Between a Rock.../Quick guide

From Old School RuneScape Wiki
Jump to: navigation, search
Instruction manual.png
This quick guide has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Details[edit | edit source]

Walkthrough[edit | edit source]

The rock[edit | edit source]

Items required: Ring of charos (a) or 2 coins.

  • Find the Dwarven Ferryman. Either enter the tunnel and subsequent cave just west of the Polar Hunter area (fairy ring DKS) OR go to northern part of Keldagrim and use the Travel option on the Dwarven Boatman.
  • Talk to the Dwarven Ferryman (not the Dwarven Boatman) and use the ring of charos (a) (Chat 3) or use the Travel option to go across the river.
  • Run north and west past the second wooden bridge to talk to Dondakan. (Chat 211)
  • Go to western Keldagrim and talk to the Dwarven Engineer in the Trading Consortium's palace smithing shop.
    • Note: The Dwarven Boatman (near the Dwarven Ferryman) will take you quickly to northern Keldagrim and back.

Finding the pages[edit | edit source]

Items required: Any pickaxe, weapon to kill a scorpion.

  • Go to the Ice Mountain entrance of the Dwarven Mine and talk to Rolad in the east house (chat will disengage once then re-engage).
    • (Optional) Purchase the ammo mould from Nulodion here
  • Go down the trapdoor to the Dwarven Mine. Complete the following in any order until you receive the respective pages:
  • Talk to Rolad. (Chat 2) (chat will again disengage then re-engage)
  • Read Dwarven lore in its entirety.

Note: Buy an Ammo mould from Nulodion in the western building if you need one before leaving.

The golden cannonball[edit | edit source]

Items required: Ammo mould, 1 gold bar.

  • Go back to the Keldagrim mines and talk to Dondakan.
  • Use a gold bar on him.
  • Go to any furnace and use a gold bar on the furnace to make a golden cannon ball. Edgeville is recommended for easy fairy ring access.
  • Use the golden cannon ball on Dondakan to receive a Schematic. (Chat 12)

The gold helmet and schematics[edit | edit source]

Items required: Schematic, 3 gold bars, hammer.

Completing the schematics[edit | edit source]

Items required: Gold helmet, Schematic, Schematics, Base schematics.

Items recommended: Camelot Teleport

Between a Rock… schematics.png

Final battle[edit | edit source]

Items required: Gold helmet, Schematics, 2 coins, food, armour, your best wield-able pickaxe, 6 free inventory spaces.

Items recommended: 15 total free inventory spaces.

Note: At this point, you have eight minutes to finish this part of the quest. If you do not finish within eight minutes, you must restart from this step. Do not remove the Gold helmet or you will be teleported outside and have to restart.

  • Mine 6 OR 15 Gold ore (keep them in your inventory. If you aren't going to get 15, just get 6 as there is no benefit before 15). Getting 15 reduces the boss's level from 125 to 75, so this is recommended for lower-level players.
  • Go to the centre of the area.
  • Go through the first set of flames.
  • Talk to the second set of flames.
  • Kill the Arzinian Avatar. It will be either Arzinian Avatar of Magic (if your highest combat stat is a melee stat), Arzinian Avatar of Ranging (if your highest combat stat is Magic), or Arzinian Avatar of Strength (if your highest combat stat is Ranged). Choose combat equipment and prayers accordingly. See Arzinian Avatar for more details.

Tip: If you want music cape, re-enter the mine before you drop the helmet to unlock the song In Between.

Finishing up[edit | edit source]

Quest complete!

Rewards[edit | edit source]

Between a Rock... reward scroll.png