Clue scroll (elite)
|Clue scroll (elite)|
|Released||12 June 2014 (Update)|
A clue suggested by (Player's Name)!
|High alch||12 coins|
|Low alch||8 coins|
A clue scroll (elite) is a valuable random drop from a large variety of high-levelled monsters. An elite clue scroll can be 5-7 steps long. Clue scrolls are the start of a treasure trail — a treasure hunt that sends players hunting all around Gielinor and other realms. At the end of the hunt, players receive a reward of items randomly selected from a specific list, possibly including very rare and very valuable items. Elite clue scrolls are usually very long and complex, and take significant effort to be completed.
These clue scrolls are much harder than lesser difficulty clues and require more quests to be at least partially completed. For this reason many players prefer to complete easy, medium, or hard clues. The average reward for elite clues is currently approximately double that of hard clues. After completing 200 elite clues, the player will be awarded a heavy casket.
It should be noted, that unless the clue scroll is an item kept on death or it is protected by a clue box, dying in over level 20 Wilderness will cause the clue scroll to DISAPPEAR, whether it's a PvP death or not. That is, players will find that the clue scroll will be gone upon returning to their loot. In lower Wilderness however (lvl 20 or lower) in PvP death, the unprotected clue will stay on the ground for up to 1 hour. The same rules apply for reward caskets. If you die to a monster in lower Wilderness you will always keep the clue whether protected or not.
Elite clue scrolls can be between 5 and 7 steps long, and reward an elite reward casket upon completion.
Types of clues[edit | edit source]
Please note that it is possible to receive the same clue more than once.
Requirements[edit | edit source]
Some clues will require items that have a certain skill requirement in order to wear, wield or access. The table below shows the highest skill requirement, in order to complete every elite clue. Quest skill requirements are not noted in this table. Sherlock may also give you skill challenges which require certain skill levels to complete. Temporary skill boosts can be used for most non-combat skill challenges.
|70 Attack||Required to wield black salamander.|
|50 Strength||Required to equip granite shield.|
|65 Defence||Required to activate Chivalry.|
|70 Ranged||Required to wear black dragonhide armour and black salamander.|
|60 Prayer||Required to activate Chivalry and to equip a stole.|
|76 Fishing||Required to fish a shark for Sherlock.|
|59 Runecraft||Required to runecraft double cosmic runes for Sherlock.|
|65 Mining||Required to mine lovakite ore to hand in a tier 2 Shayzien armour set for Sherlock.|
|66 Herblore||Required to make a super defence potion for Sherlock.|
|60 Firemaking||Required to light yew logs for Sherlock.|
|60 Woodcutting||Required to cut a yew tree for Sherlock.|
|68 Hunter||Required to catch a Mottled eel for Sherlock (with 73 Fishing).|
|72 Thieving||Required to picklock King Lathas's chest for Sherlock.|
|63 Crafting||Required to craft a green dragonhide body for Sherlock.|
|64 Smithing||Required to smith a mithril 2h sword for Sherlock.|
|70 Fletching||Required to create a yew longbow for Sherlock.|
|65 Slayer||Required to kill a Dust devil for Sherlock.|
|47 Farming||Required to plant a Watermelon Seed for Sherlock.|
|60 Agility||Required to access the Seers' Village Agility Course.|
|130 Attack + Strength
|Required to access Warriors' Guild.|
Quest requirements[edit | edit source]
Some clues require access to areas or NPCs which may require quests. Some only require to start the quest in order to gain access.
|Another Slice of H.A.M.||Gives access to Ambassador Alvijar.|
|Cabin Fever||Gives access to Mos Le'Harmless and its nearby cave.|
|Darkness of Hallowvale (started)||Gives access to Meiyerditch.|
|Death to the Dorgeshuun||Gives access to Dorgesh-Kaan.|
|Desert Treasure (partial completion)||Gives access to the Shadow Dungeon.|
|Eagle's Peak||Required to catch a Red Chinchompa for Sherlock|
|Elemental Workshop II||Required to wield the mind shield.|
|Fairytale II - Cure a Queen||Gives access to fairy rings.|
|Heroes' Quest||Gives access to the Heroes' Guild and required to wield dragon battleaxe.|
|Horror from the Deep||Required to equip a filled God book.|
|In Aid of the Myreque||Gives Access to Burgh de Rott.|
|Jungle Potion||Gives access to the Hardwood Grove.|
|Legends' Quest||Gives access to the Kharazi Jungle, Legends' Guild and cape of legends.|
|Lunar Diplomacy||Gives access to Lunar Isle and Pirates' Cove.|
|Making Friends with My Arm (partial completion)||Gives access to Weiss.|
|Mourning's End Part I (started)||Gives access to Lletya and Mourner gear.|
|Monkey Madness I||Gives access to Crash Island and Ape Atoll.|
|Plague City (partial completion)||Gives access to West Ardougne.|
|Priest in Peril||Gives access to Canifis.|
|Underground Pass||Gives access to Tirannwn.|
|Recipe for Disaster||Required to wear Barrows gloves.|
|Regicide (started)||Gives access to Tirannwn. Highly recommended to complete the quest, as travelling becomes easier with using a charter ship to Port Tyras.|
|Shilo Village||Gives access to Shilo Village.|
|Spirits of the Elid||Gives access to the crack west of Nardah.|
|Swan Song||Gives access to the Piscatoris Fishing Colony.|
|The Fremennik Exiles||Gives access to the Island of Stone.|
|The Fremennik Isles||Gives access to Neitiznot and Jatizso; required to wear helm of neitiznot.|
|The Great Brain Robbery (partial completion)||Gives access to Harmony Island.|
|The Slug Menace||Required to wear proselyte hauberk.|
|Troll Romance (partial completion)||Gives access to Trollweiss Mountain.|
|Troll Stronghold (partial completion)||Gives access to Trollheim.|
|Song of the Elves||Gives access to Prifddinas.|
Other requirements[edit | edit source]
|40% Lovakengj favour||To hand in a boxed set of Shayzien supply armour at tier 2 or above.|
Possible rewards[edit | edit source]
The average loot roll is worth 60,436. On average, elite clues are worth 302,180.
Drop sources[edit | edit source]
Changes[edit | edit source]
|6 November 2014
|Fixed a typo on an elite clue scroll.|
Trivia[edit | edit source]
- After the update of 18 June 2015 it is now possible to have one clue scroll of each tier at a time, while previously the player could not get any clue scroll at all until completing or dropping the current one.
- Upon release, elite treasure trails were 9-12 steps long. Due to complaints about the substantial jump in the number of steps required, it was changed to 5-7 steps in an update on 13 July 2017.