Corporeal Beast/Strategies

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A group of players fighting the Corporeal Beast.

The Corporeal Beast is a high level boss monster in Old School RuneScape.

Requirements[edit | edit source]

There are no strict requirements to killing the Corporeal Beast.

Recommendations[edit | edit source]

  • High combat stats. Although not required, see the skill levels below for an indication of the advised stats:
    • If using Melee:
      • Level Hitpoints 85 or higher
      • Level Attack 94 or higher
      • Level Strength 94 or higher
      • Level Defence 94 or higher
      • Level Prayer 70 or higher for the Piety prayer
    • If using Ranged:
      • Level Hitpoints 90 or higher
      • Level Ranged 90 or higher
      • Level Prayer 74 or higher for the Rigour prayer

Getting there[edit | edit source]

The Corporeal Beast can be found in a cave at level 19-20 Wilderness, which is surrounded by hostile ents and black unicorns. As the area is frequently visited by PKers, entering through the Wilderness is not recommended. Instead, use a games necklace and teleport to the Corporeal Beast. The cave in which the Corporeal Beast resides is not part of the Wilderness.

Mechanics[edit | edit source]

Attack styles[edit | edit source]

The Corporeal Beast attacks with Melee and Magic. Corporeal beast will use a melee attack 40% of the time provided you are in melee range, The magic attacks are all equally common with a 20% incidence in melee range or a 33% incidence outside of melee range.

  • The Melee attack is only used when the player is standing in Melee distance and can hit up to 33.
  • The Magic attack has three variations. See the images below on how to identify the different variations.
    • A regular Magic attack that can deal up to 65 damage.
    • A Magic attack that can deal up to 55 damage and has a chance to drain Magic or Prayer by 1 or 2.
      • The stat drain effect only takes place upon a successful hit.
      • The Protect from Magic prayer will negate 1/3 of the damage from this attack.
    • A Magic attack that splits into six smaller projectiles that both have an AoE of 3x3. The main attack can hit up to 40 if it lands on top of you, or up to 30 if it lands next to you. Each of the projectiles can hit up to 30 if they land on top on you, or 20 if they land next to you. All of these can be dodged.
      • The Protect from Magic prayer will negate 1/3 of the damage from this attack.


If the player steps under the Corporeal Beast, it may perform a stomp attack that will always deal 30–51 damage. This attack is on a timer that checks if any players are under the Corporeal Beast every 7 ticks (4.2 seconds).

Dark energy core[edit | edit source]

The Corporeal Beast can occasionally send out a dark energy core. It has a 1/8 chance of spawning whenever the Corporeal Beast is hit for at least 32 damage, or when it attacks while its hitpoints are under 1,000. [1]

The dark energy core leeches hitpoints from any players adjacent to it (in a 3x3 area) to heal the Corporeal Beast. It can deal 5–13 damage every 2 ticks (1.2 seconds). The dark energy core will jump to players if none are adjacent.

It can be weakened significantly by poisoning it. Once it has been poisoned, its attacks will be extremely slow. However, there must be at least one player around the dark energy core or else it will start hopping around again and will attack normally. If the dark energy core was stunned but someone moved away from it and it starts hopping around again, it cannot be stunned again. It will keep dealing damage rapidly until it is killed. If the Corporeal Beast dies, the dark energy core will disappear.

The dark energy core will usually follow the player that stands northernmost. If no players are on the northern side, it will focus on the person that stands on the eastern side of the Corporeal Beast. It is usually advisable for the person who tanks or runs the core to stand north or east of the Corporeal Beast. Players that have experience with the Corporeal Beast typically know that there are specific game tiles that cause the core to prioritise and follow a player.

Damage reduction[edit | edit source]

The Corporeal Beast has a 50% damage reduction against any weapon that is not a spear or halberd on stab attack style, or an Osmumten's fang. This damage reduction also does not apply to magic or recoil damage (such as Vengeance or rings of recoil) or Retribution.

Protect from Magic does not fully block its magic attacks; it only reduces the damage by 33.33%. It has very high accuracy, damage, and Defence for its level. It attacks normally every 4 ticks, but it can occasionally attack 3 ticks after its last.

