Armour/Highest bonuses

From Old School RuneScape Wiki
< Armour(Redirected from Best-in-slot)
Jump to: navigation, search

This page lists the items with the highest specific bonuses for each slot.

Note that you can not directly compare weapons since they all have different speeds. For instance a weapon with a strength bonus of 50 and a speed of 4 should have a damage output roughly equal to a weapon with strength 75 and speed 6. In other words don't consider the weapons listed on this page to be "best" just because they have the highest bonuses, often that means these weapons are also very slow.

To compare weapons you should ideally use a DPS calculator, but a reasonable alternative is to use Calculator:Armoury and toggle Normalize.

Members[edit | edit source]

Attack bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot.png Fighter hat.png Fighter hat +5 Defence 45 Must also have 275 Honour points in each role from the Barbarian Assault minigame.
Worn Equipment#Neck slot.png Amulet of torture.png Amulet of torture +15 Requires 75 Hitpoints to wear.
Worn Equipment#Body slot.png Bandos chestplate.png Bandos chestplate +0 Any will work as armour does not provide stab bonus, but Bandos chestplate gives Strength bonus.
Worn Equipment#Legs slot.png Bandos tassets.png Bandos tassets +0 Any will work as armour does not provide stab bonus, but Bandos tassets gives Strength bonus.
Worn Equipment#Boots slot.png Boots of brimstone.png Boots of brimstone +3 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Ardougne cloak 4.png Ardougne cloak 4 +6 Requires completion of the Elite Ardougne Diary.
Worn Equipment#Shield slot.png Avernic defender.png Avernic defender +30 Requires a dragon defender and avernic defender hilt, Attack 70 and Defence 70 .
Worn Equipment#Gloves slot.png Ferocious gloves.png Ferocious gloves +16 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot.png Treasonous ring (i).png Treasonous ring (i) +8 The Treasonous ring initially gives +4 stab bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Ghrazi rapier.png Ghrazi rapier +94 Requires Attack 75 to equip.
Worn Equipment#Two-handed items.png Zamorakian spear.png Zamorakian spear +85 Requires Attack 70 to equip.
TOTAL +177 +138 if using the Zamorakian spear.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot.png Warrior helm.png Warrior helm +5 Requires Defence 45 and completion of The Fremennik Trials. The fighter hat from Barbarian Assault gives the same slash attack bonus, increases stab and crush attack, but has lower Defence bonuses.
Worn Equipment#Neck slot.png Amulet of torture.png Amulet of torture +15 Requires 75 Hitpoints to wear.
Worn Equipment#Body slot.png Bandos chestplate.png Bandos chestplate +0 Any will work as armour does not provide slash bonus, but Bandos chestplate gives Strength bonus.
Worn Equipment#Legs slot.png Bandos tassets.png Bandos tassets +0 Any will work as armour does not provide slash bonus, but Bandos tassets gives Strength bonus.
Worn Equipment#Boots slot.png Primordial boots.png Primordial boots +2 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +4 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Avernic defender.png Avernic defender +29 Requires a dragon defender and avernic defender hilt, Attack 70 and Defence 70 .
Worn Equipment#Gloves slot.png Ferocious gloves.png Ferocious gloves +16 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot.png Warrior ring (i).png Warrior ring (i) +8 The Warrior ring initially gives +4 slash bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Blade of saeldor.png Blade of saeldor +94 Requires Attack 75 to equip.
Worn Equipment#Two-handed items.png Godsword.png Godsword +132 All of the godswords provide the same slash attack bonus. Requires Attack 75 to equip.
TOTAL +182 +173 if using a Blade of saeldor and Avernic defender.

