Bounty Hunter

From Old School RuneScape Wiki
Jump to: navigation, search
Construction.png
This article is currently in the middle of an expansion or major revamping.
The information contained within it should not be considered fully accurate and/or complete. You can help by contributing to it.
Items kept on death.png

This is a dangerous activity.
On death, all unprotected items will be moved to a grave. Hardcore Ironmen will lose their status, and any items stored in any Item Retrieval Service will be deleted.

"Bh" redirects here. For the pet, see Bloodhound.

Bounty Hunter (known as BH) is a player killing minigame, located in the Wilderness.

Originally released in December 2007 as part of the highly controversial update that saw the removal of PvP from the Wilderness, its first incarnation was confined to a single crater and was intended as a substitute for Wilderness player-killing. Although the August 2007 archive of RuneScape that Old School's servers were based on predated the Bounty Hunter update, both players and the development team expressed interest in bringing it back in a revised form. It was subsequently released in 2014 as a single-world activity that exists separately from and alongside traditional Wilderness PvP.

Since its release, numerous integrity updates have been implemented in Bounty Hunter to combat griefing. In addition, the Bounty Hunter world rotates between worlds 318 (UK) and 319 (USA) every two weeks to give players on different continents better ping.

Official worlds[edit | edit source]

Unlike most minigames, Bounty Hunter can only be played on two worlds:

World Location Members Activity
318 United Kingdom flag.png United Kingdom Members Target World
319 United States flag.png United States Members Target World

Getting a target[edit | edit source]

While logged into Bounty Hunter world and in the wilderness, an interface containing the target system will appear in the top-right of the game client. The target system will then track down another player close to their combat level and will match both up as targets. The assigned target can attack players regardless of combat level difference. Players must have either 20,000 or an Antique emblem in their Inventory to get a target. As an alternative, players may use the Emblem Trader's Coffer option, to deposit the required amount of Coins up to a maximum of 2,000,000.

The interface will show the following:

The interface when entering the Wilderness in a Bounty World.
  • The display name of the target and their combat level
  • Option to skip the target
  • Their Wilderness level range
  • Whether they are in a multi-combat zone
  • The highest tier mysterious emblem they are carrying
  • The player's eligibility for an emblem upgrade
    • The time remaining on it
  • Bounty Hunter - task config icon.png Bounty Task Configuration
    • Skip current task (three daily)
    • Disable/Enable Bounty Tasks

Skipping a target[edit | edit source]

The player's target will be skipped if they do one of the following:

  • Leave the Wilderness for two minutes
    • If players re-enter the Wilderness before the two minutes are up, an extra six seconds are applied.
    • Log out

If five targets are skipped within 30 minutes, a penalty will be incurred, and the player will be unable to receive a new target for 30 minutes if the targets skipped is within 5 Wilderness levels. If the targets skipped is over 5 Wilderness levels away, the penalty is 3 minutes.

Players can skip their targets without penalty if any of the following are true:

Killing your target and emblems[edit | edit source]

When a player catches up with their target they will then be faced with the task of killing them.

When a player kills their target, there is a chance that the winner will receive an Antique emblem. In Addition, If the winner is in possession of an Antique emblem, there is a chance that the emblem will upgrade to the next tier. You can only upgrade your emblem 10 times in one day. Player can increase the chance of upgrading their emblem by doing the following:

If a player dies while carrying an Antique emblem, the emblem is always lost.

After killing a target, players cannot be attacked for 20 seconds unless they attack another player before the immunity timer runs out.

Each tier upgrade increases the value of the player's emblem, which adds a small extra source of income from player killing as the emblems can be sold back to the trader.

Emblems can be traded in for the following number of points:

Emblem Tier Points Given
Antique emblem (tier 1).png Tier 1 50,000
Antique emblem (tier 2).png Tier 2 100,000
Antique emblem (tier 3).png Tier 3 200,000
Antique emblem (tier 4).png Tier 4 400,000
Antique emblem (tier 5).png Tier 5 750,000
Antique emblem (tier 6).png Tier 6 1,200,000
Antique emblem (tier 7).png Tier 7 1,750,000
Antique emblem (tier 8).png Tier 8 2,500,000
Antique emblem (tier 9).png Tier 9 3,500,000
Antique emblem (tier 10).png Tier 10 5,000,000

Skull[edit | edit source]

Depending on the Tier level of Antique emblem inside the Players Inventory, the skull changes.

