Armour/Magic armour

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For the most part, a mage's armour provides little to no Ranged and melee Defence bonuses, but instead serves to harness the wearer's magical abilities. Notable exceptions to this rule include splitbark, lunar, and Ahrim's armour sets, which provide a mediocre amount of melee protection, although even these are still absent of Ranged protection. Generally, the magical defence bonus of this type of equipment directly corresponds to its magic attack bonus. Most magical armours cannot be made by players.

Magic Armour sets[edit | edit source]

Magic Level Defence Level Icon Armour Other skills/
1 1
Zamorak monk top.png
Zamorak monk robes None
1 1
Blue wizard hat.png
Wizard Robes None
1 1
Ghostly hood.png
Ghostly Robes Curse of the Empty Lord
40 1
Elder chaos hood.png
Elder chaos druid robes None
20 10
Xerician hat.png
Xerician robes None
40 20
Mystic hat.png
Mystic robes None
40 20
Enchanted hat.png
Enchanted robes None
40 20
Hood of darkness.png
Robes of darkness None
40 40
Skeletal helm.png
Skeletal armour The Fremennik Trials
40 40
Splitbark helm.png
Splitbark armour None
42 42
Void mage helm.png
Void Knight equipment Attack Strength Hitpoints Ranged 42 , Prayer 22
50 50
Swampbark helm.png
Swampbark armour None
50 25
Infinity hat.png
Infinity robes None
60 60
Bloodbark helm.png
Bloodbark armour None
65 30
3rd age mage hat.png
3rd age mage equipment None
65 40
Lunar helm.png
Lunar armour Lunar Diplomacy
70 40
Dagon'hai hat.png
Dagon'hai robes None
75 65
Ancestral hat.png
Ancestral robes None
70 70
Ahrim's hood.png
Ahrim the Blighted's equipment[1] None
78 75
Virtus mask.png
Virtus robes None
  1. ^ Degrades with use in combat.

Magic Armour pieces[edit | edit source]

Magic Level Defence Level Armour Other skills/
1 1 Elemental shield.png Elemental shield Elemental Workshop I
1 1 Elemental helmet.png Elemental helmet Elemental Workshop II
1 1 Mind shield.png Mind shield Elemental Workshop II
1 1 Mind helmet.png Mind helmet Elemental Workshop II
1 1 Amulet of magic.png Amulet of magic None
1 1 Beacon ring.png Beacon ring What Lies Below
1 1 Seers ring.png Seers ring None
1 1 Seers ring (i).png Seers ring (i) 650,000 Nightmare Zone points or 260 Soul Wars Zeal Tokens
1 1 Brimstone ring.png Brimstone ring None
1 1 Magus ring.png Magus ring Desert Treasure II - The Fallen Empire
1 1 Tormented bracelet.png Tormented bracelet Hitpoints 75 Hitpoints
1 1 Book of darkness.png Book of darkness Treasure Trails, Horror from the Deep
1 1 Book of the dead.png Book of the dead A Kingdom Divided
1 25 Broodoo shield (combat).png Broodoo shield None
1 41 Barrows gloves.png Barrows gloves Recipe for Disaster
1 45 Farseer helm.png Farseer helm The Fremennik Trials
1 45 Healer hat.png Healer hat 275 Honour points in all four roles of Barbarian Assault.
1 60 Malediction ward.png Malediction ward None
50 1 Tome of fire.png Tome of fire None
50 1 Tome of water.png Tome of water None
40 1 Zamorak mitre.png Mitre Prayer 40 Prayer
60 1 Saradomin cape.png God capes Mage Arena I
75 1 Imbued saradomin cape.png God capes#Imbuing Mage Arena II
60 1 Mage's book.png Mage's book None
65 75 Spectral spirit shield.png Spectral spirit shield Prayer 70 Prayer
65 75 Arcane spirit shield.png Arcane spirit shield Prayer 70 Prayer
70 1 Occult necklace.png Occult necklace None
70 75 Ancient wyvern shield.png Ancient wyvern shield Started Dragon Slayer I
75 75 Eternal boots.png Eternal boots None
80 80 Elidinis' ward.png Elidinis' ward Prayer 80 Prayer

Set items[edit | edit source]

Wizard robes[edit | edit source]

A player wearing blue wizard robes.

