Chambers of Xeric

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"Chambers" redirects here. For other uses, see Chamber.
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If you die here, you will not lose any of your items; however, any items you drop manually on the ground will be lost.

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The Chambers of Xeric is a large cave system underneath Mount Quidamortem, built by Xeric in the Kebos Lowlands. Released on 5 January 2017, it is the first raid released in Old School RuneScape.

Location[edit | edit source]

Getting to Mount Quidamortem from the Shayziens' Wall.

The Chambers of Xeric are located on Mount Quidamortem, which can be quickly accessed via the Lovakengj Minecart Network. This will require the player to bring a minecart control scroll from Miriam and bring it to Stuliette on the mountain. Doing so requires the player to have earned 65% Lovakengj favour.

Otherwise, players will need to head to the Shayziens' Wall and make their way west to Mount Quidamortem; be wary of aggressive lizardmen and lizardmen brutes. For those arriving there without the mine cart system, speak to the Mountain Guide (who is located on the mountain next to Gnosi, Historian Duffy, and the Natural Historian) before leaving; doing so will establish a two-way transportation system between the mountain and the Shayziens' Wall.

Once players receive an ancient tablet as a reward from the Chambers of Xeric, they are able to use it on Xeric's talisman to instantly teleport to the mountain.

Mechanics[edit | edit source]

The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the monsters and bosses, in addition to the requirements needed in the skilling rooms. Players can bring their own supplies in (tools not needed), but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses. Any number of players from 1 to 100 may start a raid.

To start a raid, the leader must create a team. This "team" is the leader's Clan Chat; which other players may join by manually typing in the clan chat's name or by requesting to join the chat. Once everyone is ready, the leader should enter the chambers, where a starting room is located. The raid officially starts once the leader confirms that everyone is in the room; when that happens, all the mechanics will be calculated and no one may join the instance if they were not in by the time the raid started. If the leader leaves by any means, the next leader will be whoever has the highest rank in the Clan Chat, with a minimum rank of recruit; if no suitable rank is found, everyone is thrown out of the instance.

There are multiple demi-bosses/resource/puzzle rooms, and a final boss in every raid. There are three floors in each raid; the final floor is always the same, housing the final boss. At the end of the first and second floors is an energy well that fully replenishes the players' energy when interacted with.

Communication and teamwork is needed for players to defeat the bosses and complete the raid.


Challenge Mode[edit | edit source]

Chambers of Xeric Challenge Mode icon.png

Challenge Mode is a "hard" version of the existing Chambers of Xeric. All combat and puzzle rooms are featured, and the enemies themselves have significantly increased stats. The layout is always linear, and has four floors due to all combat/puzzle rooms being featured.

Completion of the mode can yield metamorphic dust to reskin an olmlet, a twisted ancestral colour kit to recolor ancestral robes, and a cosmetic cape.


Resources[edit | edit source]

The Chambers of Xeric have various resources which can be used in the raid to make things easier

Scavenger beasts can be found around the dungeon. One scavenger room is always guaranteed somewhere in the raid, and it will always be before the first puzzle room. It is common to encounter one scavenger room on each floor, though in uncommon and circumstances players may encounter two scavenger rooms on the floor. They are killed for tool and herblore secondary drops, which are used in the resource rooms, such as butterfly nets and cave worms.

The scavengers encountered are random, in addition to the room type they appear in - some rooms may be a small bend or curve, others a spacious area (which will always contain a boulder, mining rock or sapling shortcut which can be cleared away for points). The amount of scavengers in the room, along with their strength (to a very mild degree) is determined by the amount of players in the raid.

If the player dies in the Chambers, they will drop all raid-only items upon death; for example, if the player died with 10 Xeric's aid (+), those potions are dropped immediately upon dying. Other items that can be found, such as a hammer, will not be dropped upon death.

Food[edit | edit source]

All these cooking resources require the same level for hunting or fishing them. There are not often got in normal raids, due to Xeric's aid+ providing more healing per inventory space

To catch bats, a butterfly net is required.

To catch fish, a fishing rod is required, with cave worms as bait. In fishing rooms, there are three fishing spots. One of these three spots contains a cave snake, which will damage the player (or take their fish). If a snake appears in the fishing spot, stop fishing and click elsewhere to avoid taking damage. While the spots are static, the spots containing plain fish and the cave snake change occasionally.