Skull icon Emblem Tier
Bounty Hunter skull (1).png Antique emblem (tier 1).png Tier 1
Bounty Hunter skull (2).png Antique emblem (tier 2).png Tier 2
Bounty Hunter skull (3).png Antique emblem (tier 3).png Tier 3
Bounty Hunter skull (4).png Antique emblem (tier 4).png Tier 4
Bounty Hunter skull (5).png Antique emblem (tier 5).png Tier 5
Bounty Hunter skull (6).png Antique emblem (tier 6).png Tier 6
Bounty Hunter skull (7).png Antique emblem (tier 7).png Tier 7
Bounty Hunter skull (8).png Antique emblem (tier 8).png Tier 8
Bounty Hunter skull (9).png Antique emblem (tier 9).png Tier 9
Bounty Hunter skull (10).png Antique emblem (tier 10).png Tier 10

Reward Shop[edit | edit source]

Players can spend their accrued BH points at the BH shop located in Edgeville, run by the Emblem Trader. See the BH shop page for more information on available rewards: Bounty_Hunter_Shop

Changes[edit | edit source]

Date Changes
6 August 2020
(update)
  • Hotspots and tasks were removed.
  • Players are now protected for 20 seconds after killing their target.
  • Bounty Hunter worlds were renamed to 'Target world'.
12 June 2020
(update)
Bounty Hunter emblem upgrades are now capped at ten per day in order to limit farming.
23 April 2020
(update)
Bounty Hunter is re-enabled.
23 January 2020
(update)
Bounty Hunter was temporarily disabled due to concerns with gold farming.
28 November 2019
(update)
  • The Bounty Hunter messages warning you that you've failed certain types of tasks are now less spammy.
  • The Bounty Hunter tasks for finishing off a target with a specific combat style have been adjusted to better handle unusual attacks that apply damage simultaneously.
14 November 2019
(update)
  • The Bounty Hunter minigame now requires a player to have 48 hours of in-game time, 20 quest points and a combat level of 40.
  • In various Bounty Tasks, players are asked to deal the finishing blow with a specific combat style. These tasks are now better able to detect that they've done so, if the finishing blow is part of a flurry of other hits that they're dealing at the same time.
  • Bounty Hunter now waits slightly longer after your previous target kill before assigning you a new one, since players had concerns of not getting enough time after a kill.
  • The duration permitted for a Bounty Hunter task is now 20 minutes, reduced from 30.
  • Prices for bounty crates, looting bags and rune pouches have been changed.
8 November 2019
Hotfix In order to reduce player boosting, only one emblem from the target and killer will be upgraded, rather than up to three.
7 November 2019
(update | poll)
  • The Bounty Hunter interface has been updated, giving more details about the target and other minigame-related info.
  • Points are no longer granted from exchanging mysterious emblems, now being earned from killing targets.
  • Mysterious emblems that existed prior to 17 October were transformed into archaic emblems, which can still be exchanged to purchase items from the original Bounty Hunter Shop.
  • Bounty Tasks have been added, giving additional points if successfully completed.
  • Hotspots have been added, giving additional benefits if killing targets there.
  • New items have been added to the store: bounty crates, bounty target teleports, decorative emblems and bounty hunter hats.
18 December 2014
(update)
The Bounty Hunter streak overlay can once again be toggled on or off.
6 November 2014
(update | poll)
  • The Hunter’s Honour is added to the game for 2,500,000 bounties.
  • The Granite Clamp is added to the game for 250,000 bounties as a cosmetic for the Granite Maul
9 October 2014
(update | poll)
Wilderness bosses and demi-bosses on a Bounty Hunter world now have a chance of dropping tier 1 mysterious emblems.
25 September 2014
(update)
  • After killing a target players will now receive a 1 minute timer before being assigned another.
  • Emblems now downgrade when dropped on death.
  • Players can now attack their targets even if their target is already in combat with a monster or another player.
  • The BH Kill streak overlay toggle setting is now remembered over logout.
19 September 2014
(update)
In order to discourage players from selling lives, several game integrity updates were made to the Bounty Hunter system and some items in the Bounty Hunter rewards shop were tripled in price.

Trivia[edit | edit source]

  • As Bounty Hunter takes place throughout the entire Wilderness, it is not depicted on the minimap by the red star Minigame map icon.png which normally depicts a minigame.

Gallery[edit | edit source]

References[edit | edit source]