Blue, Blue (gold), Blue (trimmed), Black, Black (gold), Black (trimmed)
Hat, Robe Top, Boots (Blue only)

Wizards' robes are the most common robes in free-to-play. They have no requirements to wield. Wizard robes consist of a hat and a robe-top, but many players combine them with a blue or black skirt, to match. However, the skirts provide no combat bonuses. A better alternative is the Zamorak monk bottoms, as they give +2 magic. Wizard boots can be obtained from Treasure Trails, for members.

Xerician robes[edit | edit source]

Xerician robes have slightly better stats than wizard robes. They require 20 Magic and 10 Defence and are members only. They are crafted from Xerician fabric, which is dropped by lizardman. They can be stored in the armour case.

A player wearing Xerician robes.
Xerician hat.pngXerician hat
Xerician top.pngXerician top
Xerician robe.pngXerician robe

Mystic robes[edit | edit source]

Mystic robes are a popular medium-level Magic armour. Mystic robes give a comparatively high Magic Attack and Defence bonus, but nothing else. They require level 40 Magic and 20 Defence and are members only. They are popular for safespot maging, and in Player versus Player combat due to their relatively low cost. There are a total of five different variations of standard mystic robes, differing only cosmetically. They include the blue, light, dark, dusk, and shattered mystic robes. Enchanted robes and robes of darkness share the same stats as mystic robes, and can also be considered variations of mystic robes. The easiest set to acquire for beginner players are the blue mystic robes, which can be bought in the Wizards' Guild.

A player wearing blue mystic robes.
Mystic hat.pngMystic hat
Mystic robe top.pngMystic robe top
Mystic robe bottom.pngMystic robe bottom
Mystic gloves.pngMystic gloves
Mystic boots.pngMystic boots

Enchanted robes[edit | edit source]

Enchanted robes are a three-piece set consisting of a hat, top, and robe, identical to their mystic robes equivalent. Unlike mystic and robes of darkness they do not have matching boots or gloves. They are obtained from Treasure Trails.

A player wearing Enchanted robes.
Enchanted hat.pngEnchanted hat
Enchanted top.pngEnchanted top
Enchanted robe.pngEnchanted robe

Splitbark armour[edit | edit source]

Splitbark armour is a members-only item. It requires 40 Magic and 40 Defence to wield. Splitbark armour gives significantly less Magic attack bonus than mystic robes, but does give some Melee Defence bonuses, unlike mystic robes. These defensive bonuses are similar to that of black armour. It is not very common to see players using splitbark, as it can be difficult to make, and many players prefer mystic robes because of their higher Magic attack bonus. Splitbark is the weakest of the bark type magic armours, with the lowest bonuses and no special effects. It is proceeded by swampbark armour and bloodbark armour, respectively.

A player wearing Splitbark armour.
Splitbark helm.pngSplitbark helm
Splitbark body.pngSplitbark body
Splitbark legs.pngSplitbark legs
Splitbark gauntlets.pngSplitbark gauntlets
Splitbark boots.pngSplitbark boots

Swampbark armour[edit | edit source]

Swampbark armour is a members only set. It requires level 50 Magic and 50 Defence to wear. Swampbark armour is variant of splitbark armour that increases the duration of the binding effects of spells like Entangle by 5 ticks (3.0 secs). It has higher Magic Attack bonuses compared to normal Splitbark Armour, but less than Mystic robes, and provide a comparable Melee Defence of mithril armour. It is created by combining the Splitbark armour with nature runes at the Nature Altar after having read the Runescroll of swampbark with level 48 Runecraft. Creating the set costs 1,450 nature runes in total.

A player wearing Swampbark armour.
Swampbark helm.pngSwampbark helm
Swampbark body.pngSwampbark body
Swampbark legs.pngSwampbark legs
Swampbark gauntlets.pngSwampbark gauntlets
Swampbark boots.pngSwampbark boots

Bloodbark armour[edit | edit source]

The complete Bloodbark armour set requires level 60 Magic and 60 Defence to wear and provides an additive 7.5% increase to the healing effect of blood spells. It has Magic Attack bonuses comparable to mystic armour, and provides a comparable Melee Defence of adamant armour. This makes Bloodbark the highest Melee Defence bonus of any magic armour set, beating both Ahrim's armour and Void Knight equipment (even when only comparing the Bloodbark Helm, Body, and Legs to the Ahrim's or Void Knight sets).