All the items required to capture bats and fish can be obtained from scavangers can be dropped by scavengers

Fishing[edit | edit source]

Food Levels XP Heals
Pysk fish.png Pysk fish (0) Fishing 1

Cooking 1

Fishing 20

Cooking 10

5
Suphi fish.png Suphi fish (1) Fishing 15

Cooking 15

Fishing 23

Cooking 13

8
Leckish fish.png Leckish fish (2) Fishing 30

Cooking 30

Fishing 26

Cooking 16

11
Brawk fish.png Brawk fish (3) Fishing 45

Cooking 45

Fishing 29

Cooking 19

14
Mycil fish.png Mycil fish (4) Fishing 60

Cooking 60

Fishing 32

Cooking 22

17
Roqed fish.png Roqed fish (5) Fishing 75

Cooking 75

Fishing 35

Cooking 25

20
Kyren fish.png Kyren fish (6) Fishing 90

Cooking 90

Fishing 38

Cooking 28

23

Hunter[edit | edit source]

In resource rooms without fishing spots, there will be two to three bats flying around in the chamber, which can be caught and cooked for food. Players with 99 Hunter can catch any bats barehanded.

Food Levels XP Heals
Guanic bat.png Guanic bat (0) Hunter 1

Cooking 1

Hunter 5

Cooking 10

5
Prael bat.png Prael bat (1) Hunter 15

Cooking 15

Hunter 9

Cooking 13

8
Giral bat.png Giral bat (2) Hunter 30

Cooking 30

11
Phluxia bat.png Phluxia bat (3) Hunter 45

Cooking 45

14
Kryket bat.png Kryket bat (4) Hunter 60

Cooking 60

Hunter 21

Cooking 22

17
Murng bat.png Murng bat (5) Hunter 75

Cooking 75

Hunter 25

Cooking 25

20
Psykk bat.png Psykk bat (6) Hunter 90

Cooking 90

23

Farming[edit | edit source]

Seeds can be obtained from several bosses, such as the Skeletal mystics, Lizardmen shamans, and Guardian statues. They can also be found by raking weeds in the top and lower floors (the last area in those floors and the first area in the lower floor).

There are two farming plots in each resource room for players to grow herbs. Due to the magic of the chambers, herbs grow faster and are fully grown in 30 seconds.

Seed Level Planting XP Harvest XP
Golpar seed.png Golpar seed Farming 27 4 10
Buchu seed.png Buchu seed Farming 39 6 15
Noxifer seed.png Noxifer seed Farming 55 12 30

Herblore[edit | edit source]

Potions can be dropped in small amounts by the bosses, though this should not be relied on to obtain them. Scavenger beasts drop Herblore secondaries.

There are three types of potions a player can make:

  • Golpar (combat potions)
  • Buchu (recovery potions)
  • Noxifer (overload-type potions)

To create potions in the chambers, a gourd must be collected from the nearby gourd tree, then filled with water from the nearby water spout, or with Humidify. Gourds can be picked en masse with the "Pick-lots" option. Gourds automatically break upon drinking the last dose of the potion.

Note: Overload tier is capped based on your Herblore level and potions being used. For example, you cannot make Overload(+) without having 90 Herblore and Elder(+), Twisted(+), and Kodai(+) potions. If you have those potions but only have 75 Herblore, the combat(+) potions will downgrade one tier to create a normal Overload.

Weak potions[edit | edit source]

Potion Level Herb Second ingredient XP Effect
Elder (-).png Elder (-) Herblore 47 Golpar.pngGolpar Stinkhorn mushroom.pngStinkhorn mushroom 6.5 Increases Attack, Strength, and Defence levels.
Twisted (-).png Twisted (-) Herblore 47 Golpar.pngGolpar Cicely.pngCicely 6.5 Increases your Ranged level.
Kodai (-).png Kodai (-) Herblore 47 Golpar.pngGolpar Endarkened juice.pngEndarkened juice 6.5 Increases your Magic level.
Revitalisation (-).png Revitalisation (-) Herblore 52 Buchu leaf.pngBuchu leaf Stinkhorn mushroom.pngStinkhorn mushroom 13.5 Restores your stats and Prayer.
Prayer enhance (-).png Prayer enhance (-) Herblore 52 Buchu leaf.pngBuchu leaf Cicely.pngCicely 13.5 Regenerates prayer points over time.
Xeric's aid (-).png Xeric's aid (-) Herblore 52 Buchu leaf.pngBuchu leaf Endarkened juice.pngEndarkened juice 13.5 Works as Saradomin brew.
Overload (-).png Overload (-) Herblore 60 Noxifer.pngNoxifer Elder potion (4).pngElder (-)
Twisted potion (4).pngTwisted (-)
Kodai potion (4).pngKodai (-)
33.5 Boosts all the player's combat stats by 4 + 10%, while damaging them for 50 hitpoints. This boost is reapplied every 15 seconds for 5 minutes until the effects wear off, and the player is then healed 50 hitpoints.

