The Gauntlet

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This article is about The Gauntlet. For the gloves, see gauntlets.

The Gauntlet is a solo minigame in Prifddinas in which the player is given a limited amount of time to explore a randomly generated dungeon layout, gather various resources and supplies by skilling and defeating crystalline monsters, all in preparation to defeat the Crystalline Hunllef, which is based upon a deadly wolf-like predator from the elven homeworld of Tarddiad. The Gauntlet was created as a training ground by the Amlodd Clan to ensure their warriors were capable of defending Prifddinas during the God Wars.

The Gauntlet can be found by entering the Gauntlet Portal, found in the northwestern part of Prifddinas.

Players cannot bring any items into The Gauntlet; when entering the minigame, all items currently on the player will be automatically stored for its duration. It is a dangerous minigame, so hardcore ironmen will lose their hardcore status, and ultimate ironmen will lose items in instanced banks should they die in The Gauntlet.

The area contains crystals, roots, herbs and fish obtainable through Mining, Woodcutting, Fishing and other gathering methods, in order to make weapons, armour, potions and food. These various resources will not require a specific skill level to gather, though higher skill levels will grant more resources at a faster rate. The dungeon will also contain various crystalline monsters, such as bats, unicorns and dark beasts, which can be killed for further supplies. Higher level monsters will offer better drops at the cost of taking more time to defeat.

Completion of The Gauntlet will reward players with various loot, including crystal armour seeds for crystal armour, the Blade of Saeldor, and crystal shards to charge the previous items. Failing to finish, either by death or leaving early, will give a small token reward based upon how well the player performed, but won't grant any chance of unique items.

Basic overview[edit | edit source]

The player will spawn in the starting room of a 7x7 grid of rooms adjacent to the centre room that contains The Gauntlet's boss: the Crystalline Hunllef. The player has 10 minutes to prepare to fight this boss, which is indicated by a timer. If the timer runs out, the player will automatically get teleported into the boss room. The player can also choose to manually enter the boss room before the counter ends.

During this 10 minute preparation time, the player may use the resources of The Gauntlet's environment to create a set up to challenge the Crystalline Hunllef. This set up may consist of three tiers of halberds, staves, bows, helmets, body armours and leg armours, as well as food and a potion that restores run energy and prayer points.

Starting items[edit | edit source]

Crystal axe (The Gauntlet).pngCrystal pickaxe (The Gauntlet).pngCrystal harpoon (The Gauntlet).pngPestle and mortar (The Gauntlet).png
Teleport crystal (The Gauntlet).png

The player starts with a few items in their inventory and they will be wielding a crystal sceptre. These items will be needed for exploring the rooms and collecting resources.

Item Effect
Crystal sceptre.png Crystal sceptre This item is required to light nodes (i.e. to visit new rooms). It can also be used as a weak melee weapon.
Crystal axe (The Gauntlet).png Crystal axe Used to chop Phren bark.pngPhren bark
Crystal pickaxe (The Gauntlet).png Crystal pickaxe Used to mine Crystal ore.pngCrystal ore
Crystal harpoon (The Gauntlet).png Crystal harpoon Used to fish Raw paddlefish.pngRaw paddlefish
Pestle and mortar (The Gauntlet).png Pestle and mortar Used to grind Crystal shard 25.pngCrystal shardsx10 into Crystal dust.pngCrystal dustx10
Teleport crystal (The Gauntlet).png Teleport crystal Single-use item for teleporting the player back to the starting room.

Starting room[edit | edit source]

Features of the starting room

The player will start adjacent to the central room. This room contains a few features that are used for processing the collected resources.

Resource rooms[edit | edit source]

Each room in The Gauntlet, except for the starting room and the boss room, contains resource nodes and/or monsters. These resource nodes and monsters are farmed to collect resources that can be processed at the Singing Bowl in the starting room.

Resource nodes[edit | edit source]

Phren Roots.png

There are five types of resource nodes. Each resource room will contain zero to five resource nodes. A resource room may contain a combination of different resource nodes.

  • Crystal Deposit: Used to mine crystal ore from. Three crystal ores can be collected from each Crystal Deposit. Used for creating armour within The Gauntlet.
  • Linum Tirinum: Used to pick linum tirinum from. Three linum tirinum can be collected from each Linum Tirinum plant. Used for creating armour within The Gauntlet.
  • Phren Roots: Used to chop phren bark from. Three phren barks can be collected from each Phren Roots plant. Used for creating armour within The Gauntlet.
  • Grym Root: Used to pick a grym leaf from. One grym leaf can be collected from each Grym Root plant. Used for creating Egniol potions within The Gauntlet.
  • Fishing Spot: Used to fish raw paddlefish from. Four raw paddlefish can be collected from each Fishing Spot. Used for food within The Gauntlet, healing 20 hitpoints when cooked.