Despite the high level requirements of Bloodbark, it is only comparable to a mystic armour set with better Magic and Melee Defence, thus it is generally passed up for an armour set with a higher Magic Attack bonus. The bloodbark helm does provide higher Melee Defence bonuses than the farseer helm with no negative Range or Melee Attack bonuses, however it provides 1 less Magic Attack than the Farseer helm.

A player wearing Bloodbark armour.
Bloodbark helm.pngBloodbark helm
Bloodbark body.pngBloodbark body
Bloodbark legs.pngBloodbark legs
Bloodbark gauntlets.pngBloodbark gauntlets
Bloodbark boots.pngBloodbark boots

Skeletal armour[edit | edit source]

Skeletal armour is a medium-level Magic armour. They give slightly less Magic attack and Melee Defence bonuses than splitbark armour. This, combined with the increased cost, make it a very rare sight.

A player wearing skeletal robes.
Skeletal helm.pngSkeletal helm
Skeletal top.pngSkeletal top
Skeletal bottoms.pngSkeletal bottoms
Skeletal gloves.pngSkeletal gloves
Skeletal boots.pngSkeletal boots

Farseer helm
A farseer helm.
[edit | edit source]

A farseer helm is a medium-to-high-level Magic helmet. It is the joint third-best helmet for magical attack (with the infinity hat, healer hat, and Ahrim's hood), and is beaten by the ancestral hat and the 3rd age mage hat. The farseer helm is relatively popular, as it is cheaper than the Infinity, 3rd age mage and ancestral hat, is easier to obtain than the Healer hat, and does not degrade like Ahrim's hood.

The Farseer helm also has significantly higher Defence bonuses and is extremely popular due to the hybrid PvP.

Infinity robes[edit | edit source]

Infinity robes are a reward purchasable from the Mage Training Arena activity. Infinity robes give a higher Magic Attack and Defence boost than mystic robes. However, infinity robes are uncommon due to the time, effort and money needed to obtain them.

A player wearing infinity robes.
Infinity hat.pngInfinity hat
Infinity top.pngInfinity top
Infinity bottoms.pngInfinity bottoms
Infinity gloves.pngInfinity gloves
Infinity boots.pngInfinity boots

Saradomin cape.pngGod capes[edit | edit source]

The God capes are powerful magic boosting capes that can be acquired from the Mage Arena activity. They are available in three variants- the Saradomin cape, Guthix cape and Zamorak cape. Many players use them for their high magical attack and ease of recovering them if lost, or against monsters with Magic or Magic-based attacks. They are also necessary to cast their respective god spells. The standard god capes are the second strongest cape available for magical attack, and fourth, after the fire cape, infernal cape, and imbued god cape in magical Defence. God capes can be imbued after completing Mage Arena II, requiring 75 Magic. These imbued variants are stronger, with the highest magical attack and defence in the game as well as a 2% bonus to magical damage.

Lunar equipment[edit | edit source]

Lunar equipment is made during the Lunar Diplomacy quest. The full set, including the ring, amulet and staff, give slightly less Magic attack bonus than mystic robes; however, it gives Melee Defence bonuses similar to splitbark armour.

A player wearing lunar robes.
Lunar helm.pngLunar helm
Lunar torso.pngLunar torso
Lunar legs.pngLunar legs
Lunar gloves.pngLunar gloves
Lunar boots.pngLunar boots
Lunar ring.pngLunar ring
Lunar amulet.pngLunar amulet
Lunar cape.pngLunar cape
Lunar staff.pngLunar staff

3rd age mage equipment[edit | edit source]

3rd age mage equipment are a high-level Magic armour. 3rd age mage robes are very rare, and therefore very expensive. They give a higher magical attack and Defence bonus than Infinity robes, but a slightly smaller bonus than Ahrim's robes. They give also no other Defence bonuses, unlike Ahrim's robes. 3rd age mage robes can be obtained from Treasure Trails, or by trading with another player. The 3rd age amulet, while having the highest magical attack bonus, is considered a weaker choice than the occult necklace due to the occult necklaces passive effect. Being very rare and thus also expensive, 3rd age mage robes are mainly used as a status symbol, rather than a practical set of robes.

