Bryophyta's staff

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Bryophyta's staff (uncharged) detail.png
Bryophyta's staff detail.png

Bryophyta's staff is a staff requiring level 30 Attack and Magic to wield. It is created by using a battlestaff with Bryophyta's essence, which requires level 62 Crafting. Its stats are almost identical to the Ancient staff but without the -1 Prayer bonus and attacks one tick slower. It is also a possible requirement for a Clue scroll (master) emote clue.

The staff can be charged with up to 1,000 nature runes. While the staff is equipped, it acts as if the player is holding the charged number of nature runes. In addition, while equipped and charged it will have a 1/15 chance of not consuming a charge when any spell that uses one is cast. At current market prices, this saves an average of 11.27 per cast. The effective number of nature runes is 1,071.43 on average, with a 95% chance of lying between 1,055 and 1,089.

The staff can be used along with a Tome of Fire to increase profits with High Level Alchemy; however, it takes a very long time for the extra profit to pay for the staff and tome.

The staff is untradeable while it has any charges. Players can use a right-click option to remove all of the staff's charges, but the nature runes stored within it are not returned.

Creation[edit | edit source]

A player creating Bryophyta's staff.
Requirements
SkillLevelXP
Crafting Crafting62 (b)0
Members
Member icon.png
Ticks? (edit)
Materials
ItemQuantityCost
Battlestaff.pngBattlestaff18,282
Bryophyta's essence.pngBryophyta's essence15,824,517
Total Cost5,832,799
Bryophyta's staff (uncharged).pngBryophyta's staff (uncharged)15,703,499
Profit-129,300

Combat styles[edit | edit source]

Combat OptionsCombat StyleAttack typesStyleExperience
CombatStyles Staff.pngBashCrushAccurateAttack and Hitpoints
PoundCrushAggressiveStrength and Hitpoints
FocusCrushDefensiveDefence and Hitpoints
SpellMagicDefensive AutocastMagic, Defence, and Hitpoints
SpellMagicAutocastMagic and Hitpoints

Comparison between other magic weapons[edit source]

Name Levels to equip Magic Attack bonus Notes
Harmonised nightmare staff.png Harmonised nightmare staff Magic 75

Hitpoints 50

+16
Volatile nightmare staff.png Volatile nightmare staff Magic 75

Hitpoints 50

+16
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff.png Eldritch nightmare staff Magic 75

Hitpoints 50

+16
Kodai wand.png Kodai wand Magic 75 +28
  • Can autocast both Ancient Magicks and standard spells.
  • Provides unlimited water runes while equipped.
  • Boosts magic damage by 15%.
  • When a combat spell is cast with the wand, there is a 15% chance that the wand will negate the rune cost for that spell.
  • Currently offers the highest stat of any magic weapon in both magic attack and defence.
Sanguinesti staff.png Sanguinesti staff Magic 75 +25
  • Slightly stronger than the Trident of the swamp, with the same stats but able to hit one damage higher.
  • Requires 3Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 32 at Magic 99 .
  • Has a 1 in 6 chance to heal the wielder by half the damage dealt.
  • Tied with the Toxic staff of the dead and Trident of the swamp for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Trident of the swamp.png Trident of the swamp Magic 75 +25
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Tied with the Sanguinesti staff and Toxic staff of the dead for second-highest magic attack bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Toxic staff of the dead.png Toxic staff of the dead Magic 75 Attack +25
Master wand.png Master wand Magic 60 +20
  • Can autocast both Ancient Magicks and standard spells.
  • Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a teacher wand equipped or in the player's inventory, to purchase from the Mage Training Arena. Thus it does not cost much besides the time and runes spent in the Mage Training Arena.
Staff of light.png Staff of light Magic 75 Attack +17
  • Can autocast Saradomin Strike and Magic Dart.
  • Counts as both a Saradomin AND Zamorak item in God Wars.
  • Otherwise possesses identical bonuses and benefits to the Staff of the dead excluding Flames of Zamorak autocast.
Staff of balance.png Staff of balance Magic 75 Attack +17
Staff of the dead.png Staff of the dead Magic 75 Attack +17
  • Can autocast Flames of Zamorak and Magic Dart.
  • Boosts magic damage by 15%.
  • Has a special attack that halves all melee damage the player takes for one minute, which stacks with the PvP damage reduction effect of the Protect from Melee prayer. This consumes 100% of the player's special attack.
  • When a combat spell is cast with the staff, there is a 1/8 (12.5%) chance that the staff will negate the rune cost for that spell.
  • Currently the strongest staff when used as a melee weapon, surpassing the Ancient staff and Iban's staff, and provides +17 magic defence.
  • Counts as a Zamorakian item in God Wars.
Nightmare staff.png Nightmare staff Magic 65

Hitpoints 50

+16
Trident of the seas.png Trident of the seas Magic 75 +15
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Lunar spells or Ancient Magicks while wielding this staff.
Slayer's staff (e).png Slayer's staff (e) Magic 75

Slayer 55

+12
Smoke battlestaff.png Smoke battlestaff

Magic 30 Attack
(Battlestaff)

Magic 40 Attack
(Mystic)

+10
Iban's staff.png Iban's staff Magic 50 Attack +10
  • Only staff able to cast (and autocast) Iban Blast.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Guthix staff.png Saradomin staff.png Zamorak staff.png God staves Magic 60 +6
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Ancient staff.png Ancient staff Magic 50 Attack +15
Slayer's staff.png Slayer's staff Magic 50

Slayer 55

+12
  • Can autocast Magic Dart and Crumble Undead, in addition to the four Wave spells.
  • Runes required to cast Magic Dart are very cheap compared to spells of a similar level.
  • Maximum hit of Magic Dart is 10 + (player's magic level / 10), rounded down.
Staff of air.png Staff of water.png Staff of earth.png Staff of fire.png Elemental staves

Magic 1
(Basic)

Magic 30 Attack
(Battlestaff)

Magic 40 Attack
(Mystic)

+10
  • Can autocast standard spells.
  • Provide unlimited runes of their respective elements.
  • However, they have a slower attack speed than better staves (3 seconds per cast instead of 2.4)


Treasure Trails[edit | edit source]

Tier Emotes STASH Location Items Cost
Master Beckon North of Gwenith, near the maple trees. Bryophyta's staff.png nature tiara.png 5,703,537

Trivia[edit | edit source]

  • A player who purchased this staff (and wishes to keep it) would need to cast 506,228 nature rune spells in order for the staff to pay for itself. To put this into perspective, to get from 55 to 99 Magic, a player would need to cast High Level Alchemy 196,562 times. However, the player can still sell this staff when they are done training Magic with it.