|Released||27 March 2014 (Update)|
|High alch||144 coins|
|Low alch||96 coins|
|Store price||Not sold|
|Exchange||3,012 coins (info)|
|Just plain nasty.|
Black chinchompas are one-handed multi-target stackable Ranged weapons requiring level 65 Ranged to use. Black chinchompas can be obtained by box trapping black chinchompas in the Wilderness. This requires 73 Hunter, and will give the player 315 Hunter experience per catch. To use chinchompas in combat, they must be wielded in the weapon slot. Black chinchompas are thrown like darts or throwing knives; however, they explode on impact. They can hit up to 10 (as opposed to 9 with other chinchompas) targets in a 3x3 area. They cannot be picked up again from the ground after being thrown and Ava's attractor does not return them, since they are live animals. Black chinchompas have a Ranged Strength bonus of +30, as opposed to +15 from red chinchompas and +0 from grey chinchompas. Using black chinchompas is widely regarded as the fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching black chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable.
Attack speed: Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.
- Short fuse (accurate): 4 ticks
- Medium fuse (rapid): 3 ticks
- Long fuse (long range): 4 ticks
Note: If a player dies with black chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. This does not apply in the Wilderness, however, as the player who killed you will be able to pick up any chinchompa stacks you have upon death. In addition, players cannot release chinchompas while in combat.
Combat style[edit | edit source]
|Short fuse||Short fuse||Ranged and Hitpoints|
|Medium fuse||Medium fuse||Ranged and Hitpoints|
|Long fuse||Long fuse||Ranged, Hitpoints and Defence|
Chinchompa guide[edit | edit source]
It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.
They can also be used when fighting Kree'arra. Lure him into melee distance and then attack Flight Kilisa with the chinchompas. Kilisa's Defence (both in levels and ranged defence) are lower then Kree'arra's, meaning that you will hit more often and damage both of them in the process. Chinchompas either deal some or no damage, meaning that if it hits the primary target, all other applicable targets will get hit and the same applies if it misses.
Chinchompas' accuracy is based off of the distance from the target.
See also[edit | edit source]
Trivia[edit | edit source]
- Chinchompas were actually inspired by the chinchilla.
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 6 May 2018. Mod Ash: "Nearly. Medium fuses 0-3 tiles and 7+ tiles are 75%, not 50%. It's applied to the accuracy/defence roll when the attack is cast, like armour bonuses are."