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Bind is a level 20 Magic spell located in the Standard spellbook. Casting bind on an opponent will prevent it from moving for 4.8 seconds. It is a weaker version of the level 50 spell Snare and level 79 spell Entangle.

Bind gives 30 Magic experience and requires two nature, three earth, and three water runes to be cast.

Remember, you cannot use Ancient Magicks or Lunar spells if you are using standard spells.

Cost[edit | edit source]

Spell cost
3Water rune.png3Earth rune.png2Nature rune.png450
Combo runes
3Water rune.png2Nature rune.png3Dust rune.png453
2Nature rune.png3Mud rune.png1,236
3Water rune.png2Nature rune.png3Lava rune.png450
3Earth rune.png2Nature rune.png3Steam rune.png639
3Earth rune.png2Nature rune.png3Mist rune.png759
3Earth rune.png2Nature rune.pngStaff of water.pngAlt435
3Water rune.png2Nature rune.pngStaff of earth.pngAlt435
2Nature rune.pngMud battlestaff.png420
3Water rune.png3Earth rune.png1.86Nature rune.pngBryophyta's staff.png420

Changes[edit | edit source]

Date Changes
5 September 2019
Protect from Magic no longer halves the duration of Bind.