Callisto/Strategies

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Callisto is a level 470 bear that can be found south of the Demonic Ruins. He is killed for the valuable tyrannical ring and Callisto cub, though he can also drop the dragon 2h sword and dragon pickaxe.

Warning: Like all Wilderness bosses, Callisto resides in a multi-way area and in moderately high-level Wilderness. You may be attacked at any time during the kill. Do not bring any items that you are not willing to lose.

Suggested skills[edit | edit source]

  • Combat level 90 (95+ Recommended)
  • Hitpoints 60 (90+ Recommended)
  • Strength 70 (90+ Recommended)
  • Attack 70 (90+ Recommended)
  • Defence 70 (90+ Recommended)
  • Prayer 44 (70+ Recommended)
  • Ranged 75 (90+ Recommended)

Setups[edit | edit source]

Considering Callisto's unusually high defences, weapons that can bypass them are commonly used, that includes Verac the Defiled's equipment, ranging with Diamond bolts (e), specing/tagging Callisto with Magic longbow/Magic comp bow or hitting it with Chinchompas targeted on nearby spiders. Spells such as Vulnerability are sometimes also used to lower its defence. Osmumten's fang's passive ability is very valuable against a high defence opponent such as Callisto. A charged Viggora's chainmace has a powerful bonus against wilderness monsters and can provide fastest melee kills, but it carries higher risk than other setups. Players (especially Ironmen) who do not wish to use ranged and do not have access to the above weapons or are unwilling to 4-item may attempt to use any weapon with high slash bonus such as Abyssal whip or Crystal halberd, but that leads to noticeably slower kills. The luring method would be the same as the other melee methods.

Viggora's chainmace is the best weapon to use against Callisto, however it requires charging with revenant ether and involves a riskier setup. Osmumten's fang is a viable alternative, as it does not require charging and offers a special attack which helps mitigate its comparably lower damage output. When using the chainmace, it's best to set its attack style to Spike to inflict the most damage. However, this setup requires potentially risking certain untradeable items, such as rune or dragon defender. If you are in a certain death situation, drop the untradeable items (such as berserker ring (i), dragon defender) on the ground and pick them up within the next 180 seconds (logging pauses timer.) Some of this risk can be mitigated by using a Trouver parchment on items such as the dragon defender. Players who are confident in not losing their untradeable items can optionally bring upgrades for extra damage output, such as infernal/fire cape, avernic defender, ferocious gloves and neitiznot faceguard. When using this setup, it is recommended to only use the south-eastern safespot where the player is attacking the boss in a single-way combat. However, luring Callisto to the safespot requires the player to traverse through multi-way areas. You could also consider bringing the Book of the dead and placing fire runes, blood runes and cosmic runes in your rune pouch, and using Resurrect Greater Skeleton to increase your damage output. Lastly, consider bringing an alternative account equipped with a charged tome of water and runes to cast vulnerability to reduce Callisto's defence by 15%, a significant amount considering Callisto's very high defence level of 440.

Equipment[edit | edit source]

  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 Optional upgrade. Only bring this item if you are very confident in your ability to quickly drop untradeable items in case of certain death situation.
  2. ^ Rune defender is significantly faster to get back than the dragon defender.

Inventory[edit | edit source]

Divine super combat potion(4).pngDivine super combat potion(4).pngAnti-venom+(4).pngStamina potion(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngAnglerfish.png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngAnglerfish.png
Dinh's bulwark.pngBlack d'hide body.pngRoyal seed pod.pngWilderness crabs teleport.png
Looting bag.pngBlack d'hide chaps.pngTeleport to house (tablet).pngRune pouch.png

Verac the Defiled's equipment is commonly used to kill Callisto as it can ignore Callisto's high defences, allowing for relatively fast kills. Verac's setup is also cheaper and possesses significantly less risk than using Viggora's chainmace. When using the Verac's flail, it's best to set its attack style to Spike to inflict the most damage. Kills are typically faster compared to Venenatis as Callisto's Defence is lower than hers. One should still be careful of PK'ers though and always be prepared to pray Protect Item or click the logout button.

Equipment[edit | edit source]

  1. ^ 1.0 1.1 Optional upgrade. Only bring this item if you are very confident in your ability to quickly drop untradeable items in case of certain death situation.

