Barrows equipment

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Barrows equipment refers to a number of sets of combat equipment found in the Barrows minigame. There are six sets of Barrows equipment: four for warriors, one for rangers, and one for mages. Each set has four pieces: a two-handed weapon (except for Ahrim's Staff, which after an update was changed to be a one-handed weapon like other staffs in an effort to buff the weapon), a helmet, a torso piece and legwear. When all four pieces for a particular brother are equipped, a special set effect is granted, which is different for each set. Additionally, the Amulet of the damned enhances the set effects while equipped. Barrows sets can't be made using the Smithing skill.

Players can also buy Barrows gloves, which also resemble a piece of Barrows armour, after full completion of the Recipe for Disaster quest.

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AhrimDharokGuthanKarilToragVerac
A player wearing Ahrim the Blighted's equipment.
A player wearing Dharok the Wretched's equipment.
A player wearing Guthan the Infested's equipment.
A player wearing Karil the Tainted's equipment.
A player wearing Torag the Corrupted's equipment.
A player wearing Verac the Defiled's equipment.

Degrading and repairing[edit | edit source]

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Unlike the crystal shield and crystal bow, Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names. It will become item name 100 the first time it's used in combat. Eventually it will degrade to item name 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650
The price is exactly 50% when operating a Smithing cape.

When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or players could repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs in the table are as if the equipment has fully degraded.

The following NPCs can repair the armour:

It costs less to repair Barrows equipment at an armour stand compared to paying an NPC. Stat boosts do affect the price of repair. Use the following calculator to figure the costs.

The formula used to calculate the cost at a repair stand is:

A player with a Smithing level of 60, for instance, would pay 70% of normal cost:

Barrows equipment stacks in bank with the corresponding item degradation, so if a Karil's crossbow has a degradation level of 100, it will stack with another Karil's crossbow if it also has a degradation level of 100. The item with the same degradation level will be taken out with the same amount of hits as before, so if a Karil's crossbow 100 has 59 shots left before it will go to level 75 degradation, and that same one is in a stack with another crossbow that has 300 shots before it will degrade further. The one you take out of the stack will be the one with 59 shots left. It is advised to take out the helmet of any armour set when using, and degrade it slightly by being hit 2-3 times in combat; this will degrade the helmet slightly more than the other pieces of the set when using them, so when the helmet degrades to the 0 degradation level, the other pieces will be at the 25 degradation level, but you will know they only have a few hits left before they degrade to the 0 degradation level, which will save you some money when you repair them.

Ahrim the Blighted (Magic)[edit | edit source]

A player activating Ahrim's set effect, Blighted Aura.

70 Defence and 70 Magic are required to wear the armour. Also, 70 Attack and 70 Magic are required to wield the weapon. Ahrim's is the Magic armour.

Blighted Aura: Successful magical attacks have a 25% chance of lowering the enemy's Strength by 5 levels.

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Ahrim's hood.png Ahrim's hood 0 0 0 +6 -2 +15 +13 +16 +6 0 0 0 0% 0
Ahrim's robetop.png Ahrim's robetop 0 0 0 +30 -10 +52 +37 +63 +30 0 0 0 0% 0
Ahrim's robeskirt.png Ahrim's robeskirt 0 0 0 +22 -7 +33 +30 +36 +22 0 0 0 0% 0
Ahrim's staff.png Ahrim's staff +12 -1 +65 +15 0 +3 +5 +2 +15 0 +68 0 0% 0
Totals +12 -1 +65 +73 -19 +103 +85 +117 +73 0 +68 0 0% 0

Dharok the Wretched (Melee)[edit | edit source]

A player activating Dharok's set effect, Wretched Strength.

70 Defence is required to wear the armour, and 70 Attack and Strength are required to wield the weapon. Dharok's is the Strength armour. The items can only be traded at 100 percent or 0 percent.

Wretched Strength: Attacks do more damage as the player's Hitpoints decrease. To be exact, 1% damage for every 1% HP lost. Dharok's maximum potential is unleashed at 99 HP and 99 Strength whereof a player can deal up to 98.9% extra damage when at 1 health point.

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Dharok's helm.png Dharok's helm 0 0 0 -3 -1 +45 +48 +44 -1 +51 0 0 0% 0
Dharok's platebody.png Dharok's platebody 0 0 0 -30 -10 +122 +120 +107 -6 +132 0 0 0% 0
Dharok's platelegs.png Dharok's platelegs 0 0 0 -21 -7 +85 +82 +83 -4 +92 0 0 0% 0
Dharok's greataxe.png Dharok's greataxe -4 +103 +95 -4 0 0 0 0 0 -1 +105 0 0% 0
Totals -4 +103 +95 -58 -18 +252 +250 +234 -11 +274 +105 0 0% 0

Guthan the Infested (Melee)[edit | edit source]

A player activating Guthan's set effect, Infestation.

