Armour/Highest bonuses

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This page lists the items with the highest specific bonuses for each slot.

Note that you can not directly compare weapons since they all have different speeds. For instance a weapon with a strength bonus of 50 and a speed of 4 should have a damage output roughly equal to a weapon with strength 75 and speed 6. In other words don't consider the weapons listed on this page to be "best" just because they have the highest bonuses, often that means these weapons are also very slow.

To compare weapons you should ideally use a DPS calculator, but a reasonable alternative is to use Calculator:Armoury and toggle Normalize.

Members[edit | edit source]

Attack bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot Fighter hat inventory image Fighter hat +5 Requires Defence 45 to wear. Must also have 275 Honour points in each role from the Barbarian Assault minigame.
Worn Equipment#Neck slot Amulet of torture inventory image Amulet of torture +15 Requires Hitpoints 75 to wear.
Worn Equipment#Boots slot Boots of brimstone inventory image Boots of brimstone +3 Requires Ranged 70 , Defence 70 , Magic 70 and Slayer 44 to wear.
Worn Equipment#Cape slot Ardougne cloak 4 inventory image Ardougne cloak 4 +6 Requires completion of the Elite Ardougne Diary.
Worn Equipment#Shield slot Avernic defender inventory image Avernic defender +30 Requires a dragon defender and avernic defender hilt, Attack 70 and Defence 70 .
Worn Equipment#Hands slot Ferocious gloves inventory image Ferocious gloves +16 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot Treasonous ring (i) inventory image Treasonous ring (i) +8 The treasonous ring initially gives +4 stab bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot Osmumten's fang inventory image Osmumten's fang +105 Requires Attack 82 to wield.
Worn Equipment#Two-handed items Zamorakian spear inventory image Zamorakian spear +85 Requires Attack 70 to wield.
TOTAL +188 +138 if using a Zamorakian spear.

The tradeable items would cost 80,817,967 coins if using a Zamorakian spear, or 277,376,453 coins if using a Osmumten's fang and an Avernic defender.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot Warrior helm inventory image Warrior helm +5 Requires Defence 45 and completion of The Fremennik Trials. The fighter hat from Barbarian Assault gives the same slash attack bonus, increases stab and crush attack, but has lower Defence bonuses.
Worn Equipment#Neck slot Amulet of torture inventory image Amulet of torture +15 Requires Hitpoints 75 to wear.
Worn Equipment#Boots slot Primordial boots inventory image Primordial boots +2 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot Infernal cape inventory image Infernal cape +4 Requires completion of the Inferno.
Worn Equipment#Shield slot Avernic defender inventory image Avernic defender +29 Requires a dragon defender and avernic defender hilt, Attack 70 and Defence 70 .
Worn Equipment#Hands slot Ferocious gloves inventory image Ferocious gloves +16 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot Warrior ring (i) inventory image Warrior ring (i) +8 The warrior ring initially gives +4 slash bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot Blade of saeldor inventory image Blade of saeldor +94 Requires Attack 80 to wield.
Worn Equipment#Two-handed items Godsword inventory image Godsword +132 All of the godswords provide the same slash attack bonus. Requires Attack 75 to wield.
TOTAL +182 +173 if using a blade of Saeldor and an Avernic defender.

The tradeable items would cost 103,110,607 coins if using a Zamorak godsword, or 377,737,107 coins if using a blade of Saeldor and an Avernic defender.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot Inquisitor's great helm inventory image Inquisitor's great helm +8 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Neck slot Amulet of torture inventory image Amulet of torture +15 Requires Hitpoints 75 to wear.
Worn Equipment#Body slot Inquisitor's hauberk inventory image Inquisitor's hauberk +12 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Legs slot Inquisitor's plateskirt inventory image Inquisitor's plateskirt +12 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Boots slot Primordial boots inventory image Primordial boots +2 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot Mythical cape inventory image Mythical cape +6 Requires completion of the Dragon Slayer II quest.
Worn Equipment#Shield slot Avernic defender inventory image Avernic defender +28 Attack 70 and Defence 70 to wield.
Worn Equipment#Hands slot Ferocious gloves inventory image Ferocious gloves +16 Requires Attack 80 and Defence 80 to wear and the completion of Dragon Slayer II.
Worn Equipment#Ring slot Tyrannical ring (i) inventory image Tyrannical ring (i) +8 The Tyrannical ring initially gives +4 crush bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot Inquisitor's mace inventory image Inquisitor's mace +95 Requires Attack 75 to wield. The dragon warhammer has an identical crush bonus, but has less strength bonus and is slower.
Worn Equipment#Two-handed items Elder maul inventory image Elder maul +135 Requires Attack 75 and Strength 75 to wield.
TOTAL +214 +202 if using an inquisitor's mace and an avernic defender.