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot.png Inquisitor's great helm.png Inquisitor's great helm +8 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Neck slot.png Amulet of torture.png Amulet of torture +15 Requires 75 Hitpoints to wear.
Worn Equipment#Body slot.png Inquisitor's hauberk.png Inquisitor's hauberk +12 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Legs slot.png Inquisitor's plateskirt.png Inquisitor's plateskirt +12 Requires Strength 70 and Defence 30 to wear.
Worn Equipment#Boots slot.png Primordial boots.png Primordial boots +2 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Mythical cape.png Mythical cape +6 Requires completion of the Dragon Slayer II quest.
Worn Equipment#Shield slot.png Avernic defender.png Avernic defender +28 Attack 70 and Defence 70 to equip.
Worn Equipment#Gloves slot.png Ferocious gloves.png Ferocious gloves +16 Requires Attack 80 and Defence 80 to equip and the completion of Dragon Slayer II.
Worn Equipment#Ring slot.png Tyrannical ring (i).png Tyrannical ring (i) +8 The Tyrannical ring initially gives +4 crush bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Inquisitor's mace.png Inquisitor's mace +95 Requires Attack 75 to equip. The dragon warhammer has an identical crush bonus, but has less strength bonus and is slower.
Worn Equipment#Two-handed items.png Elder maul.png Elder maul +135 Requires Attack 75 and Strength 75 to equip.
TOTAL +214 +202 if using an inquisitor's mace and avernic defender.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot.png Ancestral hat.png Ancestral hat +8 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage. The 3rd age mage hat provides the same bonuses and only requires Magic 65 and Defence 30 to wear, but has no Melee Defence or Magic damage bonuses.
Worn Equipment#Neck slot.png 3rd age amulet.png 3rd age amulet +15 Requires Magic 65 and Defence 30 to wear. The amulet of fury, amulet of glory, and amulet of magic are all significantly cheaper in price, and give +10 Magic attack. The occult necklace provides not only +12 Magic attack, but also +10% Magic damage that stacks with other boosting effects.
Worn Equipment#Body slot.png Ancestral robe top.png Ancestral robe top +35 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage.
Worn Equipment#Legs slot.png Ancestral robe bottom.png Ancestral robe bottom +26 Requires Magic 75 and Defence 65 to wear, and gives +2% Magic damage.
Worn Equipment#Boots slot.png Eternal boots.png Eternal boots +8 Requires Magic 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png God capes#Imbuing.png Imbued god cape +15 Requires Magic 75 and completion of The Mage Arena II miniquest to be worn, and gives +2% Magic damage.
Worn Equipment#Shield slot.png Arcane spirit shield.png Arcane spirit shield +20 Requires Magic 65 , Defence 75 , and Prayer 70 to be worn. Mage's book is much cheaper and provides a bonus of +15.
Worn Equipment#Gloves slot.png Tormented bracelet.png Tormented bracelet +10 Requires Hitpoints 75 to wear, and gives +5% Magic damage.
Worn Equipment#Ring slot.png Seers ring (i).png Seers ring (i) +12 The Seers ring initially gives +6 Magic bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +12.
Worn Equipment#Weapon slot.png Kodai wand.png Kodai wand +28 Requires Magic 75 to wield, and gives +15% Magic damage.
TOTAL +177

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot.png Armadyl helmet.png Armadyl helmet +10 Requires Defence 70 and Ranged to wear.
Worn Equipment#Neck slot.png Necklace of anguish.png Necklace of anguish +15 Also gives +5 Ranged Strength. Requires 75 Hitpoints to use. An amulet of glory or an amulet of fury can be used as a cheaper alternative, but both only give +10 Ranged attack.
Worn Equipment#Body slot.png Armadyl chestplate.png Armadyl chestplate +33 Requires Defence 70 and Ranged to wear.
Worn Equipment#Legs slot.png Armadyl chainskirt.png Armadyl chainskirt +20 Requires Defence 70 and Ranged to wear.
Worn Equipment#Boots slot.png Pegasian boots.png Pegasian boots +12 Requires Ranged 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Ava's assembler.png Ava's assembler +8 Requires completion of Dragon Slayer II, Vorkath's head and Ranged 70 to wear.
Worn Equipment#Shield slot.png Twisted buckler.png Twisted buckler +18 Requires Defence 75 and Ranged to wield.
Worn Equipment#Gloves slot.png Barrows gloves.png Barrows gloves +12 Requires completion of Recipe for Disaster. Black d'hide vambraces and ranger gloves both give +11 Ranged attack, but only require Ranged 70 or Ranged 40 respectively.
Worn Equipment#Ring slot.png Archers ring (i).png Archers ring (i) +8 The archers ring initially gives +4 Ranged bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Armadyl crossbow.png Armadyl crossbow +100 Requires Ranged 70 to wield.
Worn Equipment#Two-handed items.png Heavy ballista.png Heavy ballista +125 Requires Ranged 75 to wield. Uses javelins as ammunition.
TOTAL +243 +236 if using the Armadyl crossbow and the twisted buckler.

