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Bind is a level 20 Magic spell located in the Standard spellbook. Casting bind on an opponent will prevent it from moving for 4.8 seconds. Players can increase the binding duration by equipping swampbark armour; each piece will increase the duration by 0.6 seconds, up to a maximum of 7.8 seconds.

Bind gives 30 Magic experience and requires two nature, three earth, and three water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost[edit | edit source]

Spell cost
3Water rune.png3Earth rune.png2Nature rune.png368
Combo runes
3Water rune.png2Nature rune.png3Dust rune.png368
2Nature rune.png3Mud rune.png788
3Water rune.png2Nature rune.png3Lava rune.png365
3Earth rune.png2Nature rune.png3Steam rune.png566
3Earth rune.png2Nature rune.png3Mist rune.png776
3Earth rune.png2Nature rune.pngStaff of water.pngAlt353
3Water rune.png2Nature rune.pngStaff of earth.pngAlt353
2Nature rune.pngMud battlestaff.png338
3Water rune.png3Earth rune.png1.87Nature rune.pngBryophyta's staff.png347
Main and off-hands
3Earth rune.png2Nature rune.pngTome of water.png353
2Nature rune.pngStaff of earth.pngAltTome of water.png338
3Earth rune.png1.87Nature rune.pngBryophyta's staff.pngTome of water.png331

Changes[edit | edit source]

Date Changes
5 September 2019

Protect from Magic no longer halves the duration of Bind.