A player wearing 3rd age mage robes.
3rd age mage hat.png3rd age mage hat
3rd age robe top.png3rd age robe top
3rd age robe.png3rd age robe
3rd age amulet.png3rd age amulet

Dagon'hai robes[edit | edit source]

Dagon'hai robes offer relatively high magic attack and defence bonuses as well as a prayer bonus, an uncommon trait among mage robes. The overall offensive bonuses are comparable to 3rd age robes and a bit better than infinity, but the defensive magic bonuses are a bit worse than both. They are obtained as a rare reward from Larran's big chest, which itself can be accessed using Larran's key, an uncommon drop from Wilderness slayer. Due to the difficulty of obtaining them and the high bonuses they provide they are quite expensive.

A player wearing Dagon'hai robes.
Dagon'hai hat.pngDagon'hai hat
Dagon'hai robe top.pngDagon'hai robe top
Dagon'hai robe bottom.pngDagon'hai robe bottom

Ahrim the Blighted's robes[edit | edit source]

Hood, Robetop, Robeskirt, (Staff)

Ahrim's robes are high-level Magic armour. Ahrim's robetop and robeskirt give the highest Magic attack bonus available concerning torso and legs, respectively, and also give a good Melee Defence which is significantly higher than that of splitbark armour and almost identical to bloodbark armour. Ahrim's robes are very popular, especially amongst more advanced participants in PvP activities. They are comparatively cheap, but require repairing every 15 hours of combat and require a moderately high Magic and Defence level. When wielding all of Ahrim's robes, including the staff, spells have a chance of reducing their target's Strength. This power is called 'Blighted Aura'. Ahrim's robetop and robeskirt are often combined with other pieces of armour to form a high Magic Defence set of armour.

A player wearing Ahrim the Blighted's robes.
Ahrim's hood.pngAhrim's hood
Ahrim's robetop.pngAhrim's robetop
Ahrim's robeskirt.pngAhrim's robeskirt
Ahrim's staff.pngAhrim's staff

Ancestral robes[edit | edit source]

Hat, top, bottom

Ancestral robes are rare drops from Chambers of Xeric requiring 75 Magic and 65 Defence. They are best in slot for magic attack bonus, but have lower defence than Ahrim's robes. They do not degrade and can be stored in the costume room of the player-owned house.

A player wearing Ancestral robes.
Ancestral hat.pngAncestral hat
Ancestral robe top.pngAncestral robe top
Ancestral robe bottom.pngAncestral robe bottom

Void Knight equipment[edit | edit source]

Void knight robes give a high Defence bonus for Magic robes, and it gives the highest Ranged Defence bonus of all Magic robes, but it requires 42 Attack, Strength, Defence, Ranged, Hitpoints and Magic, and it also requires 22 Prayer. Void mage robes give a 45% accuracy bonus to your spells and while wearing the right ring, staff, amulet, boots, cape and book, it can yield deadly accurate spells. The elite variant furthermore provides a small magic damage bonus. A disadvantage is that the entire set should be equipped, so it cannot be combined with other robe sets or used in conjunction with certain items such as the Tormented bracelet.

A player wearing Void Knight robes.
Void mage helm.pngVoid mage helm
Void knight top.pngVoid knight top
Void knight robe.pngVoid knight robe
Void knight gloves.pngVoid knight gloves

Best F2P Magic Armour Setup[edit | edit source]

Blue wizard hat.png
Black cape.png
Amulet of magic.png
Bryophyta's staff.png
Blue wizard robe.png
Anti-dragon shield.png
Zamorak monk bottom.png
Leather vambraces.png
Leather boots.png


Best P2P Magic Armour Setup (most magic damage)[edit | edit source]

Ancestral hat.png
Imbued saradomin cape.png
Occult necklace.png
Rada's blessing 4.png
Tumeken's shadow.png
Ancestral robe top.png
Ancestral robe bottom.png
Tormented bracelet.png
Eternal boots.png
Magus ring.png


  • The occult necklace gives the highest magic strength bonus but the 3rd age amulet has a +3 higher magical accuracy.
  • Maximum magical bonus of +486. While the Rada's Blessing 4 does not provide direct magic stats, it can prolong the use of magic-boosting prayers.
  • Magus Ring offers a 2% Magic bonus and +15 Magic damage, but has no magic defence stats unlike the Seers ring (i)