Attack

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This article is about the Attack skill. For information on training Attack, see Melee training (F2P) (P2P).
Attack.png

Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials.

Fighting accurately[edit | edit source]

In order to gain experience in the Attack stat, players must choose the accurate attack style. While using the style, players gain an invisible +3 attack bonus.

Attack bonuses[edit | edit source]

Some weapons give players Attack bonuses when using certain attack types. These bonuses are noted in the Equipment Stats section of the equipment menu. Attack bonuses give players advantages as well as disadvantages in melee combat, based on their target's strengths and weaknesses.

Audio options icon.png
Attack level-up music
Attack type Suitable weapons
Stab Daggers, swords, longswords, and pickaxes.
Slash Swords, longswords, axes, scimitars, battleaxes, and two-handed swords.
Crush Maces, battleaxes, warhammers, pickaxes, axes, and two-handed swords.

Other Attack bonuses[edit | edit source]

  • An amulet of accuracy gives an equipment bonus of +4 to the stab, slash, and crush Attack types.
  • An amulet of power gives an equipment bonus of +6 to the stab, slash, and crush Attack types.
  • An amulet of glory gives an equipment bonus of +10 to the stab, slash and crush Attack types.
  • The beads of the dead gives +1 in all styles.
  • An amulet of fury gives the same bonuses as the amulet of glory in the Attack stats, but has higher bonuses in Defence, Strength, and Prayer.
  • The amulet of torture gives +15 to all melee attack bonuses.
  • A Warrior ring gives an equipment bonus of +4 to just the slash Attack bonus.
  • Any gloves received as a reward from the Culinaromancer's Chest as a reward from the Recipe for Disaster quest gives substantial attack bonuses in stab, slash and crush; the more expensive, the better the bonuses.
    • "Bronze" gloves provide equipment bonuses of +2 in each melee style.
    • "Iron" gloves provide equipment bonuses of +3 in each melee style.
    • "Steel" gloves provide equipment bonuses of +4 in each melee style.
    • "Black" gloves provide equipment bonuses of +5 in each melee style.
    • "Mithril" gloves provide equipment bonuses of +6 in each melee style.
    • "Adamantite" gloves provide equipment bonuses of +7 in each melee style.
    • "Rune" gloves provide equipment bonuses of +8 in each melee style.
    • "Dragon" gloves provide equipment bonuses of +9 in each melee style.
    • "Barrows" gloves provide equipment bonuses of +12 in each melee style.

You can check out all the highest possible bonuses for each attack bonus here.

Levels[edit | edit source]

In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:

Weapon Attack level required Other requirements
Bronze 1 None.[1]
Iron 1 None.[1]
Steel 5 None.[1]
Black 10 None.[1]
White 10 Completion of the Wanted! quest.
Mithril 20 None.[1]
Adamant 30 None.[1]
Swamp lizard 30 30 in both Ranged and Magic also required.
Battlestaves 30 30 Magic
Rune 40 None.[1]
Mystic staves 40 40 Magic.
Granite maul 50 50 Strength.
Leaf-bladed sword 50 55 Slayer
Ancient staff 50 50 Magic and completion of Desert Treasure.
Iban's staff 50 50 Magic and completion of Underground Pass.
Orange salamander 50 50 in both Ranged and Magic also required.
Obsidian 60 The Obsidian maul (Tzhaar-ket-om), however, requires 60 Strength, but only 1 Attack. The Obsidian staff also requires 60 Magic.
Dragon 60 The Dragon longsword and Dragon dagger also require completion of the Lost City quest. The Dragon mace and Dragon battleaxe also require completion of Heroes' Quest. The Dragon halberd also requires completion of Regicide, as well as 30 Strength. The Dragon scimitar also requires completion of Monkey Madness I.
Barrelchest anchor 60 Requires completion of Great Brain Robbery to obtain and equip. Also requires 40 Strength.
Red salamander 60 60 in both Ranged and Magic also required.
Barrows 70 70 Strength for Dharok's greataxe and Torag's hammers, 70 Magic for Ahrim's staff.
Abyssal whip 70 None.
Abyssal dagger 70 None.
Abyssal bludgeon 70 70 Strength.
Zamorakian spear 70 Can be converted into a Zamorakian hasta for 300,000 coins and will also require partial completion of barbarian training.
Saradomin sword 70 None.
Black salamander 70 70 in both Ranged and Magic also required.
Avernic defender 70 70 Defence.
Abyssal tentacle 75 None.
Saradomin's blessed sword 75 None.
(Toxic) Staff of the dead 75 75 Magic.
Godswords 75 None.
Arclight 75 Completion of Shadow of the Storm
Ghrazi rapier 75 None.
Scythe of vitur 75 75 Strength.
  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 It should also be noted that Halberds of any material require a Strength level equal to one-half that of its Attack level requirement.

Temporary boosts[edit | edit source]

Certain items allow a temporary boost of the Attack stat. Commonly used Attack boosts are as follows, and all percentage values are rounded down:

Item Boost amount
Attack potion 3 to 12 (3 + 10% of Attack level).
Super attack potion 5 to 19 (5 + 15% of Attack level).
Combat potion 3 to 12 (3+ 10% of Attack level). Also boosts Strength.
Zamorak brew 2 + 20%. Also boosts Strength, lowers Defence and Hitpoints, and restores some Prayer points.
Prayer Clarity of Thought, Improved Reflexes, and Incredible Reflexes boost Attack level by 5%, 10% and 15%, respectively. Chivalry and Piety also increase Attack level by 15% and 20%, respectively, in addition to their other boosts to Defence and Strength.
Black mask 15%. Also boosts Strength. Only works when fighting monsters assigned to you by a Slayer Master.
Cup of tea 2 points.
Ruby harvest 20% when used in a multi-combat zone.