Defence bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot.png Justiciar faceguard.png Justiciar faceguard +60 Requires Defence 75 to be worn.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15
Worn Equipment#Body slot.png Justiciar chestguard.png Justiciar chestguard +132 Requires Defence 75 to be worn.
Worn Equipment#Legs slot.png Justiciar legguards.png Justiciar legguards +95 Requires Defence 75 to be worn.
Worn Equipment#Boots slot.png Guardian boots.png Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Ancient wyvern shield.png Ancient wyvern shield (fully charged) +72 Requires Defence 75 and Magic 75 to equip.
Worn Equipment#Gloves slot.png Barrows gloves.png Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Zamorakian hasta.png Zamorakian hasta +13 Requires Attack 70 to equip. The Zamorakian spear has the same bonuses, but is two-handed. The hasta requires Barbarian Training and Tai Bwo Wannai Trio.
Worn Equipment#Two-handed items.png Dinh's bulwark.png Dinh's bulwark +141 Requires Attack 75 and Defence to equip.
TOTAL +519 +463 if using the Zamorakian hasta and Ancient wyvern shield.

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot.png Justiciar faceguard.png Justiciar faceguard +63 Requires Defence 75 to be worn.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15
Worn Equipment#Body slot.png Justiciar chestguard.png Justiciar chestguard +130 Requires Defence 75 to be worn.
Worn Equipment#Legs slot.png Justiciar legguards.png Justiciar legguards +92 Requires Defence 75 to be worn.
Worn Equipment#Boots slot.png Guardian boots.png Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Ancient wyvern shield.png Ancient wyvern shield (fully charged) +80 Requires Defence 75 and Magic 75 to equip.
Worn Equipment#Gloves slot.png Barrows gloves.png Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Zamorakian hasta.png Zamorakian hasta +13 Requires Attack 70 to equip. The Zamorakian spear has the same bonuses, but is two-handed. The hasta requires Barbarian Training and Tai Bwo Wannai Trio.
Worn Equipment#Two-handed items.png Dinh's bulwark.png Dinh's bulwark +145 Requires Attack 75 and Defence to equip.
TOTAL +521 +469 if using the Zamorakian hasta and Ancient wyvern shield

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot.png Justiciar faceguard.png Justiciar faceguard +59 Requires Defence 75 to be worn.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15 The gnome amulet (+13) is an accessible alternative.
Worn Equipment#Body slot.png Justiciar chestguard.png Justiciar chestguard +117 Requires Defence 75 to be worn.
Worn Equipment#Legs slot.png Justiciar legguards.png Justiciar legguards +93 Requires Defence 75 to be worn.
Worn Equipment#Boots slot.png Guardian boots.png Guardian boots +32 Requires Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Elysian spirit shield.png Elysian spirit shield +75 Requires Defence 75 and Prayer 75 to equip. The Ancient wyvern shield also gives gives +75 crush defence when fully charged.
Worn Equipment#Gloves slot.png Barrows gloves.png Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Maple blackjack(d).png Maple blackjack(d) +24 Requires Defence 30 and Thieving 30 to be equipped.
Worn Equipment#Two-handed items.png Dinh's bulwark.png Dinh's bulwark +145 Requires Attack 75 and Defence to equip.
TOTAL +505 +459 if using a Maple blackjack(d) and Elysian spirit shield.

