Chambers of Xeric/Challenge Mode
The Chambers of Xeric's Challenge Mode is a Chambers of Xeric raid with increased difficulty. Apart from the Great Olm, all of the enemies' combat stats (including health) are increased by 50%, making them harder to kill.
In order to attempt a Challenge Mode raid, party leaders must select the "Challenge Mode" box when forming a party.
Unlike the normal raid, Challenge Mode possesses all of the potential rooms. All of the rooms are linear and use the same layout in each run; there is no variation like in normal mode.
- Top level: Tekton, Jewelled Crabs, Scavenger beasts, Ice demon, Lizardman shamans, resource room
- Middle level: Vanguards, Thieving room, Scavenger beasts, Vespula, resource room, Tightrope room
- Lower level: Guardians, Vasa Nistirio, Scavenger beasts, Skeletal mystics, Muttadiles, resource room
Equipment[edit | edit source]
Note: All 3 styles are brought into the raid together, with sample inventory setups shown below.
- Inquisitors is used over Torva in most CMs (especially low scales) as landing Dragon Warhammer specs throughout the raid is incredibly important and often outweighs the extra strength bonus given by Torva.
- Bring a stab weapon such as an abyssal dagger or ghrazi rapier for Vasa crystals
- Often used in conjunction with the Dragon Warhammer for lowering defense more effectively. It is not uncommon for higher scaled raids to have one or more raiders bring a BGS
|Slot||Item (most effective → least effective)|
|Armadyl helmet||Crystal helm||Any melee helmet|
|Necklace of anguish||Amulet of fury||N/A|
|Ava's assembler||Ava's accumulator||N/A|
|Armadyl chestplate||Crystal body||Blessed body|
|Armadyl chainskirt||Crystal legs||Blessed chaps|
|Twisted bow||Bow of faerdhinen||Dragon hunter crossbow|
|Dragon arrows||Ruby dragon bolts (e)||N/A|
|Zaryte vambraces||Barrows gloves||N/A|
|Pegasian boots||Blessed boots||N/A|
- Additional accuracy switches for helmet/offhand/boot slots are worth bringing in CMs as you prep early, and can simply bank items that arent needed at points in the raid
- Brought if using the Bow of Faerdhinen
- While it is a serviceable alternative to the Twisted Bow (and good for ironmen), a T-bow is highly recommended if looking to grind CMs for a long period of time.
- Bring if using a Dragonhunter Crossbow
- Blowpipe only used against the small muttadile and for tagging rangers in the Tightrope room if not bringing chinchompas. If you are planning to mage or melee the small muttadile, the BP can be dropped.
|Slot||Item (most effective → least effective)|
|Take-off helmet||Ancestral hat||N/A||N/A|
|Occult necklace||Amulet of fury||N/A||N/A|
|Imbued god cape||N/A||N/A||N/A|
|Ancestral robe top||Ahrim's robetop||N/A||N/A|
|Ancestral robe bottom||Ahrim's robeskirt||N/A||N/A|
|Sanguinesti staff||Trident of the swamp||Harmonised nightmare staff||N/A|
|Arcane spirit shield||Tome of fire||Book of the dead||Elysian spirit shield|
|Tormented bracelet||Barrows gloves||N/A||N/A|
|Camp/Take-off melee boots||N/A||N/A||N/A|
- With 99 magic, Ancestral hat does not give a max hit and is omitted. If below 99 mage, bring Anc hat if it raises your max hit.
- Only brought along with Tome of Fire if you are the designated fire surger for Ice Demon
- Only brought if you are the designated fire surger for Ice Demon
- Only brought if using thralls
- Can be brought in place of the Arcane. It is helpful when mage skipping, crossing tightrope, and for tanking while chopping the muttadile tree.
Setups[edit | edit source]
|Bow of faerdhinen||Twisted bow|
Strategy[edit | edit source]
Unlike normal mode raids which require little to no preparation, Challenge Mode raids will require some preparation due to the enemies' increased combat stats, which will typically require bringing additional equipment as players will be prepping earlier than usual.
Top Level[edit | edit source]
Prior to starting the raid, drink a dose of divine super combat, antidote++, anglerfish, and stamina for Tekton. Tekton is the first major roadblock as players will not have any access to Overload (+) since he is the first room in the floor. It will mostly come down to luck if the player's dragon warhammer specials will hit or not. Vengeance can be used to rebound a decent amount of damage back to Tekton.
After Tekton dies, the player awarded with the kill should pick up at least both overloads and enhance. The remaining players should start crabs. Once complete, the prepper should overload and kill scavengers for planks, lockpicks and secondaries. The rest of the team deposits all items into the Ice demon chest and chops kindling. Make sure everyone on the team banks their axe for later. Clear Ice demon and Shamans as normal until reaching the resource room. Prepare all additional supplies here before continuing.
Grab all necessary combat equipment and potions for the next room, the Vanguards.
Middle Level[edit | edit source]
Due to the increased Magic level of the melee Vanguard, it is recommended to target it first whenever possible as the other two Vanguards are still relatively easy to hit despite their increased stats.
Clear thieving as normal.
Vespula's room is a corner room and it is recommended to use the Redemption method to prevent her from setting off any lux grubs, which will significantly set the team back.