Quests rewarding Attack experience[edit | edit source]

Quest Experience
reward
Attack req. Other requirements
In Search of the Myreque 600 - 25 Agility icon.png
Mountain Daughter 1,000 - 20 Agility icon.png
Fairytale I - Growing Pains 2,000 - -
In Aid of the Myreque 2,000 - 25 Crafting icon.png, 15 Mining icon.png, 7 Magic icon.png
Tai Bwo Wannai Trio 2,500 - 15 Agility icon.png, 30 Cooking icon.png, 5 Fishing icon.png
The Fremennik Trials 2,812 - 25 Fletching icon.png, 40 Woodcutting icon.png, 40 Crafting icon.png if crafting your own lyre
Death Plateau 3,000 - -
Underground Pass 3,000 - 25 Ranged icon.png
Heroes' Quest 3,075 - 55 Quest point icon.png, 53 Cooking icon.png, 53 Fishing icon.png, 25 Herblore icon.png, 50 Mining icon.png
Vampire Slayer 4,825 - -
Tree Gnome Village 11,450 - -
Fight Arena 12,175 - -
Waterfall Quest 13,750 - -
The Grand Tree 18,400 - 25 Agility icon.png
Camelot training room
(minigame)
20,000 - 45 Magic icon.png, 65 Defence icon.png
Total 100,587

Skill choice[edit | edit source]

Upon completing any of the following quests, players may choose to allocate experience to Attack. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

Quest Experience
reward
Skills available Skill requirements
Client of Kourend 500 twice Any -
Fairytale II - Cure a Queen 2,500 Any skill above 30 49 Farming icon.png, 57 Herblore icon.png
A Tail of Two Cats 2,500 twice Any skill above 30 -
The Great Brain Robbery 5,000 Any skill above 30 16 Crafting icon.png, 30 Construction icon.png, 50 Prayer icon.png
King's Ransom 5,000 Any skill above 50 65 Defence icon.png
Darkness of Hallowvale 2,000 three times Any skill above 30 5 Construction icon.png, 20 Mining icon.png, 22 Thieving icon.png, 32 Crafting icon.png, 33 Magic icon.png, 40 Strength icon.png
A Taste of Hope 2,500 Any skill above 35 48 Crafting icon.png, 45 Agility icon.png, 40 Attack icon.png, 40 Herblore icon.png, 38 Slayer icon.png
Curse of the Empty Lord
(miniquest)
10,000 Any skill above 50 Some players will need 31 Prayer icon.png
Shadow of the Storm 10,000 Attack icon.png Strength icon.png Defence icon.png Magic icon.png Ranged icon.png Hitpoints icon.png 30 Crafting icon.png
Contact! 7,000 twice Attack icon.png Strength icon.png Defence icon.png Magic icon.png Ranged icon.png Hitpoints icon.png -
The Fremennik Isles 10,000 twice Attack icon.png Strength icon.png Defence icon.png Hitpoints icon.png 20 Construction icon.png, 40 Agility icon.png
One Small Favour 10,000 twice Any skill above 30 36 Agility icon.png, 25 Crafting icon.png, 18 Herblore icon.png, 30 Smithing icon.png
Recipe for Disaster
(The final battle)
20,000 Any skill above 50 175 Quest point icon.png, 48 Agility icon.png, 50 Mining icon.png, 53 Fishing icon.png, 53 Thieving icon.png, 25 Herblore icon.png, 59 Magic icon.png, 40 Smithing icon.png, 50 Firemaking icon.png, 40 Ranged icon.png, 40 Crafting icon.png, 10 Fletching icon.png, 10 Slayer icon.png, 36 Woodcutting icon.png
Legends' Quest 7,650 four times Attack icon.png Strength icon.png Defence icon.png Magic icon.png Hitpoints icon.png Prayer icon.png Woodcutting icon.png Crafting icon.png Smithing icon.png Herblore icon.png Agility icon.png Thieving icon.png 107 Quest point icon.png, 50 Agility icon.png, 50 Crafting icon.png, 45 Herblore icon.png, 56 Magic icon.png, 52 Mining icon.png, 42 Prayer icon.png, 50 Smithing icon.png, 50 Strength icon.png, 50 Thieving icon.png, 50 Woodcutting icon.png
Monkey Madness I 35,000 or 20,000[1] Attack icon.png Defence icon.png or Strength icon.png Hitpoints icon.png -
Dragon Slayer II 25,000 four times Attack icon.png Strength icon.png Defence icon.png Magic icon.png Ranged icon.png Hitpoints icon.png 200 Quest point icon.png, 75 Magic icon.png, 70 Smithing icon.png, 68 Mining icon.png, 62 Crafting icon.png, 60 Agility icon.png, 60 Thieving icon.png, 50 Construction icon.png, 50 Hitpoints icon.png
Monkey Madness II 50,000 twice Attack icon.png Strength icon.png Defence icon.png Magic icon.png Ranged icon.png Hitpoints icon.png 69 Slayer icon.png, 70 Crafting icon.png, 60 Hunter icon.png, 55 Agility icon.png, 55 Thieving icon.png, 60 Firemaking icon.png
Total 369,100 or 384,100
  1. The two skills chosen will receive 35,000 experience, and the other two will receive 20,000 experience.