The tradeable items would cost 244,101,250 coins if using an elder maul, or 556,884,021 coins if using an inquisitor's mace and an avernic defender.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot Ancestral hat inventory image Ancestral hat +8 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage. The 3rd age mage hat provides the same bonuses and only requires Magic 65 and Defence 30 to wear, but has no Melee Defence or Magic damage bonuses.
Worn Equipment#Neck slot 3rd age amulet inventory image 3rd age amulet +15 Requires Magic 65 and Defence 30 to wear. The amulet of fury, amulet of glory, and amulet of magic are all significantly cheaper in price, and give +10 Magic attack. The occult necklace provides not only +12 Magic attack, but also +10% Magic damage that stacks with other boosting effects.
Worn Equipment#Body slot Ancestral robe top inventory image Ancestral robe top +35 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage.
Worn Equipment#Legs slot Ancestral robe bottom inventory image Ancestral robe bottom +26 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage.
Worn Equipment#Boots slot Eternal boots inventory image Eternal boots +8 Requires Magic 75 and Defence 75 to wear.
Worn Equipment#Cape slot God capes#Imbuing inventory image Imbued god cape +15 Requires Magic 75 and completion of Mage Arena II miniquest to be worn, and gives +2% Magic damage.
Worn Equipment#Shield slot Elidinis' ward (f) inventory image Elidinis' ward (f) +25 Requires Magic 80 , Defence 80 , Prayer 90 and Smithing 90 to be worn. Mage's book is much cheaper and provides a bonus of +15.
Worn Equipment#Hands slot Tormented bracelet inventory image Tormented bracelet +10 Requires Hitpoints 75 to wear, and gives +5% Magic damage.
Worn Equipment#Ring slot Seers ring (i) inventory image Seers ring (i) +12 The seers ring initially gives +6 Magic bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +12.
Worn Equipment#Weapon slot Kodai wand inventory image Kodai wand +28 Requires Magic 80 to wield, and gives +15% Magic damage.
Worn Equipment#Two-handed items Tumeken's shadow inventory image Tumeken's shadow +35 Requires Magic 85 to wield, and has a passive effect that triples the magic accuracy bonuses when using its built-in spell.
TOTAL +492 +182 if using a Kodai wand and Elidinis' ward (f). This remains the highest possible accuracy bonus when casting any spell other than the built-in spell of Tumeken's shadow.

The tradeable items would cost 1,919,117,311 coins if using a 3rd age amulet, or 1,899,756,016 coins if using an occult necklace.

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot Masori mask inventory image Masori mask +12 Requires Ranged 80 and Defence 30 to wear.
Worn Equipment#Neck slot Necklace of anguish inventory image Necklace of anguish +15 Also gives +5 Ranged Strength. Requires Hitpoints 75 to use. An amulet of glory or an amulet of fury can be used as a cheaper alternative, but both only give +10 Ranged attack.
Worn Equipment#Body slot Masori body inventory image Masori body +43 Requires Ranged 80 and Defence 30 to wear.
Worn Equipment#Legs slot Masori chaps inventory image Masori chaps +27 Requires Ranged 80 and Defence 30 to wear.
Worn Equipment#Boots slot Pegasian boots inventory image Pegasian boots +12 Requires Ranged 75 and Defence 75 to wear.
Worn Equipment#Cape slot Ava's assembler inventory image Ava's assembler +8 Requires completion of Dragon Slayer II, Vorkath's head and Ranged 70 to wear.
Worn Equipment#Shield slot Twisted buckler inventory image Twisted buckler +18 Requires Ranged 75 and Defence 75 to wield.
Worn Equipment#Hands slot Zaryte vambraces inventory image Zaryte vambraces +18 Requires Ranged 80 and Defence 45 to wear.
Worn Equipment#Ring slot Archers ring (i) inventory image Archers ring (i) +8 The archers ring initially gives +4 Ranged bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot Zaryte crossbow inventory image Zaryte crossbow +110 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It also has a passive effect that strengthens the effects of enchanted bolts by 10%.
Worn Equipment#Two-handed items Bow of faerdhinen inventory image Bow of faerdhinen +128 Requires completion of Song of the Elves alongside Ranged 75 and Agility 70 to wield.
TOTAL +271 +271 if using a Zaryte crossbow and a twisted buckler.

The tradeable items would cost 962,751,501 coins if using a bow of faerdhinen, or 1,067,855,746 coins if using a Zaryte crossbow and a twisted buckler.

