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A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player-versus-monster event. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main antagonist(s). Some monsters that are commonly referred to as bosses are very powerful monsters that reside in multi-combat areas; these monsters are commonly fought by teams of players in search of highly valuable drops. Many bosses have extremely high combat levels, and most of the strongest monsters in the game are bosses. With the exception of Bryophyta and Obor, bosses are exclusive to members.

Dwarf multicannons often cannot be set up in the areas of many bosses. Others may have different restrictions; for example, Prayer cannot be used during the fights with the final bosses of Recipe for Disaster.

Most bosses (e.g. bosses like the Corporeal Beast) also reside in a multi-way area; very few reside in single-way areas or instances. Most bosses will also generate a message upon kill telling the player what drop(s) they have obtained. For example, if players are at General Graardor and kill him (and drops Bandos tassets), a message will appear in the game box saying "Player name received item: Bandos tassets".

List of bosses[edit | edit source]

Slayer bosses[edit | edit source]

Bosses in this category require a Slayer task either to the boss itself or the creature equivalent in order to be fought.

Name Image Level Hitpoints Attack style Location Slayer requirement Unique drops
Grotesque Guardians

Dusk: 248
Dawn: 228
450 (each) Melee (stab), Ranged, Magic Slayer Tower 75 Granite gloves inventory imageGranite gloves
Granite ring inventory imageGranite ring
Granite hammer inventory imageGranite hammer
Black tourmaline core inventory imageBlack tourmaline core
Jar of stone inventory imageJar of stone
Abyssal Sire
Abyssal Sire.png
350 400 Melee Abyssal Nexus 85 Unsired inventory imageUnsired
Jar of miasma inventory imageJar of miasma
Cave kraken.png
291 255 Typeless Magic Kraken Cove 87 Kraken tentacle inventory imageKraken tentacle
Trident of the seas inventory imageTrident of the seas
Jar of dirt inventory imageJar of dirt
318 600 Melee (stab), Ranged, Magic Cerberus' Lair 91 Primordial crystal inventory imagePrimordial crystal
Pegasian crystal inventory imagePegasian crystal
Eternal crystal inventory imageEternal crystal
Jar of souls inventory imageJar of souls
Thermonuclear smoke devil
Thermonuclear smoke devil.png
301 240 Typeless magical ranged Smoke Devil Dungeon 93 Smoke battlestaff inventory imageSmoke battlestaff
Occult necklace inventory imageOccult necklace
Jar of smoke inventory imageJar of smoke
Alchemical Hydra
Alchemical Hydra.png
426 1100 Ranged, magic Karuulm Slayer Dungeon 95 Hydra leather inventory imageHydra leather
Hydra's claw inventory imageHydra's claw
Alchemical hydra heads inventory imageAlchemical hydra heads
Jar of chemicals inventory imageJar of chemicals

Wilderness bosses[edit | edit source]

These bosses are located within the Wilderness, where players may attack each other. A notable exception is the King Black Dragon: its lair where the fight takes place is not located in the Wilderness, but it can only be accessed through Wilderness.

Name Image Level Hitpoints Attack style Location Unique drops
Chaos Fanatic
Chaos Fanatic.png
202 225 Melee, Magic West of the Lava Maze Malediction shard 1 inventory imageMalediction shard 1
Odium shard 1 inventory imageOdium shard 1
Crazy archaeologist
Crazy archaeologist.png
204 225 Melee, Ranged Ruins south of The Forgotten Cemetery Malediction shard 2 inventory imageMalediction shard 2
Odium shard 2 inventory imageOdium shard 2
Fedora inventory imageFedora
225 200 Melee Cavern beneath Scorpion Pit Malediction shard 3 inventory imageMalediction shard 3
Odium shard 3 inventory imageOdium shard 3
King Black Dragon
King Black Dragon.png
276 255 Melee, Dragonfire (long-ranged) His lair, located deep in the Wilderness Kbd heads inventory imageKbd heads
Dragon pickaxe inventory imageDragon pickaxe
Chaos Elemental
Chaos Elemental.png
305 250 Magic, Ranged, Melee West of the Rogues' Castle Dragon pickaxe inventory imageDragon pickaxe
454 255 Melee, Magic North of the Bone Yard Ring of the gods inventory imageRing of the gods
Dragon pickaxe inventory imageDragon pickaxe
464 255 Melee, Magic East of the Bone Yard Treasonous ring inventory imageTreasonous ring
Dragon pickaxe inventory imageDragon pickaxe
470 255 Melee, Magic South of Demonic Ruins Tyrannical ring inventory imageTyrannical ring
Dragon pickaxe inventory imageDragon pickaxe

Sporadic bosses[edit | edit source]

Sporadic bosses are those that cannot be fought whenever the player wishes to: instead, they require a special item of some sort to gain access to them, which is obtained by partaking in other more common activities. Obor and Bryophyta are among the few free-to-play bosses.