Standard potions[edit | edit source]

Standard potions have the effects of their super variants outside (e.g the Overload is exactly the same as the one in Nightmare Zone).

Potion Level Herb Second ingredient XP Effect
Elder potion.png Elder potion Herblore 59 Golpar.pngGolpar Stinkhorn mushroom.pngStinkhorn mushroom 10 Increases Attack, Strength, and Defence levels.
Twisted potion.png Twisted potion Herblore 59 Golpar.pngGolpar Cicely.pngCicely 10 Increases your Ranged level.
Kodai potion.png Kodai potion Herblore 59 Golpar.pngGolpar Endarkened juice.pngEndarkened juice 10 Increases your Magic level.
Revitalisation potion.png Revitalisation potion Herblore 65 Buchu leaf.pngBuchu leaf Stinkhorn mushroom.pngStinkhorn mushroom 20 Restores your stats and Prayer.
Prayer enhance.png Prayer enhance Herblore 65 Buchu leaf.pngBuchu leaf Cicely.pngCicely 20 Regenerates prayer points over time.
Xeric's aid.png Xeric's aid Herblore 65 Buchu leaf.pngBuchu leaf Endarkened juice.pngEndarkened juice 20 Works as Saradomin brew.
Overload (Chambers of Xeric).png Overload Herblore 75 Noxifer.pngNoxifer Elder potion (4).pngElder potion
Twisted potion (4).pngTwisted potion
Kodai potion (4).pngKodai potion
50 Boosts all the player's combat stats by 5 + 13%, while damaging them for 50 hitpoints. This boost is reapplied every 15 seconds for 5 minutes until the effects wear off, and the player is then healed 50 hitpoints.

Strong potions[edit | edit source]

Potion Level Herb Second ingredient XP Effect
Elder (+).png Elder (+) Herblore 70 Golpar.pngGolpar Stinkhorn mushroom.pngStinkhorn mushroom 13 Increases Attack, Strength, and Defence levels.
Twisted (+).png Twisted (+) Herblore 70 Golpar.pngGolpar Cicely.pngCicely 13 Increases your Ranged level.
Kodai (+).png Kodai (+) Herblore 70 Golpar.pngGolpar Endarkened juice.pngEndarkened juice 13 Increases your Magic level.
Revitalisation (+).png Revitalisation (+) Herblore 78 Buchu leaf.pngBuchu leaf Stinkhorn mushroom.pngStinkhorn mushroom 26.5 Restores your stats and Prayer.
Prayer enhance (+).png Prayer enhance (+) Herblore 78 Buchu leaf.pngBuchu leaf Cicely.pngCicely 26.5 Regenerates prayer points over time.
Xeric's aid (+).png Xeric's aid (+) Herblore 78 Buchu leaf.pngBuchu leaf Endarkened juice.pngEndarkened juice 26.5 Works as Saradomin brew.
Overload (+).png Overload (+) Herblore 90 Noxifer.pngNoxifer Elder potion (4).pngElder (+)
Twisted potion (4).pngTwisted (+)
Kodai potion (4).pngKodai (+)
66.5 Boosts all the player's combat stats by 6 + 16%, while damaging them for 50 hitpoints. This boost is reapplied every 15 seconds for 5 minutes until the effects wear off, and the player is then healed 50 hitpoints.

Storage units[edit | edit source]

Storage units are built from mallignum root planks, obtained as drops from scavengers. A hammer is required in building storage units, with the dragon warhammer being a suitable substitute.

Once a storage unit is built, anyone can use it. Storage units have a shared and personal inventory. The shared inventory allows players to store items used in the raid, such as the tools, seeds, herbs, Herblore secondaries, and potions. The personal inventory is much like the shared inventory, but it can also hold the player's belongings, such as weapons and armour. The player can also put in raid-unique items in there if desired. In addition to this, once a storage unit is built anywhere in the Chambers, they will appear in all potential hotspots where they may be found.

Storage units can be found at the end of each floor, in addition to appearing in resource rooms, the corrupted scavenger, and ice demon chambers.

