Attack

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Attack
Attack icon.png
Released 4 January 2001 (Update)
Also called Att, Atk
Members No
Type Combat
Statistics
Players with
99
256,440
as of 1 July 2022 - update
Players with
200M XP
294
as of 1 June 2022 - update
Attack icon (detail).png

Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.

Audio options icon.png
Attack level up - normal
The music that plays when levelling up.
Audio options icon.png
Attack level up - with unlocks
The music that plays when levelling up and unlocking new content.

Fighting accurately[edit | edit source]

In order to gain experience in the Attack stat, players must choose the accurate attack style. While using the style, players gain an invisible +3 attack bonus. Attack is used to calculate the accuracy of your attacks against an enemy's defence.

Attack bonuses[edit | edit source]

Some weapons give players Attack bonuses when using certain attack types. These bonuses are noted in the Equipment Stats section of the equipment menu. Attack bonuses give players advantages as well as disadvantages in melee combat, based on their target's strengths and weaknesses.

Attack type Suitable weapons
Stab Daggers, swords, longswords, and pickaxes.
Slash Swords, longswords, axes, scimitars, battleaxes, and two-handed swords.
Crush Maces, battleaxes, warhammers, pickaxes, axes, and two-handed swords.

Other Attack bonuses[edit | edit source]

  • An amulet of accuracy gives an equipment bonus of +4 to the stab, slash, and crush Attack types.
  • An amulet of power gives an equipment bonus of +6 to the stab, slash, and crush Attack types.
  • An amulet of glory gives an equipment bonus of +10 to the stab, slash and crush Attack types.
  • The beads of the dead gives +1 in all styles.
  • An amulet of fury gives the same bonuses as the amulet of glory in the Attack stats, but has higher bonuses in Defence, Strength, and Prayer.
  • The amulet of torture gives +15 to all melee attack bonuses.
  • A Warrior ring gives an equipment bonus of +4 to just the slash Attack bonus.
  • Any gloves received as a reward from the Culinaromancer's Chest as a reward from the Recipe for Disaster quest gives substantial attack bonuses in stab, slash and crush; the more expensive, the better the bonuses.
    • "Bronze" gloves provide equipment bonuses of +2 in each melee style.
    • "Iron" gloves provide equipment bonuses of +3 in each melee style.
    • "Steel" gloves provide equipment bonuses of +4 in each melee style.
    • "Black" gloves provide equipment bonuses of +5 in each melee style.
    • "Mithril" gloves provide equipment bonuses of +6 in each melee style.
    • "Adamantite" gloves provide equipment bonuses of +7 in each melee style.
    • "Rune" gloves provide equipment bonuses of +8 in each melee style.
    • "Dragon" gloves provide equipment bonuses of +9 in each melee style.
    • "Barrows" gloves provide equipment bonuses of +12 in each melee style.
  • The Ferocious gloves give +16 to all melee attack styles.

You can check out all the highest possible bonuses for each attack bonus here.

Levels[edit | edit source]

In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:

