|Released||4 July 2006 (Update)|
|Examine||A horrible, emaciated ape like creature with beady red eyes.|
|Attack style||Magical melee|
|Slayer XP||55 xp|
|Not immune to poison||Not immune to venom|
Cave horrors are a slayer monster found in the Mos Le'Harmless Cave. Killing them requires the completion of Cabin Fever, level 58 Slayer, a witchwood icon, and a light source (unless a fire of eternal light is lit). They are most often killed for their black mask drops along with a decent rate of hard clue scrolls.
The cave horrors have a special attack which always deals damage equal to 10% of the player's base Hitpoints level, rounded down (e.g. 9 damage at 96). This attack can be completely nullified by either wearing a witchwood icon OR by having Protect from Melee activated. Using protection prayers allows players to use more powerful necklaces instead of the witchwood icon as it only provides minor bonuses. Another strategy is to use safespots, but players should take caution leaving their safespot to loot, as the aggressive cave horrors may attack you. For this reason, if you do not have access to Protect from Melee, it is still recommended to bring the witchwood icon.
Location[edit | edit source]
|Mos Le'Harmless Cave||80||70||Maplink|
To get there, players may do any of the following:
- Use the free minigame teleport to Trouble Brewing in the minigame tab.
- Drink a Mos Le Harmless 'rum' bought from Honest Jimmy for 20 pieces of eight.
- Use the ectophial to travel to Port Phasmatys and then talk to Bill Teach to sail there.
- Use the charter ship to sail there.
- Teleport there using a Mos le'harmless teleport scroll, and then walk to the cave.
- Harmony Island Teleport (requires Arceuus spellbook, completion of Great Brain Robbery) and talk to Brother Tranquility.
Strategy[edit | edit source]
When fighting cave horrors, players will need to either use Protect from Melee to negate all damage, or wear a witchwood icon and armour that provides high Magic Defence bonus (such as dragonhide armour) against their special and Magic-based Melee attacks. Wearing a witchwood icon is necessary if not using Protect from Melee, as otherwise players will take heavy damage from the special attacks over time.
Cave horrors have fairly low Hitpoints, and they are relatively spread apart, so it is generally best to use a fast-firing Ranged weapon like a toxic blowpipe, magic shortbow (i) or Karil's crossbow. If using Melee, it is recommended to use equipment that provides high Prayer bonus (such as Proselyte armour) and always use Protect from Melee so a better amulet can be used. A dwarf multicannon can also be used to speed up kills. Cave horrors can alternatively be safespotted by using the mushrooms, stalagmites, and boulders inside the cave, such as the area by the swamp near the cave entrance.
When cannoning, consider using a bonecrusher necklace, which will comfortably maintain Protect from Melee without using any supplies, as the Cave Horrors drop Big Bones.
Also consider bringing a Plank Sack with Plank Make, to convert the unnoted Mahogany logs they frequently drop into planks and store them in a single inventory slot.
Note: It is advisable to keep the witchwood icon in case of a close combat encounter if safespotting, or in case you run out of Prayer points.
Drops[edit | edit source]
Drop rates estimated based on 332,479 kills from the Drop Rate Project, unless otherwise cited.
The average Cave horror kill is worth 2,422.25.
100%[edit | edit source]
Weapons and armour[edit | edit source]
|Adamant full helm||1||1/128||1,849||2,112|
|Black mask (10)||1||1/512||701,089||1,800|
Runes[edit | edit source]
Herbs[edit | edit source]
There is a 13/128 chance of rolling the herb drop table.
|Grimy guam leaf||1||1/39.4||29||7|
|Grimy ranarr weed||1||1/114.6||6,607||18|
|Grimy irit leaf||1||1/157.5||565||10|
|Grimy dwarf weed||1||1/420.1||560||14|
Seeds[edit | edit source]
|Poison ivy seed||1||1/76.3||15||99|
|Potato cactus seed||1||1/111.9||12||84|
|Snape grass seed||3||1/419.6||6,243||168|
|Dwarf weed seed||1||1/559.4||126||3|
|Snape grass seed||1||1/1,092.3||2,081||56|
Coins[edit | edit source]
Other[edit | edit source]
|Teak logs||4 (noted)||7/128||508||72|
Gem drop table[edit | edit source]
There is a 5/128 chance of rolling the gem drop table.
|Nothing||N/A||1/51.29; Never[d 1]||N/A||N/A|
|Uncut sapphire||1||1/102.4; 1/52[d 2]||373||15|
|Uncut emerald||1||1/204.8; 1/104[d 2]||567||30|
|Uncut ruby||1||1/409.6; 1/208[d 2]||1,180||60|
|Nature talisman||1||1/1,092.27; 1/554.67[d 2]||783||2|
|Uncut diamond||1||1/1,638.4; 1/832[d 2]||2,831||120|
|Loop half of key||1||1/3,276.8; 1/1,664[d 2]||10,145||60|
|Tooth half of key||1||1/3,276.8; 1/1,664[d 2]||10,436||60|
|Rune javelin||5||1/3,276.8; 1/1,664[d 2]||900||1,200|
|Rune spear||1||1/52,428.8; 1/3,120[d 2][d 3]||11,807||12,480|
|Shield left half||1||1/104,857.6; 1/6,240[d 2][d 3]||65,202||66,000|
|Dragon spear||1||1/139,810.13; 1/8,320[d 2][d 3]||37,000||37,440|
Tertiary[edit | edit source]
|Ensouled horror head||1||1/30||1,768||241|
|Clue scroll (hard)||1||1/128||Not sold||12|
|Long bone||1||1/400||Not sold||3|
|Curved bone||1||1/5,012.5||Not sold||4|
Gallery[edit | edit source]
Changes[edit | edit source]
|24 March 2016
(update | poll)
Increased the density of cave horror spawns.