Blackjacks are a group of members' only melee weapons. They are used in the Thieving skill to lure/knockout certain NPCs located in Pollnivneach. There are three types of blackjack: ordinary, offensive (also known as attack), and defensive. Ordinary blackjacks provide a small bonus to strength, while offensive and defensive raise both strength and their respective crush types. There are no level requirements for wielding blackjacks.
Although the blackjack types are functionally the same when used to lure/knockout specific NPCs, they each provide different combat bonuses, with higher tier blackjacks being capable of stunning enemies for longer if used in melee combat.
Combat styles[edit | edit source]
|Combat Options||Combat Style||Type||Experience|
|Pound||Crush||Attack and Hitpoints|
|Pummel||Crush||Strength and Hitpoints|
|Block||Crush||Defence and Hitpoints|
Blackjacks[edit | edit source]
|Item||Attack Bonuses||Defence Bonuses||Other|
Uses[edit | edit source]
To obtain blackjacks the player must first complete the blackjack section of the Rogue Trader minigame. Once this is completed, the player can either buy ordinary/offensive blackjack or ordinary/defensive ones from Ali Morrisane and, if they want to switch types, can talk to the blackjack seller in Pollnivneach. They can also buy ordinary blackjacks from the trader near the kebab shop.
To use the blackjacks the player must first have progressed enough in The Feud to learn how to use a blackjack and have the necessary Thieving level to pickpocket either Villagers, bandits or Menaphite Thugs. Once the requirements are met and the player is wielding a blackjack, they can select 'Lure' on the right-click menu. When away from other NPCs the player should choose 'Knock-out', though there is always a chance they will fail to knock-out the NPC. The player can then safely pickpocket the unconscious NPC.
The knockout success rate is determined by the player's Thieving level. When knocking out Menaphite Thugs, the success rate at level 99 Thieving is 94%, increasing linearly from 31% at level 1 (disregarding the actual requirement). The knockout success rate by level is shown in the following table.
Notes for effective blackjacking[edit | edit source]
- 'Lure' only needs to be used if the NPC can be seen by other NPCs. If you lure your target NPC into a house and close the door, you should not have to use 'Lure' anymore.
- Once you successfully knock out an NPC, you can guarantee two pickpockets. To do so, you need to 'Pickpocket' as fast as possible. The guaranteed pickpocket attempts can be seen when your player bends over (bury bone animation) instead of doing a normal pickpocket animation. If your inventory is completely full and you don't have any coinbags on you, then you will almost only ever be able to do guaranteed pickpockets as normal pickpockets will give you the "inventory full" message. This is helpful when pickpocketing to interrupt the second hit after a failed knockout.
- If you fail to knock the NPC out, it may attack you. The attacking NPC can be interrupted before its second hit by doing either 'Pickpocket' (successfully or not!) or a successful 'Knock-Out'. Alternatively, you can briefly climb a nearby ladder if your HP is low, or if you fail to interrupt the NPC before his second hit.
- If you engage combat with the NPC, you can interrupt it by using 'lure' at the same time he attacks and going through the dialogue before the next attack occurs. You don't want to interact again right away, otherwise he will still attack you : you have to wait a few ticks for him to become unaggressive.
- Because of this, it can be good practice to immediately 'Pickpocket' after selecting 'Knock-Out'. If your Knock-Out fails, then you will immediately interrupt the NPC. If you succeed, then you will pickpocket quickly enough to get the second guaranteed pickpocket.
- Buy Wine from Ali the Bartender for food. Alternatively, there is an un-noter NPC near the General Store in Pollnivneach. Bring cheap, noted food and use your pickpocket money to minimise downtime.
Combat mechanics[edit | edit source]
When a blackjack is used in combat, it has a chance to temporarily stun your opponent, delaying their next attack. The chance of this stun depends on your hit, and the opponent's current hitpoints: a random integer is generated between 0 and your hit (inclusive), and compared against another random integer between 0 and your opponent's hitpoints (inclusive). If the first number is greater, the opponent will be stunned.
This stun mechanic does not depend at all on whether the blackjack is defensive or offensive. The length of the delay depends on the tier of the blackjack:
- Oak blackjacks delay the next hit by 1 tick
- Willow blackjacks delay the next hit by 2 tick
- Maple blackjacks delay the next hit by 3 tick
Multiple stuns will stack and further delay the opponent's hit by the same amount.
template=Calculator:Blackjack stun/Template form=BlackjackForm result=BlackjackResult param = max_hit|Max hit|25|int|1-2000| param = hitpoints|Monster's current hitpoints|100|int|1-100000|
Please input the data and submit the form.
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 28 April 2020. (Archived from the original on 27 May 2020.) Mod Ash: "I don't see anything in the knock-out code that would be affected by the wood version or the other stat changes. Better wood does give you a longer 'stun' effect if it triggers that effect during combat."
- Jagex. Mod Ash's Twitter account. 05 October 2015. (Archived from the original on 27 May 2020.) Mod Ash: "Random roll on your Thieving level. 94% success at level 99."
- Jagex. Mod Ash's Twitter account. 05 October 2015. (Archived from the original on 27 May 2020.) Mod Ash: "It's 31% at level 1 (disregarding the actual requirement) and increasing linearly from that."
- Jagex. Mod Ash's Twitter account. 3 June 2020. (Archived from the original on 3 June 2020.) Mod Ash: "If the damage were zero, there is no chance. Otherwise, the game picks a random number between 0 and the damage (inclusive, and picks a random number between 0 and the target's current HP (inclusive). If the first one's higher, it applies the stun effect."