Combat spells

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A snapshot of a Fire Wave cast.

All combat spells result in a spell-related amount of experience when cast, but they also give experience depending on the amount of damage caused to the opponent. Each damage point caused by a combat spell yields 2 Magic experience points (i.e. hitting a 30 with a spell yields the spell's base XP + 60 Magic XP) and 1.33 Hitpoint experience points. Generally, most combat spells use some Air runes in combination with some other "Combat" runes, though there are exceptions with the special spells such as Magic Dart.

A shield icon under the spell interface, represents 'defensive casting'. If this button is clicked instead of the regular option, the player will gain Defence experience whenever combat spells are cast at the cost of receiving a reduced amount of Magic experience. Rather than 2 Magic experience points, defensive casting yields 1.33 Magic experience points and 1 Defence experience point for every damage point inflicted as well as the usual 1.33 Hitpoint experience points and base Magic experience that is earned for each cast.

Combat spells will occasionally splash upon contact with a target (i.e. they will do no damage). When splashing, the caster will receive only the base experience for that spell and no additional experience. As a result, there is no physical difference between splashing with a spell and hitting a 0 with the same spell. The splash rate depends on five things:

  • The caster's Magic level
  • The Magic attack bonus of the equipment the caster is wearing
  • The target's Magic level
  • The target's Defence level (PvP only)
  • The Magic defence bonus of the equipment the target is wearing

All spells have equal accuracy, and the magical accuracy is only derived from the current Magic level (and applicable boosts such as from potions or prayer) and Magic accuracy bonus from equipment. To maximise accuracy, especially in training and player killing, players are advised to equip magic-boosting equipment, unequip magic-lowering equipment, and raise Magic levels.

Some monsters are more vulnerable to certain types of spells such as ice monsters which are generally weaker to Fire spells. As well as this, some monsters are immune to all Magic damage except certain types of spells e.g. The Mage Arena II demons can only be damaged via Magic by the corresponding God spell of the god they represent, Salarin the twisted who can only be harmed by Strike spells, and Fareed who can only be harmed by Water spells via Magic.

Icon Mobile
icon
Spell Magic Level Members only Runes Required Experience Base Max hit[1] Notes
Wind Strike icon.png
Wind Strike icon (mobile).png
Wind Strike 1 No 1Mind1Air 5.5 2 Members wishing to kill Salarin the twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.
Water Strike icon.png
Water Strike icon (mobile).png
Water Strike 5 No 1Mind1Water1Air 7.5 4 Members wishing to kill Salarin the twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.
Earth Strike icon.png
Earth Strike icon (mobile).png
Earth Strike 9 No 1Mind2Earth1Air 9.5 6 Members wishing to kill Salarin the twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.
Fire Strike icon.png
Fire Strike icon (mobile).png
Fire Strike 13 No 1Mind3Fire2Air 11.5 8 Members wishing to kill Salarin the twisted will have to use this or any other Strike spell, as only strike spells can damage him; no other form of magic has an effect.
Wind Bolt icon.png
Wind Bolt icon (mobile).png
Wind Bolt 17 No 1Chaos2Air 13.5 9 Can hit a maximum of 12 after Family Crest if the player chooses to wear the Chaos gauntlets.
Water Bolt icon.png
Water Bolt icon (mobile).png
Water Bolt 23 No 1Chaos2Water2Air 16.5 10 Can hit a maximum of 13 after Family Crest if the player chooses to wear the Chaos gauntlets.
Earth Bolt icon.png
Earth Bolt icon (mobile).png
Earth Bolt 29 No 1Chaos3Earth2Air 19.5 11 Can hit a maximum of 14 after Family Crest if the player chooses to wear the Chaos gauntlets.
Fire Bolt icon.png
Fire Bolt icon (mobile).png
Fire Bolt 35 No 1Chaos4Fire3Air 22.5 12 Can hit a maximum of 15 after Family Crest if the player chooses to wear the Chaos gauntlets.
Crumble Undead icon.png
Crumble Undead icon (mobile).png
Crumble Undead 39 No 1Chaos2Earth2Air 24.5 15 Will only work on Zombies, Skeletons, etc. Can only be auto-cast with Slayer staff or Void Knight mace.
Wind Blast icon.png
Wind Blast icon (mobile).png
Wind Blast 41 No 1Death3Air 25.5 13 Used to kill Chronozon during the Family Crest quest.
Water Blast icon.png
Water Blast icon (mobile).png
Water Blast 47 No 1Death3Water3Air 28.5 14 Used to kill Chronozon during the Family Crest quest.
Iban Blast icon.png
Iban Blast icon (mobile).png
Iban Blast 50 Yes 1Death5Fire + Iban's staff.png 30 25 Must complete Underground Pass quest, the regular staff has 120 charges, but the upgraded one has 2,500 charges. Using Iban Blast on any NPC will use one charge. Using the spell on a player will use 2 charges. When all the charges are used up, you have to recharge the staff by using it on the well in the Underground Pass, past the three paladins, or pay the Dark mage to repair it for you.
Magic Dart icon.png
Magic Dart icon (mobile).png
Magic Dart 50 Yes 1Death4Mind + Slayer's staff.png 30 15-30 Must have level 55 Slayer to use. The staff costs 21,000 coins from any Slayer master.

