|Released||21 November 2006 (Update)|
|Examine||Handle with care.|
|High alch||84 coins|
|Low alch||56 coins|
|Exchange||759 coins (info)|
Chinchompas are one-handed, multi-target, stackable Ranged weapons requiring level 45 Ranged to wield. Chinchompas can be obtained by box trapping grey chinchompas in the Piscatoris Hunter area or the Kourend Woodland. This requires 53 Hunter, and will give the player 198.4 Hunter experience per catch. They have a catch rate of about 146/268 at 53 Hunter and a guaranteed chance to catch at 95 Hunter. To use chinchompas in combat, they must be wielded in the weapons slot. Chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 11 targets in a 3x3 area. In PvP, this cap is at 9 targets. They cannot be picked up again from the ground after being thrown, and Ava's device does not return them. Throwing a chinchompa at a group determines the maximum hit for the whole group, so if the chinchompa hits a 0 on one member of the group, it will hit a 0 on all of them; if it hits a 10 on one member, it will hit within that range of all members of the group.
Attack speed: Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.
- Short fuse (accurate): 4 ticks
- Medium fuse (rapid): 3 ticks
- Long fuse (longrange): 4 ticks
Chinchompas have a base attack range of 9. Long Fuse increases attack range by 1. (10 is the maximum attack range.)
Note: Because chinchompas are live animals, if a player dies with chinchompas in their inventory or equipped, the chinchompas will run away and cannot be retrieved. However, if a player dies in the Wilderness, the killer can pick up the killed player's chinchompas.
Combat style[edit | edit source]
|Combat Options||Combat Style||Type||Experience|
|Short fuse||Accurate||Ranged and Hitpoints|
|Medium fuse||Rapid||Ranged and Hitpoints|
|Long fuse||Longrange||Ranged, Hitpoints and Defence|
Chinchompa guide[edit | edit source]
Using grey chinchompas is a practical way of training Ranged and Hitpoints since combat experience per hour is determined by how much DPS (damage per second) the player can deal. This causes high demand for chinchompas, and thus they are generally expensive, but cheaper than their stronger counterparts, the red and black chinchompas.
It is best used against multiple aggressive targets occupying a 3x3(or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.
Chinchompas' accuracy is based off of the distance from the target.
|Style||0-3 Squares||4-6 Squares||7+ Squares|
Drop sources[edit | edit source]
Trivia[edit | edit source]
- The name chinchompa is inspired by chinchillas. The explosive property is from the Lemming which was believed to explode from anger.
References[edit | edit source]
- Jagex. Mod Ash's Twitter account. 7 August 2017. (Archived from the original on 26 May 2020.) Mod Ash: "At level 1, greys are 6/255. At 99, they're 268/255. Half-way between those they're about 137/255 because that's half-way between 6 and 268."
- Jagex. Mod Ash's Twitter account. 6 May 2018. (Archived from the original on 26 May 2020.) Mod Ash: "Nearly. Medium fuses 0-3 tiles and 7+ tiles are 75%, not 50%. It's applied to the accuracy/defence roll when the attack is cast, like armour bonuses are."