Defence bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot Justiciar faceguard inventory image Justiciar faceguard +60 Requires Defence 75 to be worn.
Worn Equipment#Neck slot Amulet of fury inventory image Amulet of fury +15
Worn Equipment#Body slot Justiciar chestguard inventory image Justiciar chestguard +132 Requires Defence 75 to be worn.
Worn Equipment#Legs slot Justiciar legguards inventory image Justiciar legguards +95 Requires Defence 75 to be worn.
Worn Equipment#Boots slot Guardian boots inventory image Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot Infernal cape inventory image Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot Ancient wyvern shield inventory image Ancient wyvern shield (fully charged) +72 Requires Defence 75 and Magic 75 to wield.
Worn Equipment#Hands slot Barrows gloves inventory image Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot Ring of suffering (i) inventory image Ring of suffering (i) +20 The ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot Zaryte crossbow inventory image Zaryte crossbow +14 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It also has a passive effect that strengthens the effects of enchanted bolts by 10%.
Worn Equipment#Two-handed items Dinh's bulwark inventory image Dinh's bulwark +106 Requires Attack 75 and Defence to wield.
TOTAL +484 +464 if using a Zaryte crossbow and an ancient wyvern shield.

The tradeable items would cost 56,420,167 coins if using Dinh's bulwark, or 341,959,002 coins if using a Zaryte crossbow and an ancient wyvern shield.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot Justiciar faceguard inventory image Justiciar faceguard +63 Requires Defence 75 to be worn.
Worn Equipment#Neck slot Amulet of fury inventory image Amulet of fury +15
Worn Equipment#Body slot Justiciar chestguard inventory image Justiciar chestguard +130 Requires Defence 75 to be worn.
Worn Equipment#Legs slot Justiciar legguards inventory image Justiciar legguards +92 Requires Defence 75 to be worn.
Worn Equipment#Boots slot Guardian boots inventory image Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot Infernal cape inventory image Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot Ancient wyvern shield inventory image Ancient wyvern shield (fully charged) +80 Requires Defence 75 and Magic 75 to wield.
Worn Equipment#Hands slot Barrows gloves inventory image Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot Ring of suffering (i) inventory image Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot Zaryte crossbow inventory image Zaryte crossbow +14 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses. It also has a passive effect that strengthens the effects of enchanted bolts by 10%.
Worn Equipment#Two-handed items Dinh's bulwark inventory image Dinh's bulwark +109 Requires Attack 75 and Defence to wield.
TOTAL +485 +470 if using the Zaryte crossbow and Ancient wyvern shield

The tradeable items would cost 56,420,167 coins if using Dinh's bulwark, or 341,959,002 coins if using a Zaryte crossbow and an ancient wyvern shield.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot Justiciar faceguard inventory image Justiciar faceguard +59 Requires Defence 75 to be worn.
Worn Equipment#Neck slot Amulet of fury inventory image Amulet of fury +15 The gnome amulet (+13) is an accessible alternative.
Worn Equipment#Body slot Justiciar chestguard inventory image Justiciar chestguard +117 Requires Defence 75 to be worn.
Worn Equipment#Legs slot Justiciar legguards inventory image Justiciar legguards +93 Requires Defence 75 to be worn.
Worn Equipment#Boots slot Guardian boots inventory image Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot Infernal cape inventory image Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot Elysian spirit shield inventory image Elysian spirit shield +75 Requires Defence 75 and Prayer 75 to wield. The Ancient wyvern shield also gives gives +75 crush defence when fully charged.
Worn Equipment#Hands slot Barrows gloves inventory image Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot Ring of suffering (i) inventory image Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot Maple blackjack(d) inventory image Maple blackjack(d) +24 Requires Defence 30 and Thieving 30 to be equipped.
Worn Equipment#Two-handed items Dinh's bulwark inventory image Dinh's bulwark +109 Requires Attack 75 and Defence to wield.
TOTAL +469 +459 if using a maple blackjack(d) and an Elysian spirit shield.

