|Release date||18 September 2014 (Update)|
|Skills||300+ total level or 25+ hours of game time|
|Reward currency||Bounty Hunter points|
Originally released in December 2007 as part of the highly controversial update that saw the removal of PvP from the Wilderness, its first incarnation was confined to a single crater and was intended as a substitute for Wilderness player-killing. Although the August 2007 archive of RuneScape that Old School's servers were based on predated the Bounty Hunter update, both players and the development team expressed interest in bringing it back in a revised form. It was subsequently released in 2014 as a single-world activity that exists separately from and alongside traditional Wilderness PvP.
Since its release, numerous integrity updates have been implemented in Bounty Hunter to combat griefing. In addition, the Bounty Hunter world rotates between worlds 318 (UK) and 319 (USA) every two weeks to give players on different continents better ping.
Getting a target[edit | edit source]
While logged into Bounty Hunter world (currently world 318) and in the wilderness, an interface containing the target system will appear in the top-right of the game client. The target system will then track down another player close to their combat level and will match both up as targets. The assigned target can attack players regardless of combat level difference.
The interface will show the following, starting from the left:
- The emblem indicates whether the target is in possession of a mysterious emblem. The number will show the tier of emblem they are carrying in their inventory.
- The skull indicates the amount of wealth the target has in possession, ranging from very low to very high.
- If the target is skulled, a small skull will appear left of the player name.
- The bottom text will indicate the target's approximate location. Once a target has been assigned the interface will hint about what level Wilderness they are in. This hint will also change colour depending on how far away the target is. Alternatively, if the player has unlocked the Teleport to Bounty Target spell via reading the bounty teleport scroll, they can use it to teleport directly to their target.
- The button on the top right allows a player to skip their target.
- The bottom interface shows the player's current kill streak for rogue kills (normal kills) or hunter kills (target kills) and their best record. The streak will reset if the player leaves the wilderness.
- The arrow on the bottom-left can be used to hide the overlay, and to relocate it on the interface (on desktop only).
Players can also speak to the Emblem Trader to have targets limited to those below level 10 Wilderness only.
Skipping a target[edit | edit source]
The player's target will be skipped if they do one of the following:
- Leave the Wilderness for two minutes
- If players re-enter the Wilderness before the two minutes are up, an extra six seconds are applied.
- Have been out of combat for 15 seconds
- Log out
If too many targets are skipped, a penalty will be incurred, and the player will be unable to receive a new target for 30 minutes if the target skipped is within 5 Wilderness levels. If the target skipped is over 5 Wilderness levels away, the penalty is 3 minutes.
Killing your target and emblems[edit | edit source]
When a player catches up with their target they will then be faced with the task of killing them.
The player that ends up winning the fight will have a good chance of receiving, in addition to what their target risked, a mysterious emblem, providing that the winner themselves are in possession of one themselves. If the winner is not in possession of an emblem and kills a target who is in possession of one, the winner will not receive the loser's emblem.
The chance of receiving a mysterious emblem is based on the combat level of the player's target. There seems to be a minimum of at least 20 combat needed to receive this mysterious emblem. Emblems can be traded in at the Bounty Hunter Store in exchange for bounties, a currency used to purchase rewards from the shop.
Note: If you die with your emblem it is always lost upon death, no matter whether the player who attacked you was your bounty target or not.
There are 10 tiers of emblem with increasing values. Successful target kills give the player a chance of receiving a tier 1 emblem, which is tradeable and can be sold on the Grand Exchange.
Upon receiving an emblem players have a choice: upgrading your emblem by getting more target kills, or trade it in to the Emblem Trader for reward points. A mysterious emblem will be downgraded one tier as they are dropped on death.
For example, if a player is killed and had a tier 3 emblem in their inventory the victor will obtain a tier 2 emblem instead. The only exception is the tier 1 emblem, which does not downgrade.
Emblem upgrades[edit | edit source]
If a player gets a target kill with a mysterious emblem in their inventory, it will upgrade to the next tier. Emblems are always lost upon death, so players will have to be willing to risk their emblem to receive an emblem in another player's possession or to upgrade them. If a player is holding multiple emblems, only the highest tier emblem will be upgraded.
The value of the emblems are as follows:
|Tier 1||50,000||Tier 6||1,200,000|
|Tier 2||100,000||Tier 7||1,750,000|
|Tier 3||200,000||Tier 8||2,500,000|
|Tier 4||400,000||Tier 9||3,500,000|
|Tier 5||750,000||Tier 10||5,000,000|
Rewards[edit | edit source]
The Emblem Trader in Edgeville will take your emblems off you in exchange for the previously described bounties. These are the items you can purchase with your bounty points in the Bounty Hunter Store.
Along with a bunch of valuable gear that is available for purchase, there are rewards only available via the Bounty Hunter Store:
|Saradomin's tear||Can be used on a Saradomin sword to create a Saradomin's blessed sword, which reverts to Saradomin's tear after it has dealt 10,000 hits.|
||Ancient Magicks magic tablets||Teleports the user to locations that could previously only be teleported to via Ancient Magicks teleportation spells.|
|Granite clamp||Can be used on a granite maul to create a granite maul (or).|
|Steam staff upgrade kit||Can be used on a steam battlestaff to create a steam battlestaff (or).|
|Dragon pickaxe upgrade kit||Can be used on a dragon pickaxe to create a dragon pickaxe (upgraded).|
|Ward upgrade kit||Can be used on a malediction ward or an odium ward to create a malediction ward (or) or an odium ward (or) respectively.|
|Ring of wealth scroll||Can be used on a ring of wealth to double your chance of getting a clue scroll from monsters within the Wilderness.|
|Magic shortbow scroll||Can be used on a magic shortbow to reduce its special attack cost to 50%, and increases ranged attack bonus to +75.|
|Volcanic and frozen whip recolours||Tint the colour of your abyssal whip to an icy blue or a lava orange.|
||Dark bow recolours||A few different options to recolour your dark bows.|
|Bounty teleport scroll||Allows you access to cast Teleport to Bounty Target.|
|Hunter's honour||A cosmetic hat.|
|Clue box||Saves your clue on death if you die within the Wilderness.|
|Rune pouch||Allows you to store three types of runes.|
Changes[edit | edit source]
|9 October 2014
(update | poll)
|Wilderness bosses and demi-bosses on a Bounty Hunter world now have a chance of dropping tier 1 mysterious emblems.|
|25 September 2014
|After killing a target players will now receive a 1 minute timer before being assigned another.
Emblems now downgrade when dropped on death. Players can now attack their targets even if their target is already in combat with a monster or another player.
|19 September 2014
|In order to discourage players from selling lives, several game integrity updates were made to the Bounty Hunter system and some items in the Bounty Hunter rewards shop were tripled in price.|
Trivia[edit | edit source]
- As Bounty Hunter takes place throughout the entire Wilderness, it is not depicted on the minimap by the red star which normally depicts a minigame.