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot.png Crystal helm.png Crystal helm +26 Requires completion of Song of the Elves to equip.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15 The amulet of defence (+7), amulet of power (+6) and amulet of glory (+3) can be used as cheaper alternatives.
Worn Equipment#Body slot.png Armadyl chestplate.png Armadyl chestplate +70 Requires Defence 70 and Ranged to wear.
Worn Equipment#Legs slot.png Armadyl chainskirt.png Armadyl chainskirt +40 Requires Defence 70 and Ranged to wear.
Worn Equipment#Boots slot.png Eternal boots.png Eternal boots +8 Requires Magic 75 and Defence 75 to wear. A cheap alternative is the Silly jester boots. While they only offer +5 magical defence, they are completely free to replace.
Worn Equipment#Cape slot.png God capes#Imbuing.png Imbued god cape +15 Requires Magic 75 and completion of The Mage Arena II miniquest to be worn.
Worn Equipment#Shield slot.png Spectral spirit shield.png Spectral spirit shield +30 Requires Magic 65 , Defence 75 , and Prayer 70 .
A Mage's book can be used an alternative for those with lower Defence, requiring only 60 Magic and giving +15 magic defence.
An odium ward provides a +24 bonus, but requires 60 Defence.
Worn Equipment#Gloves slot.png 3rd age vambraces.png 3rd age vambraces +9 Requires Ranged 65 and Defence 45 to wear. Black d-hide vambraces give a +8 bonus and are much cheaper. 70 range is required to wear them.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Kodai wand.png Kodai wand +20 Requires Magic 75 to wield. Other alternatives include the Staff of the dead (+17) and an Ancient staff (+15). The 3rd age wand (requires Magic 65 ) and Master wand (requires Magic 60 ) also give +20, but have lower offensive bonuses and no Melee Defence.
TOTAL +253

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot.png Justiciar faceguard.png Justiciar faceguard +67 Requires Defence 75 to be worn.
Worn Equipment#Neck slot.png Amulet of fury.png Amulet of fury +15
Worn Equipment#Body slot.png Justiciar chestguard.png Justiciar chestguard +142 Requires Defence 75 to be worn.
Worn Equipment#Legs slot.png Justiciar legguards.png Justiciar legguards +102 Requires Defence 75 to be worn.
Worn Equipment#Boots slot.png Guardian boots.png Guardian boots +24 Requires Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +12 Requires completion of the Inferno.
Worn Equipment#Shield slot.png Crystal shield.png Crystal shield +80 Requires Defence 70 , Agility 50 , and completion of Roving Elves to equip.
Worn Equipment#Gloves slot.png Barrows gloves.png Barrows gloves +12 Barrows gloves may take a while to get as it requires completion of Recipe for Disaster, along with a minimum of 175 Quest points.
Worn Equipment#Ring slot.png Ring of suffering (i).png Ring of suffering (i) +20 The Ring of suffering initially gives +10 Defence bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +20. Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Zamorakian hasta.png Zamorakian hasta +13 Requires Attack 70 to equip. The Zamorakian spear has the same bonuses, but is two-handed. The hasta requires Barbarian Training and Tai Bwo Wannai Trio.
Worn Equipment#Two-handed items.png Dinh's bulwark.png Dinh's bulwark +148 Requires Attack 75 and Defence to equip.
TOTAL +542 +487 if using a Zamorakian hasta and a Crystal shield.

