Arrav was a legendary hero from the Fourth Age who protected Avarrocka from the Zamorakian mahjarrat Zemouregal. He ultimately sacrificed himself to save the city. A statue of Arrav can be found in the Heroes' Guild next to the statue of Camorra. During his lifetime, Arrav was also known as Arrav of Avarrocka, Curse of Goblins, Hunter of the White Stag, and Child of Sun and Moon. After completion of the Shield of Arrav quest, his shield can be found on display in Varrock Museum. His battle axe can be found on display in the Outpost after completion of Making History.
The Legend of Arrav[edit | edit source]
Childhood[edit | edit source]
Arrav was born near what is now known as Varrock at some point in the Fourth Age, no record of his birth or parents exist. A group of travellers seeking sanctuary from goblins and ogres found him while following the River Lum. The elders of the tribe saw him as a good omen, and set up camp at this place, naming the camp Avarrocka. Arrav was raised as their own, he was taught how to hunt, farm, and even kill for times were cruel. He was described as unusually tall for someone so young, with dark eyes, fair hair and skin, and a kind smile.
Ten years passed, and the adults of the tribe reckoned Arrav to be around twelve years of age, yet he was still unnamed. As such the elders decided to send the child on a quest to find a name. After a number of days of travel, he discovered an encampment of goblins that planned to attack Avarrocka at night. As the goblins saw him they attacked, screaming "arrav", a word from their language. The goblins were defeated by Arrav, who returned to Avarrocka and recounted the tale to the elders. And so, the name of "Arrav" was given to him. As Arrav grew, so did Avarrocka.
Zemouregal's threat[edit | edit source]
One night Arrav visited the Land of Dreams wherein he encountered Zemouregal, who threatened Arrav and his town of Avarrocka. In fright he consulted with the Elders of Avarrocka, who came to the conclusion that the encounter was a bad omen and Arrav could not remain in Avarrocka. It was at this time that the eldest of the elders who recounted a tale from his youth of a fabulous shield, a shield that did not belong to this world and whose whereabouts was unknown. Thus the elders concocted an impossible quest to find the shield and sent Arrav away.
A strange encounter[edit | edit source]
Arrav set out, it had not been too far west when he came upon a strange house surrounded by mist. Unafraid, he entered the house to see three men arguing around a table. It was a passionate argument, none of the participants took notice of Arrav as he entered. The language they spoke was unfamiliar, yet somehow he could understand it. It seemed to be about the ownership of the house they were standing in. One figure complained the others had crept in whilst he slept. Arrav noticed several other smaller figures huddled in the shadows. The speech of the place concerned Arrav, who decided to continue on his way.
Meeting the Imcando[edit | edit source]
Arrav continued his travels, eventually coming across the Imcando dwarves. The Imcando feigned ignorance of the shield when asked, though Arrav was not fooled. Arrav stayed with the imcando for many days, attempting to gain their trust and perhaps information about the shield. During his stay with the Imcando, Arrav became accustomed to spending time with the dwarves, learning their ways of Mining and Smithing. Eventually the leader of the Imcando summoned Arrav, questioning his motives behind his need for the shield. Arrav explained the threat Zemouregal had posed to his town. The Imcando however, feared arrav and his elders were being manipulated, and his presense would only alert Zemouregal of the settlement's presence. Thus with a heavy heart, he was sent away.
As an outcast[edit | edit source]
Though the Imcando had welcomed him and told him they held the shield, he could do nothing but hope the shield could be found elsewhere. However for all the places he travelled, few knew of the shield, and those that spoke with him paled from his presence at the mention of Zemouregal. And so, Arrav became an outcast, a wanderer with no home, and doom that followed. His spirits had sunken so low, he picked a cave that he though he may spend the rest of his days. Unfortunately this cave was not empty, and he found himself assaulted by a large beast, with long talons. The battle lasted two days, until the sun reached the horizon on the second day, where Arrav's sword caught the last ray of light, blinding the beast before finishing it off with a deep stab into its chest. It was this event that made Arrav realise he was on the wrong path, with Arrav refocused he decided to return to Avarrocka.
The burning of Avarrocka[edit | edit source]
Before Arrav saw Avarrocka, he saw the billowing column of blackened smoke rising from the horizon, he rushed towards Avarrocka only to find the town burnt to cinders. In the smouldering remains the town he spotted the culprits, goblins. He found several survivers hidden to the east, gathering the strongest men, he lead a counter-attack in the night. Before the attack commenced, he looked upon a comrade, filled with rage, and realised the assault would only cause a perpetual loop of violence and suffering. He took a stand, spoke loudly to the goblins and offered them peace, to which they accepted. The rebuilding of Avarrocka commenced.