Collecting resources from the aforementioned nodes will also randomly reward the player with crystal shards.

Monsters[edit | edit source]

There are nine types of monsters that can be found within the resource rooms, that can be categorized into three categories:

Weapon frame detail.png
Crystal spike detail.png

The above monsters may be killed for the following items:

Armour and weaponry[edit | edit source]

After exploring the resource rooms and collecting resources for a bit, return to the Singing Bowl to create armour and weapons. Since the Crystalline Hunllef uses protection prayers, two different types of weapons are required for the final boss. To mitigate the damage from the Crystalline Hunllef, it is advised to also create some armour pieces.

Weapons[edit | edit source]

Crystal halberd (perfected) equipped.png

There are three types of weapons: bows (Ranged), halberds (Melee) and staves (Magic). These weapons are available in three tiers: basic, attuned and perfected. Higher tiers are created by upgrading from their previous tiers.

The creation of each of the three weapon types requires the same resources:

Weapons from higher tiers give player higher accuracy and/or damage. See the table below for an overview of each weapon's accuracy:

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonus
Crystal sceptreCrystal sceptre810160000000200%00
Crystal halberd (basic)Crystal halberd (basic)686840000000420%01
Crystal halberd (attuned)Crystal halberd (attuned)114114120000000880%02
Crystal halberd (perfected)Crystal halberd (perfected)1661662800000001380%03
Crystal bow (basic)Crystal bow (basic)0000720000000%421
Crystal bow (attuned)Crystal bow (attuned)00001180000000%881
Crystal bow (perfected)Crystal bow (perfected)00001720000000%1383
Crystal staff (basic)Crystal staff (basic)0008400000000%01
Crystal staff (attuned)Crystal staff (attuned)00012800000000%02
Crystal staff (perfected)Crystal staff (perfected)00018400000000%03

See the table below for an overview of the capabilities of each weapon's maximum hits:

Halberd max hits[A 1] No prayer Ultimate Strength.png Ultimate Strength Piety.png Piety
Crystal halberd (basic).png Crystal halberd (basic) 18 21 22
Crystal halberd (attuned).png Crystal halberd (attuned) 26 29 31
Crystal halberd (perfected).png Crystal halberd (perfected) 35 39 42
Bow max hits[A 2] No prayer Eagle Eye.png Eagle Eye Rigour.png Rigour
Crystal bow (basic).png Crystal bow (basic) 18 20 21
Crystal bow (attuned).png Crystal bow (attuned) 25 29 31
Crystal bow (perfected).png Crystal bow (perfected) 34 38 41
Staff max hits[A 3] No prayer Mystic Might.png Mystic Might Augury.png Augury
Crystal staff (basic).png Crystal staff (basic) 23 23 23
Crystal staff (attuned).png Crystal staff (attuned) 31 31 31
Crystal staff (perfected).png Crystal staff (perfected) 39 39 39
  1. Based on level 99 Strength and the aggressive attack style.
  2. Based on level 99 Ranged.
  3. Based on level 99 Magic.

Armour[edit | edit source]

Perfected crystal armour (male) equipped.png

There are three types of armour pieces: helmets, bodies and legs. These armour pieces are available in three tiers: basic, attuned and perfected. Higher tiers are created by upgrading from their previous tiers.

The creation of each armour piece requires the same resources:

  • Basic (tier 1): 40 crystal shards, 1 crystal ore, 1 linum tirinum and 1 phren bark.
  • Attuned helm & legs (tier 2): Basic armour piece, 60 crystal shards, 1 crystal ore, 1 linum tirinum and 1 phren bark.
  • Attuned body (tier 2): Basic armour piece, 60 crystal shards, 2 crystal ores, 2 linum tirinums and 2 phren barks.
  • Perfected (tier 3): Attuned armour piece, 80 crystal shards, 2 crystal ores, 2 linum tirinums and 2 phren barks.