Other bonuses[edit | edit source]

Strength[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Head slot.png Neitiznot faceguard.png Neitiznot faceguard +6 Requires Defence 70 and the completion of The Fremennik Exiles to wear. A helm of neitiznot gives +3 Strength bonus, and requires the completion of The Fremennik Isles and Defence 55 . A Berserker helm also gives +3, and requires only Defence 45 and the completion of The Fremennik Trials. An obsidian helm also gives +3, requiring Defence 60 only. A serpentine helm is the next best in slot providing +5 strength bonus.
Worn Equipment#Neck slot.png Amulet of torture.png Amulet of torture +10 Requires Hitpoints 75 to wear.
The Amulet of strength also gives +10, but lacks the +15 to stab, slash, and crush attack as well as +2 Prayer bonuses. However, the amulet of strength is significantly less expensive.
Worn Equipment#Body slot.png Bandos chestplate.png Bandos chestplate +4 Requires Defence 65 to wear. A Fighter torso can be obtained through Barbarian Assault, which gives the same Strength bonus and requires only Defence 40 .
Worn Equipment#Legs slot.png Bandos tassets.png Bandos tassets +2 Requires Defence 65 to wear.
Worn Equipment#Boots slot.png Primordial boots.png Primordial boots +5 Requires Strength 75 and Defence 75 to wear.
Worn Equipment#Cape slot.png Infernal cape.png Infernal cape +8 Requires completion of the Inferno. Fire cape gives +4 but is significantly easier to obtain.
Worn Equipment#Shield slot.png Avernic defender.png Avernic defender +8 Requires Attack 70 and Defence 70 to wield.
Worn Equipment#Gloves slot.png Ferocious gloves.png Ferocious gloves +14 Requires Attack 80 and Defence 80 to wear.
Worn Equipment#Ring slot.png Berserker ring (i).png Berserker ring (i) +8 The Berserker ring initially gives +4 Strength bonus. However, players can imbue their ring via Nightmare Zone to double the ring's bonuses to +8.
Worn Equipment#Weapon slot.png Leaf-bladed battleaxe.png Leaf-bladed battleaxe +92 Requires Attack 65 and Slayer 55 to wield.
Worn Equipment#Two-handed items.png Elder maul.png Elder maul +147 Requires Attack 75 and Strength 75 to wield.
TOTAL +204 +157 if using the Leaf-bladed battleaxe and Avernic defender.

Ranged strength[edit | edit source]

Slot Image Item Ranged strength
bonus
Notes
Worn Equipment#Neck slot.png Necklace of anguish.png Necklace of anguish +5 Requires Hitpoints 75 to wear.
Worn Equipment#Cape slot.png Ava's assembler.png Ava's assembler +2 Requires Ranged 70 to wear, and the completion of Dragon Slayer II and Vorkath's head to make.
Worn Equipment#Ammo slot.png Dragon javelin.png Dragon javelin +150 Can only be used with ballistae. Highest strength bonus for ammo used by one-handed weapons is +122 for any dragon bolts, used by crossbows above rune.
Worn Equipment#Weapon slot.png Black chinchompa.png Black chinchompa +30 Requires Ranged 65 to wield.
Worn Equipment#Two-handed items.png Heavy ballista.png Heavy ballista +15 Requires Ranged 75 and the completion of Monkey Madness II to wield.
TOTAL +172 +37 if using the black chinchompas, +129 if using a crossbow with dragon bolts.

Magic damage[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Head slot.png Ancestral hat.png Ancestral hat +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Neck slot.png Occult necklace.png Occult necklace +10% Requires Magic 70 to wear.
Worn Equipment#Body slot.png Ancestral robe top.png Ancestral robe top +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Legs slot.png Ancestral robe bottom.png Ancestral robe bottom +2% Requires Magic 75 and Defence 65 to wear.
Worn Equipment#Cape slot.png God capes#Imbuing.png Imbued god cape +2% Requires Magic 75 and the completion of The Mage Arena II to wear.
Worn Equipment#Gloves slot.png Tormented bracelet.png Tormented bracelet +5% Requires Hitpoints 75 to wear.
Worn Equipment#Weapon slot.png Kodai wand.png Kodai wand +15% Requires Magic 75 to wield. Staff of the dead and its toxic variant also provide +15% magic damage, but with lower accuracy, lower chance to save runes, inability to autocast Ancient Magicks, and not providing infinite water runes.
TOTAL +38%

Prayer[edit | edit source]