Name Image Level Hitpoints Attack style Location Requirement Unique drops
106 120 Melee, Ranged Western wall of the Hill Giant area, by the southern part of the Edgeville Dungeon Giant key Hill giant club inventory imageHill giant club
128 115 Melee, Magic Near the north-western end of the Varrock Sewers Mossy key Bryophyta's essence inventory imageBryophyta's essence
The Mimic
The Mimic.png
186 222 Melee Inside the strange casket upstairs in Watson's house in Hosidius Mimic Ring of 3rd age inventory imageRing of 3rd age
284 300 Magic, Ranged Underneath the intermediate tier of the Farming Guild Plant a hespori seed and wait 24–32 hours for it to grow Bottomless compost bucket inventory imageBottomless compost bucket
Kronos seed inventory imageKronos seed
Attas seed inventory imageAttas seed
Iasor seed inventory imageIasor seed
White lily seed inventory imageWhite lily seed
321 450 Melee, Magic Centre of the Catacombs of Kourend Dark totem Jar of darkness inventory imageJar of darkness
Dark claw inventory imageDark claw

Skilling bosses[edit | edit source]

Skilling bosses are not fought traditionally with combat, but rather by utilising non-combat skills to defeat them.

Name Image Skills used Location Requirements Unique drops
Fishing, Cooking Ruins of Unkah 35 Fishing Tome of water inventory imageTome of water
Spirit flakes inventory imageSpirit flakes
Fish barrel inventory imageFish barrel
Tackle box inventory imageTackle box
Big harpoonfish inventory imageBig harpoonfish
Spirit angler's outfit inventory imageSpirit angler's outfit
Howling Snow Storm.gif
Firemaking, Woodcutting, Fletching, Farming, Herblore Wintertodt Camp 50 Firemaking Tome of fire inventory imageTome of fire
Pyromancer outfit inventory imagePyromancer outfit
Bruma torch inventory imageBruma torch
Mining, Smithing, Runecraft Prifddinas Song of the Elves Crystal tool seed inventory imageCrystal tool seed
Zalcano shard inventory imageZalcano shard

Raids[edit | edit source]

Raids are high-level activities with a set of bosses that players can fight either alone or with a team.

Chambers of Xeric[edit | edit source]

Bosses within the Chambers of Xeric are sporadic: as the layout of each raid is randomised, the bosses that players will encounter as well as their order may vary, with the exception of the Great Olm, which appears at the end of every raid. This is not the case if the Challenge Mode is enabled, where each boss is encountered and there is no randomisation. Each boss' stats also scale to the amount of players in the raid and their combat level. All bosses except ice demon and the Great Olm drop potions, seeds or ingredients to use in the raid; once the Great Olm is defeated, the exit is opened and players can collect their loot, the quality of which scales to their performance in the raid.

Name Image Standard attack style Special attacks or mechanics
Melee Regenerates health periodically and targets players with damaging sparks
Ice demon
Ice demon.png
Ranged, Magic Must be thawed by lighting the braziers, attacks based on players' protection prayers, takes reduced damage from non-fire spells and increased damage from fire spells (including the Flames of Zamorak)
Lizardman shaman
Lizardman shaman (1).png
Ranged, Melee Summons spawns that explode; uses a moderately damaging acid attack; jumps on the player; all three special attacks can be dodged
Vanguard (magic).png
Melee, Magic, Ranged All three vanguards reset health if they are not within less than 33% of each other's health (or 40% if the raid has less than five people)
Melee, Ranged Spawns vespine soldiers; cannot be killed directly (the abyssal portal must instead be destroyed)
Guardian (Chambers of Xeric, male).png
Melee Causes a boulder to drop from the ceiling, immune to non-pickaxe damage
Vasa Nistirio
Vasa Nistirio.png
Ranged Regenerates health periodically through glowing crystals; stuns players before casting a high damage attack
Skeletal Mystic
Skeletal mystic (1).png
Magic, Melee None
Melee, Ranged, Magic Regenerates health from the meat tree unless it is cut down, large muttadile can use a shock wave attack that deals massive damage
Great Olm
Great Olm.png
Magic, Ranged Has a multitude of special attacks

Theatre of Blood[edit | edit source]

Unlike the Chambers of Xeric, bosses within the Theatre of Blood take place in a predetermined order. Their hitpoints are scaled depending on the number of players from three to five; if there are only one or two players, the scaling for three players is used, and five is the maximum number of players per team. Bosses do not drop anything, although there are resource chests where players can obtain potions and food for upcoming encounters; after defeating Verzik Vitur, the entrance to her vault is opened where players can obtain their loot, the quality of which scales to their performance in the raid.