While higher levelled storage units can be built immediately, they still require the materials to build the previous tiers. So in order to build a large storage unit instantly, you need 6 planks (4 for the first two storage units, then 2 for the remaining upgrade).

Players who leave the Chambers with their personal items still stored in the storage units can retrieve them from the private storage unit next to the bank chest on the mountain. The private storage unit must be emptied before players can re-enter the Chambers of Xeric.

Storage units Construction level Planks required Experience Capacity Capacity
(personal)
Small storage unit.png Small storage unit 30 2 150 250 30
Medium storage unit.png Medium storage unit 60 4 150 500 60
Large storage unit.png Large storage unit 90 6 150 1,000 90
Massive storage unit.png Massive storage unit 99 8 150 1,500 120

Bosses[edit | edit source]

A group of players fighting the Great Olm.

Reward system[edit | edit source]

Player rewards are based on "participation" points. As the team collects more points, they have an increased chance of obtaining unique items. Individually, these points determine the quantity of common rewards. If a player dies in a raid, they will lose 40% of the points that they had before their death. If the player dies with no, or extremely few, personal points, the team's overall points are reduced instead.

The current maximum amount of points attainable per player is 131,071 points.

If a member of a raid party leaves early, the points multiplier and difficulty for that raid will remain the same.

Gaining Points[edit | edit source]

Gaining points in raids is possible in multiple ways, all of which have a cap which scales to the number of players in the raid. Below is a short description for all ways to gain points within the Chambers of Xeric.

Combat[edit | edit source]

Dealing damage within the Chambers of Xeric will reward the player with points based on damage dealt.

Storage unit[edit | edit source]

Building or upgrading the Storage unit will give 100 points per tier.

Shortcuts[edit | edit source]

In some scavenger rooms, a shortcut which requires Mining, Woodcutting, or Strength to clear can be found. Clearing this shortcut rewards the player with some points.

Muttadile[edit | edit source]

In the Muttadile room, there is a meat tree. Cutting this tree awards some points.

Guardians[edit | edit source]

When a player steps between the Guardians, they will push the player away, dealing damage and awarding some points.

Cooking Food[edit | edit source]

A player is able to catch bats using Hunter and catch fish using Fishing within the Chambers of Xeric. When any player (including the person who cooked the food) eats them and heals damage, the player that cooked the food is awarded points. If a different player to the one cooking the food uses that food to heal, the player that cooked the food receives 50% more points than if they were to eat it themselves. Psykk bats found in the Thieving room count as food cooked by the player who found them.

Potions[edit | edit source]

Appropriate use of potions that the player makes will award some points to the player that made them or got them from one of the bosses. More points are given if a player other than the one who created the potion drinks them. Overloads award the highest amount of points, so players should try to refrain from drinking other potions during the raid, as the point cap for potions is based on doses drunk, not points gained. 75 herblore for overload, 90 herblore for overload+.

Crabs[edit | edit source]

In the Jewelled Crab room, being targeted by one of the crabs used to bounce the floating crystal towards the static crystal will reward some points.

Ice Demon[edit | edit source]

When a player deposits kindling in the braziers in the Ice demon room, they are rewarded with points.

Thieving[edit | edit source]

When a player fills the trough with cave worms in the Thieving room, they are awarded a certain amount of points.

Tightrope[edit | edit source]

When a player uses the keystone crystal on the barrier in the tightrope room, some points are awarded.

Loot table[edit | edit source]

If the team does not roll into the unique drop table, players will obtain two random common rewards instead. The third slot is reserved for the dark journal if players do not have it already, and the metamorphic dust/twisted ancestral colour kit for players completing a challenge mode raid. If the dust is rolled, the beam of light will turn turquoise; if the ancestral colour kit is obtained, then the beam of light will turn yellow for the player(s) who obtained it.

If multiple unique drops are rolled by the same player after completion of a Challenge Mode raid, then the beam of light covering the chest will alternate between all appropriate colors.

Unique drop table[edit | edit source]

Upon the Great Olm's death, if a unique reward item is given, it will be announced in the game chat. The beam of light covering the chest will change from white to purple for the player(s) who obtained a unique reward.

For every 8,675 total points obtained, a 1% chance to obtain a unique loot is given. This chance is capped at 65.7% (570,000 points) - any further points will be sent to roll for a second unique loot. For example, a team who possesses 855,000 points in total has an 65.7% chance to receive a unique loot, and then a 32.85% chance to obtain a second unique loot.[1] Up to three unique rewards can be obtained per raid, assuming that there are enough points to roll for them.