Slot Image Item Prayer
bonus
Notes
Worn Equipment#Head slot.png Mitre.png Any mitre +5 Requires Prayer 40 and Magic 40 to be worn.
Worn Equipment#Neck slot.png Dragonbone necklace.png Dragonbone necklace +12 Requires Prayer 80 to wear. The Bonecrusher necklace has the same bonus, requirements, and prayer-restoring effect, but also acts as a Bonecrusher.
Worn Equipment#Body slot.png Proselyte hauberk.png Proselyte hauberk +8 Requires Defence 30 and Prayer 20 to be worn. The completion of The Slug Menace is also required.
Worn Equipment#Legs slot.png Proselyte cuisse.png Proselyte cuisse +6 Requires Defence 30 and Prayer 20 to be worn. The completion of The Slug Menace is also required. The Proselyte tasset can also be used.
Worn Equipment#Boots slot.png Devout boots.png Devout boots +5 Requires Prayer 60 to wear.
Worn Equipment#Cape slot.png Ardougne cloak 4.png Ardougne cloak 4 +6 Requires completion of the Elite Ardougne Diary.
Worn Equipment#Shield slot.png God book.png Any god book +5 Requires completion of Horror from the Deep. Broodoo shields also give the same bonus, but require Magic 25 and Defence 25 .
The Falador shield 4 gives the same Prayer bonus and requires completion of the Elite Falador Diary.
Worn Equipment#Gloves slot.png Holy wraps.png Holy wraps +3 Requires Prayer 31 to wear. Cheaper alternatives include White gloves and Blessed vambraces, but they only give +1 to Prayer. A Tormented bracelet gives +2, but requires 75 Hitpoints to wear.
Worn Equipment#Ring slot.png Ring of the gods (i).png Ring of the gods (i) +8 The Ring of the gods initially gives +4 Prayer bonus. However, players can imbue their ring via Nightmare Zone to increase its Prayer bonuses to +8. The Ring of suffering (i) gives +4 Prayer and has significantly higher Defence bonuses, but does not give the Holy wrench effect and additionally requires Hitpoints 75 .
Worn Equipment#Weapon slot.png Crozier.png Any crozier +6 Requires Prayer 60 to wield. The Void knight mace also gives the same Prayer bonus, but requires Attack 42 , Strength , Ranged , Magic , Defence , Hitpoints , and Prayer 22 .
Worn Equipment#Ammo slot.png Rada's blessing 4.png Rada's blessing 4 +2 Requires completion of the elite Kourend & Kebos Diary.
TOTAL +66

Weight[edit | edit source]

Slot Image Item Weight
reduction
Notes
Worn Equipment#Head slot.png Graceful hood.png Graceful hood -3 Costs 35 Mark of grace.pngMarks of grace.
Worn Equipment#Cape slot.png Spottier cape.png Spottier cape -4.5 Requires Hunter 66 to be worn.
Worn Equipment#Body slot.png Graceful top.png Graceful top -5 Costs 55 Mark of grace.pngMarks of grace.
Worn Equipment#Legs slot.png Graceful legs.png Graceful legs -6 Costs 60 Mark of grace.pngMarks of grace.
Worn Equipment#Gloves slot.png Penance gloves.png Penance gloves -4.5 Costs 150 Honour points in each role from the Barbarian Assault minigame.
Worn Equipment#Boots slot.png Boots of lightness.png Boots of lightness -4.5 Found during the Temple of Ikov quest. Can obtain more by returning to the dungeon near the Legends Guild.
TOTAL -27.5

F2P[edit | edit source]

Attack bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Neck slot.png Amulet of power.png Amulet of power +6
Worn Equipment#Weapon slot.png Rune sword.png
Rune longsword.png
Rune sword
Rune longsword
+38 Requires Attack 40 to wield. Both give the same stab bonus, but the Rune sword is faster.
TOTAL +44

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Neck slot.png Amulet of power.png Amulet of power +6
Worn Equipment#Two-handed items.png Rune 2h sword.png Rune 2h sword +69 Requires Attack 40 to wield.
TOTAL +75

