The binding necklace is an enchanted jewellery item that gives the wearer a 100% success rate in making combination runes through the Runecraft skill. It has 16 uses (one use is one click on an altar) and will be destroyed once all are used. It has a right-click "check" option that shows how many charges are left.
Similar to a ring of recoil, binding necklace charges are stored per player, not per necklace. Thus if the player sells or casts High Level Alchemy on a necklace with 1 charge remaining, the next necklace the player equips will still have only 1 charge. The player can right-click to "break" a binding necklace, destroying it and restoring the next binding necklace the player equips to 16 charges. This can be useful when a necklace drops to 1 charge left and a player is crafting runes in pairs, where a player can break a second necklace in their inventory and the equipped one will regain charges.
Players with 27 Magic or higher can make it by casting Lvl-2 Enchant on an Emerald necklace. It can also be obtained as a drop by the monsters in the Abyss.
Prior to an update, the binding necklace was one of only two pieces of jewellery to change their appearance slightly upon being enchanted, the other being the amulet of fury.
- ↑ Manual casting is 3 ticks, auto-casting is 7 ticks
For an exhaustive list of all known sources for this item, see here
|24 March 2016
(update | poll)
|The binding necklace now has 16 charges rather than 15, for better inventory management with duelling rings.
|18 September 2014
|The message stating your binding necklace has disintegrated has been recoloured.
|1 May 2014
|You can now operate your binding necklace to check its remaining charges.