The following table provides an overview of the required resources per armour tier:

Tier 1 Tier 2 Tier 3
Ore Linum Bark Total Ore Linum Bark Total Ore Linum Bark Total Total (All)
Body 1 1 1 3 2 2 2 6 2 2 2 6 15
Legs 1 1 1 3 1 1 1 3 2 2 2 6 12
Helm 1 1 1 3 1 1 1 3 2 2 2 6 12
Total 3 3 3 9 4 4 4 12 6 6 6 18 39

Armour pieces from higher tiers give player higher defence bonuses and mitigate more damage of the Crystalline Hunllef's attacks. It appears that the damage reduction is roughly 13.33% per level. See the table below for an overview of each armour piece's bonuses:

ItemAttack BonusesDefence BonusesOther
Stab attackSlash attackCrush attackMagic attackRanged attackStab defenceSlash defenceCrush defenceMagic defenceRanged defenceMelee strengthMagic damageRanged strengthPrayer bonus
Crystal helm (basic)Crystal helm (basic)22122282828282800%01
Crystal helm (attuned)Crystal helm (attuned)66266484848484800%02
Crystal helm (perfected)Crystal helm (perfected)101031010686868686800%03
Crystal body (basic)Crystal body (basic)88388868686868600%03
Crystal body (attuned)Crystal body (attuned)12124121210210210210210200%04
Crystal body (perfected)Crystal body (perfected)15165161612412412412412400%05
Crystal legs (basic)Crystal legs (basic)66266525252525200%02
Crystal legs (attuned)Crystal legs (attuned)101031010747474747400%03
Crystal legs (perfected)Crystal legs (perfected)141441414929292929200%04

Wearing pieces of the crystal armour will further reduce damage taken from the Crystalline Hunllef's attacks. The table below describes its max hit while wearing different combinations of armour.

Armour combination Crystalline Hunllef's max hit [A 1] Damage from tornadoes
N/A No armour 12 10-20
Crystal helm (basic).pngCrystal body (basic).pngCrystal legs (basic).png Full T1 armour 10 10-16
Crystal helm (attuned).pngCrystal body (attuned).pngCrystal legs (attuned).png Full T2 armour 8 7-13
Crystal helm (perfected).pngCrystal body (perfected).pngCrystal legs (perfected).png Full T3 armour 6 5-10
  1. While using the correct protection prayer against its ranged and magic attacks.

Boss room[edit | edit source]

Crystalline Hunllef.png

After the 10 minute timer runs out, or when the player feels confident enough to face The Gauntlet's boss, the player may pass the barrier to enter the boss room. This room contains the level 674 Crystalline Hunllef. The Crystalline Hunllef must be defeated to complete The Gauntlet's challenge successfully.

The boss room always lies directly adjacent to the starting room.

If you die as the boss dies, kill count credit will not be awarded.

Corrupted Gauntlet[edit | edit source]

A player in the Corrupted Gauntlet.

After completing the Gauntlet once, players may try the Corrupted Gauntlet, which has increased difficulty compared to the regular Gauntlet.

Differences include:

  • All monsters are Corrupted instead of Crystalline, with increased stats.
  • All items are Corrupted instead of Crystal, with the SAME stats.
  • The player only has 7:30 minutes to prepare.

Boss Room[edit | edit source]

  • The boss room instead contains the Corrupted Hunllef, which has 1000 health and increased stats. The table below describes its max hit while wearing different combinations of armour.
    • Note that all three pieces of armour must be upgraded to a certain tier in order to successfully reduce the Hunllef's max hit. A tier 1 body with tier 2 helm and legs will still result in the Hunllef having a max hit of 13.
Armour combination Corrupted Hunllef's max hit [A 1] Damage from tornadoes
N/A No armour 16 Unknown
Corrupted helm (basic).pngCorrupted body (basic).pngCorrupted legs (basic).png Full T1 armour 13 Unknown
Corrupted helm (attuned).pngCorrupted body (attuned).pngCorrupted legs (attuned).png Full T2 armour 10 10-20
Corrupted helm (perfected).pngCorrupted body (perfected).pngCorrupted legs (perfected).png Full T3 armour 8 8-15
  1. While using the correct protection prayer against its ranged and magic attacks.

Rewards[edit | edit source]

Completing the Corrupted Gauntlet rewards three rolls on an upgraded loot table. The player will also receive a Gauntlet cape.pngGauntlet cape upon completion.

Loot table[edit | edit source]

Audio options icon.png
Gauntlet completed
The jingle that plays upon completing the Gauntlet.

Upon completing The Gauntlet's challenge, players will receive two rolls on the regular loot table, several crystal shards and a roll for the unique rewards. For more information on the loot table, visit the Reward Chest's page.