Name Image Standard attack style Special attacks or mechanics
The Maiden of Sugadinti
The Maiden of Sugadinti.png
Magic Spawns Nylocas Matomenos and blood spawns; creates blood splats that damage players and heal her
Pestilent Bloat
Pestilent Bloat.png
Ranged Spawns flies that deal rapid damage within line of sight; stomp attack that deals high damage within line of sight
Nylocas Vasilias
Nylocas Ischyros.png
Magic, Melee, Ranged Multiple waves of smaller nylocas must be defeated before the boss encounter; heals with and reflects damage done with the incorrect style
Melee, Magic, Ranged Launches a ball of energy where its high damage must be dispersed between players; teleports a player into the Shadow Realm with a maze for other players to follow
N/A Heals from exhumes not blocked by players; spits acid on players' locations; can reflect damage
Verzik Vitur
Verzik Vitur.png
Magic, Ranged, Melee Has a multitude of special attacks across three phases

Tombs of Amascut[edit | edit source]

In the Tombs of Amascut, players are able to face each of the first four bosses, namely, Akkha, Ba-Ba, Kephri, and Zebak in any order they choose. After the player has defeated all 4, they may challenge the wardens as the final boss. Tombs of Amascut is unique in that it has invocations, which is a system that allows the individual to increase the difficulty of the bosses in a modular fashion. As such, the numbers provided for level and hitpoints are based on a raid with No Invocations. The strength of the bosses will scale with each addition invocation added to each boss.

Name Image Level Hitpoints Attack Style Notes
337 537 Melee, Magic, Ranged Has a multitude of special attacks.
359 380 Melee, Ranged Throws boulders that can be mitigated by standing next to fallen rocks or sarcophagi. Summons Baboons. Launches players and sends boulders rolling towards the entrance.
341 150 (with multiple shield phases) Magic Attacks with a delayed, overhead fireball. Dung Strike launches players back and blocks off movement. Mass Incubation spawns Agile Scarabs.
371 540 Melee, Magic, Ranged Spits acid around the arena. Summons waves that damage and push the player. Roar attack is blocked by thrown boulders.
Tumeken's Warden
Tumeken's Warden (level-489).png
489 (Phase 1)

544 (Phase 2)



Melee, Magic, Ranged Tumeken's Warden and Elidnis' Warden are fought in succession, and have identical stats depending on which warden you fight in either phase 1 or phase 2.
Elidinis' Warden
Elidinis' Warden (level-489).png
489 (Phase 1)

544 (Phase 2)



Melee, Magic, Ranged

Minigame bosses[edit | edit source]

These bosses are fought as parts of minigames.

Name Image Level Hitpoints Attack style Associated minigame
Penance Queen
Penance Queen.png
209 250 Melee, Ranged Barbarian Assault
Crystalline Hunllef
Crystalline Hunllef.png
674 600 Magic, Ranged The Gauntlet
Corrupted Hunllef
Corrupted Hunllef.png
894 1000 Magic, Ranged The Corrupted Gauntlet
702 250 Magic, Melee, Ranged TzHaar Fight Caves
1400 1200 Magic, Ranged Inferno
Ahrim the Blighted
Ahrim the Blighted.png
98 100 Magic Barrows
Karil the Tainted
Karil the Tainted.png
98 100 Range Barrows
Dharok the Wretched
Dharok the Wretched.png
115 100 Melee Barrows
Guthan the Infested
Guthan the Infested.png
115 100 Melee Barrows
Torag the Corrupted
Torag the Corrupted.png
115 100 Melee Barrows
Verac the Defiled
Verac the Defiled.png
115 100 Melee Barrows
Swamp creature
Swamp creature.png
140 (head), 99 (tentacles) 150 (head), 75 (tentacles) Melee Temple Trekking

Other[edit | edit source]

These bosses are not restricted to a certain activity and may be killed at any time. All except Zulrah, Vorkath & Deranged Archaeologist may be fought with a group. The Evil Chicken is one of the few free-to-play bosses.