Attack Level Weapon Other requirements
1 Bronze weapons.png Bronze None.[1]
1 Iron weapons.png Iron None.[1]
1 Machete (weapon).png Machetes None.
5 Steel weapons.png Steel None.[1]
10 Black weapons.png Black None.[1]
10 White equipment.png White Completion of the Wanted! quest.
15 Ancient mace.png Ancient mace Prayer 25 and partial completion of Another Slice of H.A.M.
20 Mithril weapons.png Mithril None.[1]
30 Adamant weapons.png Adamant None.[1]
30 Battlestaff.png Battlestaves Magic 30
30 Swamp lizard.png Swamp lizard Ranged 30 Magic 30
40 Brine sabre.png Brine sabre None.
40 Mystic staves.png Mystic staves Magic 40
40 Rune weapons.png Rune None.[1]
42 Void knight mace.png Void knight mace Attack 42 ,Strength ,Defence ,Hitpoints ,Ranged ,Magic , and Prayer 22
50 Ancient staff.png Ancient staff 50 Magic and completion of Desert Treasure.
50 Granite maul.png Granite maul Strength 50
50 Iban's staff.png Iban's staff 50 Magic and completion of Underground Pass.
50 Leaf-bladed spear.png Leaf-bladed spear Slayer 55
50 Leaf-bladed sword.png Leaf-bladed sword Slayer 55
50 Orange salamander.png Orange salamander Ranged 50 Magic 50
60 Barrelchest anchor.png Barrelchest anchor Strength 40 and completion of Great Brain Robbery.
60 Dragon weapons.png Dragon The dragon longsword and dragon dagger require completion of the Lost City quest.
The dragon mace and dragon battleaxe require completion of the Heroes' Quest.
The dragon halberd requires completion of Regicide.[1]
The dragon scimitar requires completion of Monkey Madness I.
60 Obsidian weapons.png Obsidian The Obsidian maul (Tzhaar-ket-om) instead requires Strength 60 , with no attack requirement.
The Obsidian staff also requires Magic 60
60 Red salamander.png Red salamander Ranged 60 Magic 60
60 Viggora's chainmace.png Viggora's chainmace None.
65 3rd age longsword.png 3rd age longsword None.
65 Leaf-bladed battleaxe.png Leaf-bladed battleaxe Slayer 55
65 Sarachnis cudgel.png Sarachnis cudgel None.
70 Abyssal bludgeon.png Abyssal bludgeon Strength 70
70 Abyssal dagger.png Abyssal dagger None.
70 Abyssal whip.png Abyssal whip None.
70 Avernic defender.png Avernic defender Defence 70
70 Barrows weapons.png Barrows Strength 70 for Dharok's greataxe and Torag's hammers.
Magic 70 for Ahrim's staff.
70 Black salamander.png Black salamander Ranged 70 Magic 70
70 Saradomin sword.png Saradomin sword None.
70 Zamorakian spear.png Zamorakian spear (Hasta) None.
75 Abyssal tentacle.png Abyssal tentacle None.
75 Arclight.png Arclight Completion of Shadow of the Storm.
75 Elder maul.png Elder maul Strength 75
75 Godsword.png Godswords None.
75 Saradomin's blessed sword.png Saradomin's blessed sword None.
75 Staff of the dead.pngToxic staff of the dead.png Staff of the dead (Toxic) Magic 75
80 Ghrazi rapier.png Ghrazi rapier None.
80 Blade of saeldor.png Blade of Saeldor None.
80 Inquisitor's mace.png Inquisitor's mace None.
80 Scythe of vitur.png Scythe of vitur Strength 90
  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Halberds of any material require a Strength level equal to one-half of their Attack level requirement.

Temporary boosts[edit | edit source]

Boost Level
increase
Visibility Other info
Attack cape.png Attack cape 1 Visible Activating the cape's effect will increase the corresponding skill by 1.
Cup of tea.png Cup of tea 2 Visible Restores 3 Hitpoints. Up to 5 doses can be stored in a tea flask.
Jangerberries.png Jangerberries 2 Visible Also increase Strength by 1, restore 1 Prayer point and reduce Defence by 1.
Bandit's brew.png Bandit's brew 2 Visible Heals 1, boosts Thieving by 1, but drains Strength and Defence points by .
Kebab.png Kebab 1-3 Visible 4% chance to do so. Available to free-to-play players.
Poison chalice.png Poison chalice 1, 4 Visible Has a variety of beneficial and disastrous effects.
Spicy stew.png Spicy stew
(red spice)
±0-5 Visible Depending on type of stew, any skill can be boosted or reduced by 0 to 5 levels randomly.
Blood pint.png Blood pint 5 Visible Also raises Strength by 5, but decreases Magic and Prayer points by 5.
Attack potion.png Attack potion 3-12 Visible Boosts Attack by .
Allows a player to hit more often with Melee attacks.
Combat potion.png Combat potion 3-12 Visible Boosts Attack and Strength by .
Provides the boosts of a normal attack and strength potion in one potion.
Elder (-).png Elder (-) 4-13 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the weakest variant
Overload (-).png Overload (-) 4-13 Visible Acts as an elder (-), twisted (-), and kodai (-) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the weakest variant
Elder potion.png Elder potion 5-17 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the standard variant
Overload (Chambers of Xeric).png Overload (Chambers of Xeric) 5-17 Visible Acts as an elder, twisted, and kodai potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the standard variant
Ruby harvest (item).png Ruby harvest (item) 4-18 Visible Boosts Attack by .
Must be used on another player. Boost affects the player it is used on.
Acquired from the Hunting skill.
Bandages (Theatre of Blood).png Bandages (Theatre of Blood) 4-18 Visible Acts like a super combat (minus one point), ranging, magic, prayer, and stamina potion, and heals 20 Hitpoints.
Super attack.png Super attack 5-19 Visible Boosts Attack by .
Allows a player to hit more often with melee attacks.
Divine super attack potion.png Divine super attack potion 5-19 Visible Acts as a super attack potion.
Natural stat draining for Attack is disabled for 5 minutes, meaning the player's Attack will stay fully boosted.
After the 5 minutes are over, Attack level will be restored to its base level.
Super combat potion.png Super combat potion 5-19 Visible Acts as a super attack, super strength, and super defence potion in one dose.
Boosts Attack, Strength, and Defence by .
Divine super combat potion.png Divine super combat potion 5-19 Visible Acts as a super combat potion.
Natural stat draining for Attack, Strength, and Defence is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted.
After the 5 minutes are over, affected stats will be restored to their base level.
Overload (Nightmare Zone).png Overload (Nightmare Zone) 5-19 Visible Acts as a super combat, super ranging, and super magic potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Nightmare Zone
Zamorak brew.png Zamorak brew 2-21 Visible Boosts Attack by and Strength by .
Reduces Defence by and Hitpoints by .
Elder (+).png Elder (+) 6-21 Visible Boosts Attack, Strength, and Defence by .
Only usable within the Chambers of Xeric, and is the strongest variant
Overload (+).png Overload (+) 6-21 Visible Acts as an elder (+), twisted (+), and kodai (+) potion in one dose.
Boosts combat stats by (excluding Hitpoints and Prayer).
The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints.
(This lost health is refunded after the overload ends.)
Only usable within the Chambers of Xeric, and is the strongest variant

