Between a Rock.../Quick guide

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Details[edit | edit source]

Start pointQuest point icon.png The Keldagrim mines east of Rellekka, north of the Mountain Camp.
Official difficultyExperienced
DescriptionHidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf in particular, however, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it. Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the later part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!
Official lengthMedium
Requirements
  • Completion of the following quests:
  • Defence 30 Defence (boostable) (not needed for starting the quest)
  • Mining 40 Mining (boostable)
  • Smithing 50 Smithing (boostable)
  • The ability to defeat a level 75-125 enemy (depends on how much gold you mine)
Items required
Recommended
Enemies to defeat

Walkthrough[edit | edit source]

The rock[edit | edit source]

Items needed: Ring of charos (a) or 2 coins.
  • Find the Dwarven Ferryman. Either enter the tunnel and subsequent cave just south of the Polar Hunter area (fairy ring DKS) OR go to northern part of Keldagrim and use the Travel option on the Dwarven Boatman.
  • Talk to the Dwarven Ferryman (not the Dwarven Boatman) and use the ring of charos (a) (Chat 3) or use the Travel option to go across the river.
  • Run north and east across the bridge and west past the second wooden bridge to talk to Dondakan. (Chat 211)
  • Go to western Keldagrim and talk to the Dwarven Engineer in the Trading Consortium's palace smithing shop.
    • Note: The Dwarven Boatman (near the Dwarven Ferryman) will take you quickly to northern Keldagrim and back.

Finding the pages[edit | edit source]

Items needed: Any pickaxe, weapon to kill a scorpion.
  • Go to the Ice Mountain entrance of the Dwarven Mine and talk to Rolad in the east house (chat will disengage once then re-engage).
    • (Optional) Purchase the ammo mould from Nulodion here
  • Go down the trapdoor to the Dwarven Mine. Complete the following in any order until you receive the respective pages:
  • Talk to Rolad. (Chat 2) (chat will again disengage then re-engage)
  • Read Dwarven lore in its entirety and keep it for later.

Note: Buy an Ammo mould from Nulodion in the western building if you need one before leaving.

The golden cannonball[edit | edit source]

Items needed: Ammo mould, 1 gold bar.
  • Go back to the Keldagrim mines and talk to Dondakan.
  • Use a gold bar on him.
  • Go to any furnace and use a gold bar on the furnace to make a golden cannon ball. Edgeville is recommended for easy fairy ring or minecart access.
  • Use the golden cannon ball on Dondakan to receive a Schematic. (Chat 112)

The gold helmet and schematics[edit | edit source]

Items needed: Schematic, 3 gold bars, hammer.

Completing the schematics[edit | edit source]

Items needed: Gold helmet, Schematic, Schematics, Base schematics.
Items recommended: Camelot Teleport.
Between a Rock... schematics.png

Final battle[edit | edit source]

Items needed: Gold helmet, Schematics, 2 coins, food, armour, your best wield-able pickaxe, 6 free inventory spaces.
Items recommended: 15 total free inventory spaces.

Note: At this point, you have eight minutes to finish this part of the quest. If you do not finish within eight minutes, you must restart from this step. Do not remove the Gold helmet or you will be teleported outside and have to restart.

  • Mine 6 OR 15 Gold ore (keep them in your inventory. If you aren't going to get 15, just get 6 as there is no benefit before 15). Getting 15 reduces the boss's level from 125 to 75, so this is recommended for lower-level players.
  • Go to the centre of the area.
  • Go through the first set of flames.
  • Talk to the second set of flames.
  • Kill the Arzinian Avatar. It will be either Arzinian Avatar of Magic (if your highest combat stat is a melee stat), Arzinian Avatar of Ranging (if your highest combat stat is Magic), or Arzinian Avatar of Strength (if your highest combat stat is Ranged). Choose combat equipment and prayers accordingly. See Arzinian Avatar for more details.

Tip: If you are going for the Music cape, re-enter the mine before you drop the helmet to unlock the song In Between.

Finishing up[edit | edit source]

Quest complete!

Rewards[edit | edit source]

Between a Rock... reward scroll.png