Name Image Level Hitpoints Attack style Location Requirements Unique drops
Rabbit (Prifddinas).png
2 2000 Melee Elven rabbit cave Completion of Song of the Elves Crystal grail inventory imageCrystal grail
Evil Chicken
Evil Chicken.png
159 120 Magic Champions' Guild None None
Giant Mole
Giant Mole.png
230 200 Melee Falador Park Light source Mole skin inventory imageMole skin
Mole claw inventory imageMole claw
Deranged Archaeologist
Deranged archaeologist.png
276 200 Melee, Ranged Tar Swamp in Fossil Island Completion of Bone Voyage None
Dagannoth Supreme
Dagannoth Supreme.png
303 255 Ranged Waterbirth Island Dungeon Another player, or a pet rock and a rune thrownaxe, to enter the dungeon Archers ring inventory imageArchers ring
Seercull inventory imageSeercull
Dagannoth Rex
Dagannoth Rex.png
303 255 Melee Waterbirth Island Dungeon Another player, or a pet rock and a rune thrownaxe, to enter the dungeon Warrior ring inventory imageWarrior ring
Berserker ring inventory imageBerserker ring
Dagannoth Prime
Dagannoth Prime.png
303 255 Magic Waterbirth Island Dungeon Another player, or a pet rock and a rune thrownaxe, to enter the dungeon Seers ring inventory imageSeers ring
Mud battlestaff inventory imageMud battlestaff
318 400 Melee, Ranged Forthos Dungeon Slash weapon or knife Sarachnis cudgel inventory imageSarachnis cudgel
Giant egg sac inventory imageGiant egg sac
Jar of eyes inventory imageJar of eyes
Kalphite Queen
Kalphite Queen.png
333 255 (x2) Melee, Ranged, Magic Kalphite Lair Two ropes to enter the lair or completion of the hard Desert Diary Dragon chainbody inventory imageDragon chainbody
Dragon 2h sword inventory imageDragon 2h sword
Kq head inventory imageKq head
Jar of sand inventory imageJar of sand
580 255 Magic, Ranged, Melee God Wars Dungeon Ranged 70 Ranged, mithril grapple Armadyl helmet inventory imageArmadyl helmet
Armadyl chestplate inventory imageArmadyl chestplate
Armadyl chainskirt inventory imageArmadyl chainskirt
Armadyl hilt inventory imageArmadyl hilt
Commander Zilyana
Commander Zilyana.png
596 255 Melee, Magic God Wars Dungeon Agility 70 Agility, two ropes (first time only) Saradomin sword inventory imageSaradomin sword
Saradomin's light inventory imageSaradomin's light
Armadyl crossbow inventory imageArmadyl crossbow
Saradomin hilt inventory imageSaradomin hilt
General Graardor
General Graardor.png
624 255 Melee, Ranged God Wars Dungeon Strength 70 Strength, hammer/dragon warhammer Bandos chestplate inventory imageBandos chestplate
Bandos tassets inventory imageBandos tassets
Bandos boots inventory imageBandos boots
Bandos hilt inventory imageBandos hilt
K'ril Tsutsaroth
K'ril Tsutsaroth.png
650 255 Melee, Magic God Wars Dungeon Hitpoints 70 Hitpoints Steam battlestaff inventory imageSteam battlestaff
Zamorakian spear inventory imageZamorakian spear
Staff of the dead inventory imageStaff of the dead
Zamorak hilt inventory imageZamorak hilt
Zulrah (serpentine).png
725 500 Melee, Ranged, Magic Zul-Andra Completion of Regicide Tanzanite fang inventory imageTanzanite fang
Magic fang inventory imageMagic fang
Serpentine visage inventory imageSerpentine visage
Jar of swamp inventory imageJar of swamp
732 750 Melee (Slash), Magic, Ranged, Dragonfire (long-ranged) Ungael Completion of Dragon Slayer II Skeletal visage inventory imageSkeletal visage
Dragonbone necklace inventory imageDragonbone necklace
Vorkath's head inventory imageVorkath's head
Jar of decay inventory imageJar of decay
Corporeal Beast
Corporeal Beast.png
785 2000 Melee (crush), Magic Corporeal Beast's lair (accessible through the Wilderness or a games necklace) None Arcane sigil inventory imageArcane sigil
Elysian sigil inventory imageElysian sigil
Spectral sigil inventory imageSpectral sigil
Holy elixir inventory imageHoly elixir
Spirit shield inventory imageSpirit shield
Jar of spirits inventory imageJar of spirits
The Nightmare
The Nightmare.png
814 2400 Magic, Melee (slash), Ranged Sisterhood Sanctuary under the town of Slepe Completion of Priest in Peril Inquisitor's great helm inventory imageInquisitor's great helm
Inquisitor's hauberk inventory imageInquisitor's hauberk
Inquisitor's plateskirt inventory imageInquisitor's plateskirt
Inquisitor's mace inventory imageInquisitor's mace
Nightmare staff inventory imageNightmare staff
Eldritch orb inventory imageEldritch orb
Harmonised orb inventory imageHarmonised orb
Volatile orb inventory imageVolatile orb
Jar of dreams inventory imageJar of dreams
1001 3400 Magic, Melee, Ranged In the Ancient Prison in the southern part of God Wars Dungeon Completion of The Frozen Door miniquest Ancient hilt inventory imageAncient hilt
Nihil horn inventory imageNihil horn
Torva full helm (damaged) inventory imageTorva full helm (damaged)
Torva platebody (damaged) inventory imageTorva platebody (damaged)
Torva platelegs (damaged) inventory imageTorva platelegs (damaged)
Zaryte vambraces inventory imageZaryte vambraces

