Bounty Hunter

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Bounty Hunter
Bounty Hunter.png
Also called Target World
Released 18 September 2014 (Update)
Type Minigame
Members Yes
Location Wilderness
Participants 2+ (11+ for continuous targets)
Skills Combat
Requirements Combat level 30 Combat level,
Quest points 20 Quest points,
48 hours in-game play time
Reward currency N/A
Tutorial No
Music N/A

Bounty Hunter (known as BH) is a player killing minigame, located in the Wilderness. Originally released in December 2007 as part of the highly controversial update that saw the removal of PvP from the Wilderness, its first incarnation was confined to a single crater and was intended as a substitute for Wilderness player-killing. Although the August 2007 archive of RuneScape that Old School RuneScape's servers were based on predated the Bounty Hunter update, both players and the development team expressed interest in bringing it back in a revised form. It was subsequently released in 2014 as a single-world activity that exists separately from and alongside traditional Wilderness PvP.

Since its release, numerous integrity updates have been implemented in Bounty Hunter to combat griefing and boosting of rewards.

Official worlds[edit | edit source]

Unlike most minigames, Bounty Hunter can only be played on two worlds:

World Location Members Activity
318 United Kingdom flag.png United Kingdom Members Target World
319 United States flag.png United States Members Target World

Getting a target[edit | edit source]

While logged into Bounty Hunter world and in the wilderness, an interface containing the target system will appear in the top-right of the game client. The target system will then track down another player within 5 combat levels and will match both up as targets. The assigned target can attack players regardless of how deep within the wilderness they are. Players must have at least 20,000 deposited in the Emblem Trader's Coffer to get a target. To deposit the required amount of Coins up to a maximum of 2,000,000, speak to the Emblem Trader on either of the Target worlds.

Though the minigame can create target pairs from as few as two players, there is a built-in limit to prevent the same targets being obtained over and over again. A minimum of 11 unique accounts must exist within the wilderness on a Target World at a time to ensure continuous targets are obtained.

Please beware that upon entering the wilderness on a Target World, you are instantly given a Skull (status). Leaving the wilderness will instantly remove this skull.

The interface when receiving a target in the Wilderness on a Bounty World.

The interface will show the following:

  • The display name of the target and their combat level
  • Option to skip the target
  • Their Wilderness level range
  • Whether they are in a multi-combat zone

Skipping a target[edit | edit source]

The player's target will be skipped if they do one of the following:

  • Leave the Wilderness for two minutes
    • If players re-enter the Wilderness before the two minutes are up, an extra six seconds are applied.
  • Log out

If five targets are skipped within 30 minutes, a penalty will be incurred, and the player will be unable to receive a new target for 30 minutes if the targets skipped is within 5 Wilderness levels. If the targets skipped is over 5 Wilderness levels away, the penalty is 3 minutes.

Players can skip their targets without penalty if their target is in a multicombat area.

Killing your target[edit | edit source]

When a player kills their target, 20,000 coins will be removed from the target's coffer and dropped to the killer, in addition to any items the killed player was risking.

After killing a target, players cannot be attacked for 20 seconds unless they attack another player before the immunity timer runs out.

Reward Shop[edit | edit source]

Following the game update on 13 January 2021, all emblems and reward shops from all iterations of Bounty Hunter (except the reward shop on the Deadman Worlds) were removed from the game.

Prestige rewards[edit | edit source]

Players who have achieved a certain amount of target kills can claim cosmetic hats from Ferox:

sold at
Target kill count
Bounty hunter hat (tier 1).pngBounty hunter hat (tier 1)Free1
Bounty hunter hat (tier 2).pngBounty hunter hat (tier 2)Free25
Bounty hunter hat (tier 3).pngBounty hunter hat (tier 3)Free100
Bounty hunter hat (tier 4).pngBounty hunter hat (tier 4)Free250
Bounty hunter hat (tier 5).pngBounty hunter hat (tier 5)Free1000
Bounty hunter hat (tier 6).pngBounty hunter hat (tier 6)Free2500
Rogue's revenge.pngRogue's revengeFree1[1]
Hunter's honour.pngHunter's honourFree1[2]
  1. ^ Only if the player has at least one rogue kill, and more rogue kills than target kills
  2. ^ Only if the player has at least one target kill, and more target kills than rogue kills

Changes[edit | edit source]

Date Changes
13 January 2021

The Bounty Hunter Reward Shop has now closed and all existing Archaic and Antique Emblems have been removed, although you may still encounter the former on Deadman Worlds, where you will still be able to trade them as before.