70 Defence is required to wear the armour, and 70 Attack is required to wield the weapon. Guthan's is the Hitpoints armour.

Infestation: Attacks have a 25% chance of replenishing the player's health equal to the damage dealt.

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Guthan's helm.png Guthan's helm 0 0 0 -6 -2 +55 +58 +54 -1 +62 0 0 0% 0
Guthan's platebody.png Guthan's platebody 0 0 0 -30 -10 +122 +120 +107 -6 +132 0 0 0% 0
Guthan's chainskirt.png Guthan's chainskirt 0 0 0 -14 -7 +75 +72 +73 -4 +82 0 0 0% 0
Guthan's warspear.png Guthan's warspear +75 +75 +75 0 0 +7 +7 +7 0 0 +75 0 0% 0
Totals +75 +75 +75 -50 -19 +259 +257 +241 -11 +276 +75 0 0% 0

Karil the Tainted (Ranged)[edit | edit source]

A player activating Karil's set effect, Tainted Shot.

70 Defence and 70 Ranged are required to wear the armour, and 70 Ranged is required to wield the weapon. Karil's is the Ranged armour. Note that Karil's has the highest Magic Defence of all the Barrows equipment. It has some of the best magical Defence available in the game, greater than black d'hide and just behind Armadyl ranged gear.

Tainted Shot: Successful ranged attacks have a 25% chance of lowering the enemy's Agility level by 20%.

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Karil's coif.png Karil's coif 0 0 0 -1 +7 +6 +9 +12 +6 +10 0 0 0% 0
Karil's leathertop.png Karil's leathertop 0 0 0 -15 +30 +47 +42 +50 +65 +57 0 0 0% 0
Karil's leatherskirt.png Karil's leatherskirt 0 0 0 -10 +17 +26 +20 +28 +35 +33 0 0 0% 0
Karil's crossbow.png Karil's crossbow 0 0 0 0 +84 0 0 0 0 0 0 0 0% 0
Totals 0 0 0 -26 +138 +79 +71 +90 +106 +100 0 0 0% 0

Torag the Corrupted (Melee)[edit | edit source]

A player activating Torag's set effect, Corruption.

70 Defence is required to wear the armour, and 70 Attack and 70 Strength is required to wield the weapon. Torag's is the Defence armour, as full Torag carries the highest overall Defence bonuses.

Corruption: Successful melee attacks have a 25% chance of lowering the victim's run energy by 20%.

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Torag's helm.png Torag's helm 0 0 0 -6 -2 +55 +58 +54 -1 +62 0 0 0% 0
Torag's platebody.png Torag's platebody 0 0 0 -30 -10 +122 +120 +107 -6 +132 0 0 0% 0
Torag's platelegs.png Torag's platelegs 0 0 0 -21 -7 +85 +82 +83 -4 +92 0 0 0% 0
Torag's hammers.png Torag's hammers -4 -4 +85 -4 0 0 0 0 0 0 +72 0 0% 0
Totals -4 -4 +85 -61 -19 +262 +260 +244 -11 +286 +72 0 0% 0

Verac the Defiled (Melee)[edit | edit source]

A player activating Verac's set effect, Defiler.

70 Defence is required to wear the armour, and 70 Attack is required to wield the weapon. Verac's is the Prayer and Attack armour.

Defiler: Attacks have a 25% chance of ignoring any armour, Defence, and protection prayers.

Item Attack Bonuses Defence Bonuses Other
White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png White dagger.png White scimitar.png White warhammer.png Magic icon.png Ranged icon.png Strength icon.png Ranged Strength icon.png Magic Damage icon.png Prayer icon.png
Verac's helm.png Verac's helm 0 0 0 -6 -2 +55 +58 +54 0 +56 0 0 0% +3
Verac's brassard.png Verac's brassard 0 0 0 -6 -2 +81 +95 +85 0 +81 0 0 0% +5
Verac's plateskirt.png Verac's plateskirt 0 0 0 -21 -7 +85 +82 +83 0 +85 0 0 0% +4
Verac's flail.png Verac's flail +68 -2 +82 0 0 0 0 0 0 0 +72 0 0% +6
Totals +68 -2 +82 -33 -11 +221 +235 +222 0 +221 +72 0 0% +18

Trivia[edit | edit source]