Beneath Cursed Sands
|Beneath Cursed Sands (#153)|
|Released||27 April 2022 (Update)|
|Lead developer(s)||Mod Ed|
Beneath Cursed Sands is the fourth quest in the Desert quest series, and is intended to introduce players to the lore surrounding Tombs of Amascut, the third raid. The quest added the Ruins of Ullek and the Necropolis to the southeastern Kharidian Desert.
Details[edit | edit source]
|Start point||Speak to Jamila in Sophanem.|
|Description||When Sophanem was beset by a series of plagues, the gates to the golden city of Menaphos quickly closed. The city has been locked down ever since, with no one allowed to leave or enter. However, rumours have escaped of strange happenings inside Menaphos and there are stories of citizens mysteriously disappearing. These odd happenings need to be investigated, but few are willing to do so. Maisa, a spy from Al Kharid, has grown tired of inaction. She is determined to solve this mystery herself, but she won't be able to do it alone... are you up for the challenge?|
|Enemies to defeat|
Walkthrough[edit | edit source]
Entranced Menaphites[edit | edit source]
Items recommended: Stamina potion, Pharaoh's sceptre, a means to combat desert heat
Talk to Jamila in Sophanem ( icon on the minimap). She will tell you that she has an exclusive item from her shop for you as thanks for helping the people of Sophanem; agree to begin the quest. As she tries fitting the item, a gold ring, on your finger, she will sneakily give you a message and proceed to tell you the ring is too small for you, acting as if nothing had happened. Read the message to find out that the sender wishes to meet you at a campsite by the cliffs east of the city.
Make your way to the campsite, which is directly north of the small mining site by the cliffs. Here, you will find that Maisa, a spy from Al Kharid you met during the Contact! quest, was the one who asked for you. She will tell you that citizens from Menaphos have been bypassing the quarantine of the city and excavating the old necropolis south of Sophanem. In addition, upon visiting the necropolis, she found the behaviour of the citizens to be unusual. She will ask you to come with her there; agree to do so, and a cutscene will play.
After the cutscene, you'll appear at the necropolis. You will see many citizens and Menaphite Guards excavating the area. If you have the Pharaoh's sceptre with you, you can commune with the obelisk directly north of the necropolis mine to allow teleportation back here, via the "Jaltevas" teleport option on the sceptre.
Head to the Jaltevas Pyramid south-east, and inspect the blocked entry. After that, talk to a citizen or Menaphite Guard, and a cutscene will play, where the Head Menaphite Guard and two Menaphite Guards will confront you. Maisa will instantly kill one Menaphite Guard, and begins fighting the other. Meanwhile, you will fight the Head Menaphite Guard.
The Head Menaphite Guard will attack with melee and can deal up to 16 damage. Do not use Protect from Melee, or other overhead Protection Prayers as he will shout and damage you for 1/3rd of your current hitpoints.
After defeating him, a cutscene will play in which you discover that Amascut was responsible for hypnotising the Menaphites and unblocking the tomb in the Jaltevas Pyramid, and that she is currently inside. He will also tell you that scabarites assisted her, and that they came from some ruins to the north-east. Maisa will then ask you to head back to her camp.
The Ruins of Ullek[edit | edit source]
Items recommended: A means to cure/prevent poison and desert heat, food and a stamina potion
Talk to Maisa at the camp, and she'll ask that you explore the cliffs in order to find the scabarites, while she figures out how to re-enter Menaphos. Make sure you finish the conversation with her, or you will not be able to progress to the next part. If you do not have a tinderbox for later, you can search the camping equipment by the tent to get one. A spade can also be found at the north side of the campsite.
From the campsite, head south and then to the east, around the cliffs, where you will find a set of stairs to the Ruins of Ullek. Make your way towards the furnace next to the well. Use the coal and tinderbox on the furnace to ignite it. Next, search the well for a stone tablet and read it. The message indicates a hidden chest buried in the southernmost ritual pillar found down and south-west of the climbing steps. Dig there to receive the aforementioned chest. The passcode to the chest, which is deciphered from the numerical order of the letters of the alphabet in the name "Akhem", is 1118513. The chest will contain a scarab mould.
With the scarab mould and iron bar, go back to the furnace and make an iron scarab emblem. Then, head north and inspect the pillar in front of the stairway to insert the emblem. An interface will open up to rotate the emblem; rotate the scarab on it until it faces down. The entryway will now be unlocked. Climb down the stairs, and you will be attacked by two Scarab Mages. These attack much quicker than their normal counterparts, so Protect from Magic is recommended. Shortly after beginning the fight a Scarab swarm will also spawn attacking with rapid, but weak melee attacks, also being able to inflict poison. The swarm can be ignored as they will die when the mages are killed. Upon defeating the two mages, climb down the stairs.
