Berserker (Account build)

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Veng PkingNH/TribridHigh-level
? (edit)
Also calledZerker, Zerk
Build typeTank, 1-vs-1
Combat level83
Primary attack styleMelee.png
Combat icon.png Example combat stats
Hitpoints icon.pngAttack icon.pngStrength icon.pngDefence icon.pngMagic icon.pngRanged icon.pngPrayer icon.pngAttack style icon.png

A berserker pure or zerker is an account build characterised by the defence level of the build, typically having 45 defence in order to wear the berserker helm. Historically, this build has also been characterised as having the lowest defence level with all requirements to obtain Barrows gloves.

Melee loadout Ranged switch
Berserker helm.png
Fire cape.png
Amulet of strength.png
Amethyst arrow 5.png
Magic shortbow (i).png
Fighter torso.png
Black d'hide chaps.png
Barrows gloves.png
Climbing boots.png
Ring of recoil.png
Attack bonusStab: +13Slash: +13Crush: +13Magic: -48Range: +100Defence bonusStab: +134Slash: +159Crush: +146Magic: +30Range: +146Other bonusesMelee strength: +35Ranged strength: +0Magic damage: +0.0%Prayer: +2Weight icon.png 15.9 kg
Ranging potion(4).pngSuper restore(4).pngSuper restore(4).pngSuper restore(4).png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Saradomin brew(4).pngDark crab.pngDark crab.pngDark crab.png
Dark crab.pngDark crab.pngDark crab.pngDark crab.png
Super combat potion(4).pngDark crab.pngDark crab.pngDark crab.png
Armadyl godsword.pngGranite maul (ornate handle).pngDark crab.pngDark crab.png
Teleport to house (tablet).pngAstral rune.pngDeath rune.pngEarth rune.png
Magic loadout Ranged switch
Berserker helm.png
Imbued zamorak cape.png
Amulet of glory(6).png
Opal dragon bolts (e) 5.png
Ancient staff.png
Enchanted top.png
Book of darkness.png
Enchanted robe.png
Barrows gloves.png
Climbing boots.png
Seers ring (i).png
Attack bonusStab: +22Slash: +11Crush: +52Magic: +88Range: +7Defence bonusStab: +48Slash: +49Crush: +51Magic: +83Range: +42Other bonusesMelee strength: +67Ranged strength: +122Magic damage: +2.0%Prayer: +4Weight icon.png 11.5 kg
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngAnti-venom+(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSuper restore(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSuper restore(4).png
Black d'hide body.pngDragon crossbow.pngRanging potion(4).pngSuper restore(4).png
Black d'hide chaps.pngSpirit shield.pngSuper combat potion(4).pngSuper restore(4).png
Dragon claws.pngGranite maul (ornate handle).pngDark crab.pngDark crab.png
Blighted ancient ice sack.pngStamina potion(4).pngDark crab.pngDark crab.png

Notable quests[edit | edit source]

Because of experience rewards some quests provide, some quests need to be completed before training some combat skills, in order to not overshoot in specific stats and therefore obtain a higher than desirable combat level, or lock yourself out of certain content. Doing all of the quests below will leave you at 44 defence with 4875 experience left until 45 that can be freely trained on your own, while also giving you access to the maximum amount of content able to be completed on a 45 defence account.

Quest Quick Guide Combat levels after quest Additional info
Monkey Madness I QG
33 Attack  Attack
33 Defence  Defence
39 Strength  Strength
39 Hitpoints  Hitpoints
Requirement for full completion of Recipe for Disaster as well as Monkey Madness II. Unlocks ability to wield Dragon Scimitars. ENSURE you take the strength and hitpoints experience option after completing the quest.
Dragon Slayer I QG
40 Defence  Defence
43 Strength  Strength
Requirement for full completion of Recipe for Disaster as well as Dragon Slayer II. Unlocks the ability to wear Rune Platebodies.
Nature Spirit QG
40 Defence  Defence
40 Hitpoints  Hitpoints
Requirement for full completion of Recipe for Disaster.
The Fremennik Trials QG
35 Attack  Attack
41 Defence  Defence
44 Strength  Strength
40 Hitpoints  Hitpoints
Requirement for Lunar Diplomacy. Unlocks Berserker, Farseer, Archer and Warrior helmets.
Heroes' Quest QG
36 Attack  Attack
42 Defence  Defence
44 Strength  Strength
41 Hitpoints  Hitpoints
16 Ranged  Ranged
Requirement for full completion of Recipe for Disaster.
Between a Rock... QG
43 Defence  Defence
Wilderness and Fremennik diary requirement.
What Lies Below QG
43 Defence  Defence
Varrock diary requirement.
A Soul's Bane QG
43 Defence  Defence
41 Hitpoints  Hitpoints
Varrock diary requirement.
In Search of the Myreque QG
36 Attack  Attack
43 Defence  Defence
44 Strength  Strength
41 Hitpoints  Hitpoints
Varrock diary and Sins of the Father requirement.
In Aid of the Myreque QG
37 Attack  Attack
43 Defence  Defence
44 Strength  Strength
Varrock diary and Sins of the Father requirement.

Training methods[edit | edit source]

For more information, see Pay-to-play melee training.

Most berserker pures focus on training Strength to between 90-99 and Attack to between 60-99, as well as Magic to 94 to use Vengeance. It should be noted that the majority of med-high level melee weaponry can be wielded at level 75 Attack.

For the most part, berserker pures use very similar melee training methods as main accounts. They are also notably one of the few PvP builds that are practical to train Slayer with, and thus may use Slayer-specific equipment such as leaf-bladed weapons.

Strategies[edit | edit source]

When PKing on this build, it is important to know when to cast Vengeance, use a spec weapon, and eat food/drink potions.

Vengeance timing[edit | edit source]

Vengeance is a level 94 spell on the Lunar spellbook which rebounds 75% of the damage of the next hit back to one's opponent. Not having the ability to cast it puts you at a major disadvantage against people who do. To maximize its utility, use it when you think your opponent is going to do a lot of damage, such as with a special attack.

Special attack[edit | edit source]

If used correctly, your special attack weapon has the potential to do a lot of damage to your opponent in little time. Use it when your opponent is on low health, but be careful of rebounded Vengeance damage. It is a common tactic to use a special attack immediately after casting Vengeance.

If a weapon uses less than 100% special attack energy, it is considered a bad move to use all of your energy in one go (otherwise known as "dumping spec"). It may be wiser to use it strategically throughout the fight.

Eating[edit | edit source]

To state the obvious, one should eat when their health is low and drink when their boosts/prayer are depleted. Eating cancels one's attack, so click back on your opponent immediately after doing so.