable items would cost 8,129,812 coins if using black robes.

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot.png Coif.png Coif +2 Requires Ranged 20 to wear.
Worn Equipment#Neck slot.png Amulet of power.png Amulet of power +6
Worn Equipment#Body slot.png Green d'hide body.png Green d'hide body +15 Requires Ranged 40 and Defence 40 to wear, as well as the completion of Dragon Slayer I.
Worn Equipment#Legs slot.png Green d'hide chaps.png Green d'hide chaps +8 Requires Ranged 40 to wear.
Worn Equipment#Hands slot.png Green d'hide vambraces.png Green d'hide vambraces +8 Requires Ranged 40 to wear.
Worn Equipment#Two-handed items.png Maple shortbow.png
Maple longbow.png
Maple shortbow
Maple longbow
+29 Requires Ranged 30 to wield. Both give the same Ranged bonus.
TOTAL +68

The tradeable items would cost 9,801 coins if using a shortbow, or 9,882 coins if using a longbow.

Defence bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot.png Rune full helm.png Rune full helm +30 Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Rune platebody.png Rune platebody +82 Requires Defence 40 and the completion of Dragon Slayer I to wear.
Worn Equipment#Legs slot.png Rune platelegs.png
Rune plateskirt.png
Rune platelegs
Rune plateskirt
+51 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot.png Decorative boots (gold).png Decorative boots (gold) +10 Obtained from the Castle Wars Ticket Exchange.
Worn Equipment#Shield slot.png Rune kiteshield.png Rune kiteshield +44 Requires Defence 40 to wear.
Worn Equipment#Hands slot.png Gilded d'hide vambraces.png Gilded d'hide vambraces +3 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot.png Staff.png Staff +2 The Magic staff and the elemental staves also give the same Melee Defence.
TOTAL +229

The tradeable items would cost 6,213,709 coins if using platelegs.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot.png Rune full helm.png Rune full helm +32 Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Rune platebody.png Rune platebody +80 Requires Defence 40 and the completion of Dragon Slayer I to wear.
Worn Equipment#Legs slot.png Rune platelegs.png
Rune plateskirt.png
Rune platelegs
Rune plateskirt
+49 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot.png Decorative boots (gold).png Decorative boots (gold) +11 Obtained from the Castle Wars Ticket Exchange.
Worn Equipment#Cape slot.png Black cape.png Black cape +1 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot.png Rune kiteshield.png Rune kiteshield +48 Requires Defence 40 to wear.
Worn Equipment#Hands slot.png Green d'hide vambraces.png Green d'hide vambraces +2 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot.png Staff.png
Rune longsword.png
Staff
longsword
+3 The staff, magic staff, and elemental staves all give the same Melee Defence. Longswords all give the same Defence.
TOTAL +233

The tradeable items would cost 131,147 coins if using platelegs, a cabbage cape, and a staff.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot.png Rune full helm.png Rune full helm +27 Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Rune chainbody.png Rune chainbody +78 Requires Defence 40 to wear.
Worn Equipment#Legs slot.png Rune platelegs.png
Rune plateskirt.png
Rune platelegs
Rune plateskirt
+47 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot.png Decorative boots (gold).png Decorative boots (gold) +12 Obtained from the Castle Wars Ticket Exchange.
Worn Equipment#Cape slot.png Black cape.png Black cape +1 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot.png Rune kiteshield.png Rune kiteshield +46 Requires Defence 40 to wear.
Worn Equipment#Hands slot.png Gilded d'hide vambraces.png Gilded d'hide vambraces +4 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot.png Rune longsword.png Longsword +2 Longswords all give the same Defence.
TOTAL +224

The tradeable items would cost 6,223,435 coins if using platelegs, a cabbage cape, and a rune longsword.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot.png Coif.png Coif +4 Requires Ranged 20 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Green d'hide body.png Green d'hide body +20 Requires Defence 40 , Ranged 40 and the completion of Dragon Slayer I to wear.
Worn Equipment#Legs slot.png Green d'hide chaps.png Green d'hide chaps +8 Requires Ranged 40 to wear.
Worn Equipment#Shield slot.png Anti-dragon shield.png Anti-dragon shield +2 Can be obtained from Duke Horacio after the start of Dragon Slayer I.
Worn Equipment#Hands slot.png Green d'hide vambraces.png Green d'hide vambraces +2 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot.png Bryophyta's staff.png Bryophyta's staff +15 Requires Attack 30 and Magic 30 to wield.
TOTAL +58

The tradeable items would cost 8,133,606 coins.

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot.png Rune full helm.png Rune full helm +30 Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Rune platebody.png Rune platebody +80 Requires Defence 40 and the completion of Dragon Slayer I to wear.
Worn Equipment#Legs slot.png Rune platelegs.png
Rune plateskirt.png
Rune platelegs
Rune plateskirt
+49 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Cape slot.png Black cape.png Black cape +2 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot.png Rune kiteshield.png Rune kiteshield +46 Requires Defence 40 to wear.
TOTAL +214

The tradeable items would cost 129,786 coins if using platelegs and a cabbage cape.

Other bonuses[edit | edit source]

Strength[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Neck slot.png Amulet of strength.png Amulet of strength +10
Worn Equipment#Two-handed items.png Rune 2h sword.png Rune 2h sword +70 Requires Attack 40 to wield. The Hill giant club provides the same Strength bonus but has lower attack bonuses.
Worn Equipment#Boots slot.png Decorative boots (gold).png Decorative boots (gold) +1 Obtained from the Castle Wars Ticket Exchange.
TOTAL +81

The tradeable items would cost 39,145 coins.

Prayer[edit | edit source]

Slot Image Item Prayer
bonus
Notes
Worn Equipment#Head slot.png Saradomin full helm.png God full helm +1 This includes Guthix, Saradomin, and Zamorak helmets. Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Holy symbol.png Holy symbol +8 Made by taking an unblessed symbol to Brother Jered on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter. The Amulet of power also gives a Prayer bonus, but it is only +1.
Worn Equipment#Body slot.png Monk's robe top.png Monk's robe top +6 Found on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter.
Worn Equipment#Legs slot.png Monk's robe.png Monk's robe bottom +5 Found on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter.
Worn Equipment#Shield slot.png Saradomin kiteshield.png God kiteshield +1 This includes Guthix, Saradomin, and Zamorak kiteshields. Requires Defence 40 to wear.
Worn Equipment#Weapon slot.png Rune mace.png Rune mace +4 Requires Attack 40 to wield.
TOTAL +25

The tradeable items would cost 75,342 coins if using Guthix armour.