Another dream and the shield given[edit | edit source]
With the town rebuilt, and more busy than ever before, Arrav grew restless as each night passed. Two years past before he encountered Zemouregal once more in the Land of Dream, this time Zemouregal threaten to not only destroy Avarrocka but all his people wherever they may be. Arrav left Avarrocka once more.
Arrav returned to the Imcando once more, knowing the only hope for Avarrocka was the mythical shield. He stood before the Imcando chief, sharing his second dream of Zemouregal. The chief relinquished possession of the shield, Arrav hefted the shield onto his arm, bowed and left to return to Avarrocka once more.
Arrav's Fate[edit | edit source]
As the sun rose, a shadow stretched from one end of the horizon to the other, moving forward. The armies clashed and the conflict was bloody. Arrav eventually broke through towards Zemouregal, engaging in one on one combat. Unfortunately, Arrav was not able to keep up with the mahjarrat, whose physical strength surpassed that of a human. Realising that he would not be able to defeat Zemouregal. He threw the shield towards a burning building, in hope that someone else might use its powers, before succumbing to Zemouregal's attacks. Tendrils of oily smoke crept from Zemouregal's hands and twisted around Arrav, clutching him tight. For a few moments Arrav struggled then finally he was still. Arrav was dead.
Shield of Arrav[edit | edit source]
Arrav's shield became the prized piece in the royal museum or Varrock for 150 years, however in the year 143 of the Fifth Age the Phoenix Gang broke into the museum and stole the shield. The ruler at the time, King Roald II, placed a 1200 gold bounty for the return of the shield to no avail.
Sometime later, the members of the Phoenix Gang mutinied and branched off into a separate gang, the Black Arm Gang. During this process the shield was broken into two pieces, one piece remaining with the Phoenix Gang and the other with the Black Arm Gang.
Gallery[edit | edit source]
Trivia[edit | edit source]
- During his travels before finding the Imcando dwarves, he came across a house in the mist, the figures he comes across seemingly allude to Guthix, Saradomin, and Zamorak, and a number of other figures that could represent other minor Gods. Their argument reflects Zamorak and Saradomin breaking the Edicts of Guthix regaining influence whilst Guthix slept.
References[edit | edit source]
- Jagex. "The Legend of Arrav, A Curse in the Land of Dreams." RuneScape Lores and Histories.
- Large Display, "Making History", Old School RuneScape. "Next is a battle axe, its card reads: 'The Axe of Arrav, left behind by accident before he journeyed on his quest for the shield to save the people of Avarrocka'."
- Jagex. "The Legend of Arrav, Childhood of a Hero." RuneScape Lores and Histories.
- Jagex. "The Legend of Arrav, An Encounter Most Strange." RuneScape Lores and Histories.
- Jagex. "The Legend of Arrav, A Meeting with the Imcando." RuneScape Lores and Histories.
- Jagex. "The Legend of Arrav, A Battle of the Soul." RuneScape Lores and Histories.
- Jagex. "The Legend of Arrav, Avarrocka burnt." RuneScape Lores and Histories.
- Jagex. "The Legend of Arrav, The Curse Renewed." RuneScape Lores and Histories.
- Jagex. "The Legend of Arrav, The Shield Given." RuneScape Lores and Histories.
- Jagex. "The Legend of Arrav, Arrav's Fate Fulfilled." RuneScape Lores and Histories.
- A R Wright, "Book (Shield of Arrav)", Old School RuneScape. "For over 150 years it was the prize piece in the royal museum of Varrock. However, in the year 143 of the fifth age a gang of thieves called the Phoenix Gang broke into the museum and stole the shield in a daring raid. As a result, the current ruler, King Roald, put a 1200 gold bounty (a massive sum of money in those days) on the return of the shield, hoping that one of the culprits would betray his fellows out of greed. This tactic did not work..."
- Straven, "Shield of Arrav", Old School RuneScape. "About five years ago we had a massive fight in our gang and the shield got broken in half during that fight. Shortly after the fight some gang members decided they didn't want to be part of our gang anymore. So they split off to form their own gang. The Black Arm Gang. On their way out they looted what treasures they could from us - which included one of the halves of the shield. We've been rivals with the Black Arms ever since."