|Released||18 September 2014 (Update)|
|Requirements|| 30 Combat level, |
20 Quest points,
48 hours in-game play time
|Reward currency||Bounty Hunter points|
Originally released in December 2007 as part of the highly controversial update that saw the removal of PvP from the Wilderness, its first incarnation was confined to a single crater and was intended as a substitute for Wilderness player-killing. Although the August 2007 archive of RuneScape that Old School's servers were based on predated the Bounty Hunter update, both players and the development team expressed interest in bringing it back in a revised form. It was subsequently released in 2014 as a single-world activity that exists separately from and alongside traditional Wilderness PvP.
Since its release, numerous integrity updates have been implemented in Bounty Hunter to combat griefing. In addition, the Bounty Hunter world rotates between worlds 318 (UK) and 319 (USA) every two weeks to give players on different continents better ping.
Official worlds[edit | edit source]
Unlike most minigames, Bounty Hunter can only be played on two worlds:
|318||United Kingdom||Target World|
|319||United States||Target World|
Getting a target[edit | edit source]
While logged into Bounty Hunter world and in the wilderness, an interface containing the target system will appear in the top-right of the game client. The target system will then track down another player close to their combat level and will match both up as targets. The assigned target can attack players regardless of combat level difference. Players must have either 20,000 or an Antique emblem in their Inventory to get a target. As an alternative, players may use the Emblem Trader's Coffer option, to deposit the required amount of Coins up to a maximum of 2,000,000.
The interface will show the following:
- The display name of the target and their combat level
- Option to skip the target
- Their Wilderness level range
- Whether they are in a multi-combat zone
- The highest tier mysterious emblem they are carrying
- The player's eligibility for an emblem upgrade
- The time remaining on it
- Bounty Task Configuration
- Skip current task (three daily)
- Disable/Enable Bounty Tasks
Skipping a target[edit | edit source]
The player's target will be skipped if they do one of the following:
- Leave the Wilderness for two minutes
- If players re-enter the Wilderness before the two minutes are up, an extra six seconds are applied.
- Log out
If five targets are skipped within 30 minutes, a penalty will be incurred, and the player will be unable to receive a new target for 30 minutes if the targets skipped is within 5 Wilderness levels. If the targets skipped is over 5 Wilderness levels away, the penalty is 3 minutes.
Players can skip their targets without penalty if any of the following are true:
- Their target is not skulled
- They are and their target is not in possession of an Antique emblem.
- Their target is in a multicombat area;
Killing your target and emblems[edit | edit source]
When a player catches up with their target they will then be faced with the task of killing them.
When a player kills their target, there is a chance that the winner will receive an Antique emblem. In Addition, If the winner is in possession of an Antique emblem, there is a chance that the emblem will upgrade to the next tier. You can only upgrade your emblem 10 times in one day. Player can increase the chance of upgrading their emblem by doing the following:
- Killing higher level targets
- Carrying higher tier Antique emblems
If a player dies while carrying an Antique emblem, the emblem is always lost.
After killing a target, players cannot be attacked for 20 seconds unless they attack another player before the immunity timer runs out.
Each tier upgrade increases the value of the player's emblem, which adds a small extra source of income from player killing as the emblems can be sold back to the trader.
Emblems can be traded in for the following number of points:
|Emblem Tier||Points Given|
Skull[edit | edit source]
Depending on the Tier level of Antique emblem inside the Players Inventory, the skull changes.
|Skull icon||Emblem Tier|
Reward Shop[edit | edit source]
Changes[edit | edit source]
|6 August 2020
|12 June 2020
|Bounty Hunter emblem upgrades are now capped at ten per day in order to limit farming.|
|23 April 2020
|Bounty Hunter is re-enabled.|
|23 January 2020
|Bounty Hunter was temporarily disabled due to concerns with gold farming.|
|28 November 2019
|14 November 2019
|8 November 2019
||In order to reduce player boosting, only one emblem from the target and killer will be upgraded, rather than up to three.|
|7 November 2019
(update | poll)
|18 December 2014
|The Bounty Hunter streak overlay can once again be toggled on or off.|
|6 November 2014
(update | poll)
|9 October 2014
(update | poll)
|Wilderness bosses and demi-bosses on a Bounty Hunter world now have a chance of dropping tier 1 mysterious emblems.|
|25 September 2014
|19 September 2014
|In order to discourage players from selling lives, several game integrity updates were made to the Bounty Hunter system and some items in the Bounty Hunter rewards shop were tripled in price.|
Trivia[edit | edit source]
- As Bounty Hunter takes place throughout the entire Wilderness, it is not depicted on the minimap by the red star which normally depicts a minigame.
Gallery[edit | edit source]
The old Bounty Hunter skulls before the change in the Bounty Hunter Return Update.
References[edit | edit source]