Black chinchompa

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Black chinchompa
Black chinchompa.png
Released27 March 2014 (Update)
Quest itemNo
ExamineJust plain nasty.
Value240 coins
High alch144 coins
Low alch96 coins
Weight0 kg
Grand Exchange
Exchange2,342 coins (info)
Buy limit11,000
Daily volume1,405,266
Advanced data
Item ID11959
Black chinchompa detail.png

Black chinchompas are one-handed multi-target stackable Ranged weapons requiring level 65 Ranged to use. Black chinchompas can be obtained by box trapping black chinchompas in the Wilderness. This requires 73 Hunter, and will give the player 315 Hunter experience per catch. To use chinchompas in combat, they must be wielded in the weapon slot. Black chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 12 (as opposed to 11 with other chinchompas) targets in a 3x3 area. In PvP, this cap is 10 (as opposed to 9 with other chinchompas). They cannot be picked up again from the ground after being thrown and Ava's attractor does not return them since they are live animals. Black chinchompas have a Ranged Strength bonus of +30, as opposed to +15 from red chinchompas and +0 from grey chinchompas. Using black chinchompas is widely regarded as the fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching black chinchompas is also popular among high-level hunters as it gives fast experience and is profitable.

Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.

  • Short fuse (accurate): 4 ticks
  • Medium fuse (rapid): 3 ticks
  • Long fuse (long range): 4 ticks

Note: If a player dies with black chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. This does not apply in the Wilderness, however, as the player who killed you will be able to pick up any chinchompa stacks you have upon death. In addition, players cannot release chinchompas while in combat.

Attack icon.png Attack bonusesBlack chinchompa equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
Attack speedRange
Monster attack speed 4.png9

Combat style[edit | edit source]

Category: ChinchompasCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Chinchompas.pngShort fuseRangedShort fuseRanged and Hitpoints+3 Ranged
Medium fuseRangedMedium fuseRanged and Hitpoints+1 Attack speed
Long fuseRangedLong fuseRanged, Defence, and Hitpoints+1 Attack range

Chinchompa guide[edit | edit source]

Using black chinchompas is a practical way of training Ranged and Hitpoints since combat experience per hour is determined by how much DPS (damage per second) the player can deal.

It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other.

Chinchompas treat accuracy differently to other AoE damage sources: if the primary target is hit, all secondary targets are hit automatically; if the primary target is missed, all secondary targets are missed automatically.

This mechanic can be used when there are two monsters in close proximity with different defense levels, most notably Kree'arra in the God Wars Dungeon. The melee minion Flight Kilisa's Defence (both in levels and ranged defence) are much lower than Kree'arra's, meaning that players will hit more often and deal more damage than directly attacking the boss using even the most powerful single target weapons. Lure Kree'arra into melee distance and then attack Kilisa with the chinchompas.

Chinchompas' accuracy is based off of the distance from the closest tile of the target.[1][2]

Style 0-3 Squares 4-6 Squares 7+ Squares
Short fuse 100% 75% 50%
Medium fuse 75% 100% 75%
Long fuse 50% 75% 100%

Item sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here (include RDT).
Black chinchompa (Hunter)73 Hunter icon.png1Always

Trivia[edit | edit source]

  • Chinchompas were inspired by the chinchilla.
  • Black chinchompas are referenced as the most explosive type of chinchompa in dialogue in RuneScape's quest Azzanadra's Quest, despite not existing in RuneScape.

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 6 May 2018. (Archived from the original on 26 May 2020.) Mod Ash: "Nearly. Medium fuses 0-3 tiles and 7+ tiles are 75%, not 50%. It's applied to the accuracy/defence roll when the attack is cast, like armour bonuses are."
  2. ^ Jagex. Mod Ash's Twitter account. 1 September 2021. (Archived from the original on 9 April 2022.) Mod Ash: "[Is the chinchompa accuracy nerf based on the south-west tile of the NPC or the tile closest to you] The tile closest to you."