Stat regeneration[edit | edit source]

By default, the Corporeal Beast regenerates each drained stat once every 20 ticks (12 seconds), regardless of if there are players in the room. If there are no players in the cave, it will heal 25 hitpoints every 7 game ticks (4.2 seconds), and will fully heal after three minutes if no one has attacked it.

If there are eight or more players in the room simultaneously, it will regenerate an additional 5 Hitpoints per player every 7 ticks (4.2 seconds), which coincides with the stomp attack timer.[2]

Ironmen room[edit | edit source]

Ironmen with a combat level of 90 or higher have a separated Corporeal Beast room. All other accounts use the normal room. This is to reduce griefing and ironmen using normal accounts to use stat-reducing special attacks.

Tips[edit | edit source]

Dark energy core[edit | edit source]

Using melee to permanently kill the dark core

To deal with the dark energy core, a number of strategies can be used:

  • Use a crossbow that can fire emerald bolts (e); if the special goes off, it will reduce the speed at which the dark energy core can sap players' hitpoints and prayer points. This requires a person to stay near it though, as failure to do so will result in the core bouncing around and the bolts' effects being removed.
  • Move at least two tiles away whenever it jumps towards the player.
  • Attack it as soon as it lands and immediately move away from it so it jumps; if it dies while midair, it will not respawn (this can be confirmed by its lack of ash drop). A dwarf multicannon can also be used to attack it midair, but this requires more timing as well as cannonballs.

Stat draining[edit | edit source]

While weak to stab attacks, the Corporeal Beast has a very high Defence level. A common method to lower its Defence is to use the dragon warhammer, arclight and Bandos godsword's special attack at the start of the fight.

  • The dragon warhammer's special attack will lower the target's current Defence level by 30% on a hit other than zero.
  • The arclight's special attack will lower the opponent's Strength, Attack, and Defence levels by 5% on a successful hit.
  • The Bandos godsword's special attack will lower the opponent's combat levels equivalent to the damage hit in the following order: Defence, Strength, Prayer, Attack, Magic, Ranged.

The dragon warhammer's special attack is very useful in significantly increasing the player's damage output while fighting the Corporeal Beast.

The other special attacks are especially useful to players soloing the Corporeal Beast, as this will increase the player's damage output significantly while almost nullifying the Corporeal Beast's damage output. To achieve this, the special attacks have to be used in the following order:

  1. Three successful dragon warhammer special attacks. Although not required, this step is highly recommended to increase the accuracy of the arclight's special attacks.
  2. Twenty successful arclight special attacks. These attacks will completely drain the Corporeal Beast's Strength, Attack and Defence levels.
  3. A total damage of 200 with the Bandos godsword's special attack. These attacks will completely drain the Corporeal Beast's Magic level to almost completely negate its magical accuracy (although its maximum hit will be unaffected) and drastically reduce its overall damage output.
    • The special attack's stat reduction effect is calculated before the damage reduction, meaning 175 damage is enough to drain its 350 Magic levels. The remaining 25 damage is done to nullify the passive stat regeneration during the process.

It is recommended to bring item switches for gear that boost crush accuracy while using the dragon warhammer's special attacks, such as the tyrannical ring (i), mythical cape and dwarven helmet.

For teams, it is often recommended to only reduce the Corporeal Beast's Defence level before proceeding to killing it, as it takes more time than it is worth to further reduce its stats in bigger groups.

Player-owned house[edit | edit source]

As most Corporeal Beast strategies heavily rely on using special attacks in quick succession, it is highly recommended to have a restoration pool or better in the player-owned house. Alternatively, players can pray at the Elidinis Statuette in Nardah after completion of Quest points Spirits of the Elid quest. Both methods will restore the player's special attack energy.

To return to the Corporeal Beast quickly, it is highly recommended to have a basic jewellery box or better in the player-owned house. Alternatively, bring enough games necklaces in the inventory.

If no special attacks hit, players may typically restore their special attack through a restoration pool (or higher) and teleport back.

