# Barrows equipment

(Redirected from Barrows set)

Barrows equipment refers to a number of sets of combat equipment found in the Barrows minigame. There are six sets of Barrows equipment: four for warriors, one for rangers, and one for mages. Each set has four pieces: a two-handed weapon (except for Ahrim's Staff, which after an update was changed to be a one-handed weapon like other staffs in an effort to buff the weapon), a helmet, a torso piece and legwear. When all four pieces for a particular brother are equipped, a special set effect is granted, which is different for each set. Additionally, the Amulet of the damned enhances the set effects while equipped. Barrows sets can't be made using the Smithing skill.

Players can also buy Barrows gloves, which also resemble a piece of Barrows armour, after full completion of the Recipe for Disaster quest.

A player wearing Ahrim the Blighted's equipment.
A player wearing Dharok the Wretched's equipment.
A player wearing Guthan the Infested's equipment.
A player wearing Karil the Tainted's equipment.
A player wearing Torag the Corrupted's equipment.
A player wearing Verac the Defiled's equipment.

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 15 hours of combat until it degrades completely and requires repair before it can be used again. Barrows armour degrades even if the player is using protection prayers or not taking damage. Barrows equipment does not suffer in performance as it degrades from fully repaired to fully degraded. Fully repaired Barrows items start out with no numbers in their names. It will become item name 100 the first time it's used in combat. Eventually it will degrade to item name 75, then 50, then 25 and finally 0 at which point the armour will be unusable until repaired. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded.

Costs to repair
barrows equipment
NPC POH Armour Stand
Level 1 Smithing Level 99 Smithing
Helm 60,000 59,700 30,300
Body 90,000 89,550 45,450
Legs 80,000 79,600 40,400
Weapon 100,000 99,500 50,500
Total 330,000 328,350 166,650
The price is exactly 50% while wearing a Smithing cape.

When dropped or lost on death, any piece of Barrows equipment will automatically degrade to 0. Players who attempt to drop Barrows equipment will receive a warning message about this.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or players could repair the pieces themselves using an armour stand in any player-owned house. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs in the table are as if the equipment has fully degraded.

The following NPCs can repair the armour:

It costs less to repair Barrows equipment at an armour stand compared to paying an NPC. Stat boosts do affect the price of repair. Use the following calculator to figure the costs.

The formula used to calculate the cost at a repair stand is:

${\displaystyle \left(1-{\frac {\mathrm {Smithing\ Level} }{200}}\right)\times \mathrm {normal\ repair\ cost} }$

A player with a Smithing level of 60, for instance, would pay 70% of normal cost:

${\displaystyle 1-{\frac {60}{200}}=0.7=70\%}$

## Ahrim the Blighted (Magic)

A player activating Ahrim's set effect, Blighted Aura.

70 Defence and 70 Magic are required to wear the armour. Also, 70 Attack and 70 Magic are required to wield the weapon. Ahrim's is the Magic armour.

Blighted Aura: Successful magical attacks have a 25% chance of lowering the enemy's Strength by 5 levels.

Item Attack Bonuses Defence Bonuses Other
Ahrim's hood 0 0 0 +6 -2 +15 +13 +16 +6 0 0 0 0% 0
Ahrim's robetop 0 0 0 +30 -10 +52 +37 +63 +30 0 0 0 0% 0
Ahrim's robeskirt 0 0 0 +22 -7 +33 +30 +36 +22 0 0 0 0% 0
Ahrim's staff +12 -1 +65 +15 0 +3 +5 +2 +15 0 +68 0 +5% 0
Totals +12 -1 +65 +73 -19 +103 +85 +117 +73 0 +68 0 +5% 0

## Dharok the Wretched (Melee)

A player activating Dharok's set effect, Wretched Strength.

70 Defence is required to wear the armour, and 70 Attack and Strength are required to wield the weapon. Dharok's is the Strength armour. The items can only be traded at 100 percent or 0 percent.

Wretched Strength: Attacks do more damage as the player's Hitpoints decrease. To be exact, 1% damage for every 1% HP lost. Dharok's maximum potential is unleashed at 99 HP and 99 Strength whereof a player can deal up to 98.9% extra damage when at 1 health point.