If no unique loot is obtained, random resources are chosen, with the player's points determining the quantity of the items they obtain. In groups of all sizes, a weighting system is added when a unique loot is rolled, based on the players' points. For example, a player who has 90,000 points is twice as likely to obtain a unique reward compared to a player with 45,000 points.

Once the game has chosen which player will receive the unique loot, an item is chosen from the table below. The higher the weighting, the more likely a player will receive that item.

Accessing this table is required in order to be eligible for Olmlet.

Item Weighting (% chance)[2] GE Price
Dexterous prayer scroll.png Dexterous prayer scroll 20 (28.99%) 27,589,212
Arcane prayer scroll.png Arcane prayer scroll 1,323,265
Twisted buckler.png Twisted buckler 4 (5.80%) 3,993,883
Dragon hunter crossbow.png Dragon hunter crossbow 97,734,916
Dinh's bulwark.png Dinh's bulwark 3 (4.35%) 4,225,150
Ancestral hat.png Ancestral hat 12,447,450
Ancestral robe top.png Ancestral robe top 66,291,309
Ancestral robe bottom.png Ancestral robe bottom 80,110,829
Dragon claws.png Dragon claws 59,716,702
Elder maul.png Elder maul 2 (2.90%) 12,235,035
Kodai insignia.png Kodai insignia 80,017,971
Twisted bow.png Twisted bow 1,188,756,105

The chance of obtaining a unique loot can be calculated by performing the following steps:

  1. Calculate the chance of receiving a unique loot (number of points/8,675)
  2. Convert the result by (dividing result by 100)
  3. Calculate the chance of receiving a specific unique loot by dividing the weight of the item by the sum of the total weights (Item weight/69)
  4. Multiply the first result with the second result.

For example, to calculate the drop rate of a pair of dragon claws if the team has 413,250 total points:

  1. Chance of receiving a unique loot: 413,250/8,675 ≈ 47.6%, or 0.476
  2. Chance of receiving dragon claws from table: 3/69 (or 1/23)
  3. 0.476*(3/69) = 0.020714, which equals a 2.0714% chance of receiving dragon claws.


Runes and ammunition[edit | edit source]

Item Quantity Rarity Price High Alch
Death rune.png: Chambers of Xeric drops Death rune with rarity Uncommon in quantity 1-3100Death rune1–3,100[r 1]Uncommon205–635,500108–334,800
Blood rune.png: Chambers of Xeric drops Blood rune with rarity Uncommon in quantity 1-4095Blood rune1–4,095[r 2]Uncommon411–1,683,045240–982,800
Soul rune.png: Chambers of Xeric drops Soul rune with rarity Uncommon in quantity 1-6554Soul rune1–6,554[r 3]Uncommon143–937,222180–1,179,720
Rune arrow.png: Chambers of Xeric drops Rune arrow with rarity Uncommon in quantity 1-9437Rune arrow1–9,437[r 4]Uncommon53–500,161240–2,264,880
Dragon arrow.png: Chambers of Xeric drops Dragon arrow with rarity Uncommon in quantity 1-926Dragon arrow1–926[r 5]Uncommon677–626,902480–444,480
  1. The number of Death rune is determined by rounding down your point total divided by 36.
  2. The number of Blood rune is determined by rounding down your point total divided by 32.
  3. The number of Soul rune is determined by rounding down your point total divided by 20.
  4. The number of Rune arrow is determined by rounding down your point total divided by 14.
  5. The number of Dragon arrow is determined by rounding down your point total divided by 202.

Herbs[edit | edit source]