Quest bosses[edit | edit source]

A large number of quests involve and/or conclude with a battle against a powerful monster, which often is or is related to the quest's main antagonist. Except where otherwise noted, these bosses can only be fought in the Nightmare Zone once their respective quest has been completed.

A sub-boss is a powerful or semi-powerful monster fought as a prelude to the actual boss fight.

Quests with multiple bosses[edit | edit source]

Some quests have several boss monsters that must be defeated, usually one after the other.

Event bosses[edit | edit source]

Some bosses could be fought during holiday and community events and can no longer be fought.

Name Image Event
King Snagwort
King Snagwort.png
2013 Goblin Invasion
2013 Christmas Event
General Danknuck
General Danknuck.png
2014 Goblin Invasion
Chocolate demon
Chocolate demon.png
2015 Easter Event
World 666 Event
Colossal Chocco Chicken
Colossal Chocco Chicken.png
2018 Easter event
2019 Easter event

Boss slayer[edit | edit source]

Players who have unlocked the Like a boss ability via spending 200 Slayer reward points can have Konar, Nieve/Steve, Duradel, or Krystilia assign them boss monsters in addition to the tasks they already assign. The Slayer master will randomly assign a boss for which the player meets the below requirements. For example, they can assign the Dagannoth Kings to any player (since there are no special requirements), but Commander Zilyana can only be assigned if the player has 70 Agility and has completed Death Plateau. Krystilia can only assign the bosses located within the Wilderness.

After determining the boss, the Slayer Master will ask the player to select the amount that they want to kill for their assignment. The player can select anywhere from 3–35 kills (36 if Barrows is assigned). The maximum assignment can be increased by completing Combat Achievement tiers, up to a maximum of 65. Upon finishing a boss task, the player will get an additional 5,000 Slayer experience.

The following bosses can be assigned:

Boss Location Slayer Other Requirements
Abyssal Sire Abyssal Nexus Slayer 85
Alchemical Hydra Mount Karuulm Dungeon Slayer 95
Barrows brothers (not chests) Morytania Slayer 1
Callisto Wilderness Slayer 1
Cerberus Cerberus' Lair Slayer 91
Chaos Elemental Wilderness Slayer 1
Chaos Fanatic Wilderness Slayer 1
Commander Zilyana God Wars Dungeon Slayer 1 Agility 70 , completion of Death Plateau
Crazy archaeologist Wilderness Slayer 1
Dagannoth Kings Waterbirth island Slayer 1
General Graardor God Wars Dungeon Slayer 1 Strength 70 , completion of Death Plateau
Giant Mole Mole Lair Slayer 1
Grotesque Guardians Morytania Slayer Tower Slayer 75 Unlock roof via Brittle key
K'ril Tsutsaroth God Wars Dungeon Slayer 1 Hitpoints 70 , completion of Death Plateau
Kalphite Queen Kalphite lair Slayer 1
King Black Dragon King Black Dragon's Lair Slayer 1 Completion of Dragon Slayer I
Kraken Kraken cove Slayer 87
Kree'arra God Wars Dungeon Slayer 1 Ranged 70 , completion of Death Plateau
Sarachnis Forthos dungeon Slayer 1
Scorpia Wilderness (Scorpion Pit) Slayer 1
Thermonuclear smoke devil Smoke devil dungeon Slayer 93
Venenatis Wilderness Slayer 1
Vet'ion Wilderness Slayer 1
Vorkath Ungael Slayer 1 Completion of Dragon Slayer II
Zulrah Poison Waste Slayer 1 Completion of Regicide

Nightmare Zone[edit | edit source]

The Nightmare Zone is a minigame that allows players to fight bosses from quests they have completed. Players can fight up to 42 unique boss monsters from previous quests.

See also[edit | edit source]