A player wearing bloodbark armour.
Bloodbark armour is a set of members-only magic armour that requires 60 Magic and 60 Defence to wear. Each piece of bloodbark armour can be made by using the corresponding piece of splitbark armour on the blood altar, and costs a certain amount of blood runes. Infusing splitbark armour into bloodbark armour requires sufficient Runecraft skill, as well as having learned how to do so via reading the Runescroll of bloodbark.
- The gauntlets and boots require 100 blood runes each and 77 Runecraft.
- The helm requires 250 blood runes and 79 Runecraft.
- The body and legs require 500 blood runes each and 81 Runecraft.
Thus crafting a full Bloodbark armour set requires 1450 blood runes.
The defence is comparable to adamant armour, and the total Magic bonus is 1 less than that of mystic robes. In addition to their stats, each piece of armour increases the amount that blood spells heal by 1.5%. When the full set of armour is equipped, blood spells will heal the caster's Hitpoints by 32.5% of the amount of damage inflicted.
It can be stored in a magic wardrobe in a player owned house.
Bloodbark armour was originally proposed alongside the Warding skill. In the original proposal, players would have been able to ward the robes with level 55 Warding using vyre silk and bloodbark, and would have required level 55 Magic and Defence to wear. The magic attack stats for the armour were also higher than the version that was eventually repolled and released. The original stats are shown below.