Autocast is an option of many Magic weapons, primarily staves, that can be activated on the combat section of the interface. This attack option causes players to automatically cast a selected spell when they attack, as opposed to manually selecting the spell and its target each time you wish to cast it. When using autocast, the first attack is delayed by 1 tick, while there is no delay when manually casting. Once autocast has been selected, a player will continue casting spells as their default attack as long as they wield the staff and have the correct amount of runes.
Selecting the option without the shield will cast magic offensively, granting Magic experience. Selecting the "shield" option will cast magic defensively, dividing the experience gained between the Defence and Magic skills.
The autocast setting is remembered, unless you:
- Equip a staff that cannot autocast the chosen spell
- Have an inadequate amount of runes in your inventory to cast the chosen spell when:
- Attempting to autocast
The spells that can be autocast vary between magic weapons. No teleportation, alchemy, curses, or enchantment spells can be autocast.
Standard spellbook[edit | edit source]
Regular staves, battlestaves, wands and croziers can autocast elemental combat spells (Wind, Water, Earth and Fire spells) from the standard spellbook. Certain staves can additionally autocast other spells:
Ancient Magicks[edit | edit source]
The following staves can autocast the Ancient Magicks, as well as spells from the standard spellbook:
|Ahrim's staff[n 1]|
|Eldritch nightmare staff|
|Volatile nightmare staff|
Arceuus spellbook[edit | edit source]
The following staves can autocast spells from the Arceuus Spellbook, as well as spells from the standard spellbook:
|Skull sceptre (i)|
|Slayer's staff (e)|
|Staff of the dead|
|Toxic staff of the dead|
|Damage per second|