After killing both Scarab mages, take one of the two stairs down and then follow the green arrows to the southern lever to activate it. Once the first lever is activated quickly run along the red lines to pull the other lever. You must hit both levers within a set time to continue to the next area. If you are hit by the projectiles fired down the hallways by the Tomb walls, you may take up to 10 damage.
Riddle of the Tomb[edit | edit source]
Return to the junction and enter through the previously locked door. Inspect the south-western plaque and you will find four emblems depicting a human, scarab, crocodile, and baboon. The emblems need to be put into the urns in the correct order; a plaque to the north-west, will give a riddle, hinting of the order where each emblem is to be placed.
The order of urns is randomised, but doesn't change if you leave the tomb and come back. To solve the riddle, use the table below and place the emblems in the urns that correspond to the following:
- "To the one that arrived first, he offered item 1." – Place the emblem corresponding to item 1 in the centre-south urn.
- "The one that was offered item 2 came from just south…" – Place the emblem corresponding to item 2 in the southernmost urn.
- "The god 1 arrived just before the god 2…" – Place the emblem corresponding to god 1 in the northernmost urn and the emblem corresponding to god 2 in the centre-north urn.
Once you have put the emblems into their correct urns, pull the lever to the south-west and continue to the next area. If the emblems are in the wrong order when pulling the lever, you will take high damage, be poisoned, and have your stats temporarily decreased. However, the riddle will not be reset, so you can just try again if needed.
Speak with the spirit, who reveals himself to be Mehhar, the son of Osmumten. He will reveal that the pyramid at the necropolis is the tomb of Osmumten, and that the divine weapons buried with him inside are likely what Amascut is seeking. He will also offer some insight on the history of the Kharidian Desert during the Second Age.
The Champion of Scabaras[edit | edit source]
Go to the upper level of the dungeon and be prepared to fight a level 379 boss - the Champion of Scabaras. The champion is immune to magic and resistant against melee attacks. As such, ranged is recommended for this fight. Bringing anti-venom/antipoison and a stamina potion is advised.
When ready, unlock the door upstairs to begin the fight. The Champion of Scabaras will attack with magical shadow attacks and melee up close. After several normal attacks, it will use one of three special attacks.
- Shadow Burst - The Champion will cast a shadow beneath themselves, then proceed to send out a burst of shadow magic. This reaches for 4 tiles, and can hit over 40 damage multiple times (less if further away from the champion). It is advised to kite the Champion throughout the fight to avoid this attack, as he cannot be frozen due to his magic immunity.
- Shadow Portal - The Champion will shout shadow portal within the arena. The portal has 20 hitpoints and will explode, dealing 35+ damage, so it is recommended to quickly destroy it. and summon a
- Shadow Flames - The Champion will shout scarab swarm will appear. The swarm has 5 hitpoints and leaves dark fire in its path, which will hurt when stood upon. It is advised to kill the swarm as fast as possible as the fire will linger and hinder movement if left unattended. , and a poisonous
It is advised to pray against magic throughout the fight, and kite the Champion with ranged attacks to avoid its shadow burst. The door leading to the Champion of Scabaras stays unlocked after using the Rusty Key, even if the player leaves the combat area by teleports or death. If players die during the fight, their gravestone will be found by the tomb's entrance on the surface and the Rusty Key.
After defeating the Champion, speak to the High Priest of Scabaras. You will free him from Amascut's influence, and he will reveal that with their help, Amascut has captured the lesser gods and has brought them into Osmumten's tomb. He will also tell you that the Pharaoh is also being controlled by Amascut, and that she needed the city to be quarantined for reasons unknown. Lastly, he admits to releasing locusts and frogs, as well as the poisoning of the cows, though he is unaware of the pox infections.
Cure Me Pox[edit | edit source]
After speaking to the High Priest of Scabaras, head to Zahur's shop in Nardah, directly south of the fountain. She and Maisa will tell you that the pox originates from the bark of a cadavaberry bush, and that it can be easily treated. You will corroborate this with your discoveries in the Ruins of Ullek, and you will be asked to retrieve a Lily of the Elid for the pox cure, which can be found on an island west of Nardah. If you don't already have raw beef or cooked meat, purchase one from the Nardah General Store as you'll need it shortly.