6 August 2020
  • Hotspots and tasks were removed.
  • Players are now protected for 20 seconds after killing their target.
  • Bounty Hunter worlds were renamed to 'Target world'.
12 June 2020

Bounty Hunter emblem upgrades are now capped at ten per day in order to limit farming.

23 April 2020

Bounty Hunter is re-enabled.

23 January 2020

Bounty Hunter was temporarily disabled due to concerns with gold farming.

28 November 2019
  • The Bounty Hunter messages warning you that you've failed certain types of tasks are now less spammy.
  • The Bounty Hunter tasks for finishing off a target with a specific combat style have been adjusted to better handle unusual attacks that apply damage simultaneously.
14 November 2019
  • The Bounty Hunter minigame now requires a player to have 48 hours of in-game time, 20 quest points and a combat level of 40.
  • In various Bounty Tasks, players are asked to deal the finishing blow with a specific combat style. These tasks are now better able to detect that they've done so, if the finishing blow is part of a flurry of other hits that they're dealing at the same time.
  • Bounty Hunter now waits slightly longer after your previous target kill before assigning you a new one, since players had concerns of not getting enough time after a kill.
  • The duration permitted for a Bounty Hunter task is now 20 minutes, reduced from 30.
  • Prices for bounty crates, looting bags and rune pouches have been changed.
8 November 2019

In order to reduce player boosting, only one emblem from the target and killer will be upgraded, rather than up to three.

7 November 2019
(update | poll)
  • The Bounty Hunter interface has been updated, giving more details about the target and other minigame-related info.
  • Points are no longer granted from exchanging mysterious emblems, now being earned from killing targets.
  • Mysterious emblems that existed prior to 17 October were transformed into archaic emblems, which can still be exchanged to purchase items from the original Bounty Hunter Shop.
  • Bounty Tasks have been added, giving additional points if successfully completed.
  • Hotspots have been added, giving additional benefits if killing targets there.
  • New items have been added to the store: bounty crates, target teleports, decorative emblems and bounty hunter hats.
24 September 2015

The Bounty Hunter Rogue hat will now be kept as expected upon death under the current temporary death system.

18 December 2014

The Bounty Hunter streak overlay can once again be toggled on or off.

6 November 2014
(update | poll)
  • The Hunter’s Honour is added to the game for 2,500,000 bounties.
  • The Granite Clamp is added to the game for 250,000 bounties as a cosmetic for the Granite Maul
9 October 2014
(update | poll)

Wilderness bosses and demi-bosses on a Bounty Hunter world now have a chance of dropping tier 1 mysterious emblems.

25 September 2014
  • After killing a target players will now receive a 1 minute timer before being assigned another.
  • Emblems now downgrade when dropped on death.
  • Players can now attack their targets even if their target is already in combat with a monster or another player.
  • The Bounty Hunter Kill streak overlay toggle setting is now remembered over logout.
19 September 2014

In order to discourage players from selling lives, several game integrity updates were made to the Bounty Hunter system and some items in the Bounty Hunter rewards shop were tripled in price.

Trivia[edit | edit source]

  • As Bounty Hunter takes place throughout the entire Wilderness, it is not depicted on the minimap by the red star Minigame map icon.png which normally depicts a minigame.

Gallery[edit | edit source]

Historical bounty skulls that appeared depending on the tier of Antique Emblem that the player held:

Bounty Hunter skull (1).png Bounty Hunter skull (2).png Bounty Hunter skull (3).png Bounty Hunter skull (4).png Bounty Hunter skull (5).png Bounty Hunter skull (6).png Bounty Hunter skull (7).png Bounty Hunter skull (8).png Bounty Hunter skull (9).png Bounty Hunter skull (10).png