Instance[edit | edit source]

Players can pay 200,000 coins to host an instance. Players ranked as Captain or above in a clan chat can pay the instance cost for their clan. Once the instance is opened, anyone from the clan chat will be able to enter the instance for no cost. As long as there is one player present in the instance, it will remain open.

Note that ironmen cannot enter this instance.

Solo and duo strategy[edit | edit source]

For solo players (or small teams with low stats), killing the Corporeal Beast without massively reducing its stats can prove difficult as they may run out of food before killing it. Therefore, it may be more beneficial to drain its combat stats to zero by using their player-owned house to restore special attacks and teleport back repeatedly. An effective strategy is to hit three dragon warhammer special attacks to lower its Defence to approximately a third, then hitting twenty arclight special attacks to reduce its melee stats, and then deal a total of 200 damage with Bandos godsword special attacks to reduce its Magic to 0. Following this, the Corporeal Beast can be killed with relative ease and little food required. As a downside, the process is very slow; including the time to reduce its stats, solo players will take approximately 10 to 15 minutes per kill. However, it is the only realistic option for ultimate and hardcore ironmen to kill the boss.

An alternative strategy is only lowering its Defence and dying in the boss room with an inventory full of food; because of the changes to death mechanics, it will stay on the floor for 60 minutes. This will supply the player with enough food to outlast the boss. This strategy requires more effort and supplies, but it results in faster kills. Gear with a higher emphasis on magic defence is highly recommended, as the Corporeal Beast will be able to deal damage as normal.

Though the beast will regenerate its stats throughout the fight, it usually does not have enough time to regenerate much before it is killed. However, as it regenerates its Magic level, the chance of its attacks becomes more likely, and its maximum hit remains the same regardless of its Magic level. Therefore, using Protect from Magic and gear with high magic defence is beneficial even if its stats are reduced to prevent taking high damage hits.

Another option for players with access to Osmumten's Fang is to bring a full inventory of karambwan, attack the boss without draining defence (or with only one or two dragon warhammer hits), teleport out using a fast bank teleport like the Crafting Cape to refill on food, then teleport back to the Corporeal Beast's lair as quickly as possible. The boss will heal for 100-150 hp in the time you are outside the room, but this is easily overwhelmed by the damage you can do to the boss before running out of food, with most kills requiring 3-4 food refills. Because of the Fang's high accuracy even against a Corporeal Beast with full stats, this strategy gets rapid kills without the effort of de-gearing, dying in the boss room, and re-gearing every kill. You will take large amounts of damage using this method, burning through 60+ karambwan per kill, and you should plan to eat any time your HP drops below 70, but the low tick delay on eating a karambwan without eating another food at the same time means eating does not significantly decrease your DPS. The Ring of Suffering (ri) and Amulet of Blood Fury are better options than the traditional DPS rings and amulets, to decrease the amount of time spent eating and recoil the boss' attacks. This strategy will not work with weapons other than the Fang.

Melee[edit | edit source]

Torva full helm.png
Infernal cape.png
Amulet of torture.png
Rada's blessing 4.png
Zamorakian spear.png
Masori body (f).png
Masori chaps (f).png
Ferocious gloves.png
Primordial boots.png
Berserker ring (i).png
Dragon warhammer.pngAvernic defender.pngInquisitor's great helm.pngDivine super combat potion(4).png
Tyrannical ring (i).pngMythical cape.pngSuper restore(4).pngSuper restore(4).png
Warrior ring (i).pngWarrior helm.pngShark.pngShark.png
Arclight.pngBandos godsword.pngShark.pngShark.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Shark.pngShark.pngShark.pngShark.png
Construct. cape(t).pngRune pouch.pngCooked karambwan.pngCooked karambwan.png
Death rune.pngEarth rune.pngAstral rune.png

This is the best-in-slot available equipment for soloing the Corporeal Beast. This section assumes that the player is using the stat draining method to completely reduce the Corporeal Beast's damage output. The setup shown in this section currently costs approximately 802,601,988 coins (or 127,882,181 without the Inquisitor's great helm, avernic defender, Torva full helm, Masori body (f) and Masori chaps (f), which are only marginally better for their high cost). See the table below for an overview of equipment alternatives in case this setup is not accessible or too expensive.