The tradeable items would cost 56,420,167 coins if using Dinh's bulwark, or 659,449,529 coins if using a maple blackjack(d) and an Elysian spirit shield.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot Masori mask (f) inventory image Masori mask (f) +12 Requires Defence 80 and Ranged to wear. Halos grant +11 magic defence. The Armadyl helmet (+10) can be a alternative, though it requires Defence 70 and Ranged to wear; a Slayer helmet (i) also provides +10 magic defence.
Worn Equipment#Neck slot Amulet of fury inventory image Amulet of fury +15 The amulet of defence (+7), amulet of power (+6) and amulet of glory (+3) can be used as cheaper alternatives.
Worn Equipment#Body slot Masori body (f) inventory image Masori body (f) +74 Requires Defence 80 and Ranged to wear. Armadyl chestplate grants +70 magic defence.
Worn Equipment#Legs slot Masori chaps (f) inventory image Masori chaps (f) +46 Requires Defence 80 and Ranged to wear. Armadyl chainskirt grants +40 magic defence.
Worn Equipment#Boots slot Eternal boots inventory image Eternal boots +8 Requires Magic 75 and Defence 75 to wear. A cheap alternative is the Silly jester boots. While they only offer +5 magical defence, they are completely free to replace.
Worn Equipment#Cape slot God capes#Imbuing inventory image Imbued god cape +15 Requires Magic 75 and completion of Mage Arena II miniquest to be worn.
Worn Equipment#Shield slot Spectral spirit shield inventory image Spectral spirit shield +30 Requires Magic 65 , Defence 75 , and Prayer 70 .
A Mage's book can be used an alternative for those with lower Defence, requiring only Magic 60 and giving +15 magic defence.
An odium ward provides a +24 bonus, but requires Defence 60 .
Worn Equipment#Hands slot 3rd age vambraces inventory image 3rd age vambraces +9 Requires Ranged 65 and Defence 45 to wear. Black d'hide vambraces are much cheaper and give a +8 bonus, but require Ranged 70 to wear.
Worn Equipment#Ring slot Ring of suffering (i) inventory image Ring of suffering (i) +20 The ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot Kodai wand inventory image Kodai wand +20 Requires Magic 80 to wield. Other alternatives include the Staff of the dead (+17) and an Ancient staff (+15). The 3rd age wand (requires Magic 65 ) and Master wand (requires Magic 60 ) also give +20, but have lower offensive bonuses and no Melee Defence.
Worn Equipment#Two-handed items Tumeken's shadow inventory image Tumeken's shadow +20 Requires Magic 85 to wield. Toktz-mej-tal is much cheaper and grants a +15 bonus. Requiring Magic 60 to wield.
TOTAL +249 +219 if using Tumeken's shadow.

The tradeable items would cost 791,988,350 with the Kodai wand and Spectral spirit shield. 2,312,380,802 if using Tumeken's shadow.

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot Justiciar faceguard inventory image Justiciar faceguard +67 Requires Defence 75 to be worn.
Worn Equipment#Neck slot Amulet of fury inventory image Amulet of fury +15
Worn Equipment#Body slot Justiciar chestguard inventory image Justiciar chestguard +142 Requires Defence 75 to be worn.
Worn Equipment#Legs slot Justiciar legguards inventory image Justiciar legguards +102 Requires Defence 75 to be worn.
Worn Equipment#Boots slot Guardian boots inventory image Guardian boots +24 Requires Defence 75 to wear.
Worn Equipment#Cape slot Infernal cape inventory image Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot Crystal shield inventory image Crystal shield +80 Requires Defence 70 , Agility 50 , and completion of Roving Elves to wield.
Worn Equipment#Hands slot Barrows gloves inventory image Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot Ring of suffering (i) inventory image Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot Zaryte crossbow inventory image Zaryte crossbow +16 Requires Ranged 80 to wield. Unlike other crossbows, the Zaryte crossbow grants defensive bonuses.
Worn Equipment#Two-handed items Dinh's bulwark inventory image Dinh's bulwark +148 Requires Attack 75 and Defence to wield.
TOTAL +542 +490 if using a Zaryte crossbow and a crystal shield.

The tradeable items would cost 56,420,167 coins if using Dinh's bulwark, or 327,224,514 coins if using a Zaryte crossbow and a crystal shield.

Other bonuses[edit | edit source]

