Below Ice Mountain

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Instruction manual.png
This quest has a quick guide found here.
It briefly summarises the steps needed to complete the quest.

Below Ice Mountain is a free-to-play quest that revolves around aiding an 'archaeologist', Willow, who seeks to open an ancient set of doors leading into the western side of Ice Mountain. The player needs to assemble Willow's old team, which is capable of opening the doors and gaining entry to what lies beyond...

Details[edit | edit source]

Walkthrough[edit | edit source]

Willow the "archaeologist"[edit | edit source]

Willow (Below Ice Mountain) chathead.png

Speak to Willow south of the Dwarven Mine entrance by Ice Mountain. A self-proclaimed archaeologist, she will tell the player that she has found a set of doors beneath a tonne of rocks, and asks you for help, as she cannot leave the area in fear of another archaeologist claiming the credit for her discovery.

Agree to help Willow, and she'll need you to convince her old "excavation team" to help her, since they had a falling out with Willow. Her mates, Burntof, Checkal, and Marley, can be spoken to in any order.

Checkal the strongman[edit | edit source]

Checkal chathead.png
The trials of the strongman.

Checkal, the strongman, can be found in the centre of Barbarian Village. In order to get him to join Willow, the player must prove their strength by training with his old friend Atlas, who can be found in The Long Hall tavern in Barbarian Village.

Speak to Atlas, who will agree to train you. A long cutscene of training regimens will ensue, and the player will unlock the Flex emote after the cutscene. Before returning to Checkal, grab a beer and meat from the table if you have not obtained it already.

Return to Checkal and use the Flex emote when prompted, and he will agree to help Willow.

Burntof, master of explosives[edit | edit source]

Items needed: 3 coins or a beer
Burntof chathead.png

Burntof, a master with explosives, can be found in the Rising Sun Inn in Falador. Drunk as he is, he will ask the player for a drink. If the player has not already picked up the beer from Barbarian Village, purchase one from the bartender and give it to Burntof.

Burntof will agree to join the team if the player manages to beat him in a best-of-three game of rock, paper, scissors. Regardless of which signs the player uses, Burntof will agree to help Willow as he is too drunk to properly play the game.

Marley the thief[edit | edit source]

Items needed: knife, cooked meat and bread
Marley chathead.png

Though Willow instructs the player to speak to Charlie the Tramp to find Marley's whereabouts, the player can skip this conversation and directly reach Marley in the Edgeville ruins, by the yew trees south of Edgeville bank.

He will want a steak sandwich from the Blue Moon Inn in order to help Willow. However, he was banned from the inn and the cook won't make him another one. Thus, the player must go to the inn in his place.

Speak to the cook in the east room of Blue Moon Inn in Varrock. Though he will still refuse to make a steak sandwich due to him trying to steal from one of their patrons, he will tell the player the "delicate art" of creating a steak sandwich; using a knife on cooked meat while having bread in your inventory.

With the steak sandwich created, return to Marley with it in your inventory. He will now agree to help Willow.

The Ruins of Camdozaal[edit | edit source]

The crew assembled prepares to enter.
Items needed: Some food for low combat players, and any pickaxe or a weapon and armour to kill a level 25 monster

With the crew assembled, head to the ancient doors at the west side of Ice Mountain (marked by the dungeon icon on the minimap), and talk to Willow. The crew will begin unblocking the entrance, with Burntof blowing up the rocks, Checkal moving the debris, and Marley disabling the traps within.

Willow's treachery is revealed, whilst Burntof finds the ruins rather familiar.

Though you become fascinated at the potential historical value of the ruins, Willow reveals to you that they are not actually archaeologists, but grave robbers hoping to find valuable loot. Now that you know, she can't risk you revealing them to the authorities and prepares to kill you. However, Burntof accidentally sets off a trap, awakening the Ancient Guardian. Having bit off more than they can chew, the four team members flee.

Fighting the Ancient Guardian.

After the cutscene ends, kill the level 25 Ancient Guardian. Players can choose to kill it through standard combat, but lower levelled players are recommended to mine the four structural pillars in the corners of the room; this will cause some rocks to fall down, damage the golem and ultimately kill it. When using the mining method, the Guardian will constantly hit the player, so bring enough food. Alternatively, the guardian can be safespotted by hugging the east wall by the ruins exit.

After defeating the golem, the player will loot some items from Willow's bag, which she left behind in a panic. However, the doors leading deeper into the mountain open, revealing a dwarf named Ramarno. Being one of the few Imcando dwarves to have survived the Runecrafting Crusades, Ramarno has since lived inside these ruins: the Ruins of Camdozaal.

Congratulations, quest complete!

Rewards[edit | edit source]

Below Ice Mountain reward scroll.png

Music unlocked[edit | edit source]

Name Unlock details Music track
Barbarian Workout Unlocked during the strongman training montage.
The Ruins of Camdozaal Unlocked at the end of the quest upon entering the Ruins of Camdozaal.

Transcript[edit | edit source]

Developers[edit | edit source]

Trivia[edit | edit source]

A piece of official artwork of the quest, showing the player in the Ruins of Camdozaal.
The gang laying low in Nardah after the quest.
  • At the end of the workout cutscene, the player runs up the Varrock castle steps and does the Cheer emote, a reference to the iconic step-climbing scene from the 1976 film Rocky.
  • Atlas, an NPC in the quest, is a reference to the titan Atlas who was condemned to hold the sky (often misunderstood as the earth) on his shoulders.
  • If the player character has 99 strength, they will remark that they are a master of strength when Willow states the rubble will need to be moved from the explosion. This does not affect the quest.
  • Aside from regular beer, Burntof can be given the other drinks sold by the Rising Sun Inn (Asgarnian ale, dwarven stout, wizard's mind bomb). He has different remarks for each drink type.
    • Despite it being made for dwarves, he will not accept Asgoldian ale.
  • While talking to Ramarno post-quest he states that he's the last Imcando dwarf. This isn't true, as Thurgo is also an Imcando dwarf. If the player talks to Ramarno next to his forge after completing The Knight's Sword they will inform him of this when asking about the Imcando dwarfs.
  • Following completion of the quest, members can travel to Nardah to find Willow and her crew in hiding, scoping out their next grave to rob.