Notes[edit | edit source]

Equipment upgrades and downgrades[edit | edit source]

Void melee helm.png
Infernal cape.png
Amulet of torture.png
Rada's blessing 4.png
Zamorakian spear.png
Elite void top.png
Elite void robe.png
Void knight gloves.png
Primordial boots.png
Berserker ring (i).png
Dragon warhammer.pngAvernic defender.pngDivine super combat potion(4).pngSuper restore(4).png
Tyrannical ring (i).pngMythical cape.pngSuper restore(4).pngSuper restore(4).png
Warrior ring (i).pngWarrior helm.pngShark.pngShark.png
Arclight.pngBandos godsword.pngShark.pngShark.png
Ferocious gloves.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Shark.pngShark.pngShark.pngShark.png
Construct. cape(t).pngRune pouch.pngCooked karambwan.pngCooked karambwan.png
Death rune.pngEarth rune.pngAstral rune.png

This sections assumes that the player is using the stat draining method to completely reduce the Corporeal Beast's damage output. Otherwise, this gear's Magic defence stats are too low. The setup shown in this section currently costs approximately 184,578,456 coins (or 97,895,363 without the avernic defender, which is only marginally better for its high cost). See the table below for an overview of equipment alternatives in case this setup is not accessible or too expensive.

Note that elite void robes do not provide any additional offensive bonuses for melee compared to normal void; the only difference is the +3 prayer bonus per piece.

Notes[edit | edit source]

Equipment upgrades and downgrades[edit | edit source]

Torva full helm.png
Infernal cape.png
Amulet of blood fury.png
Rada's blessing 4.png
Zamorakian spear.png
Masori body (f).png
Masori chaps (f).png
Barrows gloves.png
Primordial boots.png
Ring of suffering (i).png
Construct. cape(t).pngCrafting cape(t).pngCannonball.pngRune pouch.png
Kodai wand.pngArclight.pngSuper restore(4).pngDivine super combat potion(4).png
Elysian spirit shield.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Imbued heart.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Death rune.pngEarth rune.pngAstral rune.png

This method focuses on draining only a part of Corporeal Beast's defence and dying in the room to have an extra supply of food. As the majority of the time is used on killing the boss as opposed to draining its stats, this method is slightly faster but requires more high-end gear and is more resource and skill intensive.

Before equipping this setup, use three dragon warhammer and four to six arclight special attacks on the boss, then purposefully die within the room (preferably close to the entrance) with a full inventory of cooked karambwan two or three times; unless picked up and dropped again, these will stay on the floor for a full hour before despawning and serve as extra supplies that will be needed due to the boss's high damage output.

The setup is based on a mix of magic defence and strength gear. For ironmen, including the time to obtain the extra food used, this method may not be faster effective kills if you do not have some of the demonstrated equipment such as Armadyl armour. It also requires more practice to become a consistent method; a large portion of mitigating damage taken, and therefore needing to heal less which takes time away from damaging the boss, is switching between a shield and a magic staff (for their added magic defence) and the spear between attacks, and optionally switching between a magic prayer (e.g. Augury) and Piety. Making mistakes is also more punishing due to the increased risk of dying and effectively resetting the fight.

Notes[edit | edit source]

  • An imbued heart or a magic potion is recommended to increase Magic level which subsequently increases magic defence and reduces damage taken.
  • Vengeance and ring of suffering (i) charged with rings of recoil are highly recommended.
  • A shield and a staff or wand with high magic defence are highly recommended for "shield switching" (as detailed above); examples include elysian/spectral spirit shield, twisted buckler, and dragonfire ward, and master/kodai wand, staff of the dead and trident of the swamp.
  • Cooked karambwans are more effective than higher healing food due to their lower delay after eating: as opposed to most other foods, a karambwan adds a 2-tick attack delay after eating as opposed to 3 ticks. They are also more easily obtained in bulk.
  • A dwarf multicannon is recommended to deal more damage and deal with the dark energy core while focusing all player damage on the boss; the cannonball drops from the boss should largely sustain them.
  • It is recommended to have the supply piles six tiles east of the entrance and lure the boss to the entrance before starting the fight, then moving east of it. The Corporeal Beast moves randomly during the fight, which will drag the player away from the supply piles if it is not trapped between the player and the entrance.