Quests[edit | edit source]

Quests requiring Attack[edit | edit source]

Quest Attack
requirement
Other skill requirements
Another Slice of H.A.M. Attack 15 Prayer 25
Holy Grail Attack 20 -
A Taste of Hope Attack 40 Crafting 48 , Agility 45 , Herblore 40 , Slayer 38
Sins of the Father Attack 50 Woodcutting 62 , Crafting 56 , Agility 52 , Fletching 60 , Slayer 50 , Magic 49

Quests rewarding Attack experience[edit | edit source]

Quest Experience
reward
Attack
requirement
Other skill requirements
In Search of the Myreque 600 - Agility 25
Mountain Daughter 1,000 - Agility 20
Fairytale I - Growing Pains 2,000 - -
In Aid of the Myreque 2,000 - Crafting 25 , Mining 15 , Magic 7
Tai Bwo Wannai Trio 2,500 - Agility 15 , Cooking 30 , Fishing 5
The Fremennik Trials 2,812 - Fletching 25 , Woodcutting 40 , Crafting 40 if crafting your own lyre
Death Plateau 3,000 - -
Underground Pass 3,000 - Ranged 25
Heroes' Quest 3,075 - Quest points 55 , Cooking 53 , Fishing 53 , Herblore 25 , Mining 50
Vampyre Slayer 4,825 - -
Tree Gnome Village 11,450 - -
Fight Arena 12,175 - -
Waterfall Quest 13,750 - -
The Grand Tree 18,400 - Agility 25
Camelot training room
(minigame)
20,000 - Magic 45 , Defence 65
Total 100,587

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Attack. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
A Tail of Two Cats2,500 twiceAny skill above 30None
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
A Kingdom Divided10,000Any skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
Architectural Alliance
(miniquest)
10,000Any skill above 40None
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
Shadow of the Storm10,000Attack Strength Defence Magic Ranged Hitpoints Crafting 30
Contact!7,000 twiceAttack Strength Defence Magic Ranged Hitpoints None
The Fremennik Isles10,000 twiceAttack Strength Defence Hitpoints Construction 20 , Agility 40
A Night at the Theatre20,000 three timesAttack Strength Defence Magic Ranged Hitpoints Combat level 90 recommended
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Legends' Quest7,650 four timesAttack Strength Defence Magic Hitpoints Prayer
Woodcutting Crafting Smithing Herblore Agility Thieving
Quest points 107 , Agility 50 , Crafting 50 , Herblore 45 , Magic 56 , Mining 52 ,
Prayer 42 , Smithing 50 , Strength 50 , Thieving 50 , Woodcutting 50
Monkey Madness I35,000 & 20,000[sc 1]Attack Strength Defence Hitpoints None
Sins of the Father15,000 three timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
Dragon Slayer II25,000 four timesAttack Strength Defence Magic Ranged Hitpoints Quest points 200 , Magic 75 , Smithing 70 , Mining 68 , Crafting 62 ,
Agility 60 , Thieving 60 , Construction 50 , Hitpoints 50
Monkey Madness II50,000 twiceAttack Strength Defence Magic Ranged Hitpoints Slayer 69 , Crafting 70 , Hunter 60 , Agility 55 , Thieving 55 , Firemaking 60
Total526,900
  1. ^ 35,000 experience is granted to the chosen pair of skills, and 20,000 is granted to the pair of skills not chosen.