Head west until you reach the River Elid and see an island with lilies growing on it. Attempt to jump to the stepping stones, and throw the meat at the crocodile (who you affectionately name "Roger"). Pick the lily and return to Zahur's shop. She will begin to make the cure, and ask that you warm up her chemistry equipment by adjusting the individual heats until the overall temperature is at the marked level. Note: pressing "-" on the middle heat pushes the two side bars up. Raise the middle and right bar all the way, then alternate lowering the right bar and the middle bar until completed.
Fight with the Menaphite Akh[edit | edit source]
Before heading to the necropolis, gear up for a fight against a level-351 boss using melee equipment. When ready, speak with Maisa in northern Necropolis. Players with the Pharaoh's sceptre can use it to teleport to the obelisk if they have communed with it as mentioned before. Alternatively, players with level 62 Agility can reach the necropolis by way of fairy ring using the code AKP.
A cutscene will play where you chant the incantation and free everyone in the necropolis from Amascut's influence. All but two citizens leave, who wish to help you mine the blockage to Osmumten's tomb. You and Maisa will then return to her camp, where she discovers Osman spying on her. Enraged, she leaves, leaving you and Osman alone. You will argue with him about Maisa and your actions, while he keeps believing that this is all a plot by the Pharaoh to keep Al Kharid divided. As this happens, the ground shakes and lightning strikes the sand, causing scarlet flames to burn around. A Menaphite Akh will appear to kill you, while Osman disappears.
The Menaphite Akh attacks with melee, using a dragon scimitar, and will occasionally use special attacks. Every 7 rounds of actions (including attack, summoning or translocation), she twitches, and will perform a lightning bolt attack and direct it in front of her. This attack can hit 70+ if not evaded. Always be prepared to walk behind or beside her to avoid this attack. During the fight she will also summon a Menaphite Shadow that attacks with ranged or magic. Kill the shadow as quickly as possible. She will occasionally swap places with her shadow; run to attack her quickly, or the shadow will deal large amounts of damage in return; you will take this damage even after the shadow has been killed if the screen darkening animation has begun so you must kill the shadow before it is cast (a chat box message will state “Darkness begins to surround you!” and the screen will begin to turn dark). If you do not defeat the shadow after the Akh is defeated the shadow will still be aggressive. Thralls cannot be used in the arena.
If you leave the fight, speak to Osman just outside Maisa's camp to restart the fight. If players die during the fight, they can return here to reclaim their items.
After defeating the Menaphite Akh, Osman will still not believe that Amascut is responsible, though he acknowledges that there's more to all of this than he realised, and suggests you speak to Maisa, who likely has gone to Sophanem, and leaves. Return to Sophanem, and speak with the High Priest or Maisa. A cutscene will then play, with Pharaoh Kemesis himself appearing at the bridge between the two cities to announce that Menaphos will begin preparing to end the city's quarantine, and leaves just as soon as he arrives.
Congratulations! Quest complete!
Rewards[edit | edit source]
- 2 Quest points
- 20,000 Agility experience
- Access to the Tombs of Amascut
- A Keris partisan
- The circlet of water, an untradeable helm that acts like a waterskin when worn
- Access to a fairy ring on a small island south-west of Necropolis, code AKP. (Unlocked when entering Necropolis during beginning of the quest.)
- Jaltevas teleport option on the Pharaoh's sceptre. (Unlocked by selecting Commune on an obelisk in the Necropolis area.)
Developers[edit | edit source]
- Main developer(s): Mod Ed
Transcript[edit | edit source]
Music unlocked[edit | edit source]
|Name||Unlock details||Music track|
|Dunes of Eternity||Unlocked upon arriving at the necropolis|
|Ruins of Isolation||Unlocked upon arriving at the Ruins of Ullek|
|The Forgotten Tomb||Unlocked upon entering the tomb below the Ruins of Ullek|
|Thrall of the Devourer||Unlocked upon fighting the Champion of Scabaras|
|The Pharaoh||Unlocked during the final cutscene|
Gallery[edit | edit source]
Trivia[edit | edit source]
- The RuneScape equivalent to this quest in the Desert storyline is Dealing with Scabaras, released on 2 January 2008.
- The name of the quest is a reference to the RuneScape quest Beneath Cursed Tides.
- Beneath Cursed Sands was first announced during the Summer Summit in 2021.
- The odd spectacles found during the quest are a reference to groucho glasses, which are based on the comedian Groucho Marx. They also served as Maisa's disguise prior to the release of the quest.
- The Crocodile named "Roger" may be a reference to the Madagascar crocodile voiced by Richard Kind.