Bryophyta's staff

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Bryophyta's staff (uncharged)
Bryophyta's staff (uncharged).png
Released3 May 2018 (Update)
Quest itemNo
OptionsWield, Check
Worn optionsCheck
ExamineIt's a slightly magical stick. All natural, of course.
Value65,000 coins
High alch39,000 coins
Low alch26,000 coins
Weight1.5 kg
Grand Exchange
Exchange8,073,269 coins (info)
Buy limit8
Daily volume247
Advanced data
Item ID22368
Bryophyta's staff (uncharged) detail.png
Bryophyta's staff detail.png

Bryophyta's staff is a staff requiring level 30 Attack and Magic to wield. It is created by using a battlestaff with Bryophyta's essence, which requires level 62 Crafting. Its stats are almost identical to the Ancient staff but without the -1 Prayer bonus and attacks one tick slower. It is also a possible requirement for a master clue scroll emote clue.

The staff can be charged with up to 1,000 nature runes. While the staff is equipped, it acts as if the player is holding the charged number of nature runes. In addition, while equipped and charged it has a 1/15 chance to not consume a charge.

The staff can be used along with a Tome of Fire to increase profits with High Level Alchemy; however, it takes a very long time for the extra profit to pay for the staff and tome.

The staff is untradeable while it has any charges. Players can use a right-click option to remove all of the staff's charges, but the nature runes stored within it are not returned.

It has the highest Magic Attack and Magic Defence bonuses of any item obtainable in free-to-play.

Note: On death all but one charges will be lost.

Attack icon.png Attack bonusesBryophyta's staff (uncharged) equipped.pngBryophyta's staff (uncharged) equipped female.png
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Defence icon.png Defence bonuses
White dagger.pngWhite scimitar.pngWhite warhammer.pngMagic icon.pngRanged icon.png
Melee.png Other bonusesSlot
Strength icon.pngRanged Strength icon.pngMagic Damage icon.pngPrayer icon.pngWeapon slot.png
Attack speedRange
Monster attack speed 5.png1

Combat styles[edit | edit source]

Category: StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
CombatStyles Staff.pngBashCrushAccurateAttack and Hitpoints+3 Attack
PoundCrushAggressiveStrength and Hitpoints+3 Strength
FocusCrushDefensiveDefence and Hitpoints+3 Defence
SpellMagicDefensive AutocastMagic, Defence, and HitpointsNone
SpellMagicAutocastMagic and HitpointsNone

Creation[edit | edit source]

A player creating Bryophyta's staff.

Crafting Crafting62 (b)0
Member icon.png
Ticks? (edit)
Bryophyta's essence.pngBryophyta's essence18,468,315
Total Cost8,476,309
Bryophyta's staff (uncharged).pngBryophyta's staff (uncharged)18,073,269

Free-to-play icon.png
Ticks0 (0s)
Bryophyta's essence.pngBryophyta's essence18,468,315
Total Cost8,518,315
Bryophyta's staff (uncharged).pngBryophyta's staff (uncharged)18,073,269

Passive effect[edit | edit source]

While equipped and charged, the staff has a 1/15 chance of not consuming a charge when any spell that uses a nature rune is cast. The staff may save multiple charges if the spell uses multiple nature runes. When a charge is saved, it can be saved again at the same chance. The average number of charges per nature rune can be represented as a geometric series , which converges to (15/14)x ≈ 1.071x charges per x nature runes. Thus the effective number of nature runes for a fully charged staff is 1,071.43 on average, with a 95% chance of lying between 1,055 and 1,089.

At current market prices, this saves an average of 13.14 coins per rune consumed.

Comparison between other magic weapons[edit source]

Name Levels to equip Price Magic Attack bonus Magic damage Notes
Harmonised nightmare staff.png Harmonised nightmare staff

Magic 82
Hitpoints 50

687,106,921 +16 +15%
Volatile nightmare staff.png Volatile nightmare staff

Magic 82
Hitpoints 50

202,217,010 +16 +15%
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff

Magic 82
Hitpoints 50

103,024,393 +16 +15%
Sanguinesti staff.png Sanguinesti staff Magic 82 75,582,054 +25 N/A
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Kodai wand.png Kodai wand Magic 80 121,123,229 +28 +15%
  • Can autocast Ancient Magicks, Arceuus spells, and standard spells.
  • Provides unlimited water runes while equipped.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp.png Trident of the swamp Magic 78 4,361,807 +25 N/A
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack 8,685,675 +25 +15%
Master wand.png Master wand Magic 60 3,126,090 +20 N/A
Staff of light.png Staff of light Magic 75 Attack 4,395,970 +17 +15%
Staff of balance.png Staff of balance Magic 75 Attack 33,136,760 +17 +15%
Staff of the dead.png Staff of the dead Magic 75 Attack 4,306,410 +17 +15%
Nightmare staff.png Nightmare staff

Magic 72
Hitpoints 50

35,209,414 +16 +15%
Trident of the seas.png Trident of the seas Magic 75 39,780 +15 N/A
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Ahrim's staff.png Ahrim's staff Magic 70 Attack 130,711 +15 +5%
Smoke battlestaff.png Smoke battlestaff Magic 30 Attack
1,364,296 +12 +10%[n 1]
Magic 40 Attack
(Mystic staff)
1,489,463 +14
Slayer's staff (e).png Slayer's staff (e)

Magic 75
Slayer 55

22,994[n 2] +12 N/A
Iban's staff.png Iban's staff Magic 50 Attack 200,000[n 3] +10 N/A
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png Saradomin staff.png Zamorak staff.png God staves Magic 60 80,000 +6 N/A
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50 Attack 58,900 +15 N/A
Slayer's staff.png Slayer's staff

Magic 50
Slayer 55

21,143 +12 N/A
Void knight mace.png Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
Untradeable[n 4] +8 N/A
Skull sceptre.png Skull sceptre Magic 1 Untradeable +10 N/A
Staff of air.png Staff of water.png Staff of earth.png Staff of fire.png Elemental staves Magic 1
1,611 +10 N/A
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
Magic 30 Attack
8,912 +12
Magic 40 Attack
(Mystic staff)
25,021 +14
  1. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ Cost to repair the broken staff. Another 200,000 are needed to upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  4. ^ Costs 250 Void Knight commendation points.

Treasure Trails[edit | edit source]

Tier Emotes STASH Location Items Cost
Master Beckon North of Gwenith, near the maple trees. Bryophyta's staff.png nature tiara.png 8,073,310

Changes[edit | edit source]

Date Changes
11 May 2022
(update | poll)

Bryophyta's staff is a now a free-to-play item, and can now be made there by bringing Bryophyta's essence and 50,000 coins to Zaff.

Trivia[edit | edit source]

  • A player who purchased this staff (and wishes to keep it) would need to cast 658,147 nature rune spells in order for the staff to pay for itself. To put this into perspective, to get from 55 to 99 Magic, a player would need to cast High Level Alchemy 196,562 times. However, the player can still sell this staff when they are done training Magic with it.