Item Attack Bonuses Defence Bonuses Other
Dharok's helm 0 0 0 -3 -1 +45 +48 +44 -1 +51 0 0 0% 0
Dharok's platebody 0 0 0 -30 -10 +122 +120 +107 -6 +132 0 0 0% 0
Dharok's platelegs 0 0 0 -21 -7 +85 +82 +83 -4 +92 0 0 0% 0
Dharok's greataxe -4 +103 +95 -4 0 0 0 0 0 -1 +105 0 0% 0
Totals -4 +103 +95 -58 -18 +252 +250 +234 -11 +274 +105 0 0% 0

## Guthan the Infested (Melee)

A player activating Guthan's set effect, Infestation.

70 Defence is required to wear the armour, and 70 Attack is required to wield the weapon. Guthan's is the Hitpoints armour.

Infestation: Attacks have a 25% chance of replenishing the player's health equal to the damage dealt.

Item Attack Bonuses Defence Bonuses Other
Guthan's helm 0 0 0 -6 -2 +55 +58 +54 -1 +62 0 0 0% 0
Guthan's platebody 0 0 0 -30 -10 +122 +120 +107 -6 +132 0 0 0% 0
Guthan's chainskirt 0 0 0 -14 -7 +75 +72 +73 -4 +82 0 0 0% 0
Guthan's warspear +75 +75 +75 0 0 +7 +7 +7 0 0 +75 0 0% 0
Totals +75 +75 +75 -50 -19 +259 +257 +241 -11 +276 +75 0 0% 0

## Karil the Tainted (Ranged)

A player activating Karil's set effect, Tainted Shot.

70 Defence and 70 Ranged are required to wear the armour, and 70 Ranged is required to wield the weapon. Karil's is the Ranged armour. Note that Karil's has the highest Magic Defence of all the Barrows equipment. It has some of the best magical Defence available in the game, greater than black d'hide and just behind Armadyl ranged gear.

Tainted Shot: Successful ranged attacks have a 25% chance of lowering the enemy's Agility level by 20%.

Item Attack Bonuses Defence Bonuses Other
Karil's coif 0 0 0 -1 +7 +6 +9 +12 +6 +10 0 0 0% 0
Karil's leathertop 0 0 0 -15 +30 +47 +42 +50 +65 +57 0 0 0% 0
Karil's leatherskirt 0 0 0 -10 +17 +26 +20 +28 +35 +33 0 0 0% 0
Karil's crossbow 0 0 0 0 +84 0 0 0 0 0 0 0 0% 0
Totals 0 0 0 -26 +138 +79 +71 +90 +106 +100 0 0 0% 0

## Torag the Corrupted (Melee)

A player activating Torag's set effect, Corruption.

70 Defence is required to wear the armour, and 70 Attack and 70 Strength is required to wield the weapon. Torag's is the Defence armour, as full Torag carries the highest overall Defence bonuses.

Corruption: Successful melee attacks have a 25% chance of lowering the victim's run energy by 20%.

Item Attack Bonuses Defence Bonuses Other
Torag's helm 0 0 0 -6 -2 +55 +58 +54 -1 +62 0 0 0% 0
Torag's platebody 0 0 0 -30 -10 +122 +120 +107 -6 +132 0 0 0% 0
Torag's platelegs 0 0 0 -21 -7 +85 +82 +83 -4 +92 0 0 0% 0
Torag's hammers -4 -4 +85 -4 0 0 0 0 0 0 +72 0 0% 0
Totals -4 -4 +85 -61 -19 +262 +260 +244 -11 +286 +72 0 0% 0

## Verac the Defiled (Melee)

A player activating Verac's set effect, Defiler.

70 Defence is required to wear the armour, and 70 Attack is required to wield the weapon. Verac's is the Prayer and Attack armour.

Defiler: Attacks have a 25% chance of ignoring any armour, Defence, and protection prayers.

Item Attack Bonuses Defence Bonuses Other
Verac's helm 0 0 0 -6 -2 +55 +58 +54 0 +56 0 0 0% +3
Verac's brassard 0 0 0 -6 -2 +81 +95 +85 0 +81 0 0 0% +5
Verac's plateskirt 0 0 0 -21 -7 +85 +82 +83 0 +85 0 0 0% +4
Verac's flail +68 -2 +82 0 0 0 0 0 0 0 +72 0 0% +6
Totals +68 -2 +82 -33 -11 +221 +235 +222 0 +222 +72 0 0% +18

## Changes

Date Changes
18 June 2015
(update)
Degraded barrows equipment, mage arena capes and achievement diary reward items are now also protected on death, outside of PvP, in line with other untradeable items.