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Neck slot.png Amulet of power.png Amulet of power +6
Worn Equipment#Two-handed items.png Hill giant club.png Hill giant club +65 Requires Attack 40 to wield.
TOTAL +71

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot.png Blue wizard hat.png
Wizard hat.png
Blue wizard hat
Wizard hat
+2
Worn Equipment#Neck slot.png Amulet of magic.png Amulet of magic +10
Worn Equipment#Body slot.png Blue wizard robe.png
Black robe.png
Wizard robe +3
Worn Equipment#Legs slot.png Zamorak monk bottom.png Zamorak monk bottom +2
Worn Equipment#Weapon slot.png Magic staff.png
Staff of air.png
Magic staff
Elemental staff
+10 All elemental staves give the same Magic attack bonus, but Melee bonuses may vary.
TOTAL +27

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot.png Coif.png Coif +2 Requires Ranged 20 to wear.
Worn Equipment#Neck slot.png Amulet of power.png Amulet of power +6
Worn Equipment#Body slot.png Green d'hide body.png Green d'hide body +15 Requires Ranged 40 and Defence 40 to wear, as well as the completion of Dragon Slayer.
Worn Equipment#Legs slot.png Green d'hide chaps.png Green d'hide chaps +8 Requires Ranged 40 to wear.
Worn Equipment#Gloves slot.png Green d'hide vambraces.png Green d'hide vambraces +8 Requires Ranged 40 to wear.
Worn Equipment#Two-handed items.png Maple shortbow.png
Maple longbow.png
Maple shortbow
Maple longbow
+29 Requires Ranged 30 to wield. Both give the same Ranged bonus.
TOTAL +68

Defence bonuses[edit | edit source]

Stab[edit | edit source]

Slot Image Item Stab
bonus
Notes
Worn Equipment#Head slot.png Rune full helm.png Rune full helm +30 Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Rune platebody.png Rune platebody +82 Requires Defence 40 and the completion of Dragon Slayer to wear.
Worn Equipment#Legs slot.png Rune platelegs.png
Rune plateskirt.png
Rune platelegs
Rune plateskirt
+51 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot.png Fighting boots.png
Fancy boots.png
Fighting Boots
Fancy boots
+1 Obtained from the Stronghold of Security. Both give the same bonuses.
Worn Equipment#Shield slot.png Rune kiteshield.png Rune kiteshield +44 Requires Defence 40 to wear.
Worn Equipment#Gloves slot.png Green d'hide vambraces.png Green d'hide vambraces +3 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot.png Staff.png Staff +2 The Magic staff and the elemental staves also give the same Melee Defence.
TOTAL +220

Slash[edit | edit source]

Slot Image Item Slash
bonus
Notes
Worn Equipment#Head slot.png Rune full helm.png Rune full helm +32 Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Rune platebody.png Rune platebody +80 Requires Defence 40 and the completion of Dragon Slayer to wear.
Worn Equipment#Legs slot.png Rune platelegs.png
Rune plateskirt.png
Rune platelegs
Rune plateskirt
+49 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot.png Fighting boots.png
Fancy boots.png
Fighting boots
Fancy boots
+2 Obtained from the Stronghold of Security. Both give the same bonuses.
Worn Equipment#Cape slot.png Black cape.png Black cape +1 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot.png Rune kiteshield.png Rune kiteshield +48 Requires Defence 40 to wear.
Worn Equipment#Gloves slot.png Green d'hide vambraces.png Green d'hide vambraces +2 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot.png Staff.png
Rune longsword.png
Staff
longsword
+3 The Staff, Magic staff, and elemental staves all give the same Melee Defence. Longswords all give the same Defence.
TOTAL +224

Crush[edit | edit source]