Equipment upgrades and downgrades[edit | edit source]

3–7 players strategy[edit | edit source]

Make sure to successfully hit three dragon warhammer special attacks before starting to kill the Corporeal Beast.

Melee[edit | edit source]

Torva full helm.png
Infernal cape.png
Amulet of torture.png
Rada's blessing 4.png
Osmumten's fang.png
Masori body (f).png
Avernic defender.png
Masori chaps (f).png
Ferocious gloves.png
Primordial boots.png
Berserker ring (i).png
Dragon warhammer.pngAvernic defender.pngInquisitor's great helm.pngDivine super combat potion(4).png
Tyrannical ring (i).pngMythical cape.pngSuper restore(4).pngSuper restore(4).png
Shark.pngShark.pngShark.pngShark.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Shark.pngShark.pngShark.pngShark.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Construct. cape(t).pngRune pouch.pngCooked karambwan.pngCooked karambwan.png
Death rune.pngEarth rune.pngAstral rune.png

This is the best-in-slot available equipment for killing the Corporeal Beast in small teams. The setup shown in this section currently costs approximately 777,987,000 coins (or 147,521,170 without the Inquisitor's great helm, Avernic defender, Torva full helm, Masori body (f) and Masori chaps (f), which are only marginally better for their high cost). See the table below for an overview of equipment alternatives in case this setup is not accessible or too expensive.

Notes[edit | edit source]

Equipment upgrades and downgrades[edit | edit source]

Mass strategy[edit | edit source]

Melee[edit | edit source]

Torva full helm.png
Infernal cape.png
Amulet of torture.png
Rada's blessing 4.png
Osmumten's fang.png
Torva platebody.png
Avernic defender.png
Torva platelegs.png
Ferocious gloves.png
Primordial boots.png
Berserker ring (i).png
Divine super combat potion(4).pngDivine super combat potion(4).pngSuper restore(4).pngSuper restore(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngSuper restore(4).png
Shark.pngShark.pngShark.pngShark.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Shark.pngShark.pngShark.pngShark.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Shark.pngShark.pngShark.pngConstruct. cape(t).png

This is the best-in-slot available equipment for killing the Corporeal Beast in masses. The setup shown in this section currently costs approximately 1,126,294,365 coins. See the table below for an overview of equipment alternatives in case this setup is not accessible or too expensive.

Notes[edit | edit source]

Equipment upgrades and downgrades[edit | edit source]

Ranged[edit | edit source]

Killing the Corporeal Beast with Ranged should only be done at masses or in very large teams.

Masori mask (f).png
Ava's assembler.png
Necklace of anguish.png
Dragon arrow.png
Twisted bow.png
Masori body (f).png
Masori chaps (f).png
Zaryte vambraces.png
Pegasian boots.png
Archers ring (i).png
Divine ranging potion(4).pngDivine ranging potion(4).pngSuper restore(4).pngSuper restore(4).png
Super restore(4).pngSuper restore(4).pngSuper restore(4).pngSuper restore(4).png
Shark.pngShark.pngShark.pngShark.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Shark.pngShark.pngShark.pngShark.png
Cooked karambwan.pngCooked karambwan.pngCooked karambwan.pngCooked karambwan.png
Shark.pngShark.pngShark.pngConstruct. cape(t).png

This is the best-in-slot available equipment for ranging the Corporeal Beast in masses. The setup shown in this section currently costs approximately 1,882,815,940 coins. See the table below for an overview of equipment alternatives in case this setup is not accessible or too expensive.

Notes[edit | edit source]

Equipment upgrades and downgrades[edit | edit source]

References[edit | edit source]

  1. ^
  2. ^