Combat Options

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Combat icon.png

The Combat Options show different attack styles that a player uses in Combat, which in turn affects what experience they receive. A player's attack style is chosen on the combat screen section of the interface.

The Combat Options tab.

Melee weapons[edit | edit source]

Melee weapons vary in their attack styles. Some have three options, one for each combat style. Others have four options, the extra one typically being either a controlled option or an alternative aggressive attack.

Attack types[edit | edit source]

Selecting type will change players accuracy. Bonus can be seen in Equipment Stats interface. Player's accuracy roll is determined by selected attack type. This applies to special attacks too. Players accuracy roll rolls against opponents matching type defence. There are exceptions, most special attacks are rolled always against predefined type. General rule is you can determine type from special attack's animation. Slashing special rolls against slash defence and crushing animation against crush defence (dragon dagger / crystal halberd special attacks selected type accuracy roll rolls against opponents slash defence).[1]

There isn't currently a player wieldable melee weapon that would calculate accuracy from magic or ranged bonus. But there is ranged weapon multicannon which calculates accuracy from highest equipment attack bonus be it slash or magic.

Accurate[edit | edit source]

When using the accurate style, for every point of damage a player deals, they gain 4 experience in Attack and 1.33 experience in Hitpoints. Using the accurate style provides an invisible +3 boost to your Attack level.[2]

Aggressive[edit | edit source]

When using the aggressive style, for every point of damage a player deals, they gain 4 experience in Strength and 1.33 experience in Hitpoints. Using the aggressive style provides an invisible +3 boost to your Strength level.

Defensive[edit | edit source]

When using the defensive style, for every point of damage a player deals, they gain 4 experience in Defence and 1.33 experience in Hitpoints. Using the defensive style provides an invisible +3 boost to your Defence level.

Controlled[edit | edit source]

When using the controlled style, for every point of damage a player deals, they gain 1.33 experience each in Attack, Strength, Hitpoints, and Defence. Using the controlled style provides an invisible +1 boost to your Attack, Strength and Defence levels.[2] This attack style is only available for certain melee weapons: longswords, scimitars, maces, spears, halberds, hastae, claws, and whips.

Ranged weapons[edit | edit source]

Accurate[edit | edit source]

When using the accurate style, for every point of damage a player deals, they gain 4 experience in Ranged and 1.33 experience in Hitpoints. The accurate style allows a player to shoot less often than in the rapid style, however they receive a +3 invisible bonus to their Ranged level, thereby increasing accuracy.[3]

Rapid[edit | edit source]

When using the rapid style, for every point of damage a player deals, they gain 4 experience in Ranged and 1.33 experience in Hitpoints. The rapid style allows a player to shoot more often than in the accurate style, but a player is more likely to miss (i.e. dealing 0 damage).

Longrange[edit | edit source]

When using the longrange style, for every point of damage a player deals, they gain 2 experience in Ranged, 2 experience in Defence, and 1.33 in Hitpoints. Attack range is increased with this attack style.

Using the longrange style provides an invisible +3 boost to your Defence level.[4]

Magic weapons[edit | edit source]

While wielding a Magic weapon (commonly a staff), a player can use the normal melee attack styles in Melee combat, or use the Autocast option to automatically attack with a spell. Selecting this option will bring up a list of spells that can be autocast, which varies with each magical weapon. If the player selects a spell, the selected spell is repeatedly cast during combat as long as the player has the required Magic level and has the required runes. While a player has the autocast option chosen, they must also choose either the normal or defensive style to represent how they are casting their Magic.

Tridents[edit | edit source]

  • Accurate +3
  • Longrange +1[4]

Autocast[edit | edit source]

Standard[edit | edit source]

If a player chooses the standard style for autocasting, they perform a normal magical attack and for each point of damage the spell deals, they gain 2 experience in Magic and 1.33 experience in Hitpoints, in addition to the Magic experience from casting the spell.

Defensive[edit | edit source]

If a player chooses the defensive style for autocasting, they perform a normal magical attack and for each point of damage the spell deals, they gain 1.33 experience in Magic, 1 experience in Defence, and 1.33 experience in Hitpoints. The experience from casting the spell is still given entirely to Magic.

Gallery[edit | edit source]

Changes[edit | edit source]

Date Changes
23 January 2014
(update)
Toggling Auto Retaliate no longer disrupts movement.
6 January 2014
(update)
The tooltip on the combat interface for spiked weapons, such as the Anchor, will now correctly state that the Aggressive stance gives Strength XP. A typo had led to it claiming that the weapon gave Controlled XP.
17 December 2013
(update)
When you switch between different styles of weapon, there's been a long-standing issue where the Special Attack button ignored clicks for a moment afterwards. We've rewritten the combat side-panel interfaces to fix this.
31 October 2013
(update)
The combat interface once again highlights the autocast buttons in red when you've enabled autocasting of a spell.

References[edit | edit source]

  1. Jagex. Mod Ash's Twitter account. 9 Oct 2016. Mod Ash: "It uses whatever attack style you have selected to calculate your accuracy, but looks at their slash defence."
  2. 2.0 2.1 Jagex. Mod Ash's Twitter account. 6 Aug 2014. Mod Ash: "It treats you as if your Attack stat were +3 higher than it does for Aggressive or Defensive. Controlled would do +1."
  3. Jagex. Mod Ash's Twitter account. 12 Mar 2018. Mod Ash: "The same as melee: +3."
  4. 4.0 4.1 Bitterkoekje. "Combat Formulas." 10 March 2015. RuneScape Forums.