Slot Image Item Crush
bonus
Notes
Worn Equipment#Head slot.png Rune full helm.png Rune full helm +27 Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Rune chainbody.png Rune chainbody +78 Requires Defence 40 to wear.
Worn Equipment#Legs slot.png Rune platelegs.png
Rune plateskirt.png
Rune platelegs
Rune plateskirt
+47 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Boots slot.png Fighting boots.png
Fancy boots.png
Fighting boots
Fancy boots
+3 Obtained from the Stronghold of Security. Both give the same bonuses.
Worn Equipment#Cape slot.png Black cape.png Black cape +1 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot.png Rune kiteshield.png Rune kiteshield +46 Requires Defence 40 to wear.
Worn Equipment#Gloves slot.png Green d'hide vambraces.png Green d'hide vambraces +4 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot.png Rune longsword.png Longsword +2 Longswords all give the same Defence.
TOTAL +215

Magic[edit | edit source]

Slot Image Item Magic
bonus
Notes
Worn Equipment#Head slot.png Coif.png Coif +4 Requires Ranged 20 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Green d'hide body.png Green d'hide body +20 Requires Defence 40 , Ranged 40 and the completion of Dragon Slayer to wear.
Worn Equipment#Legs slot.png Green d'hide chaps.png Green d'hide chaps +8 Requires Ranged 40 to wear.
Worn Equipment#Shield slot.png Anti-dragon shield.png Anti-dragon shield +2 Can be obtained from Duke Horacio after the start of Dragon Slayer.
Worn Equipment#Gloves slot.png Green d'hide vambraces.png Green d'hide vambraces +2 Requires Ranged 40 to wear.
Worn Equipment#Weapon slot.png Magic staff.png
Staff of air.png
Magic staff
Elemental staff
+10 All elemental staves give the same Magic Defence bonus.
TOTAL +53

Ranged[edit | edit source]

Slot Image Item Ranged
bonus
Notes
Worn Equipment#Head slot.png Rune full helm.png Rune full helm +30 Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Amulet of defence.png Amulet of defence +7 The Amulet of power offers +6 Defence bonus, but also gives offensive bonuses.
Worn Equipment#Body slot.png Rune platebody.png Rune platebody +80 Requires Defence 40 and the completion of Dragon Slayer to wear.
Worn Equipment#Legs slot.png Rune platelegs.png
Rune plateskirt.png
Rune platelegs
Rune plateskirt
+49 Requires Defence 40 to wear. Both give the same bonuses.
Worn Equipment#Cape slot.png Black cape.png Black cape +2 All team capes, all colours of the normal cape, and the cabbage cape give the same defensive bonuses and have the same weights.
Worn Equipment#Shield slot.png Rune kiteshield.png Rune kiteshield +46 Requires Defence 40 to wear.
TOTAL +214

Other bonuses[edit | edit source]

Strength[edit | edit source]

Slot Image Item Strength
bonus
Notes
Worn Equipment#Neck slot.png Amulet of strength.png Amulet of strength +10
Worn Equipment#Two-handed items.png Rune 2h sword.png Rune 2h sword +70 Requires Attack 40 to wield. The Hill giant club provides the same Strength bonus but has lower attack bonuses.
TOTAL +80

Prayer[edit | edit source]

Slot Image Item Prayer
bonus
Notes
Worn Equipment#Head slot.png Saradomin full helm.png God full helm +1 This includes Guthix, Saradomin, and Zamorak helmets. Requires Defence 40 to wear.
Worn Equipment#Neck slot.png Holy symbol.png Holy symbol +8 Made by taking an unblessed symbol to Brother Jered on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter. The Amulet of power also gives a Prayer bonus, but it is only +1.
Worn Equipment#Body slot.png Monk's robe top.png Monk's robe (top) +6 Found on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter.
Worn Equipment#Legs slot.png Monk's robe.png Monk's robe (bottom) +5 Found on the 1st floor[UK]2nd floor[US] of the Edgeville Monastery, which requires Prayer 31 to enter.
Worn Equipment#Shield slot.png Saradomin kiteshield.png God kiteshield +1 This includes Guthix, Saradomin, and Zamorak kiteshields. Requires Defence 40 to wear.
Worn Equipment#Weapon slot.png Rune mace.png Rune mace +4 Requires Attack 40 to wield.
TOTAL +25