Strength[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Head slot Torva full helm inventory image Torva full helm +8 Requires Defence 80 to wear. A Neitiznot faceguard gives +6 Strength bonus and requires The Fremennik Exiles completion and Defence 70 . A helm of neitiznot gives +3, and requires the completion of The Fremennik Isles and Defence 55 . A Berserker helm also gives +3, and requires only Defence 45 and the completion of The Fremennik Trials. An obsidian helm also gives +3, requiring Defence 60 only. A serpentine helm is the next best in slot providing +5 strength bonus.
Worn Equipment#Neck slot Amulet of torture inventory image Amulet of torture +10 Requires Hitpoints 75 to wear.
The Amulet of strength also gives +10, but lacks the +15 to stab, slash, and crush attack as well as +2 Prayer bonuses. However, the amulet of strength is significantly less expensive.
Worn Equipment#Body slot Torva platebody inventory image Torva platebody +6 Requires Defence 80 to wear. A Bandos chestplate gives +4 Strength bonus and requires Defence 65 to wear. A Fighter torso can be obtained through Barbarian Assault, which also gives a +4 bonus and requires only Defence 40 .
Worn Equipment#Legs slot Torva platelegs inventory image Torva platelegs +4 Requires Defence 80 to wear. Bandos tassets give +2 Strength bonus and require Defence 65 to wear.
Worn Equipment#Boots slot Primordial boots inventory image Primordial boots +5 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot Infernal cape inventory image Infernal cape +8 Requires completion of the Inferno. Fire cape gives +4 but is significantly easier to obtain.
Worn Equipment#Shield slot Avernic defender inventory image Avernic defender +8 Requires Attack 70 and Defence 70 to wield.
Worn Equipment#Hands slot Ferocious gloves inventory image Ferocious gloves +14 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot Berserker ring (i) inventory image Berserker ring (i) +8 The berserker ring initially gives +4 Strength bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot Osmumten's fang inventory image Osmumten's fang +105 Requires Attack 82 to wield.
Worn Equipment#Two-handed items Elder maul inventory image Elder maul +147 Requires Attack 75 and Strength 75 to wield.
TOTAL +210 +176 if using the Osmumten's fang and Avernic defender. Vesta's blighted longsword and the Avernic defender have an even higher bonus of +189, but can only be used in the Wilderness on Target Worlds.

The tradeable items would cost 1,091,604,724 coins if using an elder maul, or 1,183,898,910 coins if using an Osmumten's fang and an Avernic defender.

Ranged strength[edit | edit source]

Slot Image Item Ranged strength
bonus
Notes
Worn Equipment#Head slot Masori mask (f) inventory image Masori mask (f) +2 Requires Defence 80 and Ranged to wear.
Worn Equipment#Neck slot Necklace of anguish inventory image Necklace of anguish +5 Requires Hitpoints 75 to wear.
Worn Equipment#Body slot Masori body (f) inventory image Masori body (f) +4 Requires Defence 80 and Ranged to wear.
Worn Equipment#Legs slot Masori chaps (f) inventory image Masori chaps (f) +2 Requires Defence 80 and Ranged to wear.
Worn Equipment#Cape slot Ava's assembler inventory image Ava's assembler +2 Requires Ranged 70 to wear, and the completion of Dragon Slayer II and Vorkath's head to make.
Worn Equipment#Hands slot Zaryte vambraces inventory image Zaryte vambraces +2 Requires Ranged 80 and Defence 45 to wear.
Worn Equipment#Ammo slot Dragon javelin inventory image Dragon javelin +150 Can only be used with ballistae.
Worn Equipment#Two-handed items Heavy ballista inventory image Heavy ballista +15 Requires Ranged 75 and the completion of Monkey Madness II to wield.
Worn Equipment#Ammo slot Onyx dragon bolts (e) inventory image Onyx dragon bolts (e) +122 Highest strength bonus for ammo used by one-handed weapons is +122 for any dragon bolts, used by crossbows above rune.
Worn Equipment#Weapon slot Black chinchompa inventory image Black chinchompa +30 Requires Ranged 65 to wield.
Worn Equipment#Shield slot Twisted buckler inventory image Twisted buckler +10 Requires Ranged 75 and Defence 75 to wield. Can be used with any one-handed ranged weapon, such as chinchompas and crossbows.
TOTAL +182 +57 if using black chinchompas, +149 if using a crossbow with dragon bolts.

Excluding ammo, the tradeable items would cost 745,594,638 coins if using a heavy ballista, or 755,069,404 coins if using a twisted buckler with chinchompas or a crossbow.

Magic damage[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Head slot Ancestral hat inventory image Ancestral hat +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Neck slot Occult necklace inventory image Occult necklace +10% Requires Magic 70 to wear.
Worn Equipment#Body slot Ancestral robe top inventory image Ancestral robe top +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Legs slot Ancestral robe bottom inventory image Ancestral robe bottom +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Cape slot God capes#Imbuing inventory image Imbued god cape +2% Requires Magic 75 and the completion of Mage Arena II to wear.
Worn Equipment#Shield slot Elidinis' ward (f) inventory image Elidinis' ward (f) +5% Requires Magic 80 , Defence 80 , and Prayer 80 to be worn, and Prayer 90 and Smithing 90 to create. The non-fortified Elidinis' ward does not require an arcane sigil or higher levels to create, but only provides a boost of 3%.
Worn Equipment#Hands slot Tormented bracelet inventory image Tormented bracelet +5% Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot Kodai wand inventory image Kodai wand +15% Requires Magic 80 to wield. Staff of the dead and its toxic variant also provide +15% magic damage, but with lower accuracy, lower chance to save runes, inability to autocast Ancient Magicks, and not providing infinite water runes.
Worn Equipment#Two-handed items Tumeken's shadow inventory image Tumeken's shadow +0% Requires Magic 85 to wield, and has a passive effect that triples the magic damage bonuses when using its built-in spell.
TOTAL +69% +43 if using a Kodai wand and Elidinis' ward (f), which remains the maximum damage bonus when casting spells from any spellbook.