Item Quantity Rarity Price High Alch
Grimy toadflax.png: Chambers of Xeric drops Grimy toadflax with rarity Uncommon in quantity 1-354 (noted)Grimy toadflax1–354 (noted)Uncommon2,058–728,53211–3,894
Grimy ranarr weed.png: Chambers of Xeric drops Grimy ranarr weed with rarity Uncommon in quantity 1-164 (noted)Grimy ranarr weed1–164 (noted)[r 1]Uncommon6,839–1,121,59618–2,952
Grimy irit leaf.png: Chambers of Xeric drops Grimy irit leaf with rarity Uncommon in quantity 1-668 (noted)Grimy irit leaf1–668 (noted)Uncommon708–472,94410–6,680
Grimy avantoe.png: Chambers of Xeric drops Grimy avantoe with rarity Uncommon in quantity 1-354 (noted)Grimy avantoe1–354 (noted)Uncommon1,742–616,66810–3,540
Grimy kwuarm.png: Chambers of Xeric drops Grimy kwuarm with rarity Uncommon in quantity 1-323 (noted)Grimy kwuarm1–323 (noted)Uncommon1,591–513,89312–3,876
Grimy snapdragon.png: Chambers of Xeric drops Grimy snapdragon with rarity Uncommon in quantity 1-131 (noted)Grimy snapdragon1–131 (noted)Uncommon7,945–1,040,79512–1,572
Grimy cadantine.png: Chambers of Xeric drops Grimy cadantine with rarity Uncommon in quantity 1-319 (noted)Grimy cadantine1–319 (noted)Uncommon1,372–437,66813–4,147
Grimy lantadyme.png: Chambers of Xeric drops Grimy lantadyme with rarity Uncommon in quantity 1-446 (noted)Grimy lantadyme1–446 (noted)Uncommon1,382–616,37213–5,798
Grimy dwarf weed.png: Chambers of Xeric drops Grimy dwarf weed with rarity Uncommon in quantity 1-616 (noted)Grimy dwarf weed1–616 (noted)Uncommon483–297,52814–8,624
Grimy torstol.png: Chambers of Xeric drops Grimy torstol with rarity Uncommon in quantity 1-153 (noted)Grimy torstol1–153 (noted)Uncommon8,317–1,272,50115–2,295
  1. The number of ranarr weed is determined by dividing your rounded point total by 800.

Ores and gems[edit | edit source]

Item Quantity Rarity Price High Alch
Silver ore.png: Chambers of Xeric drops Silver ore with rarity Uncommon in quantity 1-6553 (noted)Silver ore1–6,553 (noted)[r 1]Uncommon51–334,20345–294,885
Coal.png: Chambers of Xeric drops Coal with rarity Uncommon in quantity 1-6553(noted)Coal1–6,553 (noted)[r 2]Uncommon146–956,73827–176,931
Gold ore.png: Chambers of Xeric drops Gold ore with rarity Uncommon in quantity 1-2892 (noted)Gold ore1–2,892 (noted)[r 3]Uncommon149–430,90890–260,280
Mithril ore.png: Chambers of Xeric drops Mithril ore with rarity Uncommon in quantity 1-2892 (noted)Mithril ore1–2,892 (noted)[r 4]Uncommon130–375,96097–280,524
Adamantite ore.png: Chambers of Xeric drops Adamantite ore with rarity Uncommon in quantity 1-729 (noted)Adamantite ore1–729 (noted)Uncommon1,173–855,117240–174,960
Runite ore.png: Chambers of Xeric drops Runite ore with rarity Uncommon in quantity 1-87 (noted)Runite ore1–87 (noted)Uncommon11,444–995,6281,920–167,040
Uncut sapphire.png: Chambers of Xeric drops Uncut sapphire with rarity Uncommon in quantity 1-642 (noted)Uncut sapphire1–642 (noted)Uncommon408–261,93615–9,630
Uncut emerald.png: Chambers of Xeric drops Uncut emerald with rarity Uncommon in quantity 1-923 (noted)Uncut emerald1–923 (noted)Uncommon654–603,64230–27,690
Uncut ruby.png: Chambers of Xeric drops Uncut ruby with rarity Uncommon in quantity 1-524 (noted)Uncut ruby1–524 (noted)[r 5]Uncommon1,292–677,00860–31,440
Uncut diamond.png: Chambers of Xeric drops Uncut diamond with rarity Uncommon in quantity 1-253 (noted)Uncut diamond1–253 (noted)Uncommon2,508–634,524120–30,360
  1. The number of silver ores is determined by dividing your rounded point total by 20.
  2. The number of coal is determined by dividing your rounded point total by 20.
  3. The number of gold ores is determined by dividing your rounded point total by 44.
  4. The number of mithril ores is determined by dividing your rounded point total by 32.
  5. The number of uncut rubies is determined by dividing your rounded point total by 250.

