|Released||4 January 2001 (Update)|
|Also called||Barb Village, Barb Vil|
|Location on World Map|
Barbarian Village is a small village south of Edgeville, east of Falador, and west of Varrock. It is one of the smallest settlements in all of Gielinor. There are also many aggressive barbarians here, so low level players are advised to proceed with caution. The entire village is a multicombat area, allowing many players to attack just one barbarian — or many barbarians to attack just one player.
History[edit | edit source]
A century ago, the lost art of Runecraft was rediscovered, allowing humans to quickly dominate most of Gielinor. The nomadic mountain tribes of Rellekka embarked on a crusade to stop the use of Magic and Runecrafting, which they believe belong only to the gods. During this time, the first Wizards' Tower was burned to the ground (although not by the barbarians), and the magic-using Imcando dwarves were driven to near-extinction.
As casualties mounted, however, the tribes dwindled and were dispersed, and the Barbarian Village was established in between what is now Varrock and Falador as a temporary outpost until the tribes could recover their numbers. Over time, the barbarians gradually settled down, and the village became a more permanent establishment.
Entrances[edit | edit source]
Barbarians are scattered throughout the whole village. The barbarians in the village are level 10 while the barbarians in the longhall are level 17. There is also Gunthor the brave, the barbarians' mighty leader, who is level 29.
Prior to the update that added the Stronghold of Security, the Barbarian Village was an extremely dangerous place for players of combat level 20 or below, as barbarians would be aggressive to these players, ganging up and killing them within a few seconds.
Places[edit | edit source]
Peksa's Helmet Shop[edit | edit source]
Long Hall[edit | edit source]
This is the large building in the north of the village, known as the long hall. Free beer and cooked meat respawn on the tables. However, level 17 barbarians and the level 29 Gunthor the brave are inside the long hall, so low level players are advised either to safespot the barbarians with Ranged or Magic or avoid the area entirely. There is a single level 15 ranged Barbarian inside or around the hall, a change from the older versions of Barbarians who all could attack using throwing axes.
Miscellaneous[edit | edit source]
Fishing spots[edit | edit source]
To the east of the village are some fishing spots in the river. Players can fish with feathers or fishing bait at these spots using either fly fishing rods or regular fishing rods, respectively. This is one of the most popular fishing spots in the free world because of its relative proximity to the bank in Edgeville, where players can store their fish, as well as the Stronghold of Security and the Edgeville Dungeon, making it a typically populous area. It is also very popular for power fishing players, fish scavengers, and fish beggars. There is also a never-ending fire here west of the fishing spot, which is popular among free to play players for quickly cooking caught fish.
Spinning wheel[edit | edit source]
To the east of Peksa's Helmet Shop is a small house with a spinning wheel. Here, players can turn wool into balls of wool, or, if a player is a member, spin flax into bowstrings, sinew or tree roots into crossbow strings, etc.
Potter's wheel[edit | edit source]
To the south of the house with the spinning wheel is a house with a potter's wheel. Players can use soft clay with this and the pottery oven nearby to craft pottery items. In the free worlds, this is the only location of a potter's wheel and oven outside of the Crafting Guild.
Barbarian Village mine[edit | edit source]
Barbarian anvil[edit | edit source]
Stronghold of Security[edit | edit source]
Reached through a hole located in the mining area, the Stronghold of Security, new from 4 July 2006, is open to all players, members or free-to-play. It is a medium-sized dungeon that gives rewards for making it to the centre of each level, each of increasing difficulty. Various monsters inhabit each level, including goblins, skeletons, ankou, and several monsters unique to the dungeon, such as minotaurs.
Inhabitants[edit | edit source]
Music unlocked[edit | edit source]