# Bryophyta's staff

Bryophyta's staff (uncharged)
Released3 May 2018 (Update)
MembersNo
Quest itemNo
Properties
EquipableYes
StackableNo
NoteableYes
OptionsWield, Check
Worn optionsCheck
DestroyDrop
ExamineIt's a slightly magical stick. All natural, of course.
Values
Value65,000 coins
High alch39,000 coins
Low alch26,000 coins
Weight1.5 kg
Grand Exchange
Exchange8,073,269 coins (info)
Daily volume247
Item ID22368

Bryophyta's staff is a staff requiring level 30 Attack and Magic to wield. It is created by using a battlestaff with Bryophyta's essence, which requires level 62 Crafting. Its stats are almost identical to the Ancient staff but without the -1 Prayer bonus and attacks one tick slower. It is also a possible requirement for a master clue scroll emote clue.

The staff can be charged with up to 1,000 nature runes. While the staff is equipped, it acts as if the player is holding the charged number of nature runes. In addition, while equipped and charged it has a 1/15 chance to not consume a charge.

The staff can be used along with a Tome of Fire to increase profits with High Level Alchemy; however, it takes a very long time for the extra profit to pay for the staff and tome.

The staff is untradeable while it has any charges. Players can use a right-click option to remove all of the staff's charges, but the nature runes stored within it are not returned.

It has the highest Magic Attack and Magic Defence bonuses of any item obtainable in free-to-play.

Note: On death all but one charges will be lost.

 Attack bonuses +10 -1 +40 +15 +0 +2 +3 +1 +15 +0 +50 +0 +0% +0 List 1square

## Combat styles

Category: StaffCombat StyleStyle typeWeapon StyleExperienceInvisible Boost
BashCrushAccurateAttack and Hitpoints+3 Attack
PoundCrushAggressiveStrength and Hitpoints+3 Strength
FocusCrushDefensiveDefence and Hitpoints+3 Defence
SpellMagicDefensive AutocastMagic, Defence, and HitpointsNone
SpellMagicAutocastMagic and HitpointsNone

## Creation

A player creating Bryophyta's staff.

Requirements
SkillLevelXP
Crafting62 (b)0
Members
Ticks? (edit)
Materials
ItemQuantityCost
Battlestaff17,994
Bryophyta's essence18,468,315
Total Cost8,476,309
Bryophyta's staff (uncharged)18,073,269
Profit−403,040

Members Ticks 0 (0s) None Zaff
Materials
ItemQuantityCost
Bryophyta's essence18,468,315
Coins50,00050,000
Total Cost8,518,315
Bryophyta's staff (uncharged)18,073,269
Profit−445,046

## Passive effect

While equipped and charged, the staff has a 1/15 chance of not consuming a charge when any spell that uses a nature rune is cast. The staff may save multiple charges if the spell uses multiple nature runes. When a charge is saved, it can be saved again at the same chance. The average number of charges per nature rune can be represented as a geometric series ${\textstyle S(x)=x\sum _{n=0}^{\infty }15^{-n}}$, which converges to (15/14)x ≈ 1.071x charges per x nature runes. Thus the effective number of nature runes for a fully charged staff is 1,071.43 on average, with a 95% chance of lying between 1,055 and 1,089.

At current market prices, this saves an average of 13.14 coins per rune consumed.

## Comparison between other magic weapons

Name Levels to equip Price Magic Attack bonus Magic damage Notes
Harmonised nightmare staff

82
50

687,106,921 +16 +15%
Volatile nightmare staff

82
50

202,217,010 +16 +15%
• Can autocast both Ancient Magicks and standard spells.
• Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
• Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff

82
50

103,024,393 +16 +15%
Sanguinesti staff 82 75,582,054 +25 N/A
• Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
• Requires 3 per charge of the built-in spell.
• Built-in spell damage scales with the player's Magic level and can hit up to 32 at 99 .
• Has a 1 in 6 chance to heal the wielder by half the damage dealt.
• Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
• Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Kodai wand 80 121,123,229 +28 +15%
• Can autocast Ancient Magicks, Arceuus spells, and standard spells.
• Provides unlimited water runes while equipped.
• When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
• Currently offers the highest stat of any magic weapon in both magic attack and defence.
Trident of the swamp 78 4,361,807 +25 N/A
• Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
• Requires 5 1 1 and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
• Built-in spell damage scales with the player's Magic level and can hit up to 31 at 99 .
• Has 25% chance to inflict venom on the target.
• Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
• Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Toxic staff of the dead 75 8,685,675 +25 +15%
Master wand 60 3,126,090 +20 N/A
Staff of light 75 4,395,970 +17 +15%
Staff of balance 75 33,136,760 +17 +15%
Staff of the dead 75 4,306,410 +17 +15%
Nightmare staff

72
50

35,209,414 +16 +15%
Trident of the seas 75 39,780 +15 N/A
• Has its own built-in spell, requiring charges which cost 5 1 1 runes and 10 coins per cast. Can hold up to 2,500 charges.
• Built-in spell damage scales with the player's Magic level and can hit up to 28 at 99 .
• Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
• Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Ahrim's staff 70 130,711 +15 +5%
Smoke battlestaff 30
(Battlestaff)
1,364,296 +12 +10%[n 1]
40
(Mystic staff)
1,489,463 +14
Slayer's staff (e)

75
55

22,994[n 2] +12 N/A
Iban's staff 50 200,000[n 3] +10 N/A
• Only staff able to cast Iban Blast.
• Can autocast Iban Blast and standard spells.
• Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
• Iban Blast has a max hit of 25.
God staves 60 80,000 +6 N/A
• Required to cast god spells, but cannot be used to autocast them.
• Those who have 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff 50 58,900 +15 N/A
Slayer's staff

50
55

21,143 +12 N/A
Void knight mace 42
22
Skull sceptre 1 Untradeable +10 N/A
Elemental staves 1
(Basic)
1,611 +10 N/A
• Can autocast standard spells.
• Provide unlimited runes of their respective elements.
• However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4) and lack any Magic damage boost.
30
(Battlestaff)
8,912 +12
40
(Mystic staff)
25,021 +14
1. ^ Is not shown on Equipment Stats, and applies only to the standard spellbook.
2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
3. ^ Cost to repair the broken staff. Another 200,000 are needed to upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
4. ^ Costs 250 Void Knight commendation points.

## Treasure Trails

Tier Emotes STASH Location Items Cost
Master Beckon North of Gwenith, near the maple trees. 8,073,310

## Changes

Date Changes
11 May 2022
(update | poll)

Bryophyta's staff is a now a free-to-play item, and can now be made there by bringing Bryophyta's essence and 50,000 coins to Zaff.

## Trivia

• A player who purchased this staff (and wishes to keep it) would need to cast 658,147 nature rune spells in order for the staff to pay for itself. To put this into perspective, to get from 55 to 99 Magic, a player would need to cast High Level Alchemy 196,562 times. However, the player can still sell this staff when they are done training Magic with it.