Canifis Rooftop Course

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Canifis Rooftop Course
Canifis Rooftop Course (6).png
Released5 December 2013 (Update)
MembersYes
LocationCanifis
Map
Advanced data
Typeagility course
Location on World Map
Mausoleum
Canifis Agility course Haunted Woods
Mort Myre Swamp

The Canifis Rooftop Agility Course is a Rooftop Agility Course found in Canifis available to players with an Agility level of 40 or above. It is only accessible to players who have completed the Priest in Peril quest. It is preceded by the Varrock Rooftop Course and followed by the Falador Rooftop Course.

The Canifis Rooftop Agility Course can be started by climbing the Tall Tree just north of the bank and is finished by jumping off the north side of the bank. Players get 240 experience from completing the course, including 175 experience upon completion of the course. It will also take 257 laps from 40-50. The Canifis Rooftop Course is the best rooftop course to get Marks of Grace, as it is the quickest to get between each individual obstacle, for how many gaps there are. On average, players will receive one mark every 3.3 laps. At level 60 and above (20 levels above the course requirement) players receive only 20% of the regular rate of marks of grace.[1]

It is recommended to change your NPC 'Attack' option priority to "Hidden" to avoid a misclick, as Eduard tends to hang in the corner of the bank; with one's camera panned down, it is quite easy to click on him rather than the tree. If you would like to keep your attack option priority the same, you can equip Wolfbane so that if you misclick, you are fine. Alternatively wielding a bow (except crystal bows) without ammo will prevent accidentally attacking NPCs as well.

With an average time of 44 seconds per lap, it is possible to get around 19.5k Agility experience per hour from this course. (Although an average of 14.5k xp/h is normal when levelling from 40-50, as failing obstacles is not uncommon). Additionally, due to the short distance between obstacles, it is possible to completely fill one's run energy while maneuvering the course.

There are 2 failable obstacles in this agility course. The first is the jump between the tanner and the general store (Jump Gap 3) and the second is the jump from the inn to the bank (Jump Gap 5). Failing an obstacle will inflict up to 8 points of damage. Players will often fail Jump Gap 5 which is near the end of the lap and, since most XP is gained upon completing the lap, this will contribute to decrease the xp/h ratio significantly. It is recommended to have some food stored in the bank here in case you repeatedly fail obstacles.

Completing a lap of the Canifis Rooftop Course is a task in the Medium Morytania Diary.

Experience per obstacle
Image Obstacle Experience
Canifis Rooftop Course (1).png Tall tree 10
Canifis Rooftop Course (2).png Gap 8
Canifis Rooftop Course (3).png Gap 8
Canifis Rooftop Course (4).png Gap 10
Canifis Rooftop Course (5).png Gap 8
Canifis Rooftop Course (6).png Pole-vault 10
Canifis Rooftop Course (7).png Gap 11
Canifis Rooftop Course (8).png Gap 175
Total 240

Changes[edit | edit source]

Date Changes
12 December 2013
(update)

The random lump of cellar wall has been removed from Canifis.

Trivia[edit | edit source]

  • This course was designed by BigRedJapan as a part of the 2013 Player Designed Content Roof Top Agility Courses.
  • There is a possible glitch tied to climbing the tree at the start of the course, in which a player will stand on top of the tree, seemingly unable to move. If this happens, simply click on the nearby roof and you will appear there.
  • There is another possible glitch very similar to the tree top one, which consists of the player getting stuck in the air near the building right after pole-vaulting. If this happens, simply fix it the same way: click on the roof and you will appear there.
  • If a player uses alchemy then pole vaults quickly enough, then a visual glitch will occur where the player will walk normally, rather than the pole vault animation.
  • The XP drop from Jump Gap 2 occurs one tick later in the player's movement than in the other Jump Gap obstacles, meaning an inexperienced player is likely to click on Jump Gap 3 before the XP drop and will need to click again.
  • The course gives a good number of marks of grace even at higher levels (16.6/h at 71 Agility; tested for 76 minutes).

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 3 August 2015. (Archived from the original on 25 May 2020.) Mod Ash: "If your unboosted level is 20 higher than required for the course, the rate is reduced to 20% of its normal rate."