The tradeable items would cost 1,897,593,301 coins, or 441,812,018 coins if using a Kodai wand and Elidinis' ward (f).

Prayer[edit | edit source]

Slot Image Item Prayer
bonus
Notes
Worn Equipment#Head slot Mitre inventory image Any mitre +5 Requires Prayer 40 and Magic 40 to be worn.
Worn Equipment#Neck slot Dragonbone necklace inventory image Dragonbone necklace +12 Requires Prayer 70 to wear. The Bonecrusher necklace has the same bonus, requirements, and prayer-restoring effect, but also acts as a Bonecrusher.
Worn Equipment#Body slot Proselyte hauberk inventory image Proselyte hauberk +8 Requires Defence 30 and Prayer 20 to be worn. The completion of The Slug Menace is also required. The 3rd age druidic robe top also gives +8 prayer bonus but it requires Prayer 65 to be worn and doesn't offer any other bonuses besides prayer.
Worn Equipment#Legs slot Proselyte cuisse inventory image Proselyte cuisse +6 Requires Defence 30 and Prayer 20 to be worn. The completion of The Slug Menace is also required. The Proselyte tasset can also be used. The zealot's robe bottom or 3rd age druidic robe bottoms also give +6 prayer bonus but don't offer any other bonuses besides prayer, though they also don't negatively affect range and magic accuracy. The 3rd age druidic robe bottoms also require Prayer 65 to be worn.
Worn Equipment#Boots slot Devout boots inventory image Devout boots +5 Requires Prayer 60 to wear.
Worn Equipment#Cape slot Soul cape inventory image Soul cape +8 Requires Prayer 70 to wear, and 2,500 Zeal Tokens from the Soul Wars Minigame to purchase.
Worn Equipment#Shield slot God book inventory image Any god book +5 Requires completion of Horror from the Deep. Broodoo shields also give the same bonus, but require Magic 25 and Defence 25 .
The Falador shield 4 gives the same Prayer bonus and requires completion of the Elite Falador Diary.
Worn Equipment#Hands slot Holy wraps inventory image Holy wraps +3 Requires Prayer 31 to wear. Cheaper alternatives include White gloves and Blessed vambraces, but they only give +1 to Prayer. A Tormented bracelet gives +2, but requires Hitpoints 75 to wear.
Worn Equipment#Ring slot Ring of the gods (i) inventory image Ring of the gods (i) +8 The ring of the gods initially gives +4 Prayer bonus. However, players can imbue their ring via Soul Wars or the Nightmare Zone to increase its Prayer bonuses to +8. The Ring of suffering (i) gives +4 Prayer and has significantly higher Defence bonuses, but does not give the Holy wrench effect and additionally requires Hitpoints 75 .
Worn Equipment#Weapon slot Crozier inventory image Any crozier +6 Requires Prayer 60 to wield. The Void knight mace also gives the same Prayer bonus, but requires Attack 42 , Strength , Ranged , Magic , Defence , Hitpoints , and Prayer 22 . The 3rd age druidic staff also gives +6 prayer bonus but it requires Prayer 65 and Attack 65 to wield.
Worn Equipment#Ammo slot Rada's blessing 4 inventory image Rada's blessing 4 +2 Requires completion of the elite Kourend & Kebos Diary.
TOTAL +68

The tradeable items would cost 17,963,961 coins if using a Saradomin mitre, crozier, and god book.

Weight[edit | edit source]

Slot Image Item Weight
reduction
Notes
Worn Equipment#Head slot Graceful hood inventory image Graceful hood -3 Costs 35 Mark of grace inventory imageMarks of grace.
Worn Equipment#Cape slot Spottier cape inventory image Spottier cape -4.5 Requires Hunter 66 to be worn.
Worn Equipment#Body slot Graceful top inventory image Graceful top -5 Costs 55 Mark of grace inventory imageMarks of grace.
Worn Equipment#Legs slot Graceful legs inventory image Graceful legs -6 Costs 60 Mark of grace inventory imageMarks of grace.
Worn Equipment#Hands slot Penance gloves inventory image Penance gloves -4.5 Costs 150 Honour points in each role from the Barbarian Assault minigame.
Worn Equipment#Boots slot Boots of lightness inventory image Boots of lightness -4.5 Found during the Temple of Ikov quest. Can obtain more by returning to the dungeon near the Legends Guild.
TOTAL -27.5 -25kg if using the entire graceful outfit. The outfit also provides additional run energy restoration per piece worn.

