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Bind is a level 20 Magic spell located in the Standard spellbook. Casting bind on an opponent will prevent it from moving for 4.8 seconds. It is a weaker version of the spells Snare and Entangle.

Bind gives 30 Magic experience and requires two nature, three earth, and three water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost[edit | edit source]

Spell cost
3Water rune.png3Earth rune.png2Nature rune.png512
Combo runes
3Water rune.png2Nature rune.png3Dust rune.png506
2Nature rune.png3Mud rune.png1,223
3Water rune.png2Nature rune.png3Lava rune.png509
3Earth rune.png2Nature rune.png3Steam rune.png713
3Earth rune.png2Nature rune.png3Mist rune.png776
3Earth rune.png2Nature rune.pngStaff of water.png497
3Water rune.png3Earth rune.pngBryophyta's staff.png30
3Water rune.png2Nature rune.pngStaff of earth.png497
3Earth rune.png2Nature rune.pngMist battlestaff.png497
3Earth rune.png2Nature rune.pngKodai wand.png497
3Water rune.png2Nature rune.pngDust battlestaff.png497
2Nature rune.pngMud battlestaff.png482
3Water rune.png2Nature rune.pngLava battlestaff.png497
3Earth rune.png2Nature rune.pngSteam battlestaff.png497

Changes[edit | edit source]

Date Changes
5 September 2019
Protect from Magic no longer halves the duration of Bind.