Upon completion of the Corrupted challenge, players will receive three rolls on an upgraded loot table, several crystal shards and a roll for the unique rewards with a higher chance of success.

Upon failing the challenge, players might still get rewarded with some lower value loot.

Unique Rewards (Normal Mode)[edit | edit source]

Item Quantity Rarity Price High Alch
Crystal shard.png: The Gauntlet drops Crystal shard with rarity Always in quantity 3-7Crystal shard3–7AlwaysNot soldN/A
Crystal weapon seed.png: The Gauntlet drops Crystal weapon seed with rarity 1/120 in quantity 1Crystal weapon seed11/120[d 1]228,4820
Crystal armour seed.png: The Gauntlet drops Crystal armour seed with rarity 1/120 in quantity 1Crystal armour seed11/120[d 1]3,577,956300,000
Blade of saeldor (inactive).png: The Gauntlet drops Blade of saeldor (inactive) with rarity 1/2,000 in quantity 1Blade of saeldor (inactive)11/2,000[d 1]94,971,2193,000,000
Youngllef.png: The Gauntlet drops Youngllef with rarity 1/2,000 in quantity 1Youngllef11/2,000[d 1]Not soldN/A

Unique Rewards (Corrupted Mode)[edit | edit source]

Item Quantity Rarity Price High Alch
Gauntlet cape.png: The Gauntlet drops Gauntlet cape with rarity Always in quantity 1Gauntlet cape1AlwaysNot soldN/A
Crystal shard.png: The Gauntlet drops Crystal shard with rarity Always in quantity 5-9Crystal shard5–9AlwaysNot soldN/A
Crystal weapon seed.png: The Gauntlet drops Crystal weapon seed with rarity 1/50 in quantity 1Crystal weapon seed11/50[d 1]228,4820
Crystal armour seed.png: The Gauntlet drops Crystal armour seed with rarity 1/50 in quantity 1Crystal armour seed11/50[d 1]3,577,956300,000
Blade of saeldor (inactive).png: The Gauntlet drops Blade of saeldor (inactive) with rarity 1/400 in quantity 1Blade of saeldor (inactive)11/400[d 1]94,971,2193,000,000
Youngllef.png: The Gauntlet drops Youngllef with rarity 1/800 in quantity 1Youngllef11/800[d 1]Not soldN/A

Changes[edit | edit source]

Date Changes
2 July 2020
(update | poll)

  • Messages that appear when receiving crystals in The Gauntlet are now filterable; this does affect the untradeable drop notification for crystal shards from monster drops.
  • The max hits of all variants of the crystal and corrupted staves have been increased by 5.
  • Filling vials and cooking paddlefish now occur in one tick (0.6 seconds).
  • The inner square of rooms are now less randomised, and will always contain the same basic resources required to move on to the rest of The Gauntlet. This does not apply to the Corrupted Gauntlet.
  • Players who have toggled the ability to automatically smash vials can now do so as soon as they've drunk the last dose of an egniol potion.
  • Demi-bosses will now spawn in 6 of the 12 specific rooms of the Gauntlet's outer areas. The rooms in the outer area which they can spawn are the rooms non-adjacent to the corner rooms.
  • The number of total resources required to create tier 2 and 3 armour have been reduced; the number of crystal shards required remain the same.
  • The Crystalline and Corrupted Hunllef now play an animation right before changing attack styles to notify players to quickly change their protection prayers.
2 April 2020
(update)

The Corrupted Gauntlet no longer gives extra Gauntlet capes to players who have one stored in a cape rack.

19 September 2019
(update)

The Game Filter now filters the message displayed in the chatbox when players sing items at the Gauntlet's singing bowl.

8 August 2019
(update)

  • When creating items within the Gauntlet, the interface will remain open provided you have the ingredients to create other items.
  • Killing a duplicate tier 3 creature within the Gauntlet will now have a guaranteed chance to drop a different powerful weapon component, provided you don't already have one. This was previously a 50% chance.
  • The scoreboard in the Gauntlet lobby has been extended to display your deaths and the global deaths for each version of the Gauntlet.
1 August 2019
(update)

  • The Crystalline and Corrupted Hunllef has been altered slightly: Ranged will always be the first attack style, damage has been increased when praying incorrectly (or not at all), and damage has been reduced when praying correctly.
  • Players can no longer remove old school bonds from their bond pouch while in the Gauntlet.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Jagex. Mod Lenny's Twitter account. 25 October 2019. (Archived from the original on 27 October 2019.)