Valuing marks of grace by the current cost of amylase crystals, the tradeable items would cost 1,331,710 coins if using the lightest equipment, or 2,307,410 coins if using the entire graceful outfit.

F2P[edit | edit source]

Attack bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Neck slot Amulet of power inventory image Amulet of power +6
Worn Equipment#Weapon slot Rune sword
Rune longsword
Rune sword
Rune longsword
+38 Requires Attack 40 to wield. Both give the same stab bonus, but the Rune sword is faster.
TOTAL +44

The tradeable items would cost 14,146 coins if using a rune sword.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Neck slot Amulet of power inventory image Amulet of power +6
Worn Equipment#Two-handed items Rune 2h sword inventory image Rune 2h sword +69 Requires Attack 40 to wield.
TOTAL +75

The tradeable items would cost 39,969 coins.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Neck slot Amulet of power inventory image Amulet of power +6
Worn Equipment#Two-handed items Hill giant club inventory image Hill giant club +65 Requires Attack 40 to wield.

The Barronite Mace has higher DPS due to faster attack intervals but offers less Crush bonus and with that a lower max hit

TOTAL +71

The tradeable items would cost 504,151 coins.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot Blue wizard hat
Wizard hat
Blue wizard hat
Wizard hat
+2
Worn Equipment#Neck slot Amulet of magic inventory image Amulet of magic +10
Worn Equipment#Body slot Blue wizard robe
Black robe
Wizard robe +3
Worn Equipment#Legs slot Zamorak monk bottom inventory image Zamorak monk bottom +2
Worn Equipment#Weapon slot Bryophyta's staff Bryophyta's staff +15 Requires Attack 30 and Magic 30 to wield.
TOTAL +32

The tradeable items would cost 5,964,146 coins if using black robes.

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot Coif inventory image Coif +2 Requires Ranged 20 to wear.
Worn Equipment#Neck slot Amulet of power inventory image Amulet of power +6
Worn Equipment#Body slot Green d'hide body inventory image Green d'hide body +15 Requires Ranged 40 and Defence 40 to wear, as well as the completion of Dragon Slayer I.
Worn Equipment#Legs slot Green d'hide chaps inventory image Green d'hide chaps +8 Requires Ranged 40 to wear.
Worn Equipment#Hands slot Green d'hide vambraces inventory image Green d'hide vambraces +8 Requires Ranged 40 to wear.
Worn Equipment#Two-handed items Maple shortbow
Maple longbow
Maple shortbow
Maple longbow
+29 Requires Ranged 30 to wield. Both give the same Ranged bonus.
TOTAL +68

The tradeable items would cost 9,956 coins if using a shortbow, or 10,028 coins if using a longbow.

Defence bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot Rune full helm inventory image Rune full helm +30 Requires Defence 40 to wear.
Worn Equipment#Neck slot Amulet of defence inventory image Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot Rune platebody inventory image Rune platebody +82 Requires Defence 40 and the completion of Dragon Slayer I to wear.
Worn Equipment#Legs slot Rune platelegs
Rune plateskirt
Rune platelegs
Rune plateskirt
+51 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot Decorative boots (gold) Decorative boots (gold) +10 Obtained from the Castle Wars Ticket Exchange.
Worn Equipment#Shield slot Rune kiteshield inventory image Rune kiteshield +44 Requires Defence 40 to wear.
Worn Equipment#Hands slot Gilded d'hide vambraces inventory image Gilded d'hide vambraces +3 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot Staff inventory image Staff +2 The Magic staff and the elemental staves also give the same Melee Defence.
TOTAL +229

The tradeable items would cost 4,115,013 coins if using platelegs.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot Rune full helm inventory image Rune full helm +32 Requires Defence 40 to wear.
Worn Equipment#Neck slot Amulet of defence inventory image Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot Rune platebody inventory image Rune platebody +80 Requires Defence 40 and the completion of Dragon Slayer I to wear.
Worn Equipment#Legs slot Rune platelegs
Rune plateskirt
Rune platelegs
Rune plateskirt
+49 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot Decorative boots (gold) Decorative boots (gold) +11 Obtained from the Castle Wars Ticket Exchange.
Worn Equipment#Cape slot Black cape inventory image Black cape +1 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot Rune kiteshield inventory image Rune kiteshield +48 Requires Defence 40 to wear.
Worn Equipment#Hands slot Green d'hide vambraces inventory image Green d'hide vambraces +2 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot Staff
Rune longsword
Staff
longsword
+3 The staff, magic staff, and elemental staves all give the same Melee Defence. Longswords all give the same Defence.
TOTAL +233