Other[edit | edit source]

Item Quantity Rarity Price High Alch
Ancient tablet.png: Chambers of Xeric drops Ancient tablet with rarity 1/10 in quantity 1Ancient tablet11/10[r 1]Not sold45,000
Clue scroll (elite).png: Chambers of Xeric drops Clue scroll (elite) with rarity 1/12 in quantity 1Clue scroll (elite)11/12[r 2]Not sold12
Lizardman fang.png: Chambers of Xeric drops Lizardman fang with rarity Uncommon in quantity 1-4898Lizardman fang1–4,898Uncommon16–78,36836–176,328
Pure essence.png: Chambers of Xeric drops Pure essence with rarity Uncommon in quantity 1-65535 (noted)Pure essence1–65,535 (noted)[r 3]Uncommon2–131,0702–131,070
Saltpetre.png: Chambers of Xeric drops Saltpetre with rarity Uncommon in quantity 1-5461 (noted)Saltpetre1–5,461 (noted)[r 4]Uncommon2–10,9223–16,383
Teak plank.png: Chambers of Xeric drops Teak plank with rarity Uncommon in quantity 1-1310 (noted)Teak plank1–1,310 (noted)[r 5]Uncommon908–1,189,480300–393,000
Mahogany plank.png: Chambers of Xeric drops Mahogany plank with rarity Uncommon in quantity 1-550 (noted)Mahogany plank1–550 (noted)Uncommon2,111–1,161,050900–495,000
Dynamite.png: Chambers of Xeric drops Dynamite with rarity Uncommon in quantity 1-2390 (noted)Dynamite1–2,390 (noted)Uncommon76–181,64060–143,400
Torn prayer scroll.png: Chambers of Xeric drops Torn prayer scroll with rarity Uncommon in quantity 1Torn prayer scroll1Uncommon46,96848,000
Dark relic.png: Chambers of Xeric drops Dark relic with rarity Uncommon in quantity 1Dark relic1UncommonNot sold0
  1. Only received if players do not own one or have not consumed it already.
  2. If a player rolls the resource table, there is a 1/12 chance of getting an elite clue as an additional reward.
  3. The number of pure essence is determined by dividing your rounded point total by 2.
  4. The number of saltpetre is determined by dividing your rounded point total by 24.
  5. The number of teak planks is determined by dividing your rounded point total by 100.

Tertiary[edit | edit source]

Item Quantity Rarity Price High Alch
Dark journal.png: Chambers of Xeric drops Dark journal with rarity Always in quantity 1Dark journal1Always[r 1]Not sold0
Olmlet.png: Chambers of Xeric drops Olmlet with rarity 1/53 in quantity 1Olmlet11/53[r 2]Not soldN/A
Twisted ancestral colour kit.png: Chambers of Xeric drops Twisted ancestral colour kit with rarity Rare in quantity 1Twisted ancestral colour kit1Rare[r 3]Not sold5,700
Metamorphic dust.png: Chambers of Xeric drops Metamorphic dust with rarity 1/400 in quantity 1Metamorphic dust11/400[r 3]Not sold0
  1. Only received if players do not have it stored in their bank.
  2. Only rolled when the player gets a broadcasted unique reward; with 26,025 points per raid, the Olmlet rate is ~1/1,765.
  3. 3.0 3.1 Only obtainable in Challenge Mode and if the raid was completed within a certain time.

Rewards calculator[edit | edit source]

Templates
Templates used
Calculator:Chambers of Xeric/Template
template=Calculator:Chambers of Xeric/Template
form=CoXForm
result=CoXResult
param = personalPoints|Personal points|20000|int|0-|
param = groupPoints|Group points|60000|int|0-|
param = teamSize|Team size|3|string|1-100|
param = timeTaken|Time taken (minutes, optional)||string||
param = split|Split uniques?|yes|check|yes,no
autosubmit = disabled
Please input the data and submit the form.



Music unlocked[edit | edit source]

Name Unlock details Music track
Upper Depths Unlocked upon entering the Chambers of Xeric
Lower Depths Unlocked in the second sub-level of the Chambers of Xeric
Fire in the Deep Unlocked during the battle with the Great Olm

Concept art[edit | edit source]

Changes[edit | edit source]