Inventory[edit | edit source]

Magic comp bow.pngDivine super combat potion(4).pngAnti-venom+(4).pngStamina potion(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngAnglerfish.png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngAnglerfish.png
Dinh's bulwark.pngBlack d'hide body.pngRoyal seed pod.pngWilderness crabs teleport.png
Looting bag.pngBlack d'hide chaps.pngTeleport to house (tablet).pngRune pouch.png

While Callisto does have high Defence, a good ranged setup could suffice. This setup utilises magical defence for PK'ers while focusing on the best ranged bonuses possible to kill Callisto. This does require use of the safespot though.

Equipment[edit | edit source]

Inventory[edit | edit source]

Royal seed pod.pngPrayer potion(4).pngDivine ranging potion(4).pngAntidote++(4).png
Ruby dragon bolts.pngPrayer potion(4).pngPrayer potion(4).pngStamina potion(4).png
Shark.pngCooked karambwan.pngShark.pngCooked karambwan.png
Shark.pngCooked karambwan.pngShark.pngCooked karambwan.png
Shark.pngCooked karambwan.pngSaradomin brew(4).pngSaradomin brew(4).png
Shark.pngCooked karambwan.pngSaradomin brew(4).pngSuper restore(4).png
Shark.pngCooked karambwan.pngPhoenix necklace.pngWilderness sword 4.png

Another method of killing Callisto relatively fast is to use chinchompas. Chinchompas deal damage based on the primary target being hit; if you hit against your primary target, you will hit on all other targets in the chinchompa's area of effect. Callisto can be lured to a safespot in the middle of the spider pit south of his spawn, and with correct positioning, players can chin poison spiders to deal consistent damage on Callisto as they have much lower Defence. Up to 500-600 chinchompas can be brought per trip depending on the player's stats and equipment. While this setup offers relatively fast kills (up to 22-24 kills per hour), it is expensive and risky due to the high cost of using chinchompas. The spider pit is fully in multi-combat area and players cannot log out easily from player killers because they will likely have spiders attacking them. Because of these reasons, this setup is mainly recommended for Ironmen who do not have a Viggora's chainmace or the Verac the Defiled's equipment.

Equipment[edit | edit source]

Inventory[edit | edit source]

Magic comp bow.pngDinh's bulwark.pngRoyal seed pod.pngLooting bag.png
Wilderness sword 4.pngDivine ranging potion(4).pngDivine ranging potion(4).pngStamina potion(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngAnti-venom+(4).png
Saradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).pngSaradomin brew(4).png
Super restore(4).pngSuper restore(4).pngManta ray.pngManta ray.png
Super restore(4).pngSuper restore(4).pngManta ray.pngManta ray.png
Super restore(4).pngSuper restore(4).pngManta ray.pngTeleport to house (tablet).png

How to get there[edit | edit source]

Callisto's location.png
  • With 90 Magic, players on the Ancient spellbook can use Annakarl Teleport, which will teleport them into the Demonic Ruins. Simply go south of your location after arriving. Be wary of PK'ers upon arrival. This is the fastest way to reach Callisto.
    • Alternatives to this also include the Annakarl teleport tablet and a portal attuned to Annakarl. Be wary of PK'ers on arrival; if using the house portal, you should have a scrying pool to check the area first.
  • With 57 Woodcutting, players can make a Waka canoe and use it to go to the Wilderness. Go north-east of your location, but be wary of PKers and Vet'ion.
    • Having a royal seed pod makes this strategy more effective as this teleport takes the player close to a gnome glider which they can then take to Al Kharid (specified as Kar-Hewo on the destinations menu) and then walk to the canoe station past the Al Kharid toll gate. This means that the royal seed pod can be used as a lv 30 wilderness teleport, as a banking tool, and as a way to reach Callisto.
  • If you have neither of these requirements, simply use the games necklace to teleport to the Corporeal Beast's lair, exit the cave then run up north. Be wary of PKers, Vet'ion and the poison spiders if you do not plan to hug the lava river.
  • Players who have completed the Hard or Elite Wilderness Diary can use the Wilderness Sword to teleport to the Fountain of Rune and run south-west to Callisto.

Attacks[edit | edit source]

A group of players fighting Callisto.
  • Melee: Callisto lunges his claw at his target for heavy melee damage.
  • Shock wave: Callisto unleashes a shock wave against his target. When this happens, a game message will appear saying that he has used the ability against you, just like Vet'ion's earthquake and Venenatis' web attack. This attack has no cooldown and can hit up to 60 in one attack. Callisto will use this ability much more often the further you are from him. The projectile of this attack is similar to Wind Wave.
  • Knockback: A small white projectile flies from the player straight to Callisto. When this happens, you will be knocked back several spaces from your current location, and a game message will appear stating "Callisto's roar knocks you backwards.", dealing 3 damage.
  • Heal: A blast will appear under Callisto. Even though the game states that Callisto will prepare to heal himself based on the damage dealt to him, he actually heals himself during this time for a small amount.

