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Location on World Map
Warriors' Guild Burthorpe Wilderness

The Principality of Burthorpe is a modestly sized militaristic city found due north of the druidic village of Taverley, and northwest of the Kingdom of Asgarnia's capital city, Falador.

Rising political tensions with the White Knights of Falador has led Crown Prince Anlaf to sequester Burthorpe and its sister village Taverley from the rest of Asgarnia as a direct result of Sir Amik Varze becoming the de facto political leader of the Kingdom following King Vallance's abrupt illness. As such, Anlaf has forbade any the kingdom is safeguarded by the Burthorpe Imperial Guard, Prince Anlaf's private military police force. According to Commander Denulth, if the ongoing war with the Troll Country is not soon resolved, the White Knights will discontinue funding for the Imperial Guard and dissolve them completely, thus annexing Burthorpe and bringing it back under Amik Varze's control.

Entrances[edit | edit source]

Burthorpe can be accessed from one of the following methods:

Notable features[edit | edit source]

Quests[edit | edit source]

The following quests may be started in Burthorpe:

Trivia[edit | edit source]

Speaking to any member of the Imperial Guard except for major NPCs, (essentially any attackable Soldier), results in "jargon". They are really speaking Latin. Translations as they come in below.

  • "Te audire non possume. Musa sapientum fixa est in aure" - "I cannot hear, I have a banana in my ear."
  • "Noli me covare, ego te vocabo" - "Don't call me, I'll call you."
  • "Quantum materiae materietur marmota monax si marmota monax materiam possit materiari?" - "How much wood could a woodchuck chuck if a woodchuck could chuck wood?"
  • "Fac ut gaudeam" - "Make my day!"