Date Changes
16 July 2020
(update)
An issue in which players would be hit by Vespula's melee attack if the portal was closed has been fixed.
2 July 2020
(update)
An issue in which points were not being awarded in certain challenge rooms has been fixed.
18 June 2020
(update | poll)
  • A toggleable healthbar interface has been added to Tekton, Vespula's Abyssal Portal, Muttadiles, Vanguards, Vasa Nistirio and the Great Olm. For the Vanguards, the HUD will show each of their healthbars individually.
  • Players can now right click the tool rack in resource rooms to select a specific tool.
28 May 2020
(update | poll)
  • The Vanguards have received additional changes.
  • Players with higher Thieving levels will now have a chance of receiving multiple grubs from a chest.
  • Potion drops now have a higher value, and are thus more likely to appear on top of the lootpile alongside raid supplies and bones.
  • Players can now build an extra large storage chest with a capacity of 1,500. To make it, 99 Construction and 8 planks are needed.
  • Players now have the chance to obtain the metamorphic dust again even if they have already previously obtained it in Challenge Mode.
  • Unique rewards collected from the reward chest will now be given as items rather than banknotes.
21 May 2020
(update | poll)
  • The Vanguards have received several changes which aim to make the encounter less annoying while preserving its difficulty.
  • Fastest completion times of both regular and Challenge Mode are now displayed in the adventure log.
  • The loot table of scavenger beasts has been rebalanced to include a more reasonable amount of cicelies and endarkened juice.
  • One of the possible orientations of the Jewelled Crab room has had its crystal positions altered.
  • An issue in which players would be hit by Vespula's melee attack if the Abyssal portal has been destroyed has been fixed.
9 January 2020
(update)
Lizardman Shamans, Skeletal Mystics and Stone Guardians now tell the party which individual received the seed drops upon death, if applicable.
12 September 2019
(update)
Stun effects in the Chambers of Xeric can no longer be dodged by lighting fires.
14 March 2019
(update)
Enchant spells are no longer offered in the Chambers of Xeric, as the stat-boosts in there are unusually large and were not intended for getting oneself permanent access to items unrelated to the Chambers.
7 March 2019
(update)
NPC stats are now scaled based on the player with the highest combat stats rather than the average combat stats of all party members
28 February 2019
(update)
  • Trees found within the ice demon room in Chambers of Xeric are now less likely to fall.
  • Players will now receive more wood than before when successfully chopping trees within the room based on Woodcutting level.
  • As saplings can now give more wood than before, the Woodcutting XP gained per item of kindling has been reduced slightly.
  • The ice demon's defences are now lower than before and its magic defence is now calculated from its defence level rather than magic, making it weaker to spells overall, including its additional weakness to fire spells.
  • In Challenge Mode, the 5k bonus points are now added to the team's reward rather than individual party members.
  • A bit of wall sticking out of one of the Skeletal Mystic's rooms in the Chambers of Xeric has been removed.
  • Tweaks to the Vanguard’s reset mechanic have been made to ensure they are reset correctly
14 February 2019
(update)
  • Great Olm's flame attack can now be doused with Humidify and vessels of water.
  • Elite clue scrolls are now an additional reward instead of replacing the second reward.
  • Monster Examine may now be cast on all monsters in the raid.
10 January 2019
(update | poll)
Dragon sword, dragon harpoon and dragon thrownaxe were removed from the drop table and moved to monsters in Karuulm Slayer Dungeon. This did not affect the rarity of other drops, as they were re-weighted.
17 May 2018
(update | poll)
Challenge Mode was implemented, providing a more difficult raid with every room in a static layout.
8 February 2018
(update | poll)
  • A bronze axe spawn was added in the ice demon room. Previously, a tinderbox was also added.
  • Whenever a mini-boss is killed, a broadcast will go out to player as to who obtained its drops.
  • The party interface now shows how many times the player has successfully completed the Chambers of Xeric.
  • The three storage chests were modified to now require 2, 4 and 6 mallignum root planks respectively, down from 4, 8 and 15.
23 February 2017
(update)
  • You now have a chance of receiving Elite clues from Raids.
  • A notification is now given to the party if someone clears a farming patch in raid.

Trivia[edit | edit source]

A concept art of the Paradigm of Exodus, a raid whose concept was later reshaped into the Chambers of Xeric.
  • The Chambers of Xeric was originally proposed in 2014 as the "Paradigm of Exodus", a large dungeon found in and around an active volcano, allowing 5 to 30 players to take on powerful monsters and solving puzzles in a randomly generated layout, with a boss at the end of the raid.

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 15 January 2019. (Archived from the original on 28 May 2020.) Mod Ash: "Previously, every 570k points got the party a 80% chance of a unique. Now, every 570k points gets the party a 65.7% chance of a unique. Pets changed from 1/65 to 1/53 for a player who got a unique."
  2. Jagex. Mod Kieren's Twitter account. 12 May 2017. (Archived from the original on 25 March 2019.) Mod Kieren: "As requested by lots of people endlessly: Raids drop rates! [1]"