Strategy[edit | edit source]

For soloing, it is strongly recommended to use the southern singles safespot (see below) as otherwise Callisto will deal heavy damage consistently throughout the fight. When timed correctly, the player will take 0 damage from the lure, and the player can then attack Callisto safely in single-way combat area. However, luring Callisto to the safespot requires the player to traverse through multi-way areas.

If you plan to fight Callisto at his habitat in a larger team, it is advised to spread out so Callisto will constantly turn around, losing game ticks that could have been used to attack targets. In a duo, players will stand opposite of each other, and those in trios or quads can do the same in a duo for the vacant sides. Masses will not matter as Callisto is unlikely to turn as much to face his targets. Try to position him with your back next to a nearby tree; this way, whenever he performs his knockback attack, you will not be sent flying several spaces away from him, as he usually performs another knockback or shock wave if you are not within melee distance. Be careful as the area is very open and is a complete multi-way area, meaning a player can be instantly piled and get a quick death from PK'ers. Because of this, it is also recommended to bring much less risk when fighting there.

It is very beneficial to bring Blighted Vengeance Sacks when fighting him head on. (In a team or solo) With protect from melee active, Callisto can only activate vengeance with his hard hitting special attack. This speeds up kills significantly as you rebound large hits back to him. Players may also summon a melee or range thrall from the Arceuus spellbook for extra damage without risking any items.

Players must use Melee or Ranged to kill Callisto, as he is completely immune to Magic damage. Osmumten's fang is the best option for Melee, followed by Viggora's chainmace, and then a full set of Verac the Defiled's equipment. Dragon claws are the best special attack weapon to use for Melee, however bringing them likely means risking an expensive item. For Ranged, it is only recommended to use Craw's bow, as other weapons have considerably lower damage output. Another option is to lure Callisto in a safespot in the middle of the spider pit and chin poison spiders, however this is very expensive and risky.

The best option for tagging Callisto is to cast Vulnerability as it may land and lower his Defence, resulting in a slightly faster kill. Players are strongly recommended to bring a rune pouch (l) to save inventory space for more supplies. Alternatively, magic comp bow or magic longbow special attack can be used instead, as the weapons have long attack range and the special attack is guaranteed to hit.

As Callisto resides in deep Wilderness, it is much harder to escape from player killers than at Vet'ion or Venenatis. It is strongly recommended to bring black d'hide body, chaps and Dinh's bulwark switches, as well as Saradomin brews along with super restores to have higher chances of escaping. Players may also want to bring an anti-venom+ (instead of an antidote++) in case a player killer is using a toxic staff of the dead.

Safespotting[edit | edit source]

North[edit | edit source]

Steps to take to lure Callisto successfully at the northern safespot.

Attack Callisto, then run all the way east, behind the easternmost tree. Once Callisto follows and gets stuck behind the other tree, run all the way north past the strip of lava and a lesser demon (you are usually attacked by Callisto at this point). Look for a group of tiles north-east with markings that make up an X shape, stand on the southernmost one. This is near a group of rocks. As soon as you see Callisto approach, try to attack him (being too slow may cause him to attack the player), and he will move a little then become stuck. As long as the player stays on his east or north-east side, the safespot has been set. Note that unlike the south safespot, the north one is in deeper Wilderness and is entirely multi-combat.

South[edit | edit source]

Steps to take to lure Callisto successfully at the southern safespot.
A player setting up the southern safespot.

Lure Callisto east to the nearby lesser demon, before running south to the eastern edge of the poison spiders. Callisto should follow; if he does not, you will need to move around as he will most likely have been stuck on a tree or a rock pile. Try using the tree stumps south of the easternmost tree to get him unstuck (i.e. stumps nearest to the poison spiders). Continue running south until you spot hydra-like remains (this pile is at level 38 Wilderness); stand two north of it until Callisto gets close. When he does get close, move south immediately; if done right, Callisto will follow you, before losing aggression and walk south-east and immediately get stuck (he will be able to get out if another player aggro's him or the attacker goes too far). The player can then attack Callisto safely from the east, and as the area is single-way combat. However, luring Callisto to the safespot requires the player to traverse through multi-way areas.