Black chinchompa

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This article is about the explosive Ranged weapon. For the Hunter creature, see Black chinchompa (Hunter).
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Black chinchompas are one-handed multi-target stackable Ranged weapons requiring level 65 Ranged to use. Black chinchompas can be obtained by box trapping black chinchompas in the Wilderness. This requires 73 Hunter, and will give the player 315 Hunter experience per catch. To use chinchompas in combat, they must be wielded in the weapon slot. Black chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 12 (as opposed to 11 with other chinchompas) targets in a 3x3 area. In PvP, this cap is 10 (as opposed to 9 with other chinchompas). They cannot be picked up again from the ground after being thrown and Ava's attractor does not return them since they are live animals. Black chinchompas have a Ranged Strength bonus of +30, as opposed to +15 from red chinchompas and +0 from grey chinchompas. Using black chinchompas is widely regarded as the fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching black chinchompas is also popular among high-level hunters as it gives fast experience and is profitable.


Attack speed: Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.

  • Short fuse (accurate): 4 ticks
  • Medium fuse (rapid): 3 ticks
  • Long fuse (long range): 4 ticks

Chinchompas has an attack range of 9. Long Fusing increases attack range by 1. (10 is the maximum attack range.)

Note: If a player dies with black chinchompas in their inventory or equipped, the chinchompas will disappear and cannot be retrieved. This is due to the fact that the chinchompa is a live animal, meaning it can run away. This does not apply in the Wilderness, however, as the player who killed you will be able to pick up any chinchompa stacks you have upon death. In addition, players cannot release chinchompas while in combat.

Combat style[edit | edit source]

Combat Options Combat Style Type Experience
CombatStyles grenade.png Short fuse Accurate Ranged and Hitpoints
Medium fuse Rapid Ranged and Hitpoints
Long fuse Longrange Ranged, Hitpoints and Defence

Chinchompa guide[edit | edit source]

Using black chinchompas is a practical way of training Ranged and Hitpoints since combat experience per hour is determined by how much DPS (damage per second) the player can deal.

It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.

They can also be used when fighting Kree'arra. Lure him into melee distance and then attack Flight Kilisa with the chinchompas. Kilisa's Defence (both in levels and ranged defence) are lower then Kree'arra's, meaning that you will hit more often and damage both of them in the process. Chinchompas either deal some or no damage, meaning that if it hits the primary target, all other applicable targets will get hit and the same applies if it misses.

Chinchompas' accuracy is based off of the distance from the target.[1]

Style 0-3 Squares 4-6 Squares 7+ Squares
Short fuse 100% 75% 50%
Medium fuse 75% 100% 75%
Long fuse 50% 75% 100%

Drop sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here (include RDT).
SourceLevelQuantityRarity
Black chinchompa (Hunter)73 Hunter icon.png1Always

See also[edit | edit source]

Trivia[edit | edit source]

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 6 May 2018. (Archived from the original on 26 May 2020.) Mod Ash: "Nearly. Medium fuses 0-3 tiles and 7+ tiles are 75%, not 50%. It's applied to the accuracy/defence roll when the attack is cast, like armour bonuses are."