A Slayer staff (e) must be used to hit 30+

Earth Blast icon.png
Earth Blast icon (mobile).png
Earth Blast 53 No 1Death4Earth3Air 31.5 15 Used to kill Chronozon during the Family Crest quest.
Fire Blast icon.png
Fire Blast icon (mobile).png
Fire Blast 59 No 1Death5Fire4Air 34.5 16 The best combat spell for free players. Used to kill Chronozon during the Family Crest quest.
Saradomin Strike icon.png
Saradomin Strike icon (mobile).png
Saradomin Strike 60 Yes 2Blood2Fire4Air + Saradomin staff.png / Staff of light.png 61 20 / 30 See Charge, and Mage Arena guide. Can only be autocast by a Staff of light.
Claws of Guthix icon.png
Claws of Guthix icon (mobile).png
Claws of Guthix 60 Yes 2Blood1Fire4Air + Guthix staff.png / Void knight mace.png 61 20 / 30 See Charge, and Mage Arena guide. Can only be autocast by a Void Knight Mace.
Flames of Zamorak icon.png
Flames of Zamorak icon (mobile).png
Flames of Zamorak 60 Yes 2Blood4Fire1Air + Zamorak staff.png / Staff of the dead.png 61 20 / 30 See Charge, and Mage Arena guide. Can only be autocast by a Staff of the dead.
Wind Wave icon.png
Wind Wave icon (mobile).png
Wind Wave 62 Yes 1Blood5Air 36 17 High level elemental spell.
Water Wave icon.png
Water Wave icon (mobile).png
Water Wave 65 Yes 1Blood7Water5Air 37.5 18 High level elemental spell.
Earth Wave icon.png
Earth Wave icon (mobile).png
Earth Wave 70 Yes 1Blood7Earth5Air 40 19 High level elemental spell.
Fire Wave icon.png
Fire Wave icon (mobile).png
Fire Wave 75 Yes 1Blood7Fire5Air 42.5 20 High level elemental spell.
Wind Surge icon.png
Wind Surge icon (mobile).png
Wind Surge 81 Yes 1Wrath5Air 44.5 21 High level elemental spell.
Water Surge icon.png
Water Surge icon (mobile).png
Water Surge 85 Yes 1Wrath10Water7Air 46.5 22 High level elemental spell.
Earth Surge icon.png
Earth Surge icon (mobile).png
Earth Surge 90 Yes 1Wrath10Earth7Air 48.5 23 High level elemental spell.
Fire Surge icon.png
Fire Surge icon (mobile).png
Fire Surge 95 Yes 1Wrath10Fire7Air 50.5 24 Best elemental spell.
  1. Max hit may be increased by using equipment which increases magic damage.