The tradeable items would cost 131,188 coins if using platelegs, a cabbage cape, and a staff.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot Rune full helm inventory image Rune full helm +27 Requires Defence 40 to wear.
Worn Equipment#Neck slot Amulet of defence inventory image Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot Rune chainbody inventory image Rune chainbody +78 Requires Defence 40 to wear.
Worn Equipment#Legs slot Rune platelegs
Rune plateskirt
Rune platelegs
Rune plateskirt
+47 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot Decorative boots (gold) Decorative boots (gold) +12 Obtained from the Castle Wars Ticket Exchange.
Worn Equipment#Cape slot Black cape inventory image Black cape +1 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot Rune kiteshield inventory image Rune kiteshield +46 Requires Defence 40 to wear.
Worn Equipment#Hands slot Gilded d'hide vambraces inventory image Gilded d'hide vambraces +4 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot Rune longsword Longsword +2 Longswords all give the same Defence.
TOTAL +224

The tradeable items would cost 4,124,718 coins if using platelegs, a cabbage cape, and a rune longsword.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot Coif inventory image Coif +4 Requires Ranged 20 to wear.
Worn Equipment#Neck slot Amulet of defence inventory image Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot Green d'hide body inventory image Green d'hide body +20 Requires Defence 40 , Ranged 40 and the completion of Dragon Slayer I to wear.
Worn Equipment#Legs slot Green d'hide chaps inventory image Green d'hide chaps +8 Requires Ranged 40 to wear.
Worn Equipment#Shield slot Anti-dragon shield inventory image Anti-dragon shield +2 Can be obtained from Duke Horacio after the start of Dragon Slayer I.
Worn Equipment#Hands slot Green d'hide vambraces inventory image Green d'hide vambraces +2 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot Bryophyta's staff Bryophyta's staff +15 Requires Attack 30 and Magic 30 to wield.
TOTAL +58

The tradeable items would cost 5,968,680 coins.

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot Rune full helm inventory image Rune full helm +30 Requires Defence 40 to wear.
Worn Equipment#Neck slot Amulet of defence inventory image Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot Rune platebody inventory image Rune platebody +80 Requires Defence 40 and the completion of Dragon Slayer I to wear.
Worn Equipment#Legs slot Rune platelegs
Rune plateskirt
Rune platelegs
Rune plateskirt
+49 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Cape slot Black cape inventory image Black cape +2 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot Rune kiteshield inventory image Rune kiteshield +46 Requires Defence 40 to wear.
TOTAL +214

The tradeable items would cost 129,812 coins if using platelegs and a cabbage cape.

Other bonuses[edit | edit source]

Strength[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Neck slot Amulet of strength inventory image Amulet of strength +10
Worn Equipment#Two-handed items Rune 2h sword inventory image Rune 2h sword +70 Requires Attack 40 to wield. The Hill giant club provides the same Strength bonus but has lower attack bonuses.
Worn Equipment#Boots slot Decorative boots (gold) Decorative boots (gold) +1 Obtained from the Castle Wars Ticket Exchange.
TOTAL +81

The tradeable items would cost 39,161 coins.

Prayer[edit | edit source]

Slot Image Item Prayer
bonus
Notes
Worn Equipment#Head slot Saradomin full helm God full helm +1 This includes Guthix, Saradomin, and Zamorak helmets. Requires Defence 40 to wear.
Worn Equipment#Neck slot Holy symbol inventory image Holy symbol +8 Made by taking an unblessed symbol to Brother Jered on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter. The Amulet of power also gives a Prayer bonus, but it is only +1.
Worn Equipment#Body slot Monk's robe top inventory image Monk's robe top +6 Found on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter.
Worn Equipment#Legs slot Monk's robe inventory image Monk's robe bottom +5 Found on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter.
Worn Equipment#Shield slot Saradomin kiteshield God kiteshield +1 This includes Guthix, Saradomin, and Zamorak kiteshields. Requires Defence 40 to wear.
Worn Equipment#Weapon slot Rune mace inventory image Rune mace +4 Requires Attack 40 to wield.
TOTAL +25

The tradeable items would cost 69,943 coins if using Guthix armour.