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Bind is a level 20 Magic spell located in the Standard spellbook. Casting bind on an opponent will prevent it from moving for 5 seconds. If the target had Protect from Magic on when the successful cast was made, the timer is halved. It is a weaker version of the spells Snare and Entangle.

Bind gives 30 Magic experience and requires two nature, three earth, and three water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost[edit | edit source]

Spell cost
3Water rune.png3Earth rune.png2Nature rune.png442
Combo runes
3Water rune.png2Nature rune.png3Dust rune.png436
2Nature rune.png3Mud rune.png937
3Water rune.png2Nature rune.png3Lava rune.png442
3Earth rune.png2Nature rune.png3Steam rune.png649
3Earth rune.png2Nature rune.png3Mist rune.png739
3Earth rune.png2Nature rune.pngStaff of water.png427
3Water rune.png2Nature rune.pngStaff of earth.png427
3Earth rune.png2Nature rune.pngMist battlestaff.png427
3Earth rune.png2Nature rune.pngKodai wand.png427
3Water rune.png2Nature rune.pngDust battlestaff.png427
2Nature rune.pngMud battlestaff.png412
3Water rune.png2Nature rune.pngLava battlestaff.png427
3Earth rune.png2Nature rune.pngSteam battlestaff.png427