After clearing the tightrope room, make sure to grab a pickaxe, AXE and salve amulet as well as replenishing your brews and restores.
Lower Level[edit | edit source]
While completing Guardians, make sure every player is venged for use against Vasa; Using Vengeance against Vasa's teleport attack can deal significant damage to him at the beginning of the fight.
Clear Vasa and Skeletal Mystics as normal. It is recommended to safespot the mystics on corners as they are incredibly accurate and will make you use a lot of brew doses.
Chop the muttadile's meat tree until it is depleted, then kill the small muttadile. The larger muttadile is dealt with normally as in normal mode, although players will need to keep their health higher due to the increased max hit.
Note: The muttadiles are the most dangerous demi-bosses as both of them can hit significantly hard through prayer, being capable of two-hitting players if they aren't protecting against their attacks. Unlike normal mode where standing next to the small muttadile is beneficial, it is recommended to tank the ranged and staying as far as possible whenever possible to minimise the chances of getting combo'ed out. As the larger muttadile is generally incapable of killing players while submerged unless their health is low, it is recommended to maximise ranged defence to reduce the chances of the smaller muttadile hitting. As such, use ranged or magic against the smaller muttadile.
Great Olm[edit | edit source]
Unlike the other monsters in challenge mode, Olm's hands and head do not have increased health, although they still retain the increased combat stats. This makes the right hand slightly harder to hit and it is recommended to maximise magic bonus and use magic thralls against it.
Rewards[edit | edit source]
While the loot players may receive from defeating the Great Olm in Challenge Mode is the same as that of a normal mode raid, the points a player will earn throughout the raid is much higher than normal which increases the quantity of commons and increases the chances of a unique item. In addition, completion count for the Chambers of Xeric's Challenge Mode is counted separately from the normal raid.
Players who complete the Challenge Mode raid within a set amount of time will have a chance of receiving a twisted ancestral colour kit. They will also have a 1/400 chance of receiving metamorphic dust, which can be used on an olmlet to allow it to metamorphose into Tektiny, Enraged Tektiny, Vespina, Flying Vespina, a Vanguard pet, a puppadile or Vasa Minirio. Only one metamorphic dust is required to obtain the ability to metamorphose an olmlet into all other five pets. If any additional metamorphic dusts are used on an olmlet, a game message will appear "You have already unlocked the metamorphosis ability for your pet". The kit and dust will be broadcasted in the game box should one roll, and both of them also have their own separate light shining on the chest.
In addition to having a chance at a twisted ancestral colour kit and metamorphic dust, completion of a Challenge Mode raid within the required time will also yield an additional 5,000 points per player for the total team points count, meaning the overall chance of obtaining a unique drop is increased should the team perform well.
The time required for both of these benefits are as follows:
|Number of players||Completion time required|
|1||1 hour 10 minutes|
|2||1 hour 5 minutes|
|24+||1 hour 20 minutes|
In addition, completing a certain number of Challenge Mode raids will grant players certain capes by speaking to Captain Rimor by the Chamber's entrance. The overall designs of the capes will have more elements added to them as players continue to complete more Challenge Mode raids.
|Cape||Completion count required|
A score board can be found outside the entrance to the chambers listing the bests of the current world in addition to a global best. This scoreboard is manually updated each time the game is introduced for team sizes.
Combat Achievements[edit | edit source]
The following Combat Achievement tasks involve the Chambers of Xeric: Challenge Mode.
|Dust Seeker||Complete a Chambers of Xeric Challenge mode raid in the target time.||Elite||Speed|
|Chambers of Xeric: CM Master||Complete the Chambers of Xeric: Challenge Mode 10 times.||Master||Kill count|
|Immortal Raid Team||Complete a Chambers of Xeric: Challenge mode raid without anyone dying.||Master||Perfection|
|Immortal Raider||Complete a Chambers of Xeric Challenge mode (Solo) raid without dying.||Master||Perfection|
|Chambers of Xeric: CM (Solo) Speed-Chaser||Complete a Chambers of Xeric: Challenge Mode (Solo) in less than 45 minutes.||Master||Speed|
|Chambers of Xeric: CM (5-Scale) Speed-Chaser||Complete a Chambers of Xeric: Challenge Mode (5-scale) in less than 30 minutes.||Master||Speed|
|Chambers of Xeric: CM (Trio) Speed-Chaser||Complete a Chambers of Xeric: Challenge Mode (Trio) in less than 35 minutes.||Master||Speed|
|Chambers of Xeric: CM Grandmaster||Complete the Chambers of Xeric: Challenge Mode 25 times.||Grandmaster||Kill count|
|Chambers of Xeric: CM (Solo) Speed-Runner||Complete a Chambers of Xeric: Challenge Mode (Solo) in less than 38 minutes and 30 seconds.||Grandmaster||Speed|
|Chambers of Xeric: CM (5-Scale) Speed-Runner||Complete a Chambers of Xeric: Challenge Mode (5-scale) in less than 25 minutes.||Grandmaster||Speed|
|Chambers of Xeric: CM (Trio) Speed-Runner||Complete a Chambers of Xeric: Challenge Mode (Trio) in less than 27 minutes.||Grandmaster||Speed|