Asgarnian Ice Dungeon
|Asgarnian Ice Dungeon|
|Released||6 April 2001 (Update)|
|Members||No (excluding skeletal wyvern area)|
The Asgarnian Ice Dungeon is a moderately large dungeon in Asgarnia. It is found south of Port Sarim and north of Mudskipper Point, aiq, under a trapdoor. Look for the red exclamation sign () on the minimap, which indicates a dungeon. This dungeon is particularly dangerous to low level players, as every single monster within it is aggressive. The dungeon is also crucial to the The Knight's Sword quest as this is the only location in Gielinor that contains blurite rocks, allowing players to mine blurite ore.
Notable features[edit | edit source]
- Blurite - Blurite is an ore, and this dungeon is its only location. Blurite is needed for The Knight's Sword quest. Players can also make the blurite crossbow and bolts. There are aggressive Ice giants and Ice warriors guarding the rocks. For low level players, it may be advisable to take only a pickaxe and perhaps lots of food when attempting to mine the ore.
- Skeletal Wyverns - The skeletal wyverns are Slayer monsters requiring a Slayer level of 72. Either an elemental or mind shield, or a dragonfire shield, ancient wyvern shield, or dragonfire ward, are necessary to avoid taking heavy damage from their icebreath attack. They can drop granite legs, dragon plateskirts, dragon platelegs, as well as the draconic visage. The draconic visage is used to make the dragonfire shield, which is one of the best shield slot items in the game due to having a high Strength bonus and superior Ranged and Magic defences compared to similar options.
Travel[edit | edit source]
When walking, go to Port Sarim and head south from the Port Sarim Jail, past a grove of willow trees. Go up the small hill and you will arrive at the trapdoor. For faster transportation, players can use:
- (Fastest method) Fairy ring code AIQ, which goes to Mudskipper Point.
- Teleport to House, if the player has a player-owned house located in Rimmington.
- Teleport to Port Sarim Rat Pits, after completing Rat Catchers.
- An amulet of glory, which can teleport to Draynor Village, the village east of Port Sarim.
Walkthrough[edit | edit source]
Descend down the trapdoor, and you will appear in a chamber at the bottom of the ladder. Walk west a ways, and you will see many level 6 Muggers. Muggers are good training for lower levelled players and frequently drop rope, so they are one of the few sources of free rope for players on tight budgets.
If players head north, they will find themselves in a large room full of level 26 Pirates. This room has a few respawn points of coins (no more than 5 coins each spot). There are several chests here; most are empty, but some occasionally contain a pot or a few coins. There is also a cross in the middle of the room.
There are two paths that lead east. A few level 28 and one level 42 Hobgoblin wander around here. Regardless of the path you take, you will end up in the same place: the heart of the ice caves. This is where the dungeon becomes dangerous, especially for weak, lower-level players because of the large number of Ice warriors patrolling the area.
Keep going east and you will enter a giant, icy cavern with several Ice giants and many ice warriors.
Near the eastern wall of the central cavern are a few ice giants. The giants are popular, as they drop big bones as well as Mithril and Black items. Reaching the giants may be slightly problematic, however, for the large number of troublesome ice warriors and players who come to train, as the aggressive, quick ice warriors often will attack first. It can be done, however, by using run, dodging around obstacles in cavern (which can hinder the warriors), and hugging the eastern wall (where fewer warriors go).
Note: Eventually while training here, the warriors and giants will become non-aggressive (generally after 20 minutes) and players can attack freely. Once they become tolerant, the warriors and giants can be maged or ranged easily from quite a few safespots. Fire spells work well against all of them.
Skeletal Wyvern Cavern[edit | edit source]
To the south of this room is the entrance to another icy cavern where eight level 140 Skeletal Wyverns reside; four on the west and four on the east side. A shortcut can take players here, requiring level 72 Agility to use. Players should be thoroughly prepared against the Skeletal Wyverns before entering the chamber, as their frost breath can only be blocked by an ancient, elemental, mind, or dragonfire shield.
In addition, there is a small set of steps next to the wyvern cavern exit that contains fourteen more skeletal wyverns; three on the west side and eleven on the east side. The skeletal wyverns up the steps can only be killed by those who have skeletal wyverns assigned for a Slayer task. Even if they are not on a slayer task, they can still go up there.
Rocks[edit | edit source]
Monsters[edit | edit source]
Mugger, level 6
Pirate, level 26
Hobgoblin, level 28 / 42
Ice giant, level 53
Ice warrior, level 57
Skeletal wyvern, level 140
Quests[edit | edit source]
Music[edit | edit source]
Changes[edit | edit source]
|30 April 2015
(